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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Joshua Calvert
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Posted - 2004.03.18 07:45:00 -
[1]
The "5% shield recharge rate" bonus is useless - can we have a new bonus for this skill?
How about "2% increase to shield boosting strength" or "5% reduction in shield boosting capacitor needs".
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
Jim Raynor
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Posted - 2004.03.18 07:57:00 -
[2]
Yeah, this skill effectively does nothing. ------
ROBBLE ROBBLE |
Negotiator
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Posted - 2004.03.18 10:32:00 -
[3]
honestly, we can take out shield recharge from the game alltogether...useless parameter...
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Grut
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Posted - 2004.03.18 10:33:00 -
[4]
It works on frigs thats about it Mostly harmless |
JoKane
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Posted - 2004.03.18 10:35:00 -
[5]
EVE Idea Lab
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Ruffles
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Posted - 2004.03.18 11:51:00 -
[6]
Edited by: Ruffles on 18/03/2004 11:53:37 Indeed a lot of frigates in PvP have to rely on loadouts without shield boosters.
We do rely on this stat, whilst it is weak, its our only way to regen shields post engagements.
I would just prefer the stat was made more useful over all then changing it to boost only. That would leave shields without a regen enhancement, and force you to have to have boosters, even on amarr ships that might armour tank. They would have no recharge means for their shields other then natural, and removing this is rather harsh.
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Lurk
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Posted - 2004.03.18 11:59:00 -
[7]
In fact, you can do setups, which have a shield regeneration rate that high, that it can match a XL Shieldbooster on autorepeat (not using cap) ...
The problem is you need very good skills and equipment.
I would vote for a general increase of shield regeneration rate.
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dethanor
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Posted - 2004.03.18 12:34:00 -
[8]
Quote: The "5% shield recharge rate" bonus is useless - can we have a new bonus for this skill?
How about "2% increase to shield boosting strength" or "5% reduction in shield boosting capacitor needs".
is this true? i thought I was noticing a difference with all shield skills at lvl 5 and when i equip certain mods
hmm, i hope it wasnt wishful thinking
There is no art more beautiful nor diverse than the art of death!!!
Oberon Tech II Sales. |
Lurk
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Posted - 2004.03.18 12:38:00 -
[9]
The problem is the following:
if i take a scorpion for example (BS skill at 4, both shield skills at 5).
You have a shield of 6375 (4250*1.2*1.25) and a regen rate of 1500 seconds (2000*0.75). That would give you an average shield recharge rate of 4.25 shield/sec.
That is not in any way significant in a PvP battle, not even when hunting NPCs.
Shield regen rate starts becoming important when you reach values above 10 shield/sec (hardened shield) or 15-20 (unhardened).
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dethanor
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Posted - 2004.03.18 12:54:00 -
[10]
rgr, thx for info
not exactly what I what I wanted to hear but hey, thats the nature of the game isnt it
hopefully something will change in the future to make training it as I have done more 'useful' but one can only hope....
I'll put it down to making my engineering category 'look full' lol
There is no art more beautiful nor diverse than the art of death!!!
Oberon Tech II Sales. |
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Joshua Calvert
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Posted - 2004.03.23 10:44:00 -
[11]
This skill definitely needs adjusting.
Especially since I trained it up to lvl 4
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
Jim Raynor
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Posted - 2004.03.23 10:49:00 -
[12]
How about 2% bonus to shield boost amp per level, or a bonus to shield booster (bonus to +shields or reduction in cap)? Considering cap relay nerf is going to hit most ships hard, that might ease the pain. ------
ROBBLE ROBBLE |
Kyroki Tirpellan
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Posted - 2004.03.23 12:09:00 -
[13]
Either improve shield recharge rates to the level of cap recharge across the board, or give that skill another function. A shield boosting modifier would be outstanding.
(I, like Josh, trained it to L4... Hey, I have an excuse: I thought I was training Shield Management! )
Peace through love, understanding and superior firepower. Real men structure tank! |
Ruffles
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Posted - 2004.03.23 12:21:00 -
[14]
Quote: Either improve shield recharge rates to the level of cap recharge across the board, or give that skill another function. A shield boosting modifier would be outstanding.
Sadly not all ship configurations include shield boosters, so shield recharge rate is indeed important for those ships to regain their defenses. I would hate to see the skill changed to be honest, I would rather they addressed the issue and made it far closer and more comparible to capacitor recharge rate calculations.
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Joshua Calvert
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Posted - 2004.03.23 12:30:00 -
[15]
I don't know, Ruffles, that seems like it would turn shields into the type of shields you had on your Master Cheif in Halo.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
Ruffles
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Posted - 2004.03.23 14:50:00 -
[16]
Quote: I don't know, Ruffles, that seems like it would turn shields into the type of shields you had on your Master Cheif in Halo.
Wazzat when its at home then?
Not a halo player, sorry, half-life was my thing
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TGIF
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Posted - 2004.03.23 15:00:00 -
[17]
I trained it up to level 5, on one of my other accounts and its decent if your into frigate fights... Gues what i am. - - -
Absinthe Fueled |
Sewell
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Posted - 2004.03.23 16:09:00 -
[18]
Why not just raise the bonus to 10% per lvl?
It still won't be the skill to end all skills, but at least it would be somewhat usefull.
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TGIF
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Posted - 2004.03.23 22:25:00 -
[19]
Quote: Why not just raise the bonus to 10% per lvl?
It still won't be the skill to end all skills, but at least it would be somewhat usefull.
If the cap relays ever get nerfed and their negative effects will not affect shield recharge anymore this skill should even increase more. So that shield recharge modules would be worthwile to carry. - - -
Absinthe Fueled |
Siphol Kalarth
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Posted - 2004.03.23 22:56:00 -
[20]
Quote:
Quote: I don't know, Ruffles, that seems like it would turn shields into the type of shields you had on your Master Cheif in Halo.
Wazzat when its at home then?
Not a halo player, sorry, half-life was my thing
Duck out of battle for 5 seconds, get all shields back. I can see the synchronised warpin-warpouts now
I keep faith, it's only what I believe in that changes.
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Lurk
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Posted - 2004.03.23 23:11:00 -
[21]
10% would be too much, simple slightly increase shield regeneration on all ships. 25% would be something to start with. The problem is that some ships, especially the scorpion, can even now reach insane shield recharge rates with tech2 modules. Guess what 8x Shield recharger II + 4x Shield power relay + good BS and shield skills do to your recharge rate ...
The problem is that currently, shield recharge mods are worthless unless you dedicate a ship for the sole purpose of shield regeneration.
Weapons do so much damage atm so that shield regeneration only matters if you can seriously slow down the rate at which your shield vanishes (that is atm only possible with VERY dedicated setups or shield booster setups).
Similar to the cap recharge, once your shields are down, the recharge rate drops considerably so it does not matter anymore unless you are not being shot at anymore for some time.
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Ruffles
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Posted - 2004.03.24 10:40:00 -
[22]
Quote: Duck out of battle for 5 seconds, get all shields back. I can see the synchronised warpin-warpouts now
Ahh, well back to the most common fault of ease-of-flee-from-pvp. I agree, its far too easy to leave still, but that is another problem. At least people would be using the shield recharge rate, which would be a nice thing
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Joshua Calvert
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Posted - 2004.03.24 11:03:00 -
[23]
Shield Operation Skill
5% increased damage resistances to all types per level.
Hmmm, that's probably a bit too good.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
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