| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Gordon Red
SteelVipers YouWhat
|
Posted - 2007.12.18 01:08:00 -
[1]
Edited by: Gordon Red on 18/12/2007 01:10:00
The Keres has a serious cap problem, even with all the shiny energy-use reduction boni and additionally it is by far the weakest EAS.
With the nerved dampener you need 2 T2 dampener (with the range script) to dampen a cruiser and 3 for a BS (without sensor booster). As you will see later even 3 dampener are hardly to sustain.
A Kitsune can easly perma-jam 3 BS + MWD! The EW-ceptors get a lower scram-bonus, but they do the job good enough.
First I describe the fitting and then the problems and the possible solutions.
1x MWD (speed is life, AB is not an option any EAS) 1x fleeting warp scrambler (T2 would be cool, but that would increase the cap problem further) 3x remote sensor dampener T2 lows propulsion mods
With this set-up you are in 2 minutes out of cap EVEN with turned-off MWD and no weapon fire!
AB is not an option and even then it is not working, small cap battery and/or capacitor power relay will ease the cap-problem, but also gimp the ship heavily => less speed, only 2 dampeners are far too few (and your weapons will shrink to 2x 75mm gatlings)
=> increase the cap of the ship => increase the dampening bonus to 10%
|

Gordon Red
SteelVipers YouWhat
|
Posted - 2007.12.18 14:31:00 -
[2]
no input?
|

Gordon Red
SteelVipers YouWhat
|
Posted - 2007.12.18 15:21:00 -
[3]
Edited by: Gordon Red on 18/12/2007 15:21:18
Originally by: Jimmy Doe Edited by: Jimmy Doe on 18/12/2007 14:45:23 try a capacitor control circuit?
btw EAS are meant for fast attack style gangs against few opponents and arent for taking multiple bs out of a fight. if you think they are, youre very very wrong.
a) one or even two capacitor control circuits are far too expensive for those cheap ships b) I am pretty aware of their usage c) The Kitsune CAN do it VERY easily, I don't said any EAS HAVE to be able to - this was only a comparison
|

Gordon Red
SteelVipers YouWhat
|
Posted - 2007.12.18 16:07:00 -
[4]
Originally by: Zhecao Vai You might want to check out named damps buddy.
Hm, perhaps you should do some research, before you give out advises so high headed in one sentence...
a) the boni from the ships are really good: T2 dampener = 1,4 cap/s best named dampener = 1 cap/s
b) T2 dampener = cheap best named dampener = several millions
=> 3x best named dampener (+fleeting warp scrambler) and a cap power relay would do the job as long as you don't use the MWD and don't fire any hybrid weapon...
BUT it would use a lot of more money as the hull itself is worth and those kind of ships are not that persistent...
|

Gordon Red
SteelVipers YouWhat
|
Posted - 2007.12.18 18:05:00 -
[5]
Edited by: Gordon Red on 18/12/2007 18:12:22 *sigh* I flow a lot around with the Kitsune on the testserver. With the jammer strenght over 12 (not rigged) it is very easy to jam a BS and keep it jammed. Okay, I have the feeling that, if I jam the BS in 8/9 cyles out of 10 with one racial jammer you wouldn't call it perma-jam. But that BS will not life that long...
And I don't whine. I can fly them all. The Keres is broken and that's what I wanted to tell and it IS, when you have to rigs only to make it work.
The other ships don't need rigs to work.
|

Gordon Red
SteelVipers YouWhat
|
Posted - 2007.12.19 06:45:00 -
[6]
Perhaps you should stay in the politics forum with your kind of attitude.
Even with 3x cap power relays the cap is not as stable as the cap on any from the other EAS (I staited this already and I tried out everything). One battery (the cargo is a little bit tight for a cap boosting) and one power relay does the best, but as mentioned in the first post you will remain with one point and two dampeners. As argued this would be far behind any other EAS in effectiveness.
=> This ship needs more cap and a greater bonus to EWAR (as any other ewar-ship, which was already staited from the DEVs to be cared off in the boost patch).
|

Gordon Red
SteelVipers YouWhat
|
Posted - 2007.12.19 12:23:00 -
[7]
Edited by: Gordon Red on 19/12/2007 12:23:23
Originally by: Waxau Edited by: Waxau on 19/12/2007 11:27:54 Hardly.
It has the scramble range of the Arazu. Some may argue that its just as good as a ceptor, if not worse. Fair enough - Doesnt have the speed. But lets look at it this way. You can damp their lock range. In my cerb, with 2 damps and locking range scripts, i nuke their lock range by atleast 50% or so i believe (but dont quote me on that). A keres, with 3 damps, and its bonuses would do far better. Then with a long range scramble, you just orbit and not get hit. Yeah - Your cap doesnt hold out. Nor does mine. Train up your cap skills.
Also, i still stick by the same idea, that the Keres isnt broken, but damps are. Heck, i dont really care about damps, and im trying to get them boosted. So dont start whining towards me.
As for my attitude...You come on here whining that your ship isnt strong enough, when if you actually FLEW the ship properly, you'd realise that its damps which suck, not the ship. Your cap problems are not just YOUR ship, and as for your setup...why are you even fitting guns, which USE CAP! My attitude is directly linked to the lack of knowledgeable ideas, and opinions in your OP. I mean geez...You're whining that your FRIGATE cant nuke a bs in all but its actual hp, for longer than 2 mins?
You can lock down a ship from 40km....and then damp him to 20km. You're invulnerable near enough. Its not luck based either. You have a FULL 2 minutes to kill him. If your gang cant...so what? Thats not the Keres needing a boost. Kitsune you may argue can jam them better etc. Yeah it can. But can it scramble? Can it fit speed mods? My only tank is a 1mn mwd, and i go 2.5km for about 30 seconds.
Scramble outside their lock range (with your damps) for a minute or two...If its not dead by then...warp off. Not like you're unable to if hes damped and youre out of range.
As for the Kitsune... Yes, i COULD jam 2-3 bs at one time, by going on the idea of 'if i miss one, its no biggie'. Except for two points:
1. It doesnt take 20 seconds (a jam cycle) for a Bs to lock a frigate. 2. Thats if i fit 4 racials, 1 of each race, and FOUGHT those 4 races at once. With multi's theres no chance of jamming in that manner, except pure fluke.
I also stated that I can fly all EAN, so I don't whine that "my" ships is broken. I think that I am in the position to do a fair comparission.
Personally I like fly the Sentinel and Kitsune the most.
My cap skills are maxed, I am already working on the high-end on the skill side (30m - specialized in small ships only). I won't fire the guns, as long as the hole gang are shooting on one ship and it has to life under a minute, but in a small skirmish 10 vs 10 the cap is very important.
I only wanted to state that the cap wasn't stable even without MWD and without weapons (so no clever guy could assume that).
|

Gordon Red
SteelVipers YouWhat
|
Posted - 2007.12.20 06:32:00 -
[8]
argh... NO MWD use, NO weapons fire, ONLY best named disruptor (propulsion jamming 5) + 3x dampener T2 (all ECM skills on 4) + all cap skills on 5 + electronic attack ships on 5 = cap is NOT stable! ONLY small battery+cap power relay gives a satisfying result, but that breaks the ship purpose.
|
| |
|