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Heliodor Mordureau
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Posted - 2004.03.15 18:47:00 -
[1]
What I think would be cool to see in EVE is a chargable energy cannon. You would click on it to activate it, where it would start drawing from the cap and placing it in a separate pool. It would have a meter or something to display the current charge level and would have a max charge level dependent on the skill level. You would be unable to warp if the weapon is charging due to capacitor demands on the system power grid, thus restricting people from charging it remotely then warping into system with it fully charged. It would take two slots, but have a high damage potential, especially against shields. Maybe even have it straight firing only, thus you would need to align to target to fire, making it unusable against frigate or fast moving ships.
Benefits: Good vs. Battleships High Damage Potential Good for Station Conquering
Penalties: Really slow ROF High Capacitor demand Fire from ship alignment (optional) Unable to warp while charging vessels
Maybe add a special effect to let plp know that a ship is charging?
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Look mate, if it's smack you want then I'll start sending Rohann into your Alliance chat everyday for a week.
-DB Preacher
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Silverlancer
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Posted - 2004.03.15 21:09:00 -
[2]
Too easy to grief with. Just put a pirate battleship or two covered with these at a gate, fully charged... and when the innocent non-pirate battleship comes through...
BOOOOOOOOOOOOOOM!
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Neko Makai
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Posted - 2004.03.15 23:14:00 -
[3]
Edited by: Neko Makai on 15/03/2004 23:15:06 Na wouldent be, u can make it so once fully charged it will be shot. That way u CANT hold a fully charged gun. Heh unless som idiot pirates just keep spamming the gun hopeing someone jumps thru gate when they are charging.
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Heliodor Mordureau
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Posted - 2004.03.17 17:10:00 -
[4]
He does have a point. Maybe a cooling period, during which the cannon cannot be fired. Make it a random time too, so that gate campers would be hard pressed to try and use it continously. It would definitely have to be ship aligned, so to fire it wouldn't require a lock, but it would make it hard for ships that don't have a good agility to target faster moving ships.
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Look mate, if it's smack you want then I'll start sending Rohann into your Alliance chat everyday for a week.
-DB Preacher
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Traiben Mightius
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Posted - 2004.03.17 17:27:00 -
[5]
Ooooo... I like this idea. We really do need and SDF-1/Yamato traditional "big gun" in this game. 
I love the idea of having some sort of massively powerful weapon that is extremely risky to use. Maybe firing it even drains the energy from your shields. Of course the benefits would really have to justify the risk. I like the idea of a line-of-sight, straight-firing weapon... adds even more challenge to having something like this.
Great idea! 
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Moncada
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Posted - 2004.03.18 10:31:00 -
[6]
Make it race specific... Make a laser for the amarr. A big ass missile for the caldari. Hybrid turret for the gallente.. and something for the minmatar.
The laser is a good idea for a amarr construct but think it as siege weapons. We all need them from time to time.
The caldari should have a form of ICBM that takes HUGE cargo space and has a reload time that is proportional to the other races. The gallente should have a large hybrid turrets that heats up the barrel of the gun enough to make it useless for a given time. And the minmatar could have a huge artillery gun, using the reloading process as a excuse you could have 4 really deadly guns that can be used against slow moving targets. Make it so it cannot hit anything moving faster then X/m per second. A bs mounted for speed should have a fair chance of avoiding it but a shield/armor tank should be a easier target. Then you could have artillery support craft that could take out BS easier and more roles in combat is always needed. Make the Caldari one a bit better then the rest of them because after all it is a missile so it can be shot down. Let it have a range of maybe 100-150 km.
Main purpose: Artillery bombardment of hard targets like the following: battleships. Stations. Mobile refineries. Sentry guns.
My thoughts on it. Monşada Cardinal Maledictus Sanguine
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Jeffor
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Posted - 2004.03.18 11:05:00 -
[7]
Edited by: Jeffor on 18/03/2004 11:07:28
I cant see much use for weapons like this unless we come to the point where we can conquer systems and siege weapons will be the order of the day to clear out enemy defence structures.
I mean a big assed missile will have to be a slow assed missile and if you see a BIG missile head towards you and you're not webbed and scrambeled you run... right? 
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Caeneus
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Posted - 2004.03.18 12:25:00 -
[8]
Edited by: Caeneus on 18/03/2004 12:31:54 Reminds me of an old games workshop game involving ship battles, they used have ships which were essentially a large gun with the ship built around it.
It would be very handy for fleet battles.
Charging it before firing would be a good idea. A better idea would be that the activation cost of firing the weapon would drain 100% of the Cap of the ship. Which would mean it would also need to have other ships to defend it while it was recharging. It would also need heavy armour as the weapon would only allow basic shield generators. Also because of this it would be extra slow, and would manouevre like a cow with only 3 legs.
As for taking out battleships, well that would be its purpose but the trick would be not making it that powerful. Maybe have it do maybe four thousand points of damage per shot. An average battlship has what, 15,000 average points, including shield, armour and structure.
Their role would be support only. Maybe with a couple of low slots, one medium slot, and no high slots (weapon takes up the slot).
Can't think of anything witty to put here. |

Heliodor Mordureau
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Posted - 2004.03.18 19:04:00 -
[9]
sounds interesting.
I fully agree with most of what everyone is saying. This weapon is meant to be used in sieges, "ie large scale battles or station assaults." The weapon takes up two slots for a reason, it's meant to make the player reliant on other ships for support. It also makes elite frigates have a role. Cuz if you are all by yourself and you attack a group of ships, you're going to get your butt handed to you, plan and simple. Incorporating some of your guys ideas, I've come up with the following.
Caldari: Chain Launcher Fires 10 or 20 Missiles at ONCE. Uses two slots. Large Cap requirement to activate Stabilzing Thrusters to keep the ship steady during launch, as the missiles are quite larger then even cruise missiles. Unguided Missiles needed to avoid mid flight collision and possible interference by Electronic Counter Measures (ECM)
Amarr: Shiva Fusion Cannon Chargable Energy Cannon. Uses two slots. Large Cap requirement to charge weapon capacitor. unleashes a blast as opposed to a beam.
Gallente: Mass Driver ship sized magnetic acclerator. Drives a solid core of antimatter at near light speeds. Same High Cap requirement. Also delayed firing due to computer calculating trajectory for such long distances.
Mimmatar: 3000mm Big Bertha
as described, gigantic artillery gun, high cap required due to computing and stablizing thrusters.
________________________________________________
Look mate, if it's smack you want then I'll start sending Rohann into your Alliance chat everyday for a week.
-DB Preacher
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Sushanta Mog
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Posted - 2004.03.19 11:47:00 -
[10]
Edited by: Sushanta Mog on 19/03/2004 11:49:10 If this becomes a reality, Id like to see it as a ship, not a *****ble weapon.
Cruiser to BS sized cannon usable for this purpouse only, no slots whatsoever.
Hmm, a gigantic shuttle with a gunbarrel from hell :)
edit: The curse word censored out is fit@ble -------------- When you have exhausted all possibilities, remember this - you haven't. ------------------ (Thomas Edison) |

Heliodor Mordureau
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Posted - 2004.03.19 16:09:00 -
[11]
it's an idea, but I don't think it would be plausible and would take away the one thing that I like the most about EVE: Ship Customization.
Maybe make it a ship, although then everyone would know what ship to go after first, thus rendering it useless for ship battles and throwing it back into a support role. But if you keep it as a *****ble weapon you could easily add penalties to speed and agility due to the off balanced weapon etc. etc.
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Look mate, if it's smack you want then I'll start sending Rohann into your Alliance chat everyday for a week.
-DB Preacher
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Robert Fi'ania'Tharius
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Posted - 2004.03.19 18:51:00 -
[12]
just a side idea. Use the splash damage method to create "splash damage" local to the focus LOS of the laser. ie when fired, anyone in the path of it would be hurt by "spalsh" (not true splash but using it would be an easy way to code it in. just from point of origin straight line to target a line of "splash" damgage on firing) that way you can't go shooting the bigguns into the fray around a station without worrying bout hitting yer friends... Robert Fi'
Axiom Technologies Incorporated - [Axi] on your stock ticker _______
Justice for the Intaki People
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Sha'blach
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Posted - 2004.03.19 22:24:00 -
[13]
Love. This. Idea. ALL! w00t! friggen ccp, they never even check these threads, those biatches LOL
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TauTut
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Posted - 2004.03.20 00:11:00 -
[14]
Man .. I would love to see this in game.
Great idea Heli 
-TT
Background
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Heliodor Mordureau
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Posted - 2004.03.21 04:02:00 -
[15]
anyone with ideas or even if you like it plz post and hopefully CCP will see that it is not only a plausible idea but one that will be needed shortly with the advent of player owned structures..
________________________________________________
Look mate, if it's smack you want then I'll start sending Rohann into your Alliance chat everyday for a week.
-DB Preacher
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Cleric
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Posted - 2004.05.22 12:15:00 -
[16]
Excellent idea I really want to see this. Make it so the cannon cant begin charging unless you have a full target lock. If you lose this lock the cannon loses its charge. This would stop people from precharging the cannon and obliterating the next poor sucker that's unfortunate enough to come out of warp.
Also say the cannon does lose it's charge it would dissapate as if your ship has just unleashed a large high powered smartbomb, damaging anything in range. Which means you would have to position your ship carefully if you plan on using it.
Cleric
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Jera
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Posted - 2004.05.22 16:50:00 -
[17]
Edited by: Jera on 22/05/2004 16:53:18
( Hummm Fusion cannon, good old Descent days.
The idea is nice yet i would rather see it in the energy weapon category, one hi-slot and a decent yet not overhelming damage.
Now instead of damaging the ship, it could temporaly disable some of its modules, the larger the charge the more chances you get to disable a module longer.
Once activated, it wouldn't stop charging until fired, and if it goes over the charge capacity, it would start damaging the ship, or eventually disable some of its own modules.
On the other side, a new module would strengthen the ship against such an energy overload of its systems. )
Discuss loyalty to the State issues on the 'Caldari' channel
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Inquisitus
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Posted - 2004.05.22 19:18:00 -
[18]
Edited by: Inquisitus on 22/05/2004 19:29:28 I think this is a great idea! A few ideas for them:
Long Rang Artilary Platforms It could be a similar to the ion cannon frigate from Homeworld. About the size of a cruiser, but very heavy, slow and unagile. Would take about 30-60 secs to charge the gun, and the charge could be held for about 10 seconds before it would have to be fired or dissapated to prevent capacitor damage. The damage caused by these guns should be around 5000, and they could hit things like stations and titans easily, and battleships, but with some difficulty because of maneauvering/accuracy problems. They should be slightly weaker than a cruiser, so they would have to sit far away from the battle and be protected. They could have a few module slots but not many, maybe as many as a frigate (it wouldn't really need many because the main weapon is the primary use). A cloaking device would also work well with these. Of course these ships would require maybe a rank 5 skill at level 5 to pilot them, to stop everyone flying them.
I took some of other peoples' ideas and took them into more detail/changed them slightly...
Weapon types:
Caldari - MLRS Torpedo Platform, fires around 5 huge sluggish torpedos. Relatively long reload time, but low cap need, very high overall damage and long range. Main drawbacks are that the torpedos can be shot down, and they are also very expensive.
Amarr - Flux Cannon, fires a concentrated multi-gigawatt beam over medium ranges. Massive cap need for weapon charge, long cool down/recharge period. Maybe should need a seperate charge unit to provide the huge ammount of energy needed to fire the gun.
Gallente - Mass Driver, fires a big, very dense slug of matter at immense speeds. Long reload time needed for cool down period. Relativley high cap need for electromagnets. High damage, and extreme range.
Minmatar - 5000mm High Caliber Howitzer, a lot of cap needed for stabilizing thrusters, very long barrel cool down period, very long range and very high damage.
Of course, all ammo should be expensive, but Caldari most expensive because of their high overall damage.
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Neko Makai
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Posted - 2004.05.22 22:26:00 -
[19]
woo someone brought this topic from the grave. But i still like the "Special power attack" idea of it.
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Cleric
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Posted - 2004.05.23 18:37:00 -
[20]
Damn I really want this! 
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Katya Detia
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Posted - 2004.05.23 23:52:00 -
[21]
Homeworld Ion Beams    ---------------------------
CEO: Black Sea Industries
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Inquisitus
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Posted - 2004.05.24 00:14:00 -
[22]
I would also like see ships like Battlecruisers from Homeworld 2 which could have similar weaponry. They could be about the size of Titans but enormously expensive and taking months to construct. They would be so expennsive that it would take an alliance of corps to save up for them, but once built it could be like a flagship, and it could be called in to help in major battles. Maybe they could have multiple pilots to operate them... Just a though (probably should have made a new thread )
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Goldeneye Vinicus
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Posted - 2004.05.24 13:20:00 -
[23]
If I am correct these "big-barrel ships" are the upcoming Dreadnought class ships. They will come either in Shiva, Kali or somewhere in between. Some players have even made some neat models for 'em (though I ain't gonna go look for the link). ---------------------------------- You won't like me when I'm angry... |

Grimpak
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Posted - 2004.06.11 18:16:00 -
[24]
Originally by: Katya Detia Homeworld Ion Beams   
Ion cannon frigates = 
...now imagine how I was when I saw the HomeWorld II battleship
/emote wants 2 twin ion beam turrets assembled in his apoc -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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Garramon
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Posted - 2004.06.12 02:52:00 -
[25]
Definitely some form of this, but Ill let CCP flush it out. ------------------------------------------------
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