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Aoki Shinya
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Posted - 2008.01.05 03:40:00 -
[1]
As the title says, should i be using 1200s or 1400s while missioning?
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Liisa
Absolutely No Retreat
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Posted - 2008.01.05 03:54:00 -
[2]
First off: one liners are a really bad way to get information. I would suggest you present a case for each type of gun and then ask the general public for their opinions and experiences on the subject. The way you asked reeks of not wanting to do any work yourself and wanting the perfect answer presented to you. Since you want a complete answer and I really have no idea what you actually know about guns in this game, I will give you the kindergarten treatment.
Now, the big problem with this is that there is not perfect answer.
1200s have lower fitting, better tracking, less alpha, less dps but a higher rof.
1400s have higher fittings, lower tracking, more alpha, more dps, lower rof, more range.
Now, depending on your skills both on the character sheet and in the real world while you are flying your internet spaceship and, most importantly, what ship you are using the optimal choice of gun changes. On top of this one gun might be better for 65% of the missions while the other is better in the other 35% (percentages made up on the spot).
Now, a small explanation of what matters and why:
Tracking: higher is better. More hits, better hits.
Alpha: One volley ships at range. Fun.
ROF: Due to the overdamage problem on small frigates, a higher ROF is sometimes better.
Fitting: Need less fitting mods, allows for more damage mods or tanking mods. More damage mods might actually cause the lower tier of gun to do more damage that the higher.
Range: Hit for more damage at higher ranges.
DPS: Damage per second. More is better.
Overall I personally prefer 1400s if I can fit them while still getting 3 gyros on my ship. If I can only get 1 gyro on I take a good, hard and long look at 1200s to see if they might actually do more or at least comparable damage.
I hope this helped. Signature Your signature exceeds the 24000 byte limit allowed on the forums. -Darth Patches |

Aoki Shinya
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Posted - 2008.01.05 03:58:00 -
[3]
I'm flying lvl 4 missions with the maelstrom and I can fit the 1400s with 3 gyros and one power diagnostics unit. The reloading is what is getting me.
Also this is slightly off topic but would a tracking enhancer II be better than a 3rd gyro?
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Kelbesque Crystalis
Minmatar Eve University
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Posted - 2008.01.05 04:08:00 -
[4]
Originally by: Aoki Shinya I'm flying lvl 4 missions with the maelstrom and I can fit the 1400s with 3 gyros and one power diagnostics unit. The reloading is what is getting me.
The reload lowers the effective DPS advantage of the 1400's vs the 1200's by a good bit.
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Karyuudo Tydraad
Caldari Whiskey Pete's Drycleaning Services The Acquisition
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Posted - 2008.01.05 05:38:00 -
[5]
I run 1200 for the tracking.
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Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2008.01.05 05:44:00 -
[6]
Originally by: Karyuudo Tydraad I run 1200 for the tracking.
You should try looking at a graph of that, actually. The 1200's are better only in the extreme close range (being viable at 28 instead of 30km for example).
-Liang --
Originally by: "QProQ"
When they said to put 'stabs on your 'cane, they meant GYROSTABS!
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Kelbesque Crystalis
Minmatar Eve University
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Posted - 2008.01.05 06:15:00 -
[7]
Originally by: Liang Nuren
Originally by: Karyuudo Tydraad I run 1200 for the tracking.
You should try looking at a graph of that, actually. The 1200's are better only in the extreme close range (being viable at 28 instead of 30km for example).
-Liang
I've been noticing that too. Makes me 2nd guess using tracking enhancers and tracking scripts. I ran some numbers on swapping a TE for a 4th gyro and it seems that the 4th gyro (even stacking nerfed to 27%) has a bigger impact.
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Aoki Shinya
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Posted - 2008.01.05 06:38:00 -
[8]
Well then, back to the old config
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Karyuudo Tydraad
Caldari Whiskey Pete's Drycleaning Services The Acquisition
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Posted - 2008.01.05 06:58:00 -
[9]
Everything I know is a lie! =O
/me goes to test new Maelstrom PVE fit.
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Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2008.01.05 07:39:00 -
[10]
Edited by: Liang Nuren on 05/01/2008 07:40:25
Originally by: Karyuudo Tydraad Everything I know is a lie! =O
/me goes to test new Maelstrom PVE fit.

For the benefit of everyone else: Clicky
It's about the Vargur, but there's an "equal grounds" 1400mm vs 1200mm comparison.
-Liang
Ed: Whoops, linky --
Originally by: "QProQ"
When they said to put 'stabs on your 'cane, they meant GYROSTABS!
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Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2008.01.05 07:42:00 -
[11]
=/ I should really collect all of this crap into a single place... kinda like the ultimate ewar thread... except that one someone will read instead of buried on page 4-6 of a whine thread.
"The Vargur: A Case for Artillery"
I dunno. =/
-Liang --
Originally by: "QProQ"
When they said to put 'stabs on your 'cane, they meant GYROSTABS!
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Aoki Shinya
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Posted - 2008.01.05 08:31:00 -
[12]
Someone give Liang some $$$ for all that work lol. So, 1400s with 4x Gyro, no TE IT IS!
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Kelbesque Crystalis
Minmatar Eve University
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Posted - 2008.01.05 08:49:00 -
[13]
Since AC's have 4x the tracking of artillery, you dont really stand a chance to boost artillery anywhere close to that in terms of tracking. 10% here and 30% there is never going to be enough. Its not irrelevant, but certainly not as important as I once thought. Besides, what are drones for?
The 4th gyro vs TE on the Maelstrom is NOT as clear cut as it is on the Vargur (or would be if it had the grid). Your optimal needs to be big enough that the crossover point where the TE setup overtakes the 4 gyro setup is far enough out that you don't care. On Vargur, this point is extremely far, thanks to its falloff bonus. For a Maelstrom, you'd need to use 1400mm's, at least once TC(optimal script), and will have best results with longer range ammo. I believe I ran the numbers with Fusion (die angels die!) and the crossover point where the 3 gyro/TE setup did more damage was near 70km. Add a single TC(optimal script) and its close enough to a Maelstroms lock range to call it good.
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Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2008.01.05 09:19:00 -
[14]
Originally by: Kelbesque Crystalis Since AC's have 4x the tracking of artillery, you dont really stand a chance to boost artillery anywhere close to that in terms of tracking. 10% here and 30% there is never going to be enough. Its not irrelevant, but certainly not as important as I once thought. Besides, what are drones for?
The 4th gyro vs TE on the Maelstrom is NOT as clear cut as it is on the Vargur (or would be if it had the grid). Your optimal needs to be big enough that the crossover point where the TE setup overtakes the 4 gyro setup is far enough out that you don't care. On Vargur, this point is extremely far, thanks to its falloff bonus. For a Maelstrom, you'd need to use 1400mm's, at least once TC(optimal script), and will have best results with longer range ammo. I believe I ran the numbers with Fusion (die angels die!) and the crossover point where the 3 gyro/TE setup did more damage was near 70km. Add a single TC(optimal script) and its close enough to a Maelstroms lock range to call it good.
I think the reason the fourth Gyro is the big win on the Vargur is because of the tracking bonus that's built into the ship.
What you're describing sounds about right though, from when I ran the numbers for my skills.
-Liang --
Originally by: "QProQ"
When they said to put 'stabs on your 'cane, they meant GYROSTABS!
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