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zayanka
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Posted - 2008.01.04 21:23:00 -
[1]
I am flying a paladin and when i move and use tractor beam at the same time, wreck always stops at 1.6 km, SO i have to stop and only then wreck approaches.
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Arvald
Caldari House of Tempers
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Posted - 2008.01.04 21:28:00 -
[2]
Originally by: zayanka I am flying a paladin and when i move and use tractor beam at the same time, wreck always stops at 1.6 km, SO i have to stop and only then wreck approaches.
go slower? ---------------------------
Originally by: Last Wolf I prefer smartass, but I like some variety now and then.
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Derek Sigres
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Posted - 2008.01.04 21:47:00 -
[3]
Fly caldari - then you don't have that problem since you're locomotion is provided by a few aerosol cans.
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zayanka
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Posted - 2008.01.05 00:05:00 -
[4]
this problem happens even if i move 80 m/s
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Asestorian
Domination.
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Posted - 2008.01.05 00:15:00 -
[5]
I get this problem sort of, but it tends to move into range again by itself, although it's a little bumpy at first.
---
MOZO
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Tkar vonBiggendorf
Gallente Snake Eyes Inc Rule of Three
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Posted - 2008.01.05 00:17:00 -
[6]
Sounds like the problem is specific to tractor beams on Marauders?
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HotAngel
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Posted - 2008.01.05 00:47:00 -
[7]
Same happens to me, whatever I'm tractoring sits at about 1580m flying a Golem unless I slow down to about half speed, then it will get close enough to open.
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Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2008.01.05 00:59:00 -
[8]
IIRC, tractor beams stop pulling once the next cycle puts them closer to 1000m to your ship.
Thus, with the speed bonus on the Marauders, the next pull would pull it closer than 1000 meters, and it gets stuck further out.
Fraps it and bug report it (link the fraps in the bug report).
-Liang --
Originally by: "QProQ"
When they said to put 'stabs on your 'cane, they meant GYROSTABS!
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marketmonkey
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Posted - 2008.01.05 01:40:00 -
[9]
It happens in the Golem as well. It is very annoying when it does happen.
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Theodwyn
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Posted - 2008.01.05 03:28:00 -
[10]
It also happens to me if i am in a destroyer. the wreck comes close to the ship but the next moment it is again out of range and so on, until i go slower, so it seems to be a general problem.
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Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2008.01.05 05:47:00 -
[11]
Originally by: Theodwyn It also happens to me if i am in a destroyer. the wreck comes close to the ship but the next moment it is again out of range and so on, until i go slower, so it seems to be a general problem.
No, your problem is that you're outrunning your wrecks. Their problem happens even when they move at 80 m/sec.
-Liang --
Originally by: "QProQ"
When they said to put 'stabs on your 'cane, they meant GYROSTABS!
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Xanos Blackpaw
Amarr The Firestorm Elite
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Posted - 2008.01.05 09:55:00 -
[12]
Originally by: Liang Nuren
Originally by: Theodwyn It also happens to me if i am in a destroyer. the wreck comes close to the ship but the next moment it is again out of range and so on, until i go slower, so it seems to be a general problem.
No, your problem is that you're outrunning your wrecks. Their problem happens even when they move at 80 m/sec.
-Liang
if its wrecks as in plural i think the problem is that the wrecks is bumbing eachother...
Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |

Cocoi
Minmatar Subspace Anomaly
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Posted - 2008.01.05 10:08:00 -
[13]
How about fixing them in general? It's silly that a battleship fits a tractor beam that frigates also use. _________________ I design icons.
Quote: okamgghahahaha I mdde it to goone sapce and back to y -c uiatact!! hah
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Shandling
AnTi. Atrocitas
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Posted - 2008.01.05 10:32:00 -
[14]
Originally by: Cocoi How about fixing them in general? It's silly that a battleship fits a tractor beam that frigates also use.
They're supposed to be easy to fit I think, so unless you want to modify your tank/cap/dps to use a tractor beam (besides using a highslot already) that's the drawback you'd get to 'medium', 'large', and 'x-large' models. |

Wither Blade
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Posted - 2008.01.05 12:31:00 -
[15]
I agree with the frig guy. There should be more than just a small tractor beam and a capital tractor beam. Also I think that tractor beams, stereotypical of Star Trek, should only be able to fit onto larger ships. I think a frigate is a little too small for one. Also my tractor beams bring everything in to about 1100m ish. Always in range.
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Mo Steel
Caldari Sanguis vix Dignatio
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Posted - 2008.01.05 14:53:00 -
[16]
Originally by: Wither Blade I agree with the frig guy. There should be more than just a small tractor beam and a capital tractor beam. Also I think that tractor beams, stereotypical of Star Trek, should only be able to fit onto larger ships. I think a frigate is a little too small for one. Also my tractor beams bring everything in to about 1100m ish. Always in range.
Clearly, allowing newer corp mates to help out in missions as loot grabbers with tractor beams and salvagers is something we shouldn't allow. They should be no help whatsoever.
/no -----
Want a sig made? Eve-Mail me, signatures made for 5 million isk each. |

Ap0ll0n
Gallente Pikfjaes
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Posted - 2008.01.05 15:54:00 -
[17]
I have no problems at all in my thrasher going 250ms. Only when turning my 10mn ab on i outrun it..
But i think they should do small, medium and heavy tractor beams, each with different range/speed.
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Polly Prissypantz
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Posted - 2008.01.05 16:02:00 -
[18]
This is a problem with Marauders and their double-speed tractor beams. It doesn't matter what speed the Marauder is going at, if it's moving the tractor will fail to come closer than about 1550m. As soon as you stop moving it will come within range (it will also come within range as you decelerate to stop).
CCP please fix.
This is not an issue with the ship going too fast for the tractor beam. This is not an issue with two cans getting stuck on top of each other while tractoring (although it would be nice if CCP would fix this, too).
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Aki Corrino
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Posted - 2008.01.05 18:00:00 -
[19]
I'm getting the same issue when flying my Kronos.
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Venkul Mul
Gallente
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Posted - 2008.01.05 19:04:00 -
[20]
Originally by: Liang Nuren IIRC, tractor beams stop pulling once the next cycle puts them closer to 1000m to your ship.
Thus, with the speed bonus on the Marauders, the next pull would pull it closer than 1000 meters, and it gets stuck further out.
Fraps it and bug report it (link the fraps in the bug report).
-Liang
Ahh, tank for the clarification, I had the same problem with ABing ships, even if the speed was 380/ms (catalyst with full extenders).
This clarify it a little.
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Jonny JoJo
Amarr The Imperial Guards Darkness Rising Alliance
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Posted - 2008.01.05 19:11:00 -
[21]
Originally by: Cocoi How about fixing them in general? It's silly that a battleship fits a tractor beam that frigates also use.
Then it is upto the player to stop fitting their BS with the frig version of Small Tractor beam. CCP are eventually going to release medium and Large. They have released capital for industrial already.
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CptEagle
Gallente Genius Inc.
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Posted - 2008.01.05 20:17:00 -
[22]
Same on my Kronos, but it only happens when Im tractoring stuff behind me.
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Taran Andarius
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Posted - 2008.01.05 20:25:00 -
[23]
I like how Liang explained exactly why it's happening but people keep coming in to say that it's happening to them. 
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HotAngel
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Posted - 2008.01.05 20:42:00 -
[24]
Originally by: Taran Andarius I like how Liang explained exactly why it's happening but people keep coming in to say that it's happening to them. 
Thats probably because Liang's explanation doesn't make much sense with what is actually happening.
e.g. a wreck is at 1750m, the next pull would bring it to 750m which is less than 1000m, therefore according to Liang it shouldn't get any closer. However, the wrecks getting stuck at 1750 only happens when you are moving over 70m/s or so. If you slow down the wrecks do indeed get closer even though it violates Liang's 1000m rule.
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Wither Blade
Gallente Descent Into Chaos
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Posted - 2008.01.06 00:08:00 -
[25]
Originally by: HotAngel
Originally by: Taran Andarius I like how Liang explained exactly why it's happening but people keep coming in to say that it's happening to them. 
Thats probably because Liang's explanation doesn't make much sense with what is actually happening.
e.g. a wreck is at 1750m, the next pull would bring it to 750m which is less than 1000m, therefore according to Liang it shouldn't get any closer. However, the wrecks getting stuck at 1750 only happens when you are moving over 70m/s or so. If you slow down the wrecks do indeed get closer even though it violates Liang's 1000m rule.
Some of my wrecks come to about 900m for some reason, and I mostly to the tractoring whilst stationary, to get a big group for salvaging. I presume that shouldn't be happening? ------ Quoth The Raven [Nevermore] - Edgar Allen Poe |
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