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Hephaesteus
Gallente
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Posted - 2007.12.20 09:11:00 -
[31]
Edited by: Hephaesteus on 20/12/2007 09:49:36
Originally by: Steel Church I think you exaggerated your multiplier a little bit 
Proof or it never happened Linkage
I could get that quite a bit higher too
Btw I never use quickfit all the setups I post I use
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Antikas Sourr
Caldari
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Posted - 2007.12.20 15:04:00 -
[32]
My Hyperion setup:
High slots: 8x Modal Mega Ion Particle Accelerator I
Medium slots: 1x 100mn Afterburner II 1x Target Painter II or Tracking Computer II 3x Cap Recharger II
Low slots: For a omni setup, go for:
1x Large Armor Repairer II 1x Energized Adaptive Nano Membrane II (in my case, Shadow Serpentis EANM) 1x Damage Control System II 1x Armor Thermic Hardener II (in my case, Gallente Navy Thermic Hardener) 1x Armor Kinetic Hardener II (" " " " " Kinetic ") 1x Armor Explosive Hardener II (" " " " " Explosive ")
When you go up against specific rats, for example Serpentis or Guristas, just use two Kinetic and two Thermal hardeners, a LAR II, and a Magnetic Field Stabilizer II. And use other methods with other rats.
Drones: 2x Berserker SW-900 + 5x Hammerheads (I or II), or, 3x Berserker SW-900 + 5x Hobgoblins.
Rig slots: 3x Capacitor Control Circuit I. _______________
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Teralya
Minmatar Ninmu Seijaku Legionnaire Services Ltd.
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Posted - 2007.12.20 16:37:00 -
[33]
I use my Hyperion mostly against Angels who get up close and personal, so blaster setup works very nice.
Here's what I currently use
High: 8x Large Ions, Antimatter
Med: 1x 100MN AB II (just for those Saints that like to orbit at 40km) 1x Web 1x Medium Capacitor Booster II, 800s 1x Tracking Comp II, speed script 1x Cap Recharger II
Low: 1x LAR II 1x MAR II 1x DC II 2x <insert primary dmg type> Hardener II 1x <insert secondary dmg type> Hardener II
Rigs: 2x ANP I 1x CCC I
Drones: Valkyrie II x5
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Never argue with idiots! They drag you down to their level and beat you with experience!
A Night with PvP Basics |

Lorette
Gallente Grandma's WIth Guns
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Posted - 2007.12.21 01:05:00 -
[34]
Edited by: Lorette on 21/12/2007 01:06:36 Well ive got a navy mega and normal domi, id run missions for months in the domi before i got the mega and decided i didnt want to go out with anything less than T2 on it.
Well long story short it does less dmg than the domi and the tank just doesnt hold (all T2). I would never take another ship over the domi, its just silly.
The one ship that gives it a run for its money is the Ishtar, if you want some fun and arent feeling lazy this gets you through just as quick as a domi but you need to actually play to do it :)
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joshmorris
Ravenous Inc. SMASH Alliance
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Posted - 2007.12.21 02:03:00 -
[35]
Originally by: marie claude Edited by: marie claude on 18/12/2007 09:32:21
Originally by: Batelle It looks like my two options are dominix or hyperion. Domi seems the most popular choice by far, but the hyperion has quite a few things going for it as well, namely an armor tanking boost and huge guns, with decent drone bandwidth.
right now i have gallente BS 4. My capacitor skills at 4. For drones, I've got t2 mediums, and my relevant drone skills are all at 3, with interfacing at 4. For guns, i have med hybrid turret 4, with all the relevant skills at 3.
Can a rigged hyperion tank lvl 4 missions with only 1 rep?
umm dont fly the hyper unless u have large hybrid turret lv 3 or 4.its main weapon is the 425mm rail u get damage bonus ect. with my set up i can perma run a large t2 and a med t2 rep and can solo most lv 4 missions.if u have t2 med rails get the domi, get t2 heavy drones asap and sentry drones. the domi can tank like mad with the right set up.but if you cant use large rails i would reconmend the domi as heavy t2 drones do a lot. if you dont have those your not ready yet.
My hype can perma run 2 large armor rep IIs :P for tanking ded plex's \o/
Uber idea solves all !! |

Tauranon
Gallente Federal Navy Academy
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Posted - 2007.12.21 11:58:00 -
[36]
Originally by: Sera Mighthammer
high: 425mm scout 425mm carbide(haven't bothered to replace it yet) dual 250mm scout modal mega neutron anode mega neutron limited mega neutron arbalest heavy missile launcher drone link augmenter
mid: 5x cap recharger 2's (if i need it i some times replace 1 cap charger with an ab)
low: true sansha large repper large accomidation repper 3x-4x mission specific hardeners mark 1 cap power relay(if no 4th hardener)
rigs: ccc aux nano pump hybrid collision accelerator
How the hell do you kill a caldari navy temura, a mordus mammoth or any other 50km orbit battleship. I can't see how you'd approach it, and I can't see how you'd deal sufficient ranged damage to kill it.
This setup could only be feasible for a person that runs mission infrequently enough to toss back everything that has difficult targets in it.
That mixed set of weapons would do no more damage at short range than a uniform set of quality 350s, and wouldn't even be in the same ballpark at medium ranges.
If you use a uniform set of 350s, and fit a webber. You will bring all short range ships that aren't dronefodder anyway, (ie cruiser+) into gun effect, and you would have enough ranged damage to deal with ships at any orbit. At worst, you'd get sketchy (but sufficient) dps against cruisers between web range and 20kms, which are well within the remit of drones to cover/assist.
You can safely drop one midslot for the webber and switch to 2x CCC as there is absolutely no need for any mission to have 2x quality larger reppers AND the hypers armor tank bonus AND a nano pump. My domi with 6slots in lows dedicated to tank, 2x LAR IIs, and 1 nano pump tanks all missions and will handle most mistaken full-stage aggroes.
The cost of the hybrid collision accelerator is pretty heavy too. Because it increases PG - it limits the overall multiplier you can chase from your hybrids (steps of hybrids beyond t1 often have more PG requirements if they have better multipliers). My inclination would be to remove the hybrid rig, put another CCC, check to see whether this allows you to step up to better guns, free up a midslot for a tracking mod or painter. Webber + tracking mod should allow you to hit properly at all ranges with 350s on cruiser+ targets. Being able to hit everything properly with every weapon, finishes missions quickly.
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Hephaesteus
Gallente
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Posted - 2007.12.21 12:24:00 -
[37]
Originally by: Lorette Edited by: Lorette on 21/12/2007 01:06:36 Well ive got a navy mega and normal domi, id run missions for months in the domi before i got the mega and decided i didnt want to go out with anything less than T2 on it.
Well long story short it does less dmg than the domi and the tank just doesnt hold (all T2). I would never take another ship over the domi, its just silly.
The one ship that gives it a run for its money is the Ishtar, if you want some fun and arent feeling lazy this gets you through just as quick as a domi but you need to actually play to do it :)
Pimp that Thron out and it'll easily outperform a Domi, if you are not using the Navy Meg with faction mods you are not getting the best from a great ship. I think even with a T2 loadout it should perform better than a Domi, but not having used a fully T2 equiped ship for a long time it's hard to say with absolute certainty.
Before you ask I can use all T2 heavy drones plus T2 sentries with my Domi but never found a set-up I was happy with. I think the main reason was because the Meg was easily the best of the two from my point of view, but if someone posts a Domi set-up that really owns lvl4 missions i'll give it a go.
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Hephaesteus
Gallente
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Posted - 2007.12.22 00:39:00 -
[38]
Originally by: Steel Church
Wow, how do you get a 9.5 multiplier with 425's? Even if I max all damage skills, fit Gallente Navy 425's on a Megathron Navy Issue and fit ALL low slots (8) with Gallente Navy Magnetic Field Stabilizers, I still get a 8,003 multiplier in QuickFit... When i add a hybrid collision accelerator, i get 8,83 When i add 2 implants (1 for 5% large hybrid dmg and 1 for 5% all turret damage), then i get a 9,7 multiplier
I think you exaggerated your multiplier a little bit 
Omg
9.7  
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Bellator Militaris
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Posted - 2007.12.22 07:31:00 -
[39]
Originally by: Deviana Sevidon All Gallente BS can run Level 4 Solo but they are more skill intensive then Caldari.
At the very least you need Heavy Drones on a good Skill Level with Drone Interfacing on 4 or higher. Train for Heavy Tech 2 Drones ASAP.
Megathron has even higher requirements. Good gunnery skills with large Hybrid Weapons are a must have. I would also recommend using the ship with Heavy Tech 2 Drones. Railguns lack the tracking to hit targets at close range, thats what the Heavy Drones and also, of course, for additional DPS.
Your Sig is soooo cooool.
Hyperion needs also good Hybrid Skills to be used effectivly, good Drone Skills also recommended.
For all three ships good tanking skills are a requirement. So Energy System Operation should be brought to Level 5 and Energy Managment as well, as soon as you have the time. Hull Upgrades 5 and Repair System operation 4 is needed for a strong armor tank on all three ships.
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delta phi
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Posted - 2007.12.22 08:21:00 -
[40]
i never use heavy drones too f ing slow t2 vespas are 300 k each and 7 will fit in the hyper 5 will chew frigs in 10 sec or less and even eat 1 mill bounty bs in under 1.5 min
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Dors Venabily
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Posted - 2007.12.22 14:26:00 -
[41]
I am going to argue against using Domi if you are drone specialist sure it great but navy mega easily beats it in missions inmho. With regular mega you get less tank but unlike the domi you dont have to tank as much cause in the time the t2 heavys move from one target to another iam actually doing dmg with my guns i use t2 mediums 2 flights and t2 lights for the small stuff and t2 med drones kill cruisers pretty quck if they get too close for my guns But as someone said to each his own
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Tauranon
Gallente Federal Navy Academy
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Posted - 2007.12.23 05:31:00 -
[42]
Originally by: Dors Venabily I am going to argue against using Domi if you are drone specialist sure it great but navy mega easily beats it in missions inmho. With regular mega you get less tank but unlike the domi you dont have to tank as much cause in the time the t2 heavys move from one target to another iam actually doing dmg with my guns i use t2 mediums 2 flights and t2 lights for the small stuff and t2 med drones kill cruisers pretty quck if they get too close for my guns But as someone said to each his own
It takes less overall skills to put a domi into level 4 missions and produce enough dps to kill any target. More of your dps is selectable for rat weakness, and if your capacitor skills are weak, you can turn off the guns to keep both repairers running /and or fit nos without falling below the dps required to break tanks. The weakness issue is crucial for killing certain mission rats, like the 2.5mil bounty rat in one of the veangance varients. If I did that mission in a megathron, I'd probably have to take t2 meds to deal with the frigates along the way, and warp out to fetch wasps for the last guy. The domi can do the whole mission with the load-out straight from the mission hub.
As far as drone movement is concerned, drone players get used to organising battles to minimise that time, and if ships are spread out, then they are often at different ranges meaning the drones do most of the travelling during the time that I'm loading the correct ammunition for the range anyway.
If you can't organise missions to minimise drone transit, then you can use sentry drones.
Hints for maxing drone dps. You can easily see the beginnings of orbits, and trim the outliers to reduce overall transits. Ships that are out of their range, fly directly towards you, with your drones orbiting them and staying close to the next target. 1 MWD transit for 10 ships, is a small penalty for your drone dps.
Movement of a mission ship through the center of a developing orbit spread will cause all the orbits to intersect quickly behind you again, and your drones can "hitch rides" on clumps of targets to get there whilst dpsing. This often occurs for me, if I time the movement to the next acceleration gate well.
Yes the Navy mega is better, but the dominix is not really competing with the navy mega as a mission runner. The Navy mega is what you use after you've run a LOT of missions in either a regular mega, or in a dominix, and can afford to buy and fit it properly. Even then, using it, is a matter of trust between you and any killmail-seeking gankers around. You can be sure that your fit will be always ship scanned, where as expensive fit domi's are often overlooked.
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Hephaesteus
Gallente
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Posted - 2007.12.23 12:06:00 -
[43]
A normal Meg Set-up for lvl 4 missions
7x 350 rails T2 or the best you can afford. Thorium ammo 1x Cruise Launcher T2 "" ""
4 x Cap Recharger T2
2x Lar T2 3-4 Missions specific herds 0-1 mag stab 1 Capacitor Power Relay
1x Auxilary Nano Pump 2x CCC
This was almost cap stable with everything running, so you can have one armour repper running constantly and have the 2nd as a burst rep for heavy amounts of dps and it should last long enough to get the incoming dps down to switch to the one again.
If you are not experienced with a Megathron in lvl 4 missions run a few lvl 3 missions first and get some experience killing frigs and cruisers.
Imho a Meg is a great ship to mission in and gives a real sense of immersion as opposed to a Domi or Raven which I think are a bit bland, good but bland.
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Par'Gellen
Gallente
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Posted - 2007.12.24 05:55:00 -
[44]
Edited by: Par''Gellen on 24/12/2007 05:58:24 To the OP: Dominix.
My reasoning: Dominix - It tanks. Oh my God does it tank. You can fit a dual-rep all active hardener setup on it that can run FOREVER and STILL dish out the DPS like it's your birthday. Heavy drones (even T1's) and a Drone Link Augmentor mean you don't have to worry about being jammed or damped. Set the little buggers to aggressive focused fire and let them do the heavy lifting while you watch TV. Blood Raiders are the only faction that pose a problem for a correctly set up Dominix and that's only because they nos hard. Easily countered though. Take off a hardener (since you only need EM/Therm for them anyway) and pop on a Capacitor Power Relay. Then laugh and wave out your window as they shoot their fuzzy red beams at you. 
Megathron - Can't tank like a Dominix. I always had cap issues in a Megathron and it took me twice as long to get through the missions. Vulnerable to jamming and damping. Lots of running away too. 
Navy Megathron - Can tank just as well as a Dominix but like all ships that require targets to do damage it is vulnerable to jamming and damping. I always got annoyed when using one. Playing a game in a way that annoys me makes me wonder what the heck I'm doing LOL 
Hyperion - Also a good tanker. Possibly better than the Domi with the right setup. It requires more attention than the Domi though and is still vulnerable to jamming and damping.
My overall experience with Gallente battleships places the Dominix at the top of the list. These are my personal opinions. Your mileage may vary. ---
To err is human. But it shouldn't be the company motto... |

Hephaesteus
Gallente
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Posted - 2007.12.24 10:31:00 -
[45]
Domi is all well and good but a Mega can also fit 4 heavy mission specific drones in the drone bay to augment the guns, and 5 light drones to take out any frigs.
Tbh if you want to afk the game what's the point in playing?
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Zo5o
Gallente Longcat is Long
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Posted - 2007.12.24 11:39:00 -
[46]
Edited by: Zo5o on 24/12/2007 11:44:22
The gank domi:
Hi:
4x 350mm Railgun II 2x Drone Link Augmentor
Med:
2x Cap Recharger II 3x Omnidirectional Tracking Links (or 2 omnis and an AB)
Lo:
1 LAR II 4x Hardeners 2x CPR II
Rigs:
2x Sentry Damage Augmentor
With all skills @ 5, dishes out 711 DPS @ 45km with garde ii's and antimatter ammo (576 DPS w/warden ii's). Tanks 466 dps against 50/50 kin/therm ala serps. Runs guns+lar for 13 minutes straight, or permaruns with 5% cap recharge implant. Good enough tank for over half the l4's you'll run... and uber gank. Brilliant on missions such as Blockade, Gone Beserk.
You can swap out omnidirectional tracking links for cap rechargers, and then swap out one or both CPR's for hardeners if you want more tank.
For comparison, a typical T2 Navy Megathron permarunning gank setup:
Hi:
7x 350mm Railgun ii 1x Tractor
Med:
4x Cap Recharger II
Lo:
1x LAR II 4x Hardeners II 3x Magstabs II
Rigs:
2x CCC 1x Auxiliary Nano Pump
754 DPS with 4 ogres, 500 DPS without. Cannot choose damage type with those 500. Subject to dampening/jamming, which drones are not. 754 DPS w/4 ogres is, in reality, greatly reduced due to ogre travel time. Tanks a tad better than the above gank domi due to the aux nano pump... but clearly does not gank as well.
Even with an incomprehensibly expensive 3x cormack's magstab, 7x setele's 350mm setup and caldari/gallente antimatter ammo, the above setup deals 730 DPS in gun-only dps. That's only 19 DPS more than the above purely T2 gank domi w/gardes, and has been explained, ogres add far less DPS than EFT shows due to travel time.
I actually use 3 domis with 3 different rig setups, but if you wanted to 2x lar the above 2x sentry rig domi, it's possible, you just need cap boosters for it to be effective.
I'd do something like this probably if I wanted to 2x lar the above domi:
Hi:
1x Aggro gun 2x Salvager 1x Tractor 2x Drone Links
Med:
Heavy Cap Booster II 1-3 Cap Recharger II's to taste 1-3 Omnidirectional Tracking Links to taste Optional Afterburner
Lo:
2x LAR 4x Hardeners 1x CPR
Anyways, this is why I think Domi is better... just my opinion, and admittedly a biased one, as I've been flying domi's in missions for nearly a year now, and haven't lost one yet. 
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Par'Gellen
Gallente
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Posted - 2007.12.24 15:35:00 -
[47]
Edited by: Par''Gellen on 24/12/2007 15:35:49
Originally by: Hephaesteus Domi is all well and good but a Mega can also fit 4 heavy mission specific drones in the drone bay to augment the guns, and 5 light drones to take out any frigs.
Tbh if you want to afk the game what's the point in playing?
Gotta love those drone bonuses on the Domi \o/ I've flown many many Megathrons in my day and they are nice ships. Just not as good as the Domi (or as cheap) at level 4's in my book. Hard to beat a ship that can tank like (or better than) a Navy Raven and costs 55 mil. Your book may be written by a different author. That's cool.
As a very wise person once said: "It takes all kinds." ---
To err is human. But it shouldn't be the company motto... |

Hephaesteus
Gallente
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Posted - 2007.12.30 11:01:00 -
[48]
Originally by: Par'Gellen Gotta love those drone bonuses on the Domi \o/ I've flown many many Megathrons in my day and they are nice ships. Just not as good as the Domi (or as cheap) at level 4's in my book. Hard to beat a ship that can tank like (or better than) a Navy Raven and costs 55 mil. Your book may be written by a different author. That's cool.
As a very wise person once said: "It takes all kinds."
I'll have to try some of those Domi set-ups soon and see if I like them. They look good but being a hardcore turret user though I think I wont, but you never know 
Btw you can have a Gank/tank Navy Thron with pimped mods and maxed skills I get 944 dps with mine but if I spent the isk I could get it over x10 damage mod and it may be possible to get over the magical 1000 dps mark, but not done the math for that so not 100% sure. Getting near or over the 1000dps would cost stupid amounts of isk as opposed to silly amounts I spent on mine. 
It takes all kinds like you said and is one of the best things about Eve "variety"
Happy New Year folks 
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Drasery
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Posted - 2007.12.30 23:06:00 -
[49]
I highly recomend the Hyperion, I tried going back to a domi for lvl 4 after running a hyp and it drove me nuts. You just can't beat the tank on the hyp and I'm droned spec'ed. My hyp set up is: High 6 425 prototypes 1 smart bomb (good for those close nasty warp jamming frighets) 1 drone link aug
Med 5 tech 2 cap recharge
Low 1 DCU tech2 3 hardeners active 2 large tech 2 reppers (I usally only use one but sometime it's nice to have a back up)
Rig 1 nano auxillery pump 2 cap recharge
I can one run one large indefinatley and if things go bad you can quite shooting let the drones do the work and run two large reps.
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Zephyr Rengate
Racketeers
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Posted - 2007.12.30 23:57:00 -
[50]
Edited by: Zephyr Rengate on 30/12/2007 23:58:14 Im currently using a megathron for missions, about to buy a domi because im fed up of being jammed on my mega. At least with the domi you can use your primary damage while jammed.
Megathron lvl 4: HIGHS antimatter or thorium. 350mm t2 railgun 350mm t2 railgun 350mm t2 railgun 350mm t2 railgun 350mm t2 railgun 350mm t2 railgun 350mm t2 railgun
MIDS
Cap recharger T2 Cap recharger T2 Cap recharger T2 Cap recharger T2
Lows
Large armor rep T2 large armor rep T2 Hardener T2 hardener T2 damage control T2 Cap power relay T2 EANM T2
5 T2 drones (heavy) 3 CCC rigs Its the same tank i use on my domi
Perma runs everything, only thing i may change is cap power relay to a magnetic field stabilzer.
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Hephaesteus
Gallente
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Posted - 2007.12.31 15:30:00 -
[51]
Originally by: Zephyr Rengate Edited by: Zephyr Rengate on 30/12/2007 23:58:14 Im currently using a megathron for missions, about to buy a domi because im fed up of being jammed on my mega. At least with the domi you can use your primary damage while jammed.
You can use drones when jammed in a Mega and when you get rid of the jammers guns do instant damage, so no waiting for drones to travel and start doing damage again. 
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Pralay
Gallente
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Posted - 2008.01.01 14:02:00 -
[52]
Drone Interface V should be first priority, t2 heavy is not required.
Need *either* t2 sentry or t2 heavy.
I've been doing lvl 4's for a while with GardeII, WardenII, and t2 meds. I fit sentry damage rig. I have only 250k in Gunnery.
I'd get most your drone skills(nav, sharpshooting, ew) up to IV Pralay |

Valora Zee
Gallente
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Posted - 2008.01.02 12:49:00 -
[53]
Edited by: Valora Zee on 02/01/2008 12:51:35 I have just started using a Domi and here is the setup I use
Large Armor Repairer I Large Armor Repairer I Capacitor Power Relay I Capacitor Power Relay I Armor (type) Hardener I Armor (type) Hardener I Armor (type) Hardener I
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Drone Link Augmentor I Dual 250mm 'Scout' I Accelerator Cannon Dual 250mm 'Scout' I Accelerator Cannon Dual 250mm 'Scout' I Accelerator Cannon Dual 250mm 'Scout' I Accelerator Cannon Dual 250mm 'Scout' I Accelerator Cannon
Auxiliary Nano Pump I Auxiliary Nano Pump I Auxiliary Nano Pump I
You can swap the highs for whatever you fancy and make sure you use your drones.
This can run all 3 hardeners and the 2 LAR non stop and remain at about 40%-50% Cap.
This is a solid, solid tank, there are prob better setups out there but this works for me.
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Bryionak Crinanass
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Posted - 2008.01.02 17:23:00 -
[54]
Originally by: Zephyr Rengate Edited by: Zephyr Rengate on 30/12/2007 23:58:14 Im currently using a megathron for missions, about to buy a domi because im fed up of being jammed on my mega. At least with the domi you can use your primary damage while jammed.
Megathron lvl 4: HIGHS antimatter or thorium. 350mm t2 railgun 350mm t2 railgun 350mm t2 railgun 350mm t2 railgun 350mm t2 railgun 350mm t2 railgun 350mm t2 railgun
MIDS
Cap recharger T2 Cap recharger T2 Cap recharger T2 Cap recharger T2
Lows
Large armor rep T2 large armor rep T2 Hardener T2 hardener T2 damage control T2 Cap power relay T2 EANM T2
5 T2 drones (heavy) 3 CCC rigs Its the same tank i use on my domi
Perma runs everything, only thing i may change is cap power relay to a magnetic field stabilzer.
thanks been looking for this.
I am back after a three year hiatus and trying to learn the changes and remember all that I have forgotten. I gave away a lot of my stuff and money when I left, but I still have my megathron and I am trying to figure out how to outfit it for missions.
Main question I have is about getting tech II drones. It seems you may want the faster amarr or minnie drone specialization for the faster drones. Is that right? Does it matter much which drone specialization you pick? Do you have to worry about being able to kill the smaller ships with the slower drones?
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Zephyr Rengate
Racketeers
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Posted - 2008.01.02 21:10:00 -
[55]
Yer lots of things have changed but the mega is a good mission ship but i find the domi is great aswell, both good for different situations.
I find my drones kill all smaller ships most of the time faster then if i used smalls.
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