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Nuala Reece
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Posted - 2004.03.18 10:38:00 -
[1]
Was thinking the other day, some kind of cosmetic addition to the way ships fly, at least for frigates, would be nice.
There could be a number of special maneuvers - like barrel rolls, loops, immelmann turns, spins etc - that don't do anything excpet look good, maybe one for each level of Frigate skill or Spaceship Command. And a percentage chance that your ship will perform it in certain situations - so it might occasionally barrel roll after a kill, or make an immelmann turn on a sharp change of direction. That kind of thing.
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Zzazzt
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Posted - 2004.03.18 13:13:00 -
[2]
Heh - that would be cool. ____________________________________________
MLM: Gentlemen at Play |

Sushanta Mog
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Posted - 2004.03.18 13:30:00 -
[3]
Good idea but, it would be horrible if the ships mimicked airplane manuvers since those come to be beacause the precence of air.
In space you deal with acceleration, momentum and inertia.
I like the idea of "cool moves" but not if they seem to imply the precence of an atmosphere. -------------- When you have exhausted all possibilities, remember this - you haven't. ------------------ (Thomas Edison) |

Cineas
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Posted - 2004.03.18 14:16:00 -
[4]
Technically a small ship, like a frigate, would still be able to use a barrel role to avoid incoming fire. Although I can't imagine the amount of computing power it would need to fire the thrusters to change the ships direction.
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Ilia
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Posted - 2004.03.18 14:31:00 -
[5]
Edited by: Ilia on 18/03/2004 14:31:54 They wouldn't be able to avoid lasers (you can't dodge an energy weapon), and depending on how fast the projectiles/hybrids travel...
On a side note, do tachyon lasers hit the target before you fire? 
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Cineas
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Posted - 2004.03.18 14:33:00 -
[6]
True but you can increase the chances of the turret missing by messing up it's ability to track you.
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apple2gs
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Posted - 2004.03.18 22:31:00 -
[7]
it would be cool
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Nuala Reece
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Posted - 2004.03.18 23:23:00 -
[8]
Quote: I like the idea of "cool moves" but not if they seem to imply the precence of an atmosphere.
True enough - there's enough of that in Star Trek. :( Although the ships already do some of that as it is - like banking and flying in a long arc to turn a 180, rather than just reversing thrust and spinning on its axis. I think I'm happy to put up with a few minor 'short-cuts' for the sake of aesthetics :)
It'd be a nice touch to see your ship bank away from an incoming missile, though, too.
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Cineas
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Posted - 2004.03.18 23:34:00 -
[9]
In order to overcome the inertia of moving forward it would need pretty large thrusters and quite a lot of energy/fuel in order for a ship to stop on a pin then turn. But if the thrusters were applied in small amounts it would be energy effcient and would provide the banking maneuver.
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Niedanai
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Posted - 2004.03.19 01:13:00 -
[10]
Quote: Good idea but, it would be horrible if the ships mimicked airplane manuvers since those come to be beacause the precence of air.
In space you deal with acceleration, momentum and inertia.
I like the idea of "cool moves" but not if they seem to imply the precence of an atmosphere.
If you are worried about implying the precence of atmosphere and you think that the ships truly are dealing with acceleration, momentum and inertia lets address the rediculous fact in EVE that you have to maintain a constant thrust inorder to keep your ship moving at a constant speed. Without airpressure and constant thrust our ships should be constantly accelerating. But they don't so if you can look past that, then why can't you look past the airplane style manuvers. I myself think the manuver idea is a bad one if only for looking cool. If a ship could out manuver a missle/torp or cruise that is one thing or break a target lock by manuvering, but just too look good... Go buy a Tony Hawke game if you want to do "Cool moves" |

Dr K
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Posted - 2004.03.19 02:30:00 -
[11]
Sushanta:
Realism arguments against these don't really hold much water, after all we're playing in a system where you accelerate from a dead stop and drift to a stop in space. Also for some reason your ship likes to line itself up against the ecliptic and the camera works in yaw/pitch rather than arcball.
So there are all sorts of artificial 'non-realistic' frames of reference being thrown around already.
If this game was realistic we would hurtle past each other all the time and spend most of combat trying to match velocity.
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Imperishable
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Posted - 2004.03.19 04:26:00 -
[12]
A lot of these manuevers can be approximated by a set of scalable destination points. It costs very little processing and can be done entirely client side.
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