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Lita F
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Posted - 2007.12.23 12:58:00 -
[1]
Simple problem that needs simple answer:
Make scripts "build into the module".
No more 20 jumps to closest script builder, no more forced micromanaging = no more annoyed players coz of this.
Also plz reduce the sensorbooster/tracking computer activation time (and of course reflect the cap usage so that it stays same) to enhance tactical approach of using scripts.
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Nemtar Nataal
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Posted - 2007.12.23 14:44:00 -
[2]
Over all good idear.
Only problem i can see is that EvE needs more isk sinks to counter inflation and this new scripts are a very good isk sink.
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Lita F
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Posted - 2007.12.23 16:29:00 -
[3]
Originally by: Nemtar Nataal Over all good idear.
Only problem i can see is that EvE needs more isk sinks to counter inflation and this new scripts are a very good isk sink.
Yes the famous isk sinks :/
Not for the price of fun ?
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Chani Fedaykin
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Posted - 2007.12.23 17:36:00 -
[4]
inflation?
afaik eve happens to have slight deflation according to some economic report.
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Tarron Sarek
Gallente Endica Enterprises
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Posted - 2007.12.23 18:56:00 -
[5]
Edited by: Tarron Sarek on 23/12/2007 18:59:25
Originally by: Chani Fedaykin inflation?
afaik eve happens to have slight deflation according to some economic report.
I like to believe only the reports I manufacture myself.
Most 'isk sinks' are one-time sinks. This means at a certain point every player who would spend the isk will have done so. Most prominent examples: BPOs, and some NPC goods (skill books, POS, etc.).
Most isk faucets are continuous. They are available as long and as often as you want. Most prominent examples: Bounties, insurance(payout), mission payouts.
Therefore you always have to introduce more and new isk sinks to compensate for the faucets, which is very bad.
Honestly, I couldn't care less what a report says. It's merely a snap-shot of a given moment in time. And it can be flawed. Common sense and, at least my, reality clearly suggest something else. I mean, give me a break, how many lvl4 missions do these script blueprints compensate? Maybe one, if you buy them all.
___________________________________ - Balance is power, guard it well -
Please stop using the word 'nerf' Nothing spells 'incompetence' or 'don't take me serious' like those four letters |

Chani Fedaykin
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Posted - 2007.12.23 19:24:00 -
[6]
lol - how about destroying (factions) mods, clones (implants) etc ... good enough isk sink?
you experience inflation in eve? ...so if you buy the same items you bought some time ago it will cost you more isk now? that would be inflation...
but most likely you experience just the opposite of it, most things become less 'valueable' (in isk) = deflation ... most likely because if its manufactureable people will try to do so and compete against others. ... if its 'farmable' people will try do find those complexes or whatever ... new things get introduced, lowering the demand for certain others etc.
inflation is not (per se) that there is more isk in the 'system'
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Tarron Sarek
Gallente Endica Enterprises
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Posted - 2007.12.23 20:59:00 -
[7]
Originally by: Chani Fedaykin lol - how about destroying (factions) mods, clones (implants) etc ... good enough isk sink?
This one sentence proves that you don't know what you're talking about.
___________________________________ - Balance is power, guard it well -
Please stop using the word 'nerf' Nothing spells 'incompetence' or 'don't take me serious' like those four letters |

Empire marketslave
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Posted - 2007.12.23 21:14:00 -
[8]
only problem is that it makes it harder to impliment new scripts that do crazy things later down the road.
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Chani Fedaykin
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Posted - 2007.12.23 21:42:00 -
[9]
Originally by: Tarron Sarek
Originally by: Chani Fedaykin lol - how about destroying (factions) mods, clones (implants) etc ... good enough isk sink?
This one sentence proves that you don't know what you're talking about.
perhaps i should have added some '' again... anyways as i pointed out, in/deflation is not only related to isk in the system
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NightKhaos
Gallente Seridian Mining Corporation
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Posted - 2007.12.24 01:01:00 -
[10]
Based upon my short time in EVE I would have to say that it appears that the economy is deflating. The reason being that the cost of ore and minerals continues to drop. This is bad news, if people start playing less and less for ore and minerals eventually ore and minerals will be considered worthless, and less people will mine as there won't be any money in it. This will cause a sudden and rapid inflation. Instead of working about how to sink ISK, think about how we can prevent the cost of minerals and ore from dropping to low. Limiting currency only serves to control the economy when there are limited resources. In EVE, every Monday and Friday the amount of resources in the system increases, so it is natural that the amount of currency will increase as well.
And just to note I think we all went a little off topic.
CPU: Intel Core2 T5500 @ 1.66 RAM: 1024 GPU: nVidia GeForce Go 7300 GPU Drivers: 2.1.1 NVIDIA 100.14.19 Sound Card: HDA Intel Sound Card Driver: ALSA Version 1.0.14 Kernel: 2.6.23-gentoo-r3
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Lita F
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Posted - 2007.12.24 01:02:00 -
[11]
Less speaking about inflation i couldnt care less tbh.
More talking about the fun aspect.
K thnx bye.
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Viper G
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Posted - 2007.12.24 07:46:00 -
[12]
I haven't seen inflation, only prices of items getting cheaper and cheaper.
But the scripts thing i kinda agree with. The scripts idea or the logic behind the idea is good.
But the fact that you have to FIND scripts (we are talking about wasting 30 mins here) isn't a good idea.
So scripts should be at all stations, or just simply selectable built right into the module. If Eve were a person, that person would vote for Ron Paul. |

Chani Fedaykin
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Posted - 2007.12.24 08:25:00 -
[13]
sry for dragging this into offtopic
back on topic ^^: how about the possibility to write your own scripts - could need some sort of general resource for all scripts (data cartridge?) - a basic (low rank) skill (module programming?) - some specific (low rank) skills (module specific) - could take some time to implement a certain amount of scripts (perhaps using a facility available at all stations, motherships?) - perhaps time reduction based on skill? - effectiveness / specialization selectable (reflecting in time / skill to implement the script)
...just some random ideas on the topic :)
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Viper G
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Posted - 2007.12.24 08:29:00 -
[14]
Originally by: Chani Fedaykin sry for dragging this into offtopic
back on topic ^^: how about the possibility to write your own scripts - could need some sort of general resource for all scripts (data cartridge?) - a basic (low rank) skill (module programming?) - some specific (low rank) skills (module specific) - could take some time to implement a certain amount of scripts (perhaps using a facility available at all stations, motherships?) - perhaps time reduction based on skill? - effectiveness / specialization selectable (reflecting in time / skill to implement the script)
...just some random ideas on the topic :)
I think it's a neat idea, but you run into the problem of alot of people won't want to do that and won't enjoy it. However, if people could take a script, and then re-code like you say, then sell it, it could create a new profession, so that i would welcome. People could make some really cool scripts.
If Eve were a person, that person would vote for Ron Paul. |

Chani Fedaykin
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Posted - 2007.12.24 08:35:00 -
[15]
hehe - well if you dont like it, have a corp mate do it for you and earn a little isk of you in exchange :)
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Lita F
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Posted - 2007.12.25 10:13:00 -
[16]
Come on people, let CCP know that this is better option that we have now.
dont derail the thread plz.
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