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Aleron Kelm
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Posted - 2007.12.15 05:56:00 -
[1]
Hi, i've been reading the ship setups post about the dominix using lots of cap rechargers and ccps to do a sustainable tank, my question is however, is it absolutely neccesary to train energy systems operations to lvl V to obtain a sustainable tank? because my dome right now has 4 eutectic cap rechargers and an ab, and for lows i use 2 large accomodation reppers coupled with 4 hardeners and a damage control 2 and it sure can't sustain itself at all, so how exaclty do people reach a sustainable tank domi? thanks for reading....
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Jim Sharpe
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Posted - 2007.12.15 06:23:00 -
[2]
Doing lvl 4s in a Dominix is tough because drones seem to create lots more aggro than gun or missile ships.
As to fittings, you listed eutectic cap rechargers? If you aren't skilled to T2 fittings you may be better off waiting until your skills get better. Sorry if that is not the answer you wanted.
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NoNah
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Posted - 2007.12.15 06:27:00 -
[3]
Well, listen to yourself.
Most builds trying to sustain a dual lar tank, keeps 6-7 cap modules and that is with max skills.
You're running 4.. tech 1 with halfdecent skills.
If the persons flying these domis(I'm using 5 cap rechargers and 2 ccc's myself) would sustain without all the modules, wouldn't they replace some of the modules for other?
Postcount: 376456
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Aleron Kelm
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Posted - 2007.12.15 06:52:00 -
[4]
Ok, i get the point, thanks for clearing that out, but what i need to know now is, which skills are considered cap related? i mean i KNOW energy systems operations is a must, and there's another skill to increase the capacitor's max capacity too, but are these the only skills i need to be able to make it sustainable? i'm not counting skills needed for T2 modules, i know these are way better, but i've seen people not useing T2 and still get good results, anyway i will train them up to be able to use T2 ones, just that i wanted to know if i can get any better by just training the energy systems operations first....
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El'Malimo
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Posted - 2007.12.15 07:11:00 -
[5]
wat you need is
cap skills to 4-5 : energy management / energy sys operation hardners 2 : hull upgrades 5 repper 2 mechanic 5 repair system 4 t2 drones if possible and rigs
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