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Bloodtoes
Minmatar
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Posted - 2007.12.29 00:55:00 -
[1]
I've been reading threads in this forum and seeing all these pirates who have various codes with regards to kills, ransoming, etc. One guy even said he'd reimburse someone the cost of his ship if the pilot was young and offer them some advice.
This completely contradicts with what I've experienced so far. Yesterday I was on my way to sell some stuff and thought I'd stop at an asteroid belt in a 0.4 system to see what kind of challenge the rats in there were. I found a single rat and fought it for about 10 seconds when flashing red appeared on my screen.. I knew what this meant and started to warp, but was immediately snagged. Before I could even say hello, I was blown up and podded. The pilot then had the nerve to try and sell some of my stuff back to me. Of course I will not deal with someone who just podded me, and I couldn't stop thinking about how this is not what I've been lead to believe would happen when encountering a PC pirate.
So I accept the loss, try to learn a lesson and get on with replacing the ship and its parts. On my way back to home base I had to pass through a 0.4 system again.. this time there's no way I'm going to mess around in belts or anything since I obviously can't defend myself. Instead I had the good fortune of warping in on top of a gate camp. I think to myself, "you've gotta be kidding me," and start going over my options while I'm still cloaked. I target the most direct moon and try to make a break for it.. which failed. I was immediately snagged again, blown up, and podded.. no questions, no offers, no anything.
Is this normal, or did I just get really unlucky? What can I do to minimize this kind of situation in the future? What equipment should I put on a cruiser-class vessel when making these short hops to give myself the best chance of getting away since it seems like I'm not going to be given the chance to buy my way out..
Thanks.
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Tryce Jaor
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Posted - 2007.12.29 01:05:00 -
[2]
You get both types, the non-talkative ones seem to be the most prevalent in my experience. Especially in gate-camps.
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Surfin's PlunderBunny
Minmatar mUfFiN fAcToRy
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Posted - 2007.12.29 01:06:00 -
[3]
Usually if ypu are nice about it and not a jackass most pirates will talk to you snd tell you exactly what you did wrong 
Originally by: Tarminic
Okay, that's it. You are on the KOS list, and you better pray that I don't have access to a locater agent. 
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Ki An
Gallente Filiolus Of Bellum
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Posted - 2007.12.29 01:08:00 -
[4]
Well, first off, there's no such thing as a strict "pirate code". We think of it more as guide lines. 
Some pirates don't like to target newbs, and will feel a sting of guilt setting in if they pop one. Those are the pirates that are likely to replace your ship for you should they pop you anyway. Some pirates don't go out of their way to target new players, and they might even tell you to run away before they even think of chasing you. Then there are those that basically pop anything they see. Either that or they try to ransom. Ransoming a completely new player is often pretty pointless as they wouldn't have enough money to satisfy a bloodthirsty pirate, so the killmail is often more alluring.
About the gatecamp, some systems are camped most of the time, some are almost never camped. Systems that lie on a traderoute between high sec hubs are most likely to be camped.
What you can do? Well, for one fit for travel. This means warp core stabilizers, inertia stabilizers, some shield extenders for buffer, a cloak and a micro warp drive. Equally important is to plan your route properly. Have a look at the map. If a low sec system you are about to pass through show a high number of destroyed ships in the last hour, avoid it. Taking the longer but safer route is often best.
Finally, you should never have to lose your pod in high sec or low sec. Unless the lag is bad, you should be able to get away from ayone trying to lock you. Simply pick a celestial object in space and start spamming "warp to" before your ship explodes. This will make your pod warp almost instantaneous.
Hope this helps.
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Bloodtoes
Minmatar
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Posted - 2007.12.29 01:21:00 -
[5]
There may have been a bit of panic at play here since I haven't been in this kind of trouble before, but I did try to warp away once my pod ejected and it felt like I was targeted and stopped almost immediately.
Thanks for the item tips.. admittedly my ship was fit for mission running and not so much for travelling. It looks like I'll have to halt my industry and mining training for a time to beef up electronics and ECM abilities so I can use some of them. Thanks for the tips. :)
P.S.- I did check out the system before jumping into it.. my guess is they just set up camp and I was one of the first to be offed. D'oh! ><
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Surfin's PlunderBunny
Minmatar mUfFiN fAcToRy
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Posted - 2007.12.29 01:45:00 -
[6]
Little red flag here... I'll warn you before you confuse yourself. If you ECM someone the gate won't let you jump and a station won't let you dock for a minute after you finish aggressing something
Originally by: Tarminic
Okay, that's it. You are on the KOS list, and you better pray that I don't have access to a locater agent. 
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Siriyana
Astrum Contract Services Group
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Posted - 2007.12.29 01:48:00 -
[7]
Fit your ship for the job you want to do.
People camping gates, stations and belts will generally fit to lock things as fast as possible. You need to be able to turn towards your destination and get to warp quickly. This means smaller ships. If you need to haul cargo, use small ships with larger cargo bays. Warp core stabilizers will help you run if you've been warp scrambled. Inertia stabilizers to help you turn faster, nanofiber to help you get up to speed faster. Like it was said before, cloaking devices to help you get away, micro-warpdrives to help you run away faster, and ECM to make them drop their lock. Need to learn how to warp to closest celestial body you're aligned to if you run into a camp, etc, etc.
There's a lot of tactics involved in running cargo through low sec, and this won't work every time. People like me enjoy figuring out how to kill people who fit for running. :) ----- CEO, Astrum Contract Services Group
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Wind Ictiva
Delta Kappa Gamma
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Posted - 2007.12.29 01:51:00 -
[8]
its normal
youŠre lucky if offered a ransom
keep planets in your overview for fast pod get-away. that way youŠll only lose a pod if youŠre lagged or in a bubble
but judging from surfins response, there is more to this story than the victim is telling... who would have guessed.
Originally by: Admiral Love
Hmm creating a thread like this is perhaps a little like sitting naked with bleeding balls in a pool of piranhas. I Won't do it again - most of you guys are pretty nasty.
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Don Jehova
Gallente
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Posted - 2007.12.29 02:32:00 -
[9]
Edited by: Don Jehova on 29/12/2007 02:32:22 Dont take offence in a pirate wanting to sell you your stuff back. Look at it as chance for a good deal. Many pirates cant be bothered to ship the stuff on an alt who can go to empire. Therefore they look to get rid of it right away. Just tell the person who shot you, that you will buy it back for 15-20% of jita price. I think you will get lucky alot of the time. Just becouse he shot you dont mean you cant make a deal of it. You will need to buy the stuff somewhere else anyway, and the modules dont get worse just becouse you have owned them before. ______________________________________________________________
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Hhallas
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Posted - 2007.12.29 03:01:00 -
[10]
I like ransoming noob ships, for a VERY small price (minimal.. ten thousand or so) just for the experience. When I was first pirated, it sucked. Pop, zoom, and no conversation.
The second time, I was still in a frigate, and this pirate locked me down and talked to me. He demanded X (a reasonable amount) and I thought about it for a few seconds and paid him. We continued to talk a little afterwards, and I had made a new friend and had a fun encounter with a pirate. Much more fun than a mass killer (which is what many pirates are). |

Orar Ironfist
Incarnation of Evil Nocturnal Legion
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Posted - 2007.12.29 03:07:00 -
[11]
Originally by: Bloodtoes
Is this normal, or did I just get really unlucky? Thanks.
This is normal. There are roughly 5000 people in this game who are considered pirates. On these forums only about 50 have said (or others have said that they do this)that they tell people what they did wrong/replace things. 95% of the time you will be fighting whats considered the "Silent type" who only after a fight will say anything and then its usually only "Gf".  RIP CRC I loved your sig nerfbats Pfft Cortes nerfed my sig way harder then you whoever the crap wrote in yellow |

Arekhon
Mutually Assured Distraction
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Posted - 2007.12.29 03:46:00 -
[12]
Originally by: Orar Ironfist
Originally by: Bloodtoes
Is this normal, or did I just get really unlucky? Thanks.
This is normal. There are roughly 5000 people in this game who are considered pirates. On these forums only about 50 have said (or others have said that they do this)that they tell people what they did wrong/replace things. 95% of the time you will be fighting whats considered the "Silent type" who only after a fight will say anything and then its usually only "Gf". 
this....
though we will speak to you if we offer a ransom, or after the "gf" if you ask some questions and are civil, we would happily oblige with info.
Dirty Deeds Done Dirt Cheap [BEES] |

Mavil
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Posted - 2007.12.29 03:52:00 -
[13]
Edited by: Mavil on 29/12/2007 03:54:22 In my experience, traps are very common. As in you (the pirate) attack a ship which proves to just be there as bait, holding you until reinforcements arrive. To get in and get out as fast as possible I generally kill ships if it's 1vs1 and I'm not sure the nearby systems are rather empty. This varies of course, but I find myself doing this rather often atleast. Also, most people refuse to pay ransoms which kind of makes you less eager to offer one in the future.
Being shot at once at a gate camp isn't strange at all. People generally take like 1min+ to pay the ransom, and in that time the victim would be able to make it back to the gate (or close enough to tank their DPS for the remaining distance) unless they had a web or two on.
Edit: it's late and I can't spell. 
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Forum Poster
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Posted - 2007.12.29 03:57:00 -
[14]
Your attitude doesn't help you there.
If someone who has the power to instantly blow up your ship and pod, and wants to sell some things back to you for a little bit of profit, you should perhaps not think of it as "he podded me, I don't do business with him", cos if you don't get your stuff back, your kinda screwed for a while.
Personally if I had met you, you would have had 15 seconds to pay a reasonable price, if not, you would have been killed.
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2007.12.29 06:10:00 -
[15]
If you want to be ransomed and not killed, say so in local before you uncloak. If you make a run for it, they're obviously going to try and kill you as quickly as possible, unless they think it's in their best interests to ransom you instead.
As far as ransoming goes, the more expensive a ship you have, the more likely you'll get ransomed. The cheap stuff just gets destroyed, as it's more fun to kill little stuff than ransom it for 50k ISK.
The more polite you are, and the faster you are at requesting ransoms, the better chance you have of being ransomed. Sometimes however pirates simply arn't watching local and/or just don't care, and you get exploded anyway.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

Forum Poster
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Posted - 2007.12.29 07:10:00 -
[16]
Originally by: Bellum Eternus If you want to be ransomed and not killed, say so in local before you uncloak. If you make a run for it, they're obviously going to try and kill you as quickly as possible, unless they think it's in their best interests to ransom you instead.
As far as ransoming goes, the more expensive a ship you have, the more likely you'll get ransomed. The cheap stuff just gets destroyed, as it's more fun to kill little stuff than ransom it for 50k ISK.
The more polite you are, and the faster you are at requesting ransoms, the better chance you have of being ransomed. Sometimes however pirates simply arn't watching local and/or just don't care, and you get exploded anyway.
In addition to Mr Bellums post above, it's best when being ransommed to turn off any hardeners/guns you have active. You'll find pirates will take you say half way into structure, stop, keep you webbed and scrambled. If they see your defence mechanisms are up, they'll think your trying to tank the damage.
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techzer0
IDLE GUNS
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Posted - 2007.12.29 07:16:00 -
[17]
Originally by: Forum Poster
Originally by: Bellum Eternus If you want to be ransomed and not killed, say so in local before you uncloak. If you make a run for it, they're obviously going to try and kill you as quickly as possible, unless they think it's in their best interests to ransom you instead.
As far as ransoming goes, the more expensive a ship you have, the more likely you'll get ransomed. The cheap stuff just gets destroyed, as it's more fun to kill little stuff than ransom it for 50k ISK.
The more polite you are, and the faster you are at requesting ransoms, the better chance you have of being ransomed. Sometimes however pirates simply arn't watching local and/or just don't care, and you get exploded anyway.
In addition to Mr Bellums post above, it's best when being ransommed to turn off any hardeners/guns you have active. You'll find pirates will take you say half way into structure, stop, keep you webbed and scrambled. If they see your defence mechanisms are up, they'll think your trying to tank the damage.
Yep, first thing I say when convoing someone to ransom is "Stop your ship, don't try to rep, smack talk and you'll die faster than the ham sandwich i ate for lunch."
That or "Pay or die"  ____________________ Hi. I'm not an alt :) |

Hypher
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Posted - 2007.12.29 07:24:00 -
[18]
I have noticed in my time of pirating that a lot of people i pop will complain and whine. I wont be nice to you then. If you give a gf or are polite i have no problem talking to you, giving you hints, tell you what you did wrong. Another thing that really angers me and gives you a little negative sign in your picture is if you talk smack to us when you got away. Its kinda a pet peeve of mine. It gets annoying when a warp core stabbed hauler gets away and you start saying in local, "blah blah blah you suck, you should fit warp disruptors, blah blah blah, sensor boosters" I really dont need any advice from my target unless my target kills me. Even then ill exchange a good fight talk to them a little and go on my way. ____
You should have stopped reading at the you at the beginning of this sentence. You are now reading my Sig. |

Tzar'rim
Minmatar Reckless Corsairs
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Posted - 2007.12.29 07:59:00 -
[19]
If you really want to go into low sec get a fast ship (frigate) and fit a MWD. If you jump into a gatecamp then wait 30 seconds cloaked (your total cloak time is 60 seconds, but you can't jump back through your gate the first 30 secs). Then target your gate again, hit approach, mash the MWD button and keep pressing 'jump'.
You should be able to get out then. The trick to gatecamps is to not lose your cool and assess the situation, if there's small ships nearby you probably won't make it... so don't even try and just go back the way you came.
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Niffetin
Gallente CONsordium Infinate
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Posted - 2007.12.29 09:47:00 -
[20]
If I meet a newer player that I kill and he then chats with me, I usually reimbuse his ship or atleast give his stuff back (If its not something vber).
I always like to have a nice chat 
WTS: Armageddon / Void L / Mobile Large Warp Disruptor |

Stakhanov
Metafarmers
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Posted - 2007.12.29 09:50:00 -
[21]
Refunding ships is weak... If you can't handle the guilt , don't shoot it. Carebears 
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techzer0
IDLE GUNS
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Posted - 2007.12.29 10:16:00 -
[22]
Originally by: Stakhanov Refunding ships is weak... If you can't handle the guilt , don't shoot it. Carebears 
Metagamer  ____________________ Hi. I'm not an alt :) |

Arekhon
Mutually Assured Distraction
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Posted - 2007.12.29 10:22:00 -
[23]
Originally by: techzer0
Originally by: Stakhanov Refunding ships is weak... If you can't handle the guilt , don't shoot it. Carebears 
Metagamer 
 
Dirty Deeds Done Dirt Cheap [BEES] |

Cpt Branko
The Bloody Red
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Posted - 2007.12.29 10:46:00 -
[24]
Originally by: Tzar'rim if there's small ships nearby you will probably get to watch a nice explosion when sentries instapop them
Corrected you. A frig can just warpoff 99% of the time vs anything cruiser-sized and up; the align time of most frigs (unless you run 400mm plate configs and stuff) is too good to be caught.
Train nav skills, though (evasive maneuver and spaceship command) - they'll make your ship more agile.
Rifters!
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Cpt Branko
The Bloody Red
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Posted - 2007.12.29 10:47:00 -
[25]
Originally by: Niffetin If I meet a newer player that I kill and he then chats with me, I usually reimbuse his ship or atleast give his stuff back (If its not something vber).
I always like to have a nice chat 
I try to sell them a replacement frig ;)
Kill everything, reprocess their T1 modules, then build frigs out of it and sell them to the same crowd. I've also ransomed a guy's pod once by forcing him to buy a Rifter 
Rifters!
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puffy2
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Posted - 2007.12.29 11:29:00 -
[26]
Originally by: Bloodtoes There may have been a bit of panic at play here since I haven't been in this kind of trouble before, but I did try to warp away once my pod ejected and it felt like I was targeted and stopped almost immediately.
Thanks for the item tips.. admittedly my ship was fit for mission running and not so much for travelling. It looks like I'll have to halt my industry and mining training for a time to beef up electronics and ECM abilities so I can use some of them. Thanks for the tips. :)
P.S.- I did check out the system before jumping into it.. my guess is they just set up camp and I was one of the first to be offed. D'oh! ><
just alittle tip for the bold part, if you are about to die and want your pod away, select a planet or gate in space so theres a white square around it. Then spam the "warp to" icon in the selection box in the top right conor. This way you will most likely warp before they are able to target your pod. |

Tzar'rim
Minmatar Reckless Corsairs
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Posted - 2007.12.29 16:26:00 -
[27]
Originally by: Cpt Branko
Originally by: Tzar'rim if there's small ships nearby you will probably get to watch a nice explosion when sentries instapop them
Corrected you. A frig can just warpoff 99% of the time vs anything cruiser-sized and up; the align time of most frigs (unless you run 400mm plate configs and stuff) is too good to be caught.
Train nav skills, though (evasive maneuver and spaceship command) - they'll make your ship more agile.
AF+tank+remote armor repping=tackler
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Windjammer
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Posted - 2007.12.29 17:42:00 -
[28]
Naw, you weren't unlucky. That's just the way a lot of pirates are. Some say they have a code, some say they have guide lines and still others say they have honor. These protocols are subject to change without notice which means they're worthless as statements of intent or behaviour.
Bottom line? If you see a pirate, be able to get away, have bigger guns or watch your ship go boom.
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Windjammer
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Posted - 2007.12.29 17:53:00 -
[29]
Originally by: Don Jehova Edited by: Don Jehova on 29/12/2007 02:32:22 Dont take offence in a pirate wanting to sell you your stuff back. Look at it as chance for a good deal. Many pirates cant be bothered to ship the stuff on an alt who can go to empire. Therefore they look to get rid of it right away. Just tell the person who shot you, that you will buy it back for 15-20% of jita price. I think you will get lucky alot of the time. Just becouse he shot you dont mean you cant make a deal of it. You will need to buy the stuff somewhere else anyway, and the modules dont get worse just becouse you have owned them before.
What I'm hearing here is that you should make the pirates life easier by saving him a trip to sell what he just took from you. And you should do this because you want to save a small amount of isk? Pirates are great. They never cease to find new ways to make me laugh.
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Dr Slice
Caldari Provisions
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Posted - 2007.12.29 18:00:00 -
[30]
Its awesome when non-outlaws think they're Pirates lulz 
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