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Thread Statistics | Show CCP posts - 1 post(s) |

Dirus
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Posted - 2004.03.17 20:26:00 -
[1]
Here is a spreadsheet with all the stock turrets (no rare ones). Kept it pretty simple, so its easy to use. Input your skills and any damage/tracking modules you have, and the turret stats will update. Linkage
Also, if you are into missiles, i slapped together a small missiles sheet too. Linkage
Enjoy. ********** Everyone deserves to die. You go first.
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Jim Raynor
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Posted - 2004.03.17 20:42:00 -
[2]
add ship bonuses =] ------
ROBBLE ROBBLE |

Dirus
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Posted - 2004.03.17 22:17:00 -
[3]
Its a bit of a pain, ill add it later  ********** Everyone deserves to die. You go first.
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GrendelPrime
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Posted - 2004.03.17 23:26:00 -
[4]
Nice job 
"Though you may die, do not give up your honor" -- Miyamoto Musashi
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Paddyman
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Posted - 2004.03.18 01:56:00 -
[5]
Edited by: Paddyman on 18/03/2004 01:59:39 Very very good job.
Oh and if its possible to do requests may i suggest
1. Even initailly do bs then crusiers, Just thinking of the best way off adding the ship bonus's and i think best way IF your adding them would be to initially have the user select what ship + lvl.
2. a DOT thats lets you add a minute or 2 minutes
Either way good going.
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KamiCrazy
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Posted - 2004.03.18 02:02:00 -
[6]
Man I never realised how suck projectiles are.
THey are just so bad!
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Blazyon
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Posted - 2004.03.18 03:19:00 -
[7]
Very nice, I have a question quicly though, did you take into account the new ammo volume and cap usage?
Wonderful though for sure :D
Pain is an object of relativity. |

Dirus
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Posted - 2004.03.18 03:59:00 -
[8]
Implementing the ammo into the cap will be a bit of a pain, lots of IF checks to see what ammo you use.
Ill add it to the "to do" list, along with ship-specific bonuses.
********** Everyone deserves to die. You go first.
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Blazyon
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Posted - 2004.03.18 04:26:00 -
[9]
Hehe, yeah I can't really imagine the pain that would be, a seperate modifier for each individual ammo cell lol... Still, for comparing the effectiveness of weapons to what is commonly used it is interesting and immensely useful :)
Pain is an object of relativity. |

Imperishable
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Posted - 2004.03.18 05:25:00 -
[10]
how about option to take into account 1 of each shield hardner? 50% ones
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Gariuys
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Posted - 2004.03.18 09:29:00 -
[11]
Edited by: Gariuys on 18/03/2004 09:38:22 There's a slight error with medium hybrid final modifier
(1+$B$7*0,05)*(1+$B$18*0,03)*$G$44 should (1+$B$9*0,05)*(1+$B$18*0,03)*$G$44
Almost forgot, awesome work ;) ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

archangel sean
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Posted - 2004.03.18 13:35:00 -
[12]
great work...I was missing solty's charts after he left the game...this is really great work for us math-dependant-freaks...:)
Keep up the good work~
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Gariuys
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Posted - 2004.03.29 07:56:00 -
[13]
For such a incredibly usefull thread this is way way to far down. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Dirus
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Posted - 2004.04.16 04:02:00 -
[14]
Bump!
Sticky?  ********** Everyone deserves to die. You go first.
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Jarjar
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Posted - 2004.04.16 06:35:00 -
[15]
Quote: Man I never realised how suck projectiles are.
THey are just so bad!
Ya right, 800/D425 with tempests 20% bonus + 1 damage mod is 3-5% better than ions with the megathrons 20% bonus. 
Note I can't check the spreadsheet, but I'm pretty sure my numbers are close to right.
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Douro
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Posted - 2004.04.16 13:27:00 -
[16]
Nice one!
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Diana Merris
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Posted - 2004.04.16 15:17:00 -
[17]
Very nice! I don't think I even saw this when it was first posted.
I just spent last night making a chart with base stats for reference, this is much better.
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