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Kldraina
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Posted - 2008.01.01 22:30:00 -
[1]
Pretty much everyone knows about the difference between Player characters and Non-player characters. Almost everyone has some bias based on this difference. It'd be nice if there was some in game fiction and possibly a mechanic to make this distinction less out of character.
All Player Characters belong to a kind of "club" that doesn't really exist in game. I'd like to see something that makes it less like metagame thinking when someone places more value on PC lives than NPC lives. |

Venkul Mul
Gallente
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Posted - 2008.01.01 23:06:00 -
[2]
Originally by: Kldraina Pretty much everyone knows about the difference between Player characters and Non-player characters. Almost everyone has some bias based on this difference. It'd be nice if there was some in game fiction and possibly a mechanic to make this distinction less out of character.
All Player Characters belong to a kind of "club" that doesn't really exist in game. I'd like to see something that makes it less like metagame thinking when someone places more value on PC lives than NPC lives.
It is the "Pod Pilot" club "against the "unwired ship crew" mob .
A bit like the WWI aircraft pilots (mostly from nobility at least in European air forces) and the mud fighting infantry.
The aircraft pilots felt much more kinships between themselves (even if from opposite nations) than with the infantry.
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Druadan
Gallente Aristotle Enterprises
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Posted - 2008.01.01 23:26:00 -
[3]
Edited by: Druadan on 01/01/2008 23:30:51 NPCs are pod-pilots still, just... NPC pod-pilots.
One of the things that really separates NPCs from real players is that NPCs are, for the most part, crap. They fly dumbed-down ships and are just cannon-fodder. The only time you need to think about a fight with NPCs is when they're in large numbers or when they're really tough variants. And, for some reason, they have ridiculously high resistance to EWAR. It puts this huge line between NPCs and real players.
The other thing is that the fact that they aren't ships with modules fitted, and are instead just bags of numbers, with a presence in a loot table, is painfully obvious. You can't nos/neut them into submission, because they never actually use their cap. They fire one weapon for m damage every n seconds, and maybe a missile of p type every q seconds. Their EWAR comes in the form of HACs, not Recons, and until Trinity all of their scrambling was done by T2'd up frigates that don't even have an AF version of that hull (now only most of the scrambling is done by these).
They don't play by the same rules, or even in the same universe, as the players do. That's the biggest problem with the dichotomy between players and NPCs, and it could really do with reworking. Realistic NPCs would be so much more immersive.
-Dru
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Lothris Andastar
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Posted - 2008.01.01 23:45:00 -
[4]
Originally by: Druadan Edited by: Druadan on 01/01/2008 23:30:51 NPCs are pod-pilots still, just... NPC pod-pilots.
Wow you don't play much do you.
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Druadan
Gallente Aristotle Enterprises
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Posted - 2008.01.02 00:08:00 -
[5]
Originally by: Lothris Andastar
Originally by: Druadan Edited by: Druadan on 01/01/2008 23:30:51 NPCs are pod-pilots still, just... NPC pod-pilots.
Wow you don't play much do you.
2/10
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Kldraina
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Posted - 2008.01.02 02:14:00 -
[6]
With how many times I've been sent to kill the exact same NPC, some of them must be pod pilots. |

Packtu'sa
Nabaal Construction and Industrials Corp
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Posted - 2008.01.02 03:04:00 -
[7]
Originally by: Druadan NPCs are pod-pilots still, just... NPC pod-pilots.
Well, actually, they're not. Hence why only players have an escape pod and everybody else gets blown to bits. It's also mentioned quite clearly in the backstory that pod-pilots are a very rare, close-knit, and very different group than the average pilot. They are looked upon with awe by the others in society. They're like super-soldiers in a much larger army, or super-humans in a much larger society.
Packtu'sa Founder/CEO Nabaal Construction and Industrials Corp [NCIC] Starbase Fuel Calculator |

Druadan
Gallente Aristotle Enterprises
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Posted - 2008.01.02 03:48:00 -
[8]
Edited by: Druadan on 02/01/2008 03:48:35
Originally by: Packtu'sa
Originally by: Druadan NPCs are pod-pilots still, just... NPC pod-pilots.
Well, actually, they're not. Hence why only players have an escape pod and everybody else gets blown to bits. It's also mentioned quite clearly in the backstory that pod-pilots are a very rare, close-knit, and very different group than the average pilot. They are looked upon with awe by the others in society. They're like super-soldiers in a much larger army, or super-humans in a much larger society.
Quite right on that backstory, it was the first thing that sprung to mind when reading this thread, but NPCs not having escape pods doesn't mean they're not pod-pilots. The backstory never explains why we don't see non pod-pilot ships flying around, which leads me to believe that the standard pilot simply doesn't fly out in space like we do, but is relegated to things like planet-station transport craft and the like.
As far as I'm aware, a Serpentis Admiral is still an NPC jacked into a pod, which is why they fly the same ships as us. If we're going to look at what NPCs don't have compared to us, then they don't have drones either, but that isn't because they're not pod-pilots. NPCs exist in the state that is most efficient for the server to track the creation, actions, and destruction thereof. That means no real modules, no drones, and a simple implementation of destruction. Not being pod-pilots would help to explain why they suck so bad, though 
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Packtu'sa
Nabaal Construction and Industrials Corp
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Posted - 2008.01.02 04:08:00 -
[9]
Ever see those really pesky annoying haulers undocking from a station? They wander around and warp from station-to-station. No, they aren't exactly like pod-pilots in moving around... but they are there.
There is a lot in this game that nobody sees. Some players may have no idea about the combat that goes on in 0.0 and the station takeovers. Some players are completely unaware of manufacturing, or the reactions done by POS operators. I guess it's kind of like that. I would like to see more NPC interactivity, but there are MUCH more pressing issues to address first.
Packtu'sa Founder/CEO Nabaal Construction and Industrials Corp [NCIC] Starbase Fuel Calculator |

Kransthow
AWE Corporation Intrepid Crossing
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Posted - 2008.01.02 12:28:00 -
[10]
NPCs are not pod pilots, they are just your average captain who sits in his captains chair issuing commands. The backstory reason of why we own npcs so badly is that we have a much more intunitive control of our ship while they have to issue verbal commands and and rely on a bridge crew to carry them out.The Npcs fly the same ship as us because our ships are just retrofitted versions of their ships to interface with the pod system.
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Eleana Tomelac
Gallente Through the Looking Glass
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Posted - 2008.01.02 13:42:00 -
[11]
There are both in NPCs...
You see that named NPC that you like to kill, he gots a pod. You see that unnamed NPC that you kill for the bounty, he has no pod.
That's the idea I make of it, all (big) corporations are rich enough to hire some pod pilots, just think about the NPC officers : they are pod pilots, then you can shoot an officer's ship several times. He is at least wired to a clone copy system (as in the pods) even if he can't use the proper pod tech in all its extents because they are not trained enough to avoid the brain lock (so he is not neural-wired to the ship but is cloned when major hull breach happens, this should stand for the average cheap named mission NPC).
Also, I remember a gallente tutorial mission where you find a serpentis guy, pop his stolen gallente navy atron and then have the opportunity to pop the pod. Either there are many pod pilots in the navies and the big pirate factions, or the ships all have the pod facility which is not always used.
To sum up : for me, both exist : NPC pod pilots and crewed NPC ships. -- Pocket drone carriers (tm) enthousiast !
Assault Frigates MK II |

Ellaine TashMurkon
CBC Interstellar The Unseen Company
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Posted - 2008.01.02 15:29:00 -
[12]
I guess NPC officers have some more limited version of cloning technology but they don't have fully functional pods like we have.
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