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SpiderGod
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Posted - 2007.12.30 22:19:00 -
[31]
So it¦s best buy a shuttle than a mothership, its more cheap and do the same, cant kill :)
This nerf make me nervous
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Vrenth
Gallente Dawn of a new Empire Pure.
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Posted - 2007.12.31 04:39:00 -
[32]
Originally by: cpu939
Originally by: Vrenth
Nor am I. I'm not saying to be beside yourself with anticipation. I'm saying that these threads that do nothing but complain about what a ship CAN'T do does not contribute anything. Go to the features and ideas forum and post a solution. That is where they get half of their "nerf" content. Maybe if people took their anger and contructed something useful with it, CCP would listen to it's lesser half of the playerbase.
Ok read your other posts as well and as for you joke with the capitals it was not taken that way and there was no indication that it was a joke.
People are to fast to say complaining doesn't do a thing, it help ccp know there is a problem.
you also said get a into a smaller ship hello supper caps can't dock and would you leave a 20b isk ship where others can get to it. On that note i also stated you can't always have a gang with you and this is a topic for super caps.
also if you did read i did put forward some ideas to help all capitals see my 1st post.
i have another idea as well make the super caps lockable eg.. you need a password to jump into it, set after the 1st person jumps in, you could also make a button that when you leave the ship to sell it where it waits for you to get the isk resets the password and mail it to the buying party.
you also said about modules i can't see ccp giving us modules that give us back the same cargo hold space as before pre-patch the carrier could hold 2x iteron mk3 with modules & rigs about 15k m3 each so thats 30k m3 + 10k m3 corp hangar thats 40k m3 i don't see ccp giving a module that with make the corp hangar 4x as big.
One thing i would like to say is a big thanks to ccp for paying attention to us and not nerfing the amount for fighter drones we can deploy at one time or make us have to share them out.
All valid points. I didn't say they were going to give them any specific moduals, I listed an example of what they had on the table. The fighter nerf was an experiment meant for their own alpha TC. It was never meant to go on singularity. They throw all kinds of crazy nerfs/fixes over there that never make it to live because they fine them out to be ********. That is also in the blog. The password on the supercap is a good idea.. but I'm sure there would be some way to ***** it, otherwise you would have to destroy it when you found it, which would be equally lame to having it captured. As far as the heavy dictor issue, it will be fixed when their tank is looked at. As is now, they can tank about 5-10 battleships. (speed/resist tank). Once that bonus is gone, your mom should have no problem killing them (along with the rest of us) --------------------------------- Let's make CLONE VATS useful! |

Gordon Red
SteelVipers YouWhat
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Posted - 2007.12.31 12:07:00 -
[33]
- all armor tanked heavy dictors die to one heavy neut = worthless to tackle a cap - the passive tanks are far superious in tanking cap/supercaps, but only when they are 100% passive (including the hardeners)
ps: you want out of your mom? => capital ship maintenance array
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prathe
Minmatar Omega Enterprises Mostly Harmless
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Posted - 2007.12.31 19:01:00 -
[34]
i hope ccp re-evaluates the mothership roles i mean i play eve on my alts now and only log prathe on for logistics and just in case stand by scenarios or to change skills not exactly what i think i trained him for.
god i miss my rapier and of all things my naglafar . i wish i stopped at dread . signature removed - please email us to find out why (include a link to the image URL) - Jacques([email protected])
why dont you just tell me ? |

DigitalCommunist
Obsidian Core
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Posted - 2008.01.01 05:29:00 -
[35]
Supercapitals were always stupid in EVE, only now their original value (which was stupid to begin with) has evaporated and people realize it. Here is why:
Production of Supercapitals is idiotic
From the start, people could see where they were with spy alts and this was the root source of the three biggest blobfests of the last 18 months: EC-P8R, JV1V, F-TE1T. All it did was force people to use alt corps, and metagaming. Metagaming? Yes, the production would continue if you had no sovereignty no problems. Sovereignty was only required for anchoring the structure, and could be done before downtime. Delete alliance mails, and nobody would be the wiser after downtime.
Next, they allowed freighters to dock with POS and removed the *only* real effort in obtaining Supercapitals - the logistics of moving 8000 capital components into a POS. When I did it in Evolution it took a megacorp nearly one solid day of hauling. Now it takes one person a few hours. What?
Sloppy reuse of coding
Doomsday works exactly like a smartbomb with better stats. Supercapitals warp off and disappear when user disconnects. Same mechanics for ship/corp hangars as Carriers; can't dock in Supercapitals. Creating Jump Clones is a disturbing joke. The "alliance benefit" to having these is usually easier logistics they will never see and gang bonuses that work exactly like gang mechanics. About the only mechanic they didn't reuse on Titans was the Siege Module and that is probably the only reuse of mechanics they could have gotten away with.
Gankable
When you can melt a Titan or Mothership in a few seconds after your fleet gets a lock, you know there is no chance in hell they could ever be considered an epic display of endgame PVP.
Dethroned
Hilarious how the unique tools (even if it aint unique mechanics driving them) were proliferated to everyone else in EVE. Jump Portals are possible via POS and now Black Ops. Jump Freighters, self explanatory. Bombs are the poor man's Doomsday. Even more hilarious that it was done to curb interest and production of Supercapitals, than to increase the quality of EVE. How many arms races for Titans exist now in the post Revelations 2 era? None.
Among other things, its the combination of being too easy to obtain (note I didn't say easy), a stupid combination of existing mechanics, and laughably weak in real combat that make Supercapitals some of the most useless ships in EVE. Were I in any sort of alliance leadership position, I would maybe consider the construction of Mothership if all my dread/carrier pilots had two spares lying around and the insurance/fittings for both. They've always been a liability, only now that liability doesn't make up for the abilities you get in return - let alone the cost you front for them. If anyone wants an idea of how truly amazing these ships could be, check out my list of improvements in Vegeta's Mothership thread on SHC. _______________________________ Complex Fullerene Shards; why God? :| |

Rasavq Annoj
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Posted - 2008.01.01 23:59:00 -
[36]
Originally by: The Kan Well, after i worked for almost half year for a mothership, wasted over 2b isk's in skills alone, not to mention skilling this char since birth, i would like to honestly ask ccp about supercaps.
I mean, carriers got a ship array space buff, mom's did not. Cant transport ships with stuff in cargo besides ammo.
Corp array is useless to transport stuff since extra fuel + extra mods + extra drones use all the space available, specially now with the capital mods size increase.
Can be warp scrambled easy and effectively, since HiCs passive shield tanked can tank a mothership (trust me, i tested this in sisi, a broadsword webbed and double neut'ed was tanking my 24 fighters just fine)
Cant dock, i cant swap ship for a moment, cant insure, ubber short jump range.
So, i ask, now what?
What exactly am i supposed to do with this crap of ship i have? 20b isk market worth, i have spent over 15b in the fitting + implants ..
Honestly, what's up with supercaps now? do i trash it? I don't want it to be a solopwnmobile, but i got it because it was immune to ALL FORMS OF ELECTRONIC WARFARE and now it is not.
Really, i want to know! That SELF-DESTRUCT option .. looks more and more tempting every passing day.
Just amazing. You got one of the deadliest ships in the EVE and you whine about being unable to haul stuff around? 
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Hawk Fireblade
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Posted - 2008.01.02 00:51:00 -
[37]
The coffin ship part has to end requiring players to be perminately fixed in their ship in space, only a moon struck idiot would ever consider leaving one in a pos.
They need to be dockable same as any other ship.
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Rogerano
Minmatar Einherjar Rising
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Posted - 2008.01.02 01:52:00 -
[38]
Edited by: Rogerano on 02/01/2008 01:52:24
Originally by: Vrenth I am singling out Zulu not only because he is the figurehead of these changes but because he was mentioned as being the boss in the live dev blog and being in charge of this stuff. To me for being in such a sensitive position with ccp customers he's awful arrogant about his opinions.
Stop paying his salary then. At the end of the day their "vision" is probably somewhere between the need to generate profit and real game-play balance. The POS warfare changes were mentioned as being un-fun. To me that might be enough to signify that EVE could be headed in a more playable direction (ie, easier to play and therefore appealing to more new players). Perhaps looking at some of the "nerfs" from that perspective might help. --- Not happy with something in EVE? An emo whine will doubtless help your cause. |

cpu939
Gallente OffBeat Creations The Covenant Alliance
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Posted - 2008.01.02 10:15:00 -
[39]
Originally by: Rasavq Annoj
Originally by: The Kan Well, after i worked for almost half year for a mothership, wasted over 2b isk's in skills alone, not to mention skilling this char since birth, i would like to honestly ask ccp about supercaps.
I mean, carriers got a ship array space buff, mom's did not. Cant transport ships with stuff in cargo besides ammo.
Corp array is useless to transport stuff since extra fuel + extra mods + extra drones use all the space available, specially now with the capital mods size increase.
Can be warp scrambled easy and effectively, since HiCs passive shield tanked can tank a mothership (trust me, i tested this in sisi, a broadsword webbed and double neut'ed was tanking my 24 fighters just fine)
Cant dock, i cant swap ship for a moment, cant insure, ubber short jump range.
So, i ask, now what?
What exactly am i supposed to do with this crap of ship i have? 20b isk market worth, i have spent over 15b in the fitting + implants ..
Honestly, what's up with supercaps now? do i trash it? I don't want it to be a solopwnmobile, but i got it because it was immune to ALL FORMS OF ELECTRONIC WARFARE and now it is not.
Really, i want to know! That SELF-DESTRUCT option .. looks more and more tempting every passing day.
Just amazing. You got one of the deadliest ships in the EVE and you whine about being unable to haul stuff around? 
if you could read you would see that The Kan was saying that he could not only haul that well but couldn't kill 1 ship on his own. so how can you say it one of the most deadliest ships in the game?
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xttz
GoonFleet GoonSwarm
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Posted - 2008.01.02 14:09:00 -
[40]
Originally by: Rasavq Annoj Just amazing. You got one of the deadliest ships in the EVE and you whine about being unable to haul stuff around? 
Some of us began producing motherships on a corp level for the huge logistical advantage they brought. Their ability to setup and fuel forward starbases in far less trips than a carrier used to make their extensive cost worthwhile. Now motherships are just carriers without anywhere near the ability to justify their price.
I made some suggestions regarding motherships and the boost patch, but it seems most people don't read that forum:
http://oldforums.eveonline.com/?a=topic&threadID=667436&page=1#1
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Bane Glorious
GoonFleet GoonSwarm
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Posted - 2008.01.02 16:11:00 -
[41]
Originally by: DigitalCommunist How many arms races for Titans exist now in the post Revelations 2 era? None.
Actually, this statement is pretty untrue. Titan production is way up right now. Since Titans were nerfed, BoB has produced two new Erebuses, RA has one new Erebus and a Leviathan, AAA has a new Avatar and Ragnarok, Morsus Mihi has a new Ragnarok, TRI has a new Avatar, and MC made two Ragnaroks (even after losing one) and an Erebus. Without a doubt, many of those entities are still building even more right now. There is definitely an arms race for titans right now, and not for what I would consider good reasons. |

cpu939
Gallente OffBeat Creations The Covenant Alliance
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Posted - 2008.01.03 10:28:00 -
[42]
Originally by: xttz
Originally by: Rasavq Annoj Just amazing. You got one of the deadliest ships in the EVE and you whine about being unable to haul stuff around? 
Some of us began producing motherships on a corp level for the huge logistical advantage they brought. Their ability to setup and fuel forward starbases in far less trips than a carrier used to make their extensive cost worthwhile. Now motherships are just carriers without anywhere near the ability to justify their price.
I made some suggestions regarding motherships and the boost patch, but it seems most people don't read that forum:
http://oldforums.eveonline.com/?a=topic&threadID=667436&page=1#1
well put, most super caps end up being logistical ships due to cost of losing them in pvp
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The Kan
Gallente The Circle STYX.
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Posted - 2008.01.04 10:19:00 -
[43]
CCP made a news about titans. Seems titans are about to get much needed love.
How about mommy's?
I still would like to ear from ccp about this.
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Moctobot
GoonFleet GoonSwarm
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Posted - 2008.01.04 19:34:00 -
[44]
alpha classes kill games - motherships should be made awesome for logistics but as they stand for pvp they are fine
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Hawk Fireblade
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Posted - 2008.01.04 20:03:00 -
[45]
Edited by: Hawk Fireblade on 04/01/2008 20:04:52 All capitals need some attention barring perhaps dreads.
Main reason they are increadibly vunerable mainly due to them being totaly restricted to one external weapon group such as fighters and drones in a manner that no other ship in game has.
ie battle carrier with some all be it limited gun capacity with adjustment to fighters same goes with the mothership to lend it more to front line operation, perhaps even getting shut of the cyno ship requirement for all cap ships allowing them to move independantly like black ops.
I honestly can't see any reason not to be able to do this especially now cyno inhibitors are ingame, the current method just lends itself to tedium without any real justification at all now for it's continuation now that cyno inhibitors are ingame.
The ability to dock is a absolute must especially for super capitals no one should be basically be forced to spend their entire eve game time floating in space because of the high value risk of parking now at pos's with the changes.
Bad design needs a complete rethinking on their functionality and how they fit in game and especially on the cost of loss and the catastrophic effect it can have on a corp community.
Perhaps shifting the cost onto BPO's but making them fairly cheap although not too cheap to build to limit this impact, same goes with outposts.
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Barthezz
Rionnag Alba Triumvirate.
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Posted - 2008.01.04 21:16:00 -
[46]
After having flown (and lost) a Nyx and recently helped a friend with getting a Wyvern (and having helped kill 2), I can say that super caps do need a boost. And I'd personally boost them by making their tanks a LOT tougher.
This means increased cap regen and increased tankability.
Dont do anything to a MS's dps though, its fine where it is. For a Nyx with 20 fighters and maxed skills its roughly 2500 dps, which is twice as much as a maxed Thanatos.
Not sure about The Kan's test senario, I've not used my broadsword against a MS yet. I should give it a try on my friends Wyvern. But I cant see why 24 fighters cant out-dps a passive tanked broadsword that has no cap to use its mwd. ---
Dont be a victim of what I do to survive! |
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