| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

MasterEnt
|
Posted - 2007.12.30 23:33:00 -
[1]
Currently with:
- Bay Loading Accelerator - Core Defense Field Purger
High level missile and shield character and I am trying to decide between: - Anti-EM Screen (for better base EM resistance) - Cored Defense Field Extender (but no real boosting module fitted) or - Another Field Purger to increase that dps tank.
Current recharge time rate is 444 seconds and sig is 331 Any recommendations...Is the the extra sig increase is worth what I get in return.
|

Liang Nuren
The Avalon Foundation Knights Of Syndicate
|
Posted - 2007.12.30 23:57:00 -
[2]
I presume this is for PVP.
So, if you have a sufficient hp base, then the purger is a definite win. I wouldn't go with the Anti-EM rig unless you expect to be facing EM damage.
The Extender is nice, but unless you're looking at extremely high amounts of damage, I think you'll be much better off with the purger.
I assume you have 4 SPR's in the lows and you'd like the extra DPS that comes with the Bay Loading Accelerator. I recommend: -SPR, +BCU, -Bay Loader, +Purger because the BCU both increases alpha *AND* ROF (for only a single slot).
-Liang --
Originally by: "QProQ"
When they said to put 'stabs on your 'cane, they meant GYROSTABS!
|

kessah
Blood Corsair's Blood Blind
|
Posted - 2007.12.31 00:05:00 -
[3]
cheap ship - go with cheap rigs
Resitance rigs go for 5m each roughly.
|

Stefan F
Enrave Knights Of the Southerncross
|
Posted - 2007.12.31 02:18:00 -
[4]
3x extender rigs, period. Purgers might also work in small gangs.
|

Karyuudo Tydraad
Caldari Whiskey Pete's Drycleaning Services The Acquisition
|
Posted - 2007.12.31 02:57:00 -
[5]
3 x field purger
|

Atsuko Ratu
Caldari VSP Corp.
|
Posted - 2007.12.31 03:04:00 -
[6]
Originally by: Liang Nuren I presume this is for PVP.
So, if you have a sufficient hp base, then the purger is a definite win. I wouldn't go with the Anti-EM rig unless you expect to be facing EM damage.
The Extender is nice, but unless you're looking at extremely high amounts of damage, I think you'll be much better off with the purger.
I assume you have 4 SPR's in the lows and you'd like the extra DPS that comes with the Bay Loading Accelerator. I recommend: -SPR, +BCU, -Bay Loader, +Purger because the BCU both increases alpha *AND* ROF (for only a single slot).
-Liang
This.
I don't fly drakes. 
|

Corpse Mage
|
Posted - 2007.12.31 03:51:00 -
[7]
Originally by: kessah cheap ship - go with cheap rigs
Resitance rigs go for 5m each roughly.
this
|

Wet Ferret
|
Posted - 2007.12.31 05:13:00 -
[8]
Aren't missile RoF and DMG rigs pretty much useless anytime you can fit a BCU instead?
|

Micheal Dietrich
Caldari The Delta Source
|
Posted - 2007.12.31 05:41:00 -
[9]
3 purgers and 4 shield flux coil 2's give you a huge sig radius but also give you a recharge rate of 129s.
Are you going for pvp or missioning?
|

Bladen Kerst
Caldari Bladen Kerst Innovations
|
Posted - 2007.12.31 08:32:00 -
[10]
You can think of Core Defence Purger Rigs I as of invulnerability field module which give 20% resistance to all kinds of damage, but do not drain cap and is not penalized by stacking.
Anyway when fitting Drake you always want as much DPS as possible and the minimum ammount of tank you can get away with. So first decide try to evaluate what kind and ammount of damage you will be dealing with and fit appropriately
|

Antic
Caldari Deep Core Mining Inc.
|
Posted - 2007.12.31 10:06:00 -
[11]
I have been playing around with a HAM Drake recently. But havent found an optimal setup.
Reason for a HAM drake is that most people asume a drake is tanked stupid with low DPS so you dont risk geting primaried early. Has a surprise oomph factor. For gangs of course. If solo then toss in a scram and web.
I was thinking something like:
7 HAM II, 1 offline salvager (or whatever) MWD II, 3 LSE II, 1 INV Field II, 1 Targetpainter II
2 PDU II, 1 RCU II, 1 BCU II
Anti EM Rig, Anti Thermal rig, Core extender rig.
5 hobbie II
Gives pretty nice close range DPS and a nice hardened HP buffer. What sucks is the PDU and RCU in the lowslots to be able to fit all those extenders and launchers. Id have liked to see more BCUs but then survivability suffers.
Another setup i have tried is
7 HAM II, offline salvager (or whatever) MWD II, LAR II, WEB, SCRAM, INV Field II, Targetpainter II 2 BCU II, 2 PDU II
EM rig, Therm Rig, Extender rig
5 Hobbie II.
about 100 more DPS out of that one but half the Hardened HP base so less survivability.
Anyone have any insights on a workable setup for this?
|

dca0508
Section Five Cosa Nostra.
|
Posted - 2007.12.31 10:44:00 -
[12]
High: 7 T2 Heavy missile launcher with Scourge Fury missiles
Med: 2x T2 Large Shield Extender 2 Shield Recharger II 1x T2 EM passive Harderner 1x T2 Thermal Passive Harderner
Low: 4 Shield Power Relay II
Rigs: 3x Core Defense Field Purger
Drone Bay: T2 Hornets
Shield Capacity: 13398.75 HP Shield recharge time: 129 sec Shield Em Damage Resistance: 60.1 % Shield Thermal Damage Resistance: 68.1% Shield Kinetic Damage Resistance: 55.0 % Shield Explosive Damage Resistance: 70.0 %
EFT says that i can gice around 2000 dmg in one volley and do around 350 dps. It can tank 705 dps
|

Bladen Kerst
Caldari Bladen Kerst Innovations
|
Posted - 2007.12.31 11:43:00 -
[13]
Edited by: Bladen Kerst on 31/12/2007 11:45:16
Originally by: dca0508 High: 7 T2 Heavy missile launcher with Scourge Fury missiles
Med: 2x T2 Large Shield Extender 2 Shield Recharger II 1x T2 EM passive Harderner 1x T2 Thermal Passive Harderner
Low: 4 Shield Power Relay II
Rigs: 3x Core Defense Field Purger
Drone Bay: T2 Hornets
Shield Capacity: 13398.75 HP Shield recharge time: 129 sec Shield Em Damage Resistance: 60.1 % Shield Thermal Damage Resistance: 68.1% Shield Kinetic Damage Resistance: 55.0 % Shield Explosive Damage Resistance: 70.0 %
EFT says that i can gice around 2000 dmg in one volley and do around 350 dps. It can tank 705 dps
Shied Rechargers suck. Period.
Better use 2 pair of ACTIVE hardeners
|

Antic
Caldari Deep Core Mining Inc.
|
Posted - 2007.12.31 11:56:00 -
[14]
Originally by: dca0508 High: 7 T2 Heavy missile launcher with Scourge Fury missiles
Med: 2x T2 Large Shield Extender 2 Shield Recharger II 1x T2 EM passive Harderner 1x T2 Thermal Passive Harderner
Low: 4 Shield Power Relay II
Rigs: 3x Core Defense Field Purger
Drone Bay: T2 Hornets
Shield Capacity: 13398.75 HP Shield recharge time: 129 sec Shield Em Damage Resistance: 60.1 % Shield Thermal Damage Resistance: 68.1% Shield Kinetic Damage Resistance: 55.0 % Shield Explosive Damage Resistance: 70.0 %
EFT says that i can gice around 2000 dmg in one volley and do around 350 dps. It can tank 705 dps
Aye passive tanked heavy missile setups are commonplace. What i were refering to were a heavy assault missile short range setup :) However in my experience PVP survivability is more about having a large shield/armor buffer and higher DPS than having a sustainable tank.
The first example i gave above has DPS of about 435 or so with my skills and about 21k if hardened shields. Resistances of 61% EM, 69% Thermal, 69% Kinetic and 79% Explosive. Resistances are even higher if you overload the invul field. And same with DPS, even higher if you overload the rack. (remember offline modules works as heat sinks). Also it has an MWD, and in PVP MWD is a must nowadays. Any respectable PVP gang/fleet commander will throw you out on your face if you arent fitting one. And dictating range is an advantage.
Second example has a DPS of 500+, able to web and scram a target, sports an MWD of course and resistances are same as in first example. Diff here though is that the extra DPS and tackling ability comes at the cost of about half the shield HP buffer. as it only have about 13k shields.
The trick is to find the balance between DPS and HP Buffer to maximise your damage output and thats what im trying to find right now.
|

Diomidis
Amarr Mythos Corp
|
Posted - 2007.12.31 11:57:00 -
[15]
Shield Resistance rigs are not very effective - tho cheap. Prefer shield extenders and/or field purgers if you rig for tank.
A passive shield tank with large extenders means that sig-radius is already BS-like on a Drake. Adding a rig or two with sig-radius penalties will not really make it much worse.
Bay accelerator for a pvp drake is not too good either...most fights will end before you'll use up 30+ missiles IMHO...and if you are going solo, tank is surely better than a bay accelerator...
Should you insist in missile rigs, go for either dmg increase or range increse rigs for HAMs.
|

Antic
Caldari Deep Core Mining Inc.
|
Posted - 2007.12.31 12:03:00 -
[16]
Originally by: Diomidis Shield Resistance rigs are not very effective - tho cheap. Prefer shield extenders and/or field purgers if you rig for tank.
A passive shield tank with large extenders means that sig-radius is already BS-like on a Drake. Adding a rig or two with sig-radius penalties will not really make it much worse.
Bay accelerator for a pvp drake is not too good either...most fights will end before you'll use up 30+ missiles IMHO...and if you are going solo, tank is surely better than a bay accelerator...
Should you insist in missile rigs, go for either dmg increase or range increse rigs for HAMs.
The mandatory MWD in itself will mean your sig radious is about the size of a small moon. So sig radius isnt an issue.
So you belive that using extender rings isntead of the Resistance rigs in my examples are better? even if it drops heat resistance to about 59% for example? Do you have any numbers to support that the extra shields from the extenders lasts as long as the extra damage you get from the resistance holes?
I have to disagree for range rigs for hams. Properly skilled and with an MWD you will be in missile range fast enough so the rig slot is better used for somethign else. You shouldnt use HAMS without an MWD.
|

draken shugar
Malicious Intentions The Church.
|
Posted - 2007.12.31 14:34:00 -
[17]
3 large extenders2s, 2 invul 2s 1 small shield booster 2, 2 pdu2s , 2 bal con2s full rack of T2 hvys, 3 extender rigs, 30k shields sweet resists.
I put things in dead people. |

Bronson Hughes
Caldari Knights of the Wild
|
Posted - 2007.12.31 15:41:00 -
[18]
Edited by: Bronson Hughes on 31/12/2007 15:41:15 Antic: A shield resist rig grants you a 30% bonus to effective shield tank and effective shield HP for a single damage type and it is stacking nerfed with other resist bonus modules. A shield recharge rig gives you a 20% bonus to effective shield tank for all damage types and it not stacking nerfed. A shield extender rig will grant you a 15% bonus to effective tank and effective shield HP for all damage types and is not stacking nerfed. All three require the same amount of calibration points.
This isn't to say that resist rigs are useless (i.e. your modules are full, your resists are low, and you know you're going to need more EM for example), but in most situations extender or recharge rings will serve you better. For sustained tank, a recharge rig works better, for max HP buffer, go for extender rigs.
This assumes all T1 of course. The same holds for T2 but the numbers are different.
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |