Pages: [1] :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

BlackDeej
Aquila Astralis
|
Posted - 2007.12.25 08:18:00 -
[1]
Ive just finished a Level 4 'Gone Berserk' mission, vs. Equilibrium of Mankind, and I was rather surprised to see that they can still launch torpedoes at a range of ~75kms !! I have no great problem with this, other than if we (as players) are gonna get our equipment nerfed shouldn't it also apply to NPC's ? Hows about a little equality here; NPC's are already immune to EWAR, how many other rules are they immune from...
Also, please fix the Corp Standings as I'm getting tired of having to log in as an Alt or asking my mates just to find out what my standings are. 
Quote: Light is faster than sound, this is why some people appear bright until they speak.
|

Lothar Krellum
Minmatar Never Say Never
|
Posted - 2007.12.25 08:55:00 -
[2]
Notify Combat 25/12/2007 08:18:00 CCP places an exellent hit on your game enjoyment,wrecking for one frame per second.
|

Jaketh Ivanes
Amarr Do Or Die And Live Or Try The Kano Organisation
|
Posted - 2007.12.25 09:34:00 -
[3]
NPC's cheat .
To be honest, I have absolutely no problem with rats having long range missiles, extreme locking ranges, endless cap, old school nos's and unlimited numbers. They are, afterall, rather dumb.
If they had the same limitations as we players do, they should have the same strengths. So a group of 2 BS's, 2 BC's and 3 frigs should pretty much insta pop your faction fitted CNR.
|

Koyama Ise
|
Posted - 2007.12.25 11:05:00 -
[4]
You guys got it all wrong faction ships and mods ftw!  -------- Yes, I know I'm an alt, what are you going to do about it? |

Helen Baque
|
Posted - 2007.12.25 14:20:00 -
[5]
Originally by: BlackDeej NPC's are already immune to EWAR
They are? I ECMed a belt rat just a few days ago. I'm positive it worked, because I got the ECM timer under his icon. Also there were periods when he literally stopped shooting at me. :-)
|

Military Borg
|
Posted - 2007.12.25 17:22:00 -
[6]
no its really not equal for them to be shooting that far and us restricted to 30k what kinda crap is that?  sure torps are big dumb heavy weapons, yes they are slow as horse crap, but your telling me they couldnt overcome guidance issues this far into the future? i tried to do a mission today and i am torp specced i put the time into it and got my crap cut to a 1/4 of what it once was. give me a break i want atleast 50k back 22k without rigs is not by far right. especially to those who specced it.
|

Deetah Diesalot
GoonFleet GoonSwarm
|
Posted - 2007.12.25 18:29:00 -
[7]
NPCs have been using short range weapons at far greater ranges than we can for years, it's nothing new. Would you prefer it if they fired cruise missiles, yet still did the same damage instead? It really makes no difference what they fire at you.
|

Samurai XII
|
Posted - 2007.12.25 19:28:00 -
[8]
Originally by: Helen Baque
Originally by: BlackDeej NPC's are already immune to EWAR
They are? I ECMed a belt rat just a few days ago. I'm positive it worked, because I got the ECM timer under his icon. Also there were periods when he literally stopped shooting at me. :-)
*Some* EWAR doesn't work on them. Mainly Damps and Scramblers. ______________________ Just another cool alt. |

Eka Maladay
Gallente The Elliance Knights Of Syndicate
|
Posted - 2007.12.25 20:17:00 -
[9]
Fair? You kills them by the thousands and you call this unfair? Whiners. >.>
----------------------------------------------- I tank, therefore I am. |

Gamesguy
Amarr D00M. Triumvirate.
|
Posted - 2007.12.25 23:25:00 -
[10]
Originally by: BlackDeej Ive just finished a Level 4 'Gone Berserk' mission, vs. Equilibrium of Mankind, and I was rather surprised to see that they can still launch torpedoes at a range of ~75kms !! I have no great problem with this, other than if we (as players) are gonna get our equipment nerfed shouldn't it also apply to NPC's ? Hows about a little equality here; NPC's are already immune to EWAR, how many other rules are they immune from...
Also, please fix the Corp Standings as I'm getting tired of having to log in as an Alt or asking my mates just to find out what my standings are. 
Ok so lets make NPCs more like PCs. How many BS in a typical L4? 3-5? Plus 20 or so cruisers, should just about one volley your faction fitted CNR yes?
|

Zeph Solaris
NYIT Gangstaz SMASH Alliance
|
Posted - 2007.12.26 06:31:00 -
[11]
If anything, you should be asking for the ranges to be readjusted for the missions, not the NPC torp range. Those missions where the super-tank BS orbits at 60km is gonna be a real ***** now to do.
|

BlackDeej
Aquila Astralis
|
Posted - 2007.12.26 14:22:00 -
[12]
Just for the record, where has the idea that I'm flying a faction-fitted Caldari Navy Raven come from - I wish !!! I'm using a perfectly ordinary Raven, with mostly T2 fittings and T1 Launchers and rigs. On the other hand, should anyone wish to make the other statements true by donating a Faction CNR in my direction I would be extremely grateful. 
Quote: Light is faster than sound, this is why some people appear bright until they speak.
|

Davrin Fey'Alar
|
Posted - 2007.12.27 04:59:00 -
[13]
NPCs don't fly by the same rules as we mere mortals. :)
Many of them are immunte to any form of EW.. (even including webs.. just try webbing the orverlord in a serp 4/10 complex) and they often have too many high slots. (The same BS that you can't web also has at least 10,... as you can count 9 guns, and he fires cruise missiles.)
|

Arana Tellen
Gallente The Blackguard Wolves Knights Of the Southerncross
|
Posted - 2007.12.27 06:40:00 -
[14]
Originally by: BlackDeej Just for the record, where has the idea that I'm flying a faction-fitted Caldari Navy Raven come from - I wish !!! I'm using a perfectly ordinary Raven, with mostly T2 fittings and T1 Launchers and rigs. On the other hand, should anyone wish to make the other statements true by donating a Faction CNR in my direction I would be extremely grateful. 
So you want the rats to get closer and deal 25% more damage, you feel a cruise fitted raven does not already have an advantage over turret ships against NPCs as it is?  ---------------------------------
Oh noes! |

MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.12.27 09:02:00 -
[15]
Originally by: Arana Tellen
Originally by: BlackDeej Just for the record, where has the idea that I'm flying a faction-fitted Caldari Navy Raven come from - I wish !!! I'm using a perfectly ordinary Raven, with mostly T2 fittings and T1 Launchers and rigs. On the other hand, should anyone wish to make the other statements true by donating a Faction CNR in my direction I would be extremely grateful. 
So you want the rats to get closer and deal 25% more damage, you feel a cruise fitted raven does not already have an advantage over turret ships against NPCs as it is? 
if they had to get close to your you wouldn't need to fit an afterburner to get into range.
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |

Magnelien
Caldari The Circle STYX.
|
Posted - 2007.12.28 22:07:00 -
[16]
Before trinity 75-100km range on my torps, or around that... After Trinity = 24,6 km and damage wise.. SAME DAMAGE!!!
However my biggest concern now is, i MUST fit AB/MWD to my ship = less medium slot = worse tank = my raven has become crap.
You _CAN_ hit anything for longer distance but thats just "visual".
|

Jakus Cemendur
Caldari The Graduates Brutally Clever Empire
|
Posted - 2007.12.28 22:43:00 -
[17]
Originally by: Magnelien Before trinity 75-100km range on my torps, or around that... After Trinity = 24,6 km and damage wise.. SAME DAMAGE!!!
You check the RoF on your launchers? Cause it got increased in Trinity, a torpedo Raven now delivers a lot of pain at close range.
|

Chencherra
Gallente Deep Space Exploration Squad
|
Posted - 2007.12.31 11:23:00 -
[18]
Originally by: Magnelien Before trinity 75-100km range on my torps, or around that... After Trinity = 24,6 km and damage wise.. SAME DAMAGE!!!
However my biggest concern now is, i MUST fit AB/MWD to my ship = less medium slot = worse tank = my raven has become crap.
must suck really bad, why not use cruise missiles? they are actually long range!
but i gotta say they need to boost t2 blasters ! i can only hit 20-25k with them and thats not enough for missions, else i would need to fit an ab to my thron = less medium slot = less cap recharge = worse tank = my thron has become crap...er no its been like that for a while ?!?!
i dont wanna use less damage long range weapons on my battleship, i want wtfpwnbbq!!!111oneoneone long range instant high damage weapons.
and dont forget to give artillery better tracking so minmatar aint underpowered for missions and give amarr all damage type ammo.
|

Magnelien
Caldari The Circle STYX.
|
Posted - 2008.02.17 11:39:00 -
[19]
Originally by: Chencherra
Originally by: Magnelien Before trinity 75-100km range on my torps, or around that... After Trinity = 24,6 km and damage wise.. SAME DAMAGE!!!
However my biggest concern now is, i MUST fit AB/MWD to my ship = less medium slot = worse tank = my raven has become crap.
must suck really bad, why not use cruise missiles? they are actually long range!
but i gotta say they need to boost t2 blasters ! i can only hit 20-25k with them and thats not enough for missions, else i would need to fit an ab to my thron = less medium slot = less cap recharge = worse tank = my thron has become crap...er no its been like that for a while ?!?!
i dont wanna use less damage long range weapons on my battleship, i want wtfpwnbbq!!!111oneoneone long range instant high damage weapons.
and dont forget to give artillery better tracking so minmatar aint underpowered for missions and give amarr all damage type ammo.
What are torps for then if you need to use crusie missiles... just for delaying skilltraining for anything else ?
you blasters 20-25km... well i feel your pain with the torp nerf -.-
|

Falkrich Swifthand
Caldari eNinjas Incorporated
|
Posted - 2008.02.17 13:19:00 -
[20]
You missed the sarcasm.
Torps and Blasters are both SHORT RANGE HIGH DAMAGE weapons. Cruise Missiles and Railguns are both long range low damage weapons.
Choose now. Torps aren't the "must have" best-at-everything weapon any more.
nullnull
My sig is not my sig. |

Arana Tellen
Gallente The Blackguard Wolves
|
Posted - 2008.02.17 15:37:00 -
[21]
Originally by: Magnelien
Originally by: Chencherra
Originally by: Magnelien Before trinity 75-100km range on my torps, or around that... After Trinity = 24,6 km and damage wise.. SAME DAMAGE!!!
However my biggest concern now is, i MUST fit AB/MWD to my ship = less medium slot = worse tank = my raven has become crap.
must suck really bad, why not use cruise missiles? they are actually long range!
but i gotta say they need to boost t2 blasters ! i can only hit 20-25k with them and thats not enough for missions, else i would need to fit an ab to my thron = less medium slot = less cap recharge = worse tank = my thron has become crap...er no its been like that for a while ?!?!
i dont wanna use less damage long range weapons on my battleship, i want wtfpwnbbq!!!111oneoneone long range instant high damage weapons.
and dont forget to give artillery better tracking so minmatar aint underpowered for missions and give amarr all damage type ammo.
What are torps for then if you need to use crusie missiles... just for delaying skilltraining for anything else ?
you blasters 20-25km... well i feel your pain with the torp nerf -.-
Torps are for PvP. Also.
NECRO! ---------------------------------
Oh noes!
Originally by: CCP Greyscale *moderated - mother abuse - Mitnal*
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |