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Vikarion
United Heavens
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Posted - 2007.12.24 23:20:00 -
[1]
Edited by: Vikarion on 24/12/2007 23:24:12 Edited by: Vikarion on 24/12/2007 23:22:11 EDIT: this is what happens when you hit the return key by accident: a blank post.
Ok, so I'm about 2 months old now, and I've noticed that level 3 missions aren't particularly hard. I'm running them in a drake, although it was recommended that I use a BS, and everything is going swimmingly. I only occasionally have trouble with Blood Raiders.
So is it that I'm good at mission running, or are these known as milk runs?
Question 2: any advanced advice on running these things a bit more quickly? I use heavy missiles and a 14,000 hp shield tank with med booster, resist amp, and a BCS, Shield Power Relay, a Powergrid booster, and DCS.
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F'nog
Amarr Celestial Horizon Corp. Valainaloce
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Posted - 2007.12.24 23:25:00 -
[2]
The Drake is probably the easiest ship to use for L3s, so that sounds right.
I like to do them in an AF for the "extra" challenge.
Whoever told you to use a BS needs to learn to play; they're overkill.
Bloods will give you the most trouble though, as they primarily do EM damage, which has a native resist that's very low on a Drake. Use an EM hardener or two and you'll be fine.
Originally by: Kazuma Saruwatari
F'nog for Amarr Emperor. Nuff said
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The Djego
Minmatar FORTES FORTUNA ADIUVAT CORP. Veritas Immortalis
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Posted - 2007.12.24 23:32:00 -
[3]
Drake is possible the best ship for Level 3. If Blood Raiders and Sansha are hard put on a extra EM Hardner. Try to reduce tank and fit in Target Painters and BCUs to speed up the Mission time. Nerf Tank, boost Gank! XD
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Kazuma Saruwatari
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Posted - 2007.12.24 23:37:00 -
[4]
A Drake and its bigger (older) brother the Raven are two of the best mission-running ships you could ever use. Their performance in PvP however runs the gamut of suckeh to great, depending on circumstance. -
Odd Pod Out, a blog of EVE Online |

Malcanis
High4Life SMASH Alliance
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Posted - 2007.12.24 23:40:00 -
[5]
Originally by: Vikarion Edited by: Vikarion on 24/12/2007 23:24:12 Edited by: Vikarion on 24/12/2007 23:22:11 EDIT: this is what happens when you hit the return key by accident: a blank post.
Ok, so I'm about 2 months old now, and I've noticed that level 3 missions aren't particularly hard. I'm running them in a drake, although it was recommended that I use a BS, and everything is going swimmingly. I only occasionally have trouble with Blood Raiders.
So is it that I'm good at mission running, or are these known as milk runs?
Question 2: any advanced advice on running these things a bit more quickly? I use heavy missiles and a 14,000 hp shield tank with med booster, resist amp, and a BCS, Shield Power Relay, a Powergrid booster, and DCS.
The drake makes easy work of just about any L3 mission
The classic mission drake setup is:
High 7x Heavy Missile Launcher 1x Salvager/whatever Mid 3x Large Shield Extenders, 2x hardeners vs rat primary damage, 1x vs rat secondary damage Low 2x Shield Power Relays, 2x Ballistic Control Systems
Drone Bay: 5x light drones, either rat specific or just use hobgoblins
Obviously use T2 / Best Named wherever skills and your wallet allow.
With this setup, you can do Level 3 missions without thinking about it. On most of them you can load up with FoFs, warp in and AFK until your launchers need reloading and you have to press F1-F7 again... It's pretty much on a par with mining, and about as exciting. (Don't do this with Blockade though!)
Indeed, with good skills and T2 mid/low/drone equipment, you can do most level 4 missions with this setup, although it'll be quite a bit slower than a Raven on BS-heavy missions.
CONCORD provide consequences, not safety; only you can do that. |

Vikarion
United Heavens
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Posted - 2007.12.24 23:43:00 -
[6]
Hmm. Thanks much. Very cool...I'll have to try that out...so far I've been operating on the idea that more shield hp = better.
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F'nog
Amarr Celestial Horizon Corp. Valainaloce
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Posted - 2007.12.24 23:50:00 -
[7]
Originally by: Vikarion Hmm. Thanks much. Very cool...I'll have to try that out...so far I've been operating on the idea that more shield hp = better.
Definitely not a good idea when fighting Bloods. Use hardeners.
Originally by: Kazuma Saruwatari
F'nog for Amarr Emperor. Nuff said
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Zaphki'el
Hammer Of Light
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Posted - 2007.12.24 23:54:00 -
[8]
i find that running 4 (2 of each type if in a dual damage situation) rat specific hardeners with 2 large extenders allows me to tank basically any level 3.
also, i suggest 5 HML and 2 assault launchers, unless you're going after the BS in the extravaganza missions. it makes dealing with frigates cheaper and easier.
but yeah, level 3's in a drake are MUCH easier than lvl 3's in a Hawk, for example.
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Vikarion
United Heavens
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Posted - 2007.12.24 23:58:00 -
[9]
I use 2 standard / 5 heavy. I don't feel that the requirements for the assault launchers are justified by the slightly higher magazine capacity and ROF. What damage types do you use for missiles? I've been using thermal/explosive.
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Malcanis
High4Life SMASH Alliance
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Posted - 2007.12.25 00:04:00 -
[10]
Originally by: Vikarion Hmm. Thanks much. Very cool...I'll have to try that out...so far I've been operating on the idea that more shield hp = better.
The following relates to PvE
You can have an active tank or a passive tank. For missions, the important thing is how much damage you can sustain for a long time.
If you have an active tank (ie: you're using a shield booster to convert cap to shield hp) then the amount of shield hp you have is really only relevant as a buffer before you have to activate the booster. It's more important to have a powerful (hp per second) efficient (amount of hp gained per cap used) booster, and of course a large cap that regenerates quickly so you can use the booster when you need it. Ideally, you will eventually get a setup where your capacitor is sufficient to run your booster permanently. This is usually very expensive for a worthwhile tank.
A passive tank is one like the fit I gave you. Your shield will regenerate fastest when it's at about 35%, and the formula is 2.4x(shield hp)/(shield regen time). Obviously you can add more hit points to increase your DPS or you can reduce the regen time. The Shield Extenders and your Shield Management skill do the former; the Shield Power Relays and your Shield Operations skill do the latter. The advantage of a passive tank is that it takes no effort or attention to run once you have activated your hardeners.
Relevant to both are your shield resists. Obviously, you could get a lot more hitpoints and therefore passive DPS if you fitted 6 large shield extenders. But a single hardener will give 50% resists; instead of taking 100 damage, you'll only take 50. This is equivalent to doubling your shield's hit points and DPS against that damage type. Obviously this is far better than just adding another Large Shield Extender!
With respect to the Drake, it gets an overall resistance bonus as your Battle Cruiser skill increases, making it a powerful tanking ship and it also has a large number of shield hp even before it is fitted, making it well suited for passive tanking. For missioning, tank is generally more important than DPS, which is why the Drake makes such an efficient mission ship. Its damage is quite poor, which is why the fit has 2 damage mods (The BCS), and the 5 light drones are indispensable for *****ing the tank of many NPC Battleships unless you have very good missile skills (and even if you have very good missile skills, they make killing those BS a lot quicker!)
CONCORD provide consequences, not safety; only you can do that. |

Gethinlane
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Posted - 2007.12.25 00:46:00 -
[11]
Originally by: Vikarion I use 2 standard / 5 heavy. I don't feel that the requirements for the assault launchers are justified by the slightly higher magazine capacity and ROF. What damage types do you use for missiles? I've been using thermal/explosive.
First of all you SHOULD use 7 heavy missile launchers. They kill frigs fine.
Since the drake gets kinetic missile damage bonus, use KINETIC missiles. Don't ever use thermal, and use explosive on Angels, and EM on drones.
You should NOT actively tank your drake. so NO shield booster.
You SHOULD rig your drake with 3 core defence field purger rigs - they area bit expensive, but well worth it.
So all in all your drake SHOULD look something like this.
~High: 7 heavy missile launcher ~Med: 3 Large screen extenders 3 Rat specific hardners (eg 2 kinetic and one thermal for guristas)
~low: 1 shield power relay 1 power diagnostic unit (because i think you might need it to fit your shield extenders 2 ballistic control unit for extra power.
NEVER Mix active and passive shield tanking. It will only end in tears.
my 2c
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Kessiaan
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Posted - 2007.12.25 00:47:00 -
[12]
Edited by: Kessiaan on 25/12/2007 00:47:37 I use a sniper Myrm.. have yet to see any mission that really stresses my tank or takes forever. Doesn't require tons of SPs and works well for miners like me since we tend to have advanced drone skills but lack everywhere else when it comes to combat.
4x 250mm 'Scout' I Accelerator Cannon w/ Tungsten M (switch to Antimatter M at close range) Medium 'Arup' I Remote Bulwark Reconstruction Drone Link Augmenter I
Y-S8 Hydrocarbon I Afterburners Medium Cap Battery II 3x Cap Recharger II
Medium Armor Repairer II DC II Radioisotope Kinetic/Thermal/Explosive Hardeners EANM I (I use Gallente Navy faction EANM here)
2x Auxiliary Nano Pump I CCC I
10x Hammerhead II 10x Hobgoblin II
Has an omnitank, all resists at about 80%, and works best at about 50kms. Works great for me. ----- My in Eve Profile
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Richard Aiel
Caldari DEATHFUNK Chaos Incarnate.
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Posted - 2007.12.25 01:47:00 -
[13]
yes they are easy linkage |
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