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Aneu Angellus
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Posted - 2004.03.12 13:53:00 -
[1]
Ok, currently just hunting in Fountain and guess what! Rats were actually targetting me while i was warping... targeting me as soon as i warp into a belt, and spawn ontop of me and scramble as i was warping away...
I did survive with my megathron, but still, there should be a safe-time where you can decide to warp out of the belt, and rats shouldnt be able to target you while your warping its just obsurd!
Basically, you warp into a belt, rats are within 20k of you, you wont get out... i see CCP has been swigging the nerf bat around alot latley!
Regards ________________ Aneu Angellus Vengeance Of The Fallen - WolfPack Military Captain
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Aneu Angellus
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Posted - 2004.03.12 13:55:00 -
[2]
Quote:
Quote: ... i see CCP has been swigging the nerf bat around alot latley!
Regards
u got no idea ...
I think they have some alter-motive where they must destroy every battleship not in empire space... ________________ Aneu Angellus Vengeance Of The Fallen - WolfPack Military Captain
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Siddy
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Posted - 2004.03.12 13:55:00 -
[3]
Quote: ... i see CCP has been swigging the nerf bat around alot latley!
Regards
u got no idea ... -------------------------------------------
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Achec
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Posted - 2004.03.12 14:04:00 -
[4]
why are you being retarded?
warp 60km away from the belt fool.
foolish.
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Aneu Angellus
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Posted - 2004.03.12 14:26:00 -
[5]
Quote: why are you being retarded?
warp 60km away from the belt fool.
foolish.
Lol, you really dont have a clue do you? If you actually knew about spawns then you'd know they sometimes spawn ontop of you, and even if you warp in at 60k from belt, it doesnt mean you'll be 60k from the rats... sheesh some people ________________ Aneu Angellus Vengeance Of The Fallen - WolfPack Military Captain
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Beringe
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Posted - 2004.03.12 14:35:00 -
[6]
Warp core stabilizers. Quick reflexes.
No problems soloing most spawns in a megathron. ------------------------------------------- "My main griveance with the Caldari state was that once I had finished my work for them, they wanted me dead."
"No, it's none of your business." |

Aneu Angellus
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Posted - 2004.03.12 14:51:00 -
[7]
Quote: Warp core stabilizers. Quick reflexes.
No problems soloing most spawns in a megathron.
No no and NO!
Warp Core Stabs dont work against NPC scrambling... try again plz ________________ Aneu Angellus Vengeance Of The Fallen - WolfPack Military Captain
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Beringe
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Posted - 2004.03.12 14:54:00 -
[8]
Edited by: Beringe on 12/03/2004 14:54:53 Yes they do. But bring at least two.
EDIT: I do try it out. Every day. On a megathron. ------------------------------------------- "My main griveance with the Caldari state was that once I had finished my work for them, they wanted me dead."
"No, it's none of your business." |

Aneu Angellus
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Posted - 2004.03.12 14:56:00 -
[9]
Quote: Edited by: Beringe on 12/03/2004 14:54:53 Yes they do. But bring at least two.
EDIT: I do try it out. Every day. On a megathron.
I see, so when you have 5 NPC Cruisers scrambling you, 2 Warp stabs will do what exactly? ________________ Aneu Angellus Vengeance Of The Fallen - WolfPack Military Captain
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Ronyo Dae'Loki
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Posted - 2004.03.12 15:07:00 -
[10]
Easy solution, Aneu: warp to the belt in a frigate first, or have a buddy do it.
Or hell, eject at a planet and use your pod. ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |

Beringe
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Posted - 2004.03.12 15:11:00 -
[11]
Edited by: Beringe on 12/03/2004 15:14:09
Quote: I see, so when you have 5 NPC Cruisers scrambling you, 2 Warp stabs will do what exactly?
For some reason, only 1 NPC seems to scramble at a time. Go figure.
I still recommend warping in at 60 km. But I've never been unable to warp yet, even while surrounded by serpentis. ------------------------------------------- "My main griveance with the Caldari state was that once I had finished my work for them, they wanted me dead."
"No, it's none of your business." |

Reah
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Posted - 2004.03.12 16:21:00 -
[12]
Quote:
Quote: Edited by: Beringe on 12/03/2004 14:54:53 Yes they do. But bring at least two.
EDIT: I do try it out. Every day. On a megathron.
I see, so when you have 5 NPC Cruisers scrambling you, 2 Warp stabs will do what exactly?
i think 5 cruisers warp scrambling you is not stuff happening everyday ;)
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Dekar
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Posted - 2004.03.12 16:33:00 -
[13]
Belts are supposed to be dangerous (for solo miners). Deal with it. ------------------------------------------------- Lying Scumbag |

Lysanne
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Posted - 2004.03.12 16:48:00 -
[14]
how about giving rats a locktime too ?
need translation ? |

Aneu Angellus
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Posted - 2004.03.12 16:52:00 -
[15]
Quote: Belts are supposed to be dangerous (for solo miners). Deal with it.
Im not a miner, im totaly kitted for tanking and NPC hunting... i am dealing with it  ________________ Aneu Angellus Vengeance Of The Fallen - WolfPack Military Captain
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XpoHoc
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Posted - 2004.03.12 16:53:00 -
[16]
Quote: I see, so when you have 5 NPC Cruisers scrambling you, 2 Warp stabs will do what exactly?
If you can't handle 5 NPC cruiser in a bs then a 0.0 belt is the wrong place for you to be.
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Aneu Angellus
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Posted - 2004.03.12 17:01:00 -
[17]
Quote: how about giving rats a locktime too ?
They did have, it was roughly 10s before they'd lock you, which i called the safe-point. Then they would lock you and have their way... untill now that is, they lock as soon as you enter a belt, and start tearing into your shields before you know it... its just way out of order... ________________ Aneu Angellus Vengeance Of The Fallen - WolfPack Military Captain
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Aneu Angellus
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Posted - 2004.03.12 17:03:00 -
[18]
Quote:
Quote: I see, so when you have 5 NPC Cruisers scrambling you, 2 Warp stabs will do what exactly?
If you can't handle 5 NPC cruiser in a bs then a 0.0 belt is the wrong place for you to be.
Quote: Im not a miner, im totaly kitted for tanking and NPC hunting... i am dealing with it
Im sure i said i was dealing with it, but its not the point, NPC's are given a greater advantage than they should have, sure they are scripted, but still it doesnt mean they should be able to do some of the things they do. I know they have tech2 modules but yet tech2 mod's dont give a lockspeed of 0s and an infinite capacitor now does it?
Aneu ________________ Aneu Angellus Vengeance Of The Fallen - WolfPack Military Captain
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Mon Palae
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Posted - 2004.03.12 17:08:00 -
[19]
Edited by: Mon Palae on 12/03/2004 17:10:19
Quote: NPC's are given a greater advantage than they should have, sure they are scripted, but still it doesnt mean they should be able to do some of the things they do. I know they have tech2 modules but yet tech2 mod's dont give a lockspeed of 0s and an infinite capacitor now does it?
NPCs have had so many 'advantages' (read cheating) it is hard to keep track of them. Limitless ammo and capacitor are just two. I always liked getting shot by Light Missiles from NPCs over a 100km...that was almost funny. Not that the missiles were a worry...just that they did it at all. Both the issue of frigates that can target lock over 100km and light missiles that fly that far.
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dalman
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Posted - 2004.03.12 17:10:00 -
[20]
Hell no.
The 10 second invulnerability time was the lamest carebear mechanics ever in the game.
M.I.A. since 2004-07-30 |

Marcus Aurelius
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Posted - 2004.03.12 17:23:00 -
[21]
Quote: Hell no.
The 10 second invulnerability time was the lamest carebear mechanics ever in the game.
I beg to differ. The by far lamest carebear meachanic was and is the instajump.
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Tenacha Khan
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Posted - 2004.03.12 17:29:00 -
[22]
Quote:
Quote: Hell no.
The 10 second invulnerability time was the lamest carebear mechanics ever in the game.
I beg to differ. The by far lamest carebear meachanic was and is the instajump.
At least with the instajump you have a chance on the other side, but with the old invul timers all they had to do was turn away..
As for no lock in warp? There is no lock in warp...they start locking as you enter their max range, when you chain kill you can see the time it takes them to lock.
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Aneu Angellus
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Posted - 2004.03.12 17:38:00 -
[23]
Quote: Hell no.
The 10 second invulnerability time was the lamest carebear mechanics ever in the game.
It was realistic, it was conveniant, and it was a hell of a lot better than it currently is.
You'l change your tune the next time the NPC's kill you.
Regards ________________ Aneu Angellus Vengeance Of The Fallen - WolfPack Military Captain
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Silverlancer
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Posted - 2004.03.12 17:42:00 -
[24]
Why is it lame for NPCs to have the same lock time as players do?
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XpoHoc
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Posted - 2004.03.12 17:47:00 -
[25]
NPCs are easy to handle, if you have trouble to do it alone, get a buddy with you. If you can do everything alone in this game then there is no point in having corps, EVE is about teamplay, I think they should make the NPCs a bit harder, not easier.
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Aneu Angellus
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Posted - 2004.03.12 17:56:00 -
[26]
Quote: NPCs are easy to handle, if you have trouble to do it alone, get a buddy with you. If you can do everything alone in this game then there is no point in having corps, EVE is about teamplay, I think they should make the NPCs a bit harder, not easier.
Harder? Are you nuts! This game is based towards co-operative play yes, but there still should be things in the game that are able to be solo'd. Not easily, but actually BE ABLE TO, currently, if you get within 15k of a spawn, your gona loose alot of hull, mayby your ship, its just obsurd, they change rats from being the easiest things in the game, to the hardest things without any thought...
Regards ________________ Aneu Angellus Vengeance Of The Fallen - WolfPack Military Captain
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XpoHoc
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Posted - 2004.03.12 18:09:00 -
[27]
I could handle all spawns alone so far, doesn't matter how close they spawned (yes, without any armor damage).
If you have some friends on your side then it should not be a problem at all.
You want to be able to handle everything alone? Well it's possible imo, but I think it shouldn't be possible, what's the point in having corps then? That's why I would like to see harder NPCs, but actually I don't care, I don't like NPC hunting after all.
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Aneu Angellus
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Posted - 2004.03.12 18:27:00 -
[28]
Quote: I could handle all spawns alone so far, doesn't matter how close they spawned (yes, without any armor damage).
If you have some friends on your side then it should not be a problem at all.
You want to be able to handle everything alone? Well it's possible imo, but I think it shouldn't be possible, what's the point in having corps then? That's why I would like to see harder NPCs, but actually I don't care, I don't like NPC hunting after all.
I agree with you, corps should be used for something, such as 0.0 mining and npc hunting, but they should make area's where solo hunting is possible.
For example: Serpentis Prime (Prime system of the Serpentis pirates) - Hardly any battleship spawns, why?!?! Certainly any corporation would keep their bs's close to home, but no.
You have to travel to systems out in the middle of no-where to get tidy battleship spawns,
My idea was:- 1mil Battleships in the Central system of the pirates 750k - 500k rats from 1-3 systems around the central pirate home. (High Priority systems) 500k - 250k rats from 1-5 systems around the high priority systems. (Med Priority)
So you generally have the best ore in the pirate home system, then lower it within the high priority systems, then its very spread out in the med priority systems. But saying that, NPC's really need to be smacked with the nerf bat, change the 10s lock plz 
________________ Aneu Angellus Vengeance Of The Fallen - WolfPack Military Captain
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Drutort
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Posted - 2004.03.13 00:44:00 -
[29]
I never understood why CCP cant make NPCÆs act a little like players like so many other games have, in most games they call them boots or whatever with great AI, I guess because maybe they are a main part in that game but stillà NPCÆs are still a major part of EVE IMO so I donÆt see why the game has been this far and yet the npcÆs have changed in some cases for the worstà
I remember in beta when the devÆs were testing out different things and had the npcÆs flee from you at times if you killed one of them and if that npc was not an aggressive type it would flee from you, I had fun trying to catch them heheà
Oh and CCP claims that npcÆs have what they seem to have because of there UBER high TECH gearà well we are starting to get that tech gear and it doesnÆt do anything remotely close to what the NPCÆs do.
Simple things like giving a proper time lock would be great, I love the way the npcÆs were warping in instead of some retarded POP spawn on top of you. Simple gun/ammo restrictions and lock times, I donÆt see why that cant be put in? I mean how hard is it to say the missiles can only fly so far if we have those limits on the players? Same with the lock ranges.
I would also like NPCÆs to call in for reinforcements at times, and have them warp in at like 20km from the back of the other npcÆs about 1/2 the current spawn size.
And yes it is pointless at times to warp in at 60km to belt when it doesnÆt mean that you will be 60km from the npcÆs it might be you might end up 6km from them.
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Anonimous
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Posted - 2004.03.13 01:50:00 -
[30]
I myself dont believe that the most dangerous space that far out in the game should be able to be taken on by one battleship. Maybe three or four should go instead to get far, to encourage player interaction to reach the highest point in the game.
Either way, the bases of my statement is that I dont believe that the most dangerous space should be cleared out by one BC.
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