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Harlequ1n
FireTech Pure.
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Posted - 2008.01.04 00:16:00 -
[1]
Edited by: Harlequ1n on 04/01/2008 00:16:53 So I've been playing with overheating, and sure enough, if you have offlined modules in any spare slots, they take a large amount of the damage before the overheated module starts getting damaged
My question is this, has anyone worked out what are the best types of modules to fit in spare hi/mid/lo slots, and is it just modules that can be overheated that can be used for this?
I thought it would be as easy as dividing the module HP by the heat damage factor, but unfortunately modules not capable of being overheated do not seem to have the heat damage factors published...?
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Harlequ1n
FireTech Pure.
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Posted - 2008.01.04 09:35:00 -
[2]
Somebody? Anybody? C'mon, someone must know something... :)
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2008.01.04 12:20:00 -
[3]
Edited by: Ishina Fel on 04/01/2008 12:20:26 -Empty slots reduce the chance that heat damage is applied to any module in the rack where one or more modules are overheated. I do not know if it is per rack or for the whole ship, but in either case the amount of empty slots compared to the amount of total slots available is important (i.e. an empty slot out of 4 would be much more effective in reducing heat damage than an empty slot out of 8).
-Offlined modules count as empty slots. Therefore the type of offline module does not matter. Even modules that are forced offline due to sustaining too much overheating damage will help.
-The chance for sustaining damage from overheated modules in the rack is also influenced by the distance to the overheated module. Therefore, by placing empty slots or offlined modules in between the module you plan to overheat and the rest (in the fitting screen!), you will keep them a little more safe.
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Harlequ1n
FireTech Pure.
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Posted - 2008.01.04 13:55:00 -
[4]
Hmm, I'm not so sure that empty slots perform the same as off-lined modules, I will have to do some more tests, I was under the impression that off-lined modules acted as heat sinks, perhaps something an empty slot couldn't do? Certainly with an off-lined mod you can see it taking the damage before the overheated mod starts getting damaged.
So far I've noticed the other mods being damaged have all been in the same rack as the overheated module
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2008.01.04 14:37:00 -
[5]
Edited by: Ishina Fel on 04/01/2008 14:38:00 My info comes straight from the fanfest presentation that Tuxford held on Heat, where he clearly said that empty slots and offline modules are the same.
If they are not, they must have changed something within the 30 days between fanfest and the Trinity release, and have not documented it at all. I see that as highly unlikely.
That said, I've planned for a while to go and draft up a comprehensive Heat guide supported by empiric tests. I just haven't had the time yet... and haven't decided whether it won't stay alliance internal, for example 
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