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Jehkt Wuhn
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Posted - 2007.12.26 10:16:00 -
[1]
Edited by: Jehkt Wuhn on 26/12/2007 10:35:42 Keep in mind that a majority of the following is CLIENT SIDE and will not lag the servers or anything of the sort. A couple of suggestions may or may not strain the servers a little more, but in many cases there is a workaround.
Often people fail to connect the importance of game visuals to the gameplay experience. Obviously better graphics often leads to an increased sense of immersion, but there are also other contributing factors including the scale and placement of objects within the game world. Now in reality, space is very boring, but if the focus is on nothing but realism, we end up with a boring game. Eve is a Sci-fi game, there are four races that don't exist, as well as propulsion and projectile technologies that have yet to be discovered. Eve needs to be interesting, it needs character so I am talking about the following.
1. Asteroid field placement. - Scale - Shape - Density
2. Planet and Moon enhancements. - Graphics - Scale - Day/Night cycles - Planetary rings
3. Station placement. - Orbit distance - Surrounding emplacements
4. Backgrounds and lighting - Dark space - Tactical environments
1. Asteroid fields
Ok well we cannot deny that mining in general needs a revamp, but that can wait for later, right now we need to fix these boring asteroid fields that revolve around an invisible point in space. Instead, the scale of these asteroids needs to be increased, the visuals need to be revamped and they need to stretch off for miles. Dramatic contrast should be present if the asteroids are far from a light source, perhaps only lit by light reflected by a nearby planet or moon.
Something else that is missing from asteroid fields but is present in almost every other Sci-fi title a swell as being a project that NASA itself is currently working on. This would be the presence of mining bases. I believe that there should be racial asteroid mining bases scattered throughout some asteroid fields. In these asteroid fields there would be fewer rare minerals and more Veldspar and the like, as the base would have mined much of the valuable material already.
Now the kicker, the density of Asteroid fields, this needs to be increased severely, this goes hand in hand with scale. An asteroid field in itself should be awe-inspiring, this is needed in low security to make the need for a supporting gang more necessary. As finding time to line up for a warp from a field may take longer as the player needs to search for a clearing in which to align. This goes hand-in-hand with the tactical environments thread.
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Jehkt Wuhn
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Posted - 2007.12.26 10:17:00 -
[2]
Edited by: Jehkt Wuhn on 26/12/2007 10:21:40
2. Planet and Moon enhancements.
Alright, at the moment these are uninspiring spheres hovering in orbit around another sphere and so on. Space is boring, so we really must make what we do have to populate the vast nothingness looks as real and awe inspiring as it should. Have you ever played X3: Reunion 2.0? The planets look amazing and really do inspire a sense of awe as you fly by them. Planets are huge, they really are, the surface of the planet tells a unique story that can span billions of years. The surface of the planets in EvE need a huge revamp, these are the major deterring factor in EvE for me and I'm sure for many others as well. I know there will be a day where we can enter atmospheres and interact with the planets, but until then, the least we can get is an update, or a stepping stone of sorts to bring EvE up to speed with every other space sim out there.
Day/night cycles are another idea I had. With populated planets we could perhaps involve as system whereby the darker side of the planet is lit up by city lights or volcanic planets are lit up by flowing magma. Either way I think this dynamic would add a little more depth to the environment and give EvE a little life. This can be done client side and fairly easily as well, especially with the new, updated engine. Yes I am assuming that the planets will be spinning.
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Jehkt Wuhn
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Posted - 2007.12.26 10:17:00 -
[3]
Edited by: Jehkt Wuhn on 26/12/2007 10:19:58
(cntd)
Planetary rings, okay this would need to be server-side. But the idea of exploring planetary rings really does get me excited and would perhaps be another environment in which to mine. The ôasteroidsö would be a lot smaller but a lot more dense and dust would also be present in a majority of the rings. Much of the material that makes up these rings is ice, so perhaps this is a good opportunity for ice miners and a start to fleshing out mining. This is not high on my list of additions however, this is actually right at the bottom of the list.
3. Station placement.
This is only a short blurb, with a simple message. Move the stations closer to the planets, I know there is the whole ôouter orbit because otherwise stations will fall into the planetö thing. Well I'm sorry but that's bull, none of the stations in this game are large enough for this to have any huge effect. These are stations, not small moons, lets move them a little closer to make things a little ôprettier.ö Lets say that gravity does suck these stations closer and closer to the planet, well fair enough, but I'm sure that with the advances of technology displayed in EvE that they would have found some way to counteract this.
4. Backgrounds and Tactical Environments.
Remove them (backgrounds), black space full of stars looks a hell of a lot more better than these colorful boxes we are flying around in now. Our environments could still be a lot more interesting though, we could have systems with dust clouds in them, not just in instances, but at gates, stations and asteroid fields as well. In fact I think this goes well with the mining base idea, where we could have large dust clouds in areas where there had been a lot of mining due to impact and disturbance of the asteroids surface (many of which are covered in a fine dust). This is a must in my opinion as it goes well with the tactical environment thread whereby the range on all modules could be reduced or even rendered completely useless in some cases. The effect itself would be client side as usual and not cause any server side problems. Dust color would vary on exposure to the sun and what the main mineral in that system is.
Discuss, keep it clean.
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Jeremiah Kane
Demon Womb Pandemic Legion
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Posted - 2007.12.26 10:37:00 -
[4]
Edited by: Jeremiah Kane on 26/12/2007 10:38:14 Reserved for Thread Summary
I'll keep this post updated as the thread evolves.
(Yes I am Jehkt Wuhn, sorry for any confusion)
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Franga
NQX Innovations
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Posted - 2007.12.26 14:20:00 -
[5]
Edited by: Franga on 26/12/2007 14:20:53 You forgot mine, get rid of the stupid screen shake when initially getting into warp. It's wrong ... my version is the following:
- get rid of the 'warp tunnel' per se and replace it with just a 'debris flying past at incredible speeds' effect. This effect would also include pieces of said debris hitting the shields and causing slight irregularities in the shield (similar to the dapple effect of a drop of water hitting the surface of a pond? Yeah, are you catching my vision here?) as it careens along to its desitnation.
And love the description of asteroid fields as described above by the OP and his skitzo self. Like, seriously, love it. Awe inspiring kind of stuff. Things, that because of their scale and magnitude, just make your jaw drop.
/signed, totally and utterly to everything the OP listed.
EDIT: spelling _____________________________
Originally by: Rachel Vend ... with 100% reliability in most cases ...
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Jeremiah Kane
Demon Womb Pandemic Legion
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Posted - 2007.12.26 15:33:00 -
[6]
Edited by: Jeremiah Kane on 26/12/2007 15:34:14
Originally by: Franga Edited by: Franga on 26/12/2007 14:20:53 You forgot mine, get rid of the stupid screen shake when initially getting into warp. It's wrong ... my version is the following:
- get rid of the 'warp tunnel' per se and replace it with just a 'debris flying past at incredible speeds' effect. This effect would also include pieces of said debris hitting the shields and causing slight irregularities in the shield (similar to the dapple effect of a drop of water hitting the surface of a pond? Yeah, are you catching my vision here?) as it careens along to its desitnation.
And love the description of asteroid fields as described above by the OP and his skitzo self. Like, seriously, love it. Awe inspiring kind of stuff. Things, that because of their scale and magnitude, just make your jaw drop.
/signed, totally and utterly to everything the OP listed.
EDIT: spelling
To be honest I think there needs to be some sort of effect other than debris. Not so much a tunnel though, I do like the idea of things just passing really quickly, perhaps the engine flare could be somewhat more magnificent and there could be a sort of shockwave effect, so that when the ship enters warp there is a large disturbance in the area caused by the warp engine initiating.
This thread is dedicated more to the discussion of environments and CCP has already begun working on new game effects. We'll just have to see what they come up with.
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Haididio Sieren
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Posted - 2007.12.26 15:45:00 -
[7]
signed.
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Druadan
Gallente Aristotle Enterprises
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Posted - 2007.12.26 18:34:00 -
[8]
(copypasta)
/signed like a signing machine designed and constructed by Mr Signing, Third Earl of Signington, having graduated from the University of Signed with a doctorate in Signedonomics.
Eve space feels more like I'm in a submarine than a spaceship, and people are dropping paint depth-charges into the water to add colour.
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Malverious Prime
NQX Innovations
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Posted - 2007.12.26 21:45:00 -
[9]
I share Frangas enthusiasm on the ops post.
I share most things with Franga; laughs, date scones, a nice walk on the beach, and on special occasions, bodily fluids.
Your revamp on warp tunnel is quite cool. The current visuals are very dated. Getting rid of the 'warp tunnel' altogether poses some questions about mechanics though. I havent read up on the fiction, but dont the warp drives work by harnessing worm holes and eintstein-rosen-somefulla bridges? Where they travel at mad distances by not increasing speed but by reducing distance?? Which may also not necessarily be in a straight line... (maybe the warp tunnel could be curved through space!, traveling a bee line to get to point B). Wait, its only curved to an observer, to the warpee it would be straight. Weak. SO, by doing away with warp tunnels, you maybe messing with more than just visuals, but the suspension of disbelief.
Anyway, good ideas... keep 'em coming. Should be on tonight Frang, see ya then.
PS If you post corrections on my spelling Franga, I WILL EAT YOU!
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Spoon Thumb
Paladin Imperium
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Posted - 2007.12.26 23:27:00 -
[10]
I want tactical environments and indeed strategic environments, something to differentiate each planet or gate or part of a system from other parts, to constellation from constellation and region to region.
So say a general theme for effects per region (e.g. propulsion effects) then each constellation has a different effect (e.g. propulsion slowing), and within a system there may be say areas of different effect density (so say -20% velocity on 1 gate but maybe -10% on another)
Khaldari khanidpublic: RP channel for Kingdom loyalists
Recruting |

Silver Bird
EmpiresMod
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Posted - 2007.12.27 00:01:00 -
[11]
Edited by: Silver Bird on 27/12/2007 00:01:11 The way warping is perceived in game would be much cooler if it distorted the size of space around your ship, instead of just making your ship look like its moving faster.
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Spoon Thumb
Paladin Imperium
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Posted - 2007.12.27 00:10:00 -
[12]
but I've been saying for ages that Eve needs more widgets and fuzz and scenery around the edges and in the middle, really fill it in
Khaldari khanidpublic: RP channel for Kingdom loyalists
Recruting |

Jeremiah Kane
Sniggerdly Pandemic Legion
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Posted - 2007.12.27 02:31:00 -
[13]
Originally by: Spoon Thumb
I want tactical environments and indeed strategic environments, something to differentiate each planet or gate or part of a system from other parts, to constellation from constellation and region to region.
So say a general theme for effects per region (e.g. propulsion effects) then each constellation has a different effect (e.g. propulsion slowing), and within a system there may be say areas of different effect density (so say -20% velocity on 1 gate but maybe -10% on another)
Goes well with the dust and nebula ideas (tactical environments). But with these effects we must take into account that perhaps we can give the advantage to an attacking or defending player.
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Traeon
Sniggerdly Pandemic Legion
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Posted - 2007.12.27 03:02:00 -
[14]
Edited by: Traeon on 27/12/2007 03:06:03 X3 Reunion has indeed very nice backgrounds and planets.
X3 Reunion Screenshots
Would be great if EVE had those huge, authentic looking planets.
Part of X3's trick is to have backgrounds , either dark ones or in opposite colors to the planets, as to create a nice contrast.
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Vemille Kechov
OrdoDraconis Dark Matter Coalition
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Posted - 2007.12.27 06:01:00 -
[15]
I completely agree with the poster on all his suggestions. I've always been underwhelmed by the EVE's environment, especially the planets. Those things ought to be huge. Same with the moons; the starbase I'm basing out of right now is approximately the same size as the moon it orbits(!?). And please, please, please, stop warping my ship through them. Please.
Something I'd like to add, or elaborate on, is darkness. EVE is waaaay too bright right now. Space is dark. Very dark. After getting more than 10 or so AU's from a system's star, it should barely be distinguishable from the others; it should be the lights from my ship lighting it up, not the star. This would add some much needed immersion to the game. Imagine how much more intimidating a 'thron would be if it were not totally visible, but rather, key points were lit up by it's windows and lights. Much more ominous. It shouldn't be the hull of a ship I see from the distance; it should be the lights. This would also put a much greater use to Trinity's new lighting engine.
I also agree on the asteroid belts. Those things should be at least 500 km long; basically, I don't want to be able to see from one end to the other, nor should I be able to see a ship on my overview if I'm on the opposite end. Of course, said asteroid belts would be much more believable if they had collision, and it was actually viable to use piloting skill to block shots, but that's for an entirely different thread .
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WhiteTigersGod
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Posted - 2007.12.27 07:34:00 -
[16]
Your idea about revamping the asteroid belts so that they all dont orbit around an invisible spot is great. I would love to see actual belts that we could mine from that span real far in two directions like you see with current ice belts. This would give the Rorqual a little more use of its tractor beam range. I mean whats the use of giving it a massive range if the majority of miners dont mine ice in 0.0 space, and the ore miners dont require the large range. Because for the majority of the fields they are within 30k range of warp in point, and dont require the capital tractor beam in the first place. As for the look of the asteroids i dont think there is anyone that doesnt agree that they all need to be redone. Their current looks are very blan and boring. Mining anything is a pretty boring job and not having anything interesting to look at just adds to the boringness.
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Traz Chortnik
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Posted - 2007.12.27 09:47:00 -
[17]
Get rid of all these dang nebulae in the background. CCP needs to read up on surface brightness sometime.
You may not be interested in war, but war is interested in you. - Leon Trotsky |

Missy X
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Posted - 2007.12.27 10:08:00 -
[18]
Black space is all I want. Anything else is a bonus.
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Koyama Ise
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Posted - 2007.12.27 10:51:00 -
[19]
Yes black space... and if you added the starts of the actual universe in there... Cause I hate this funny colour space all over the place... P.S. Yes colour  -------- Yes, I know I'm an alt, what are you going to do about it? |

Jeremiah Kane
Sniggerdly Pandemic Legion
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Posted - 2007.12.28 10:54:00 -
[20]
Was hoping this thread wouldn't Bomb, some good suggestions all around and thanks for supporting some of the key ideas. Seems like the background topic is a hot one.
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Franga
NQX Innovations
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Posted - 2007.12.28 13:09:00 -
[21]
Bump.
Originally by: Rachel Vend ... with 100% reliability in most cases ...
General Aesthetics Changes Thread |

Tal Nok
Amarr DEATH'S LEGION
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Posted - 2007.12.28 13:58:00 -
[22]
Wouldn't mind hearing more chatter in space...
Sometimes in station, or by a stargate you can hear bits of chatter, but then its gone.
If theres a stargate/station, theres a lot of people that are required to run those things, and especially at stations. Docking/undocking requests, general concord/faction police talking back and forth.
Ofc make it so you can turn it off and on, but I wouldn't mind the ability to "scan the airwaves" and pick up on some random staticy chatter once in a while while I'm camping 
Originally by: hellsknights It's always nice to kill something you can't afford
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Jeremiah Kane
Sniggerdly Pandemic Legion
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Posted - 2007.12.29 07:05:00 -
[23]
Originally by: Tal Nok Wouldn't mind hearing more chatter in space...
Sometimes in station, or by a stargate you can hear bits of chatter, but then its gone.
If theres a stargate/station, theres a lot of people that are required to run those things, and especially at stations. Docking/undocking requests, general concord/faction police talking back and forth.
Ofc make it so you can turn it off and on, but I wouldn't mind the ability to "scan the airwaves" and pick up on some random staticy chatter once in a while while I'm camping 
Something similair to Homeworld 2's radio chatter? Relic did an excellent job with radio chatter between units :)
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Franga
NQX Innovations
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Posted - 2007.12.29 12:15:00 -
[24]
Originally by: Tal Nok Wouldn't mind hearing more chatter in space...
Sometimes in station, or by a stargate you can hear bits of chatter, but then its gone.
If theres a stargate/station, theres a lot of people that are required to run those things, and especially at stations. Docking/undocking requests, general concord/faction police talking back and forth.
Ofc make it so you can turn it off and on, but I wouldn't mind the ability to "scan the airwaves" and pick up on some random staticy chatter once in a while while I'm camping 
I like that one.
Originally by: Rachel Vend ... with 100% reliability in most cases ...
General Aesthetics Changes Thread |

Snowcrash Winterheart2
Gallente Concordia Discors
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Posted - 2007.12.29 13:45:00 -
[25]
Originally by: Franga
Originally by: Tal Nok Wouldn't mind hearing more chatter in space...
Sometimes in station, or by a stargate you can hear bits of chatter, but then its gone.
If theres a stargate/station, theres a lot of people that are required to run those things, and especially at stations. Docking/undocking requests, general concord/faction police talking back and forth.
Ofc make it so you can turn it off and on, but I wouldn't mind the ability to "scan the airwaves" and pick up on some random staticy chatter once in a while while I'm camping 
I like that one.
Same here, if you sit for a while you'll often pick up on some chatter, but its random and lasts for a few seconds after warp in... so there is already a mechanism in place (plus drones chatter to each other, zoom right in when they're idle) it just needs expanding.
----- Four paws... four sets of claws. |

Jeremiah Kane
Sniggerdly Pandemic Legion
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Posted - 2007.12.29 16:59:00 -
[26]
Originally by: Franga
Originally by: Tal Nok Wouldn't mind hearing more chatter in space...
Sometimes in station, or by a stargate you can hear bits of chatter, but then its gone.
If theres a stargate/station, theres a lot of people that are required to run those things, and especially at stations. Docking/undocking requests, general concord/faction police talking back and forth.
Ofc make it so you can turn it off and on, but I wouldn't mind the ability to "scan the airwaves" and pick up on some random staticy chatter once in a while while I'm camping 
I like that one.
On the list.
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Selene Le'Cotiere
Amarr I-Omniscient-I
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Posted - 2007.12.29 19:17:00 -
[27]
Excellent posting here. Most definitely "/signed".
One thing asteroids field need it be is huge expanses. Create them to actually form a whole system wide belt, much like our own asteroid belt between the inner and outer planets. A couple of points to go along with the idea, would be:
1) Keep it rotating around it's parent sun. 2) Set a dozen or so generic "warp to" points around the belt. 3) Allow the roids to be warpable to, so you can do mini jumps along the belt so you can claim your own bookmark/claim in an area away from the general warp in points. 4) the belts need to be hundreds, if not thousands, of KM deep. Allowing you go exploring deep into the belt for some ore goodness.
On the same train of thought as above, making use of the same points above, but on a relatively smaller scale, planetary rings.
By keeping these "mega" belts moving, it would allow for a continual resupplying of materials. While the blank areas move along to be replenished as normal now, during DT.
Another thing that has come up in other threads is to provide for the binary companion in our systems. Including binary systems where the stars are relatively close to each other, creating a cosmic stream of matter flowing from the smaller star to the larger. As I referred to it in one thread, "a primordial nuclear umbilical cord".
_________
"Some would call me a Demon. Others, a Vampire. But if the truth be told... I'm a daughter of the moon and a Goddess among men." |

PieOmega
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Posted - 2007.12.29 20:12:00 -
[28]
MM yes HUGE belt. Probably only one or two per system, varying in size and content depending on which system it's in. It would probably mess up the farmers a bit too, especially if the respawn rates were altered and the belts filled with barren (unmineable) scenery as well as the good stuff ..
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Artazzo
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Posted - 2007.12.29 20:25:00 -
[29]
how about sunstorms/flares ?
it looks awesome and create some nice views :)
perhaps it's even cooler those solar-systems will be flagged as dangerous environment, so you when you fly through it you might get hit by the storm and will get a damaged ship. dunno if it's possible but concorde and such might have to close those systems for a while.
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Jeremiah Kane
Sniggerdly Pandemic Legion
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Posted - 2007.12.30 04:13:00 -
[30]
Originally by: Selene Le'Cotiere
On the same train of thought as above, making use of the same points above, but on a relatively smaller scale, planetary rings.
Planetary rings, whilst at the bottom of my list in terms of what I want, are still something that would balance the whole mega asteroid field scenario. If we are to knock down the number of Asteroid belts in a system, then we can replace those point of interest with planetary rings, so that people who rat aren't cut short on locations.
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Franga
NQX Innovations
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Posted - 2007.12.30 23:16:00 -
[31]
Bump.
Originally by: Rachel Vend ... with 100% reliability in most cases ...
General Aesthetics Changes Thread |

Karentaki
Gallente federation navy taskforce
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Posted - 2007.12.30 23:42:00 -
[32]
/signed
Originally by: Malverious Prime
Your revamp on warp tunnel is quite cool. The current visuals are very dated. Getting rid of the 'warp tunnel' altogether poses some questions about mechanics though. I havent read up on the fiction, but dont the warp drives work by harnessing worm holes and eintstein-rosen-somefulla bridges? Where they travel at mad distances by not increasing speed but by reducing distance?? Which may also not necessarily be in a straight line... (maybe the warp tunnel could be curved through space!, traveling a bee line to get to point B). Wait, its only curved to an observer, to the warpee it would be straight. Weak. SO, by doing away with warp tunnels, you maybe messing with more than just visuals, but the suspension of disbelief.
There should be some warp tunnel effect, but if you want it to be realistic, then you wouldn't be able to see the planets you were passing, sine you are no longer in the same 'section' of space time - you are in fact travelling along a much shorter 4-dimensional tunnel that bypasses the normal space-time continuum. The only things you would see of the normal universe would be the area where you entered the wormhole, and the area where you are going to emerge, and these would be distorted hugely. There may however be all manner of strange energy waves etc. produced by the wormhole generator itself.
On the other hand though - it would look a bit crap to not able to see the planets as you passed them 
Instead I propose just improving the effect for the warp tunnel, possibly adding in a more random swirling energy-field effect, and even a shield-flare effect.
ALSO - I have another suggestion - Shield-flare effects when you get shot while you have your shields up. This would just add a bit to the realism, and give a visual clue to people watching a fight as to how well people are doing. Both of these suggestions could be done client side, and would not contribute to server-lag (they could still cause client lag on crappy computers though) ======
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Franga
NQX Innovations
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Posted - 2008.01.01 15:53:00 -
[33]
Back to the top!
Originally by: Rachel Vend ... with 100% reliability in most cases ...
General Aesthetics Changes Thread |

Mianna Foreseer
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Posted - 2008.01.03 08:08:00 -
[34]
Huh?
More immersion to EVE? Buuut there are like loads what you can do. You can shoot things in missions, shoots things in belts and then even explore and find things to shoot. So what more you can want?
Its like real world. When you get out of the door you just shoot as fast and as many you can. Since they try to shoot you. CCP have even ease our shooting to make every system look the same so we dont bother to move around while we shoot what ever we find.
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Krxon Blade
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Posted - 2008.01.03 10:15:00 -
[35]
Lol @ planet textures. Before adding any new content why they don't fix current issues such as planet textures still flickering, see-trough mission objects (present both with ati and Nvidia cards) etc. --
EVE offline game
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Jeremiah Kane
Sniggerdly Pandemic Legion
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Posted - 2008.01.03 15:34:00 -
[36]
Originally by: Krxon Blade Lol @ planet textures. Before adding any new content why they don't fix current issues such as planet textures still flickering, see-trough mission objects (present both with ati and Nvidia cards) etc.
and
Originally by: Mianna Foreseer
Huh?
More immersion to EVE? Buuut there are like loads what you can do. You can shoot things in missions, shoots things in belts and then even explore and find things to shoot. So what more you can want?
Its like real world. When you get out of the door you just shoot as fast and as many you can. Since they try to shoot you. CCP have even ease our shooting to make every system look the same so we dont bother to move around while we shoot what ever we find.
There are other threads for whining, this is not one of them.
Bye 
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Eleana Tomelac
Gallente Through the Looking Glass
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Posted - 2008.01.03 16:54:00 -
[37]
I'm not sure about the the planet and moon sizes, What I noticed mostly is that we never get close to them, the warp points are far. When you warp to a planet, you may find yourself at a moon-earth range which is already quite far. I've been doing stupid things like taking an interceptor and fying to the middle of the nearest moon (was a long time ago) and I found that it was not so small from the flightime. Maybe it was a bit undersized, but again the warp point in orbit was quite far away, so it looked small...
What is really bad and I'm quite sure it's on the drawingboard or at work are the planets textures, light effects day/night effects. It's well, old and bugged. If the planets have the proper sizes (earth is small 6000km radius is a small planet, gas planets are huge) and have nice textures, nice day/night light effects (light of the cities on planets that have earth conditions would be cool, lights goes off on the day...) it would look nice. -- Pocket drone carriers (tm) enthousiast !
Assault Frigates MK II |

Krxon Blade
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Posted - 2008.01.03 17:06:00 -
[38]
Originally by: Eleana Tomelac I'm not sure about the the planet and moon sizes, What I noticed mostly is that we never get close to them, the warp points are far. When you warp to a planet, you may find yourself at a moon-earth range which is already quite far. I've been doing stupid things like taking an interceptor and fying to the middle of the nearest moon (was a long time ago) and I found that it was not so small from the flightime. Maybe it was a bit undersized, but again the warp point in orbit was quite far away, so it looked small...
Another LOL, this time @ possibility to mwding trough planet, until center is reached, than big slingshot effect occurs when planet spits ur out with +1M speed :) --
EVE offline game
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Thera Romana
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Posted - 2008.01.03 17:32:00 -
[39]
Scale, Scale, Scale
Alot of things are off scale
Planets, at 5km from the planet, the planet should be just about all I can see on the screen. Now granted some planets could be as small as they are but not all of them, same with moons.
Stations are way off scale. When you see a carrier next to a station and the carrier is half the size of the station, how the hell does it fit in the station.
Have different size stations so not all stations would be able to handle a carrier, hell some might not be able to handle a BS. Have a tethering system where as the ship stays outside the station.
carriers actually arent big enough either if you look at the size of the ships that supposedly fit in thier hold.
implament sized gates, gates that can only fit certain size ships, now that you have jumpable BS's you could have long range gates, the maybe take up to BC size ships, these would say skip 4-8 gates to make traveling quicker
When warping from point to point if something is in the way it should bring you out of warp, or you should have to warp around it, multiple jumps. IE asteroid fields. Warping from one moon to another if you go thru and asteroid field you come out of warp and have to navigate through it, or you have to plan to warp to an extra point to warp around it. Same with planets, now I know some will talk about bent space and warps ride those waves which is why you automatically go around planets and suns, but asteroid fields wouldnt cause that same effect.
on asteroid sizes, i think they are fine, they actually tend to be in scale, there just need to be tons more of them. Now what would be cool thing to add would be super roids, un minable but they are what feed the asteroid belt, being blown apart by collisions into smaller parts which would become minable. Maybe if a belt is empty you could have someone shoot at the super roid to blow chunks off to make minable asteroids again. Maybe have a roid gun for the rorqual to break up super roids for its miners to harvest.
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Cypher V
Minmatar Industrial Services INC
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Posted - 2008.01.04 11:59:00 -
[40]
Improvement to planetary graphics is one of my oldest cries to CCP! But I'm affraid that having to warp around planets is not necesary... you see, being the scientist that I am I'm pretty sure that travelling at speeds faster than the speed of light turns the mass that you had into an equal level of energy. ie: e=mc2. You would become a mass of ENERGY, not WEIGHT. Therefor being able to go through, and be untouched by, solar objects in the usual 4D space.
In fact, I'd like a LOT of "reality checks" in EVE, the idea of simply speeding up to light speed is a little...impossible. You would have to direct your ship in the way you wish to go, initiate warp drive, and then once your warp drive actually starts it turns your ships into and energy wave, thus giving you this speed:
(mass of ship * pre-warp speed)¦.....actually, I'm goign to end this post and come back to this... I'LL BE BACK WITH ANOTHER POST SOON SUGGESTING A PLAUSABLE EFFECT AND DISCRIPTION OF MECHANICS INVOLVED! (I need to think this over)
---------------------------------------------- Minmatar suck? Shoulda done my research -_- |

Manfred Rickenbocker
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Posted - 2008.01.04 15:07:00 -
[41]
A lot of things in Eve need some sort of reality check, but I think this thread is more about a visual standpoint.
Originally by: Thera Romana
Alot of things are off scale
Planets, at 5km from the planet, the planet should be just about all I can see on the screen. Now granted some planets could be as small as they are but not all of them, same with moons.
Yes, planets should be HUGE. When I first started scanning moons for stuff, I flew a Vexor straight into a moon and bounced off. Moons are pretty big up close, but not really any bigger than 2x or 3x a station. Planets are bigger than that, but they are still a celestial object and you bounce right off 'em.
Originally by: Thera Romana
Stations are way off scale. When you see a carrier next to a station and the carrier is half the size of the station, how the hell does it fit in the station.
Have different size stations so not all stations would be able to handle a carrier, hell some might not be able to handle a BS. Have a tethering system where as the ship stays outside the station.
carriers actually arent big enough either if you look at the size of the ships that supposedly fit in thier hold.
If this really mattered, Jita 4-4 would be a floating junk yard from all the garbage it has been stuffed to the gills with. Better to explain it away with something like space/time pockets than worry about increasing the size of a station to absurd proportions.
Originally by: Cypher V
... stuff about warp plausibility...
If I remember correctly, some -real- theoretical physicists were discussing the possibilities of a true warp drive. Instead of converting a ship to energy or voiding the speed of light, it is insanely easier (aside from the infinite energy part) to just fold space around a ship so that you compress it behind you, stretch it in front of you, and it basically yanks you to your destination, all the while you obeying the natural laws of physics within your personal bubble of un-folded space time. It would be nice to make the effect prettier though.... ------------------------ Exploration: A discipline for those who have a lot of time, don't want to put in a lot of effort, and have a high tolerance for mental anguish. |

Cypher V
Minmatar Industrial Services INC
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Posted - 2008.01.04 16:06:00 -
[42]
having spent the last 4 hours of my life figuring out how warp drives would work in theory, I have come to this conclusion: I'm not taking Hawkins' job.
Afterall this, I reckon beefing up the warp animations would be enough :P
anyway:
/signed 
---------------------------------------------- Minmatar suck? Shoulda done my research -_- |

Spoon Thumb
Paladin Imperium
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Posted - 2008.01.04 17:07:00 -
[43]
Originally by: Jeremiah Kane
Originally by: Spoon Thumb (me...
Goes well with the dust and nebula ideas (tactical environments). But with these effects we must take into account that perhaps we can give the advantage to an attacking or defending player.
That's the idea. Battlefields sure aren't level in RL. Tactical and strategic environments add an extra dimension to warfare beyond who has the largest blob / best ships
Khaldari khanidpublic: RP channel for Kingdom loyalists
 Recruting |

Franga
NQX Innovations
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Posted - 2008.01.18 02:48:00 -
[44]
SIGN ME!
Originally by: Rachel Vend ... with 100% reliability in most cases ...
General Aesthetics Changes Thread |

Franga
NQX Innovations
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Posted - 2008.01.27 16:42:00 -
[45]
To the top ...
Originally by: Rachel Vend ... with 100% reliability in most cases ...
General Aesthetics Changes Thread |

Ghost Prospector
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Posted - 2008.01.27 17:19:00 -
[46]
/SIGNED
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Stemline
Extreme Measures
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Posted - 2008.01.27 18:17:00 -
[47]
/SIGNED /SIGNED AGAIN
APPLAUSE TO OP
Lots more needed from Eve in terms of graphical immersion.
I truly LOVE the idea of going into a real orbit ("Standard orbit by 2, Mr Sulu") around a realistic planet or moon that fills most of the screen. A planet that actually looks like a planet or moon, not just a blob.
CCP Hammerhead, Sir, I know you've got a team looking at this. The planets and moons and stars are not just background, you need to get this aspect right or the game will fade into being just an animated spreadsheet used by some diehard PvP fans. Get some real or at least sci-fi astronomy in here. Double stars and treble stars and flares and (actual) asteroids and comets and nebulae and other objects. There is the genuine possibility of producing something totally awesome, if you want.
If you can only do one thing with your resources, at least give us planets and moons with gravity, that look like planets and moons, that you can orbit at 100 miles altitude or less. Long overdue.
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Jaques Laveau
Gallente Hyper-Nova Tenth Legion
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Posted - 2008.02.03 01:14:00 -
[48]
/signed Would like to add that they need to put engine sounds back in the premium client, that and the extra station interiors would be nice as well.
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Horatius Caul
Amarr PIE Inc. Praetoria Imperialis Excubitoris
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Posted - 2008.02.03 02:52:00 -
[49]
Originally by: Franga get rid of the 'warp tunnel' per se and replace it with just a 'debris flying past at incredible speeds' effect.
As I understand it, the "tunnel" effect is the ship reaching its top warp speed, where it can run smoothly. The shaking only occurs when the ship accellerates or decellerates with its warp drive.
Even though the actual inner workings of the Warp Drive hasn't been explored, the other effects of warp transit are actually very scientifically sound - especially the chromatic doppler effect with light in front of you blueshifting and light behind you redshifting.
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Hannibal Dax
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Posted - 2008.02.14 18:36:00 -
[50]
Ah this stuff sounds great. Make it happen!
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Ma Zhiqiang
Minmatar Huang Yinglong FOUNDATI0N
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Posted - 2008.02.22 11:29:00 -
[51]
bump for great topic
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Arazel Chainfire
United System's Commonwealth
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Posted - 2008.02.22 15:11:00 -
[52]
Just saw this thread for the first time, thought I'd add my 2c.
I like all the ideas about redoing the graphics (great idea imo). However, I think that the warp drive should be completely different.
Following is my complicated and probably unnecessary logic - feel free to skip to the conclusion after this:
In game terms, the warp drive has been described as creating a complete vacuum around the ship, and then letting it slide through space to its destination. This however, doesn't really work as it still doesn't allow for the whole going faster than light thing. Instead, what would be a better explanation is that it fold space-time allowing it to jump directly from point a to point b. This could be described (and has been described) as taking a sheet of cloth, and rather than tracing the length of the cloth from point A to point B, instead fold the cloth so point A and point B are touching, allowing "instantaneous" travel between the two points.
/end logic sequence - now to talk about how this affects the game.
What would work instead is to have ship sit there and build up their warp drive, and then when it has reached the critical point to warp, it jumps. This would also make aligning unessecary (though it could still be applied) because rather than pointing in the direction of where it wants to go, instead it bend that point to them. However, because it takes time to get the energy to that point, it is still there and can be fired upon while it sits there. A ship that warps fast (like atm, the inty's) would be able to quickly build up the necessary amount of energy to jump, while ones that warp slowly (like the freighter) would take a much longer amount of time to do so. Ships would be free to be fired upon while they were charging as well.
One downside of this is that it wouldn't allow people to make safespots between warp points. Another is that there is all that downtime that it sits there preparing to warp. A way around this is to allow burst jumps - basically you could hit a button and it would use the amount of energy there to jump right away, but it wouldn't get you to your destination. To prevent people abusing it though, there would still be the "aligning" delay - either make ships still have to point in the direction that they want to warp, or have a delay until the warp core has reached the critical amount of energy required to do any jump.
Warp bubbles and warp disruptor's would interfere with the ability of the ship to build up the necessary energy to fold space, or interfere with the folding of space itself (it could also work that normal bubbles interfere with the folding of space, while the warp disruptor's interfered with the building of energy to warp.)
-Arazel
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