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Paranoidandroid
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Posted - 2004.03.16 14:33:00 -
[1]
does it matter how you fire your missiles,, if they are all the same cind of missiles?
should i just start all my launchers or do it in a special order.
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ManniXXX
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Posted - 2004.03.16 15:24:00 -
[2]
Theoretically no it doesnt matter. But i like to stagger all of my weapons when i turn them on including turrets as i can keep track of whats going on and how much damage each wep is doing.
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Factory Boy
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Posted - 2004.03.16 16:07:00 -
[3]
Yes, it does matter.
Different missiles do different types of damage and that will largely dictate what you could do with firing first, as you have to take into account Shield and Armour resistance to the various types.
For instance, take a kestrel for example doing a hit and probably die raid against a bunch of gate campers, a thing I like to do for a laugh.
You can get 4 cruise missiles on the sucker and 9/10 times the pirates will have a frigate hanging around to warp scramble you before the BS's are able to lock.
You can probably waste this frigate with one salvo, helped by the fact that you fire the correct missiles in order, but it only needs to be a split second between each one before the BS boys lock on and rip you a new one!
Basically, fire the missiles which do big damage to shields first (EM Damage, can't remember the missile types), quickly followed by the type that Armour has little resistance against(Is it thermal?). With a bit of luck, you will see handy jamming frigate boy go down before you get ganked by the BS's, or if you are lucky you will be able to MWD outa there. 
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Jarjar
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Posted - 2004.03.16 16:12:00 -
[4]
A frigate probably can't take 4 cruise missiles no matter what order you fire them in (i.e. 2 explosive first, 2 EM later). If they all hit that is. 
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Siddy
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Posted - 2004.03.16 16:35:00 -
[5]
1 EM 1 Heat 2 Explosives take down any Friggy
1 em takes almost all shields 1 Heat finish the shield off and do a little hull damage and the 2 Explosives finish it off -------------------------------------------
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Shamis Orzoz
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Posted - 2004.03.16 20:57:00 -
[6]
It's a good idea to stagger missles because some ships have a really hard time going to warp when they are getting pounded by a barrage of cruise missles or torps. It's almost as good as a warp disruptor.
And with torps I think you have to either shoot them all at the same time or spread them out quite a bit, or you run the rist of blowing up your own missles.
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Paranoidandroid
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Posted - 2004.03.16 21:54:00 -
[7]
yup i know about different cinds of damage, that wasnt my question though : )
i just ment does it matter to launch at the same time or inorder,
take an example and counting out resists.
if you fire 4x 300 dmg missiles at the same time, will you hit 1200 dmg when they land? or do you need to fire them one or two at a time? i mean will things like missiles hitting each other and other complications happen if you fire them all at once?
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Tyrenical
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Posted - 2004.03.16 23:22:00 -
[8]
if your firing torpedos then the splash damage can destroy each othere but i think for the rest of the missiles that doesnt happen any more, but also if your enemy has defenders and you fire all of your missles at the same time then a defender can take out more than one missle, so its probably a good idea for battle ships to fire missles every 1.5-3 seconds depending on ur launcher slots but on cruisers and frigates it doesnt matter as much since those fights are much faster and you need to worry about other things besides that ...............................................
Striking you.
CEO of The Legitimate Businessmans Club
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Mon Palae
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Posted - 2004.03.17 01:47:00 -
[9]
Missiles should be staggered although all at once can have a nice psychological effect .
If they are flying all together a single s-bomb blast can get them all as well as Defenders potentially getting more than one.
When missiles had splash damage you had to stagger them. Otherwise the explosion from one missile could kill other missiles. Now that is only an issue for torpedoes but still one to keep in mind.
As for what to shoot it depends on what hardeners your enemy may be using. If they are using one it is almost bound ot be an EM hardener. If two then likely an EM and a Thermal hardener. Always a guessing game. 1 EM + 1 Thermal + 2 Explosive will pop any frigate. If they have EM and Thermal hardeners on then 4 Kinetic are your best bet (4 Kinetic will get almost all frigs unless the pilot has very good skills (lvl 4 or 5) raising his shield HP and Structure HP in which case he can live in a top line frigate like a Tristan but will be super close to dead).
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Paranoidandroid
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Posted - 2004.03.17 11:25:00 -
[10]
got it thnx guys : )
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Ruffles
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Posted - 2004.03.17 12:03:00 -
[11]
The other main reason to stagger them is if the enemy has smartbomb defenses.
If they do, they can wipe out a lot of your missiles in one activation. If you stagger them about 3 seconds apart, he can't really take out many of them.
However, if you are up close and you know the enemy doesn't have smart bomb defenses, it can obviously be one hell of a shock to them to loose all shields, or take a massive hit at least.
The only concern was until just recently most missiles did some kind of Area of Effect damage, which killed any other missiles you fired that were close.
In theory, this is gone now except for torpedoes which still do AoE damage.
Different situations dictate the best type of launch tactic really, you figure out which one you are in, and use the launchers appropriately 
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Siddy
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Posted - 2004.03.17 12:12:00 -
[12]
Quote: The other main reason to stagger them is if the enemy has smartbomb defenses.
If they do, they can wipe out a lot of your missiles in one activation. If you stagger them about 3 seconds apart, he can't really take out many of them.
However, if you are up close and you know the enemy doesn't have smart bomb defenses, it can obviously be one hell of a shock to them to loose all shields, or take a massive hit at least.
The only concern was until just recently most missiles did some kind of Area of Effect damage, which killed any other missiles you fired that were close.
In theory, this is gone now except for torpedoes which still do AoE damage.
Different situations dictate the best type of launch tactic really, you figure out which one you are in, and use the launchers appropriately 
and it realy demoralise enemy when he sees a chain of missiles incoming his way  -------------------------------------------
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Lord Armagon
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Posted - 2004.03.17 12:32:00 -
[13]
Ind with stagering them you have time to reload before the rest runs out. Also you will have a more studdy streem of damage in stead of long stops in damange between the RoF and or reloads.
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Paranoidandroid
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Posted - 2004.03.17 13:26:00 -
[14]
Quote: Ind with stagering them you have time to reload before the rest runs out. Also you will have a more studdy streem of damage in stead of long stops in damange between the RoF and or reloads.
good point : )
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Ruffles
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Posted - 2004.03.17 17:04:00 -
[15]
Yep, but of course there is one downside to missiles.
Turrets hit almost immedaitely the time they fire. Missiles have a flight time. This brings down their Damage over Time.
You just need to take time and try the different types of tactics, and different types of missiles, as cruise and torps both behave differently also. Get used to your weapons, that will help with your own choice of how to utilise them based on the situation you face 
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