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Granth Roden
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Posted - 2007.12.15 10:44:00 -
[1]
Needed:
High-energy jammer to jam channel "local"
How it works:
When activated you do NOT see who is in local, unless they make active communications.
A special order in local ("@SG-number in system") obtains total number of people in system but is the same as talking in local (though no text appears on this order, the pilot's mug becomes visible)
Whoever talks in local remains visible until there is an entry or exit from the system (the pilot has effectively denounced himself)
Costs:
Can only be used on Black-ops ships. Consumes lots of energy. Can't warp or cloak while active. Due to heavy energy emissions easier to track down. Can only be used within 2 AUs of a stargate, since it is jamming the stargate communications network.
Its use is exactly equivalent to breaking the law - in empire you get shot down, in low-sec you're flagged criminal, in 0.0 business as usual.
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Dober
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Posted - 2007.12.15 11:14:00 -
[2]
Edited by: Dober on 15/12/2007 11:14:01 just remove stupid local chat in 0.0
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UGLYUGLY
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Posted - 2007.12.15 11:50:00 -
[3]
Local is good and bad for everyone.
Can you imagine what roaming gangs will be like without local? You are going to have to go through every system running 360 scans while you warp around. Looking for a hit, find one realize it's just a empty POS boat. And the reality of the situation is you just waisted your time bouncing around an empty system, and the other 8,10,20 systems you have just traveled through.
But I like your Jamming idea. I foresee many corpies and friends inadvertently smacking each other. It will make for many Lol's.
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Robert Altman
Heffalumps and Woozles
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Posted - 2007.12.15 23:01:00 -
[4]
If local bothers you that much, you can always minimize it.
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Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2007.12.15 23:07:00 -
[5]
It's not such a bad idea.
For added comedy, it's a module that you target the stargate and activate. Gate activations through that gate are not logged into local until that person speaks.
You (the black ops battleship) stay visible in local (because you entered local after the disruption event).
-Liang -- I give up (Make me say whatever you want!): Price Check: Liang Nuren
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Granth Roden
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Posted - 2007.12.16 00:03:00 -
[6]
Thanks for the comments.
The basic idea is to get the benefits of having no local without excessive penalties. Just erasing local channel would be too nasty for newer players and those who do NOT like absolute paranoia, that is, a lot of the game population.
This way, when local is ****ed up, you KNOW somebody is there and he's got some evil intentions. You can also check how many people are in the system (at the cost of denouncing your presence). Hopefully you'll know how many of your guys are present - but then again, do you?
We do NOT want the current situation of AFK cloakers harassing an area without risk, so the following rules should keep it honest. The objective is to get some fleet battles, not endless fleeing and warping. By forcing the jammers to be in one place, the jamming fleet must be willing to engage battle to defend them.
Nothing stops them from packing the system with capitals...
I think the following rules would help: 1 - Only black-ops 2 - No warping or cloaking while jamming 3 - Aggression timer against the gates - they won't let you through for x time 4 - Easier to track down (either even easier to track than other ships or the requirement that it be within 2 AU of a gate could be enough already) 5 - You're flagged, so in low-sec anybody who feels like taking a pop at the black-ops ship is free to do so. 6 - Delay to start jamming (capacitor charges - 15 sec) 7 - When the jamming starts, the initial burst makes jammer (and everybody in gang) lose gang (it destroys the gang comm-link) 8 - Joining an active jammer gives warning that you'll get criminal flag 9 - no warping or cloaking while doing it. 10 - can't be too close to the gate (no closer than 10 000 kilometers) 11 - Of course, no jamming from inside a POS or within 10 000k from a POS or station. 12 - When jamming finishes, delay period before it can warp out.
Alternatives: These balance the system and make it funnier 1 - Need one black ops for EACH gate in the system, but they may all be together and jamming through the same gate (so as to keep unified fleet - the 2.0 AU is from the nearest gate). Local only nullified if all gates jammed 2 - While jamming, a warp disruptor field is in effect. No jumping on top of the defending fleet, no jumping out either (not usable in gatecamps due to it being impossible to do it close to a gate) Should make for some funny battles.
It would be fun: Black ops jump in, suddenly the system goes dark and capitals start jumping in. Should give defenders a few ulcers. Or it is just a raid and the defenders still get the ulcer cause they think its "bye-bye POS" time.
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Kuzya Morozov
Gallente Organized Combat Consortium
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Posted - 2007.12.16 00:09:00 -
[7]
Not even trying to troll, this is honest to god the most ******** idea I have ever heard suggested, even the ones from Caldari players don't compare. Local is fine, leave it like it is, for gods sake, no need to nerf channels.
Originally by: zeeZ Exus
The time WOW and EVE combine will be the day we get planetary interaction. World of Warcraft shards become planets and we shall get modules for planetary bombardment.
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Test 5
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Posted - 2007.12.16 00:09:00 -
[8]
Edited by: Test 5 on 16/12/2007 00:09:53 There was a better idea by (someone)about changing the cov ops cloak 2 so that it hides whoever is using it from local. (cant remember who or where)
Basically achieving the same thing, hiding the person using said module, but without annoying everyone in the system.
EDIT: freekin Alt :(
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Mr NotSuspicious
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Posted - 2007.12.16 00:21:00 -
[9]
Originally by: Test 5 Edited by: Test 5 on 16/12/2007 00:09:53 There was a better idea by (someone)about changing the cov ops cloak 2 so that it hides whoever is using it from local. (cant remember who or where)
Basically achieving the same thing, hiding the person using said module, but without annoying everyone in the system.
EDIT: freekin Alt :(
Sounds like the best compromise, also Cov-ops ships arnt massively powerful at PvP so its not like you'l have carriers/BSs undetectable in system.
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chao226
Avatars of Doom
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Posted - 2007.12.16 01:07:00 -
[10]
Personaly The best way I think is a delay in local within 0.0 keep low sec and empire same as they are as there t echancaly ment to be safer area of space.
if soemone jumps into local amke a 1-5 minite delay before they appper in the local cahnnel allowing for them to at least have a chance of tracking someone down or passing though system quickly without all the locals waring to a camp. I say 1.5 minites as a guide as i dont know where it would be pointless for a raider or to overpowerd. you could even ajust this or make it a random abount of time.
for example a small gang of say 5 ships jumps into a resonably populated system say 50+ they could go unnoticed in local for a bit longer as small amount entering a large population.
on the other side of things a large fleet enters a system thats reasonably small population they start poping into local a lot quicker.
you could also add a bonus to blackops gang jumping in give em say 10 minits before they apper in local.
ofc ny action such asactivateing modules bar a cloak would rresult in instanly appering ect.
I think this would be s good option as its not to biased in favor of either PvP'er or PvE'er.
a PvP gang gains a bit more of a chance to cath there enemy unawares and actuly get an engagement outside of camping gates.
miners.npc'ers would need to place lookouts at gates if they want to know when ppl enter local.
btw shouldent this be in fetured ideas?
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chao226
Avatars of Doom
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Posted - 2007.12.16 01:13:00 -
[11]
oh yeah forgot one thing. although the idea of local jamming is nice I dont think its practical.
1. u need to be in local to activate modual so locals know exactuly what u got if they were paying attention.
2. as for hideing most ship one jump over and diveing em in after ajamming. the second local gets jammed everyone is gonna just safe spot.
the other option i think ccp conciderd a while back was removal of local and forceing everyone in the constalation channel. personaly as both a PvP'er and npc'er/minier in 0.0 I would much rather a delay to constalation chat. It makes things more deable but also dosent completely remove the protection that so many have come to depend upon
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Granth Roden
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Posted - 2007.12.17 18:43:00 -
[12]
I remember the "end local" idea. It was frankly bad because it would be seen as bad by 90+% of the population.
Jamming local would achieve that limited effect on limited circumstances - and when it did, I believe it would make for great battles.
As for knowing whats there BEFORE the jammer goes up if the locals pay attention - I see that as a bonus, really.
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