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zacuis
Great Big Research
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Posted - 2007.12.18 22:17:00 -
[1]
ccp has consistenty nerfed the ways that people make isk in eve imho. back in the day the reason u came to 0.0 was to mine crokite a decent player with a covetor and a hauler could cover his loses reasonably easily. now that hi end mins prices have crashed through the floor the only reason to be in 0.0 is to own the dyspro and prom moons. (and ccp plans to change the requiements for complex reactions like ferrogel to level this too)
i for one would like to see a little more consistence in why we fight over 0.0 or is this a ccp plan to force u to train mulptiple skills palns to make the best living in 0.0. (actually i probably answered my own whine there )
plz bring back mining as the reason to be in 0.0 it was open to all and made for good targets im sure there are a few gangs of people that miss killing hulks left and right.
sorry for the whine but i for one would like this to be a little more set in stone. or we will see more and more outposts set up just to be useless 6 months down the line 10/10th complex outpost anyone?
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Ungdall
Minmatar GoonFleet GoonSwarm
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Posted - 2007.12.18 22:28:00 -
[2]
People do not come to 0.0 to mine, they come here to kill other people without getting concordokkend. With have all the ark we need, and what about that superveld?
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Jovoich
Towers Inc.
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Posted - 2007.12.18 22:32:00 -
[3]
I go to 0.0 so I can watch the stars.
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MrTripps
Gallente
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Posted - 2007.12.18 22:59:00 -
[4]
For the life of me I can't figure out what the hell the OP is talking about. He wants less to do in 0.0? He wants 0.0 mining to be profitable (which it already is...insanely so)? He thinks Hulks don't still get shot? 
"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me." Hunter S. Thompson. |

Robke
Trinity Nova
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Posted - 2007.12.18 23:02:00 -
[5]
He wants income in 0.0 to be higher than empire to draw in more non-pvp people as well.
--------- Do not follow the instructions in this signature. |

Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2007.12.18 23:04:00 -
[6]
To brag in COAD! When that is nerfed, what we have left?
Nerf empire. For making isk, theres little reason to hit 0.0.
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Malcanis
High4Life SMASH Alliance
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Posted - 2007.12.18 23:29:00 -
[7]
Originally by: zacuis ccp has consistenty nerfed the ways that people make isk in eve imho. back in the day the reason u came to 0.0 was to mine crokite a decent player with a covetor and a hauler could cover his loses reasonably easily. now that hi end mins prices have crashed through the floor the only reason to be in 0.0 is to own the dyspro and prom moons. (and ccp plans to change the requiements for complex reactions like ferrogel to level this too)
i for one would like to see a little more consistence in why we fight over 0.0 or is this a ccp plan to force u to train mulptiple skills palns to make the best living in 0.0. (actually i probably answered my own whine there )
plz bring back mining as the reason to be in 0.0 it was open to all and made for good targets im sure there are a few gangs of people that miss killing hulks left and right.
sorry for the whine but i for one would like this to be a little more set in stone. or we will see more and more outposts set up just to be useless 6 months down the line 10/10th complex outpost anyone?
I mostly live in 0.0 and make enough for my modest needs. A couple of hundred mill a week keeps me in Ibises....
CONCORD provide consequences, not safety; only you can do that. |

Roemy Schneider
BINFORD Solidus Alliance
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Posted - 2007.12.18 23:37:00 -
[8]
well... new outposts have become rather obsolete; now you can just install a jump bridge between the juicy systems and your (minnie) outpost.
anyway - plexes are still in the same "area" though i can't say exactly what the prerequisites are. i know of some guys who have figured out how to farm pith a-type again. so... it's more of a mystery now but it's still there. null-sec minerals are still worth a lot. maybe not the kickass megacyte prices anymore but it's still good enough for an easy 30mil/h. besides, there's the rorqual now, which boosts some heftily repaired link module (cycle time >> amount) - getting close to 50mil/h is no biggie, just a matter of setting up a team now.
and while we're talking about regional specialities... there's salvage now; im~/exporting melted cap thingies or annoyed trit bars can deliver quite an income. as is still the case with best-named loot.
the whole world may talk about dysp and prom right now, but eve is still a LOT bigger than that. - putting the gist back into logistics |

Illyria Ambri
RennTech
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Posted - 2007.12.19 00:33:00 -
[9]
Originally by: Roemy Schneider
and while we're talking about regional specialities... there's salvage now; im~/exporting melted cap thingies or annoyed trit bars can deliver quite an income. as is still the case with best-named loot.
Better be careful.. annoying bars of trit may be hazardous to your health. ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master
Which is worse.. the Carebear or the pirate that whines about them? |

zacuis
Great Big Research
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Posted - 2007.12.19 00:57:00 -
[10]
your missing my point dear friends i want consistency to 0.0 im sick of the goal posts changing every 6 months. ive played for 3 and a bit years now. and i for one would like ccp to decide what it is we are ment to be doing in 0.0 rather than changing the win line all the time one minute we need to put up outposts to mine crokite the next its 10/10th now its prom and dyspro moons. and with the current voice blog prom and dyspro moons will be nerfed.
i just want to know what it is in 0.0 im after and stop having to change skill direction every patch. dont u see what they are doing its a plan to keep training. atm the best profit i can make out here is exporation which is another skill tree. they just keep changing the goal posts and i want an end to it
i cant be the only one surely
yes it keeps us interested for a little while longer once we have maxed the skills of the current max isk skill treebut how long will they keep doing it. it has to end i tell u. cos im sick of changing path
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Dracon Zethera
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Posted - 2007.12.19 02:06:00 -
[11]
So what you are saying is that you dont want CCP to open up new industrial possibilities in 0.0?
Ok, so lets say this happens.
1. A lot of people will complain to CCP saying that they aren't doing anything for industrialists.
2. You will be doing one thing for profit, wouldn't you eventually get bored of doing one thing for profit? Once you do you go to group one.
3. You have no more skills to max out because you maxed out all the ones you need. This is because they didnt add new skills because there are no new industry opportunities, so you go to number two, where you continue to do the same thing until you join the group in number one.
What your asking for is a stand still in the game development of a certain area. I am sure a lot of people like to keep getting new goals with the new updates. I know I would get bored if all I did was try and get better at mining the whole time I spent ingame.
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Ungdall
Minmatar GoonFleet GoonSwarm
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Posted - 2007.12.19 02:24:00 -
[12]
Salvage is one of the best ways for a new player to make decent scratch. Those bars come in slow, but they pay out nicely. A well fit stabber and you're in business.
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Armoured C
Gallente Globaltech Industries Hedonistic Imperative
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Posted - 2007.12.19 02:55:00 -
[13]
thi game never stands still and always moves foward to widen it opertunities all the same stuff is there roughly just had some mdding so if you enjoy mining low sec ores you still can if your just looking for isk then there are far more better way to do it than mining i go into the black market and make about 60 mill a hour :)
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An Anarchyyt
Gallente Sublime.
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Posted - 2007.12.19 02:58:00 -
[14]
The point of 0.0 is to have opportunities for whoever wants to be out there.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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cal nereus
Bounty Hunter - Dark Legion Brutally Clever Empire
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Posted - 2007.12.19 03:09:00 -
[15]
Edited by: cal nereus on 19/12/2007 03:11:06 I fight for 0.0 because I want to be surrounded by blues and be able to shoot reds a lot. In low-sec there are all those neutrals... you can never predict what those scheming neutrals are gonna do...
Edit: But you're right, CCP does change the rules of 0.0 a lot. And they'll continue to do so. POSs are the end-all be-all of 0.0 right now, but CCP has expressed interest in changing that. Don't get too used to them POSs.  ---
Join BH-DL Skills |

Postlatta Mouseanon
Caldari State War Academy
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Posted - 2007.12.19 03:09:00 -
[16]
Originally by: zacuis ccp has consistenty nerfed the ways that people make isk in eve imho. back in the day the reason u came to 0.0 was to mine crokite a decent player with a covetor and a hauler could cover his loses reasonably easily. now that hi end mins prices have crashed through the floor the only reason to be in 0.0 is to own the dyspro and prom moons. (and ccp plans to change the requiements for complex reactions like ferrogel to level this too)
i for one would like to see a little more consistence in why we fight over 0.0 or is this a ccp plan to force u to train mulptiple skills palns to make the best living in 0.0. (actually i probably answered my own whine there )
plz bring back mining as the reason to be in 0.0 it was open to all and made for good targets im sure there are a few gangs of people that miss killing hulks left and right.
sorry for the whine but i for one would like this to be a little more set in stone. or we will see more and more outposts set up just to be useless 6 months down the line 10/10th complex outpost anyone?
I happen to agree with you because my experience with "Old 0.0" and "New 0.0" is a wide contrast.
It used to be that soloists or smaller mining corps could make a day trip into 0.0 and make a bundle, then exit to get their profits. It was a long time ago.
With the number of alliances holding space, there is little "wide open" 0.0 space that the "smaller operations" can ninja into, unless of course you own a low sec POS and a Rorqual. And that is *very* risky.
Then if you join an alliance corp, my experience is that you make *nothing*.... nada.... nitz... It's an exercise in corp/alliance mining in which you make nothing (But the alliance gets a new outpost).
Having recently removed myself from 0.0 to avoid slavehood and poverty (DON'T get me started on SMASH Alliance and that idiot peoke!) I find myself happily doing my thing in empire and low sec- and finally making some cash again.
While I can't pin my less than fun experience fully on game mechanics. I fear that the poltical/game mechanics essentially re-enforce the lack of income for industrialists in alliance service.
Oh... and to peoke: Jesus himself couldn't get me out on a mining op on Christmas Eve.... you tool!
Free at last free at last.
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Stakhanov
Metafarmers
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Posted - 2007.12.19 03:33:00 -
[17]
I've always said it , level 4 missions in highsec are the most unbalanced aspect of the game. No real way to harm the income of a raven pilot in NPC corp who knows what he's doing , which is not matched by 0.0 (let alone lowsec) activities.
Missions hurt the income of 0.0 miners , with reprocessed high end minerals and less people mining low end ores (which makes veldspar more profitable to mine than hemorphite , how stupid is that ?)
Everything else (rats , ores , complexes , space control) follows a subtle gradient from 1.0 to -1.0 (lowest true sec 0.0) that rewards taking risk and fighting for your space. Highsec missions destroy this balance , they fit in the game just like world of warcraft instances would.
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Plaetean
Murder-Death-Kill
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Posted - 2007.12.19 03:38:00 -
[18]
I don't get it.
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