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Raven Timoshenko
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Posted - 2008.01.05 16:59:00 -
[1]
Firstly I presume if you know anything about PC Games in the last decade it would be the game System Shock and its successor : System Shock 2.
IMO, the best Sci-Fi / RPG / FPS / Horror game to date. I still play it from time to time. (Ahh Memories)
Now: If anyone recalls who has played SS2 Will recall the simple but brilliant system of hacking terminals, doors, lockers and so forth. Essentially it was a small mini-game which required the player to connect three nodes in a straight line on a grid in order to gain access. However the more difficult the lock, the more harder it was to get a straight line because some of the ICE nodes, which if you tripped would sound the alarm. Now the player could specialize his skills just like in EVE, and his skills would in turn determine how easy it was to hack a node as well as determine the amount of ICE nodes on the grid. If he did not have the skills, he could still attempt to hack the nodes, but the difficulty would increase exponentially depending on the difficulty of the lock and what his current skills were, in short it was a mixture of luck and deduction for a player who did not have the requisite skills to hack the node in a given amount of time.
Now my suggestion is - why not implement something like this in EVE? Think about the additional depth of game play that comes into the picture with such a mini-game:
1) Hacking: A pilot discovers a low level hacking site, he has the hacking module but his skills aren't to great. He pulls up to the Hacking point and activates it..depending on his skills there are X amount of Nodes and Y amount of "Trip Wire" Nodes...if he attempts to hack, his skills determine how many of the "trip wire" nodes are exposed, the system gives him some feedback in terms of clues (Think Mine Sweeper) when he is getting near a dangerous node, again this is modified by skills. Now if he sets of a Trip-wire, the container goes BOOM!! destroying the loot and possibly damaging or destroying his ship as well. Also: Failing to successfully complete the hack or aborting it, requires that the pilot wait a few minutes for the system to "reset", he can then try again, but a whole new game begins.
2) Archeology: Same situation above, except this time the mini-game is different. Instead of a "Fail / Succeed" Situation there is a varying degree of rewards - from nothing to major rewards based on the level of the complex. Imagine that the pilot gets to an archeology site and starts digging around, firstly instead of going directly to main "Can" point, he has to examine the local doodads (such as an abandoned mining station, monument etc) for clues and piece together what has happened here..sort of like a detective story. Each of the local doodads may have some written clue when the player targets and examines them with his Archeology module, this will give him some feedback in the local chat. again, this is moderated by his archeology skills, the clues may be incomplete or misleading, and he then has to decide on what to accept or what to discard. Once he thinks he has enough info, he approaches the Archeology Can, however in this case he commences a "Dialog" with the can (like how we do with NPCs) using what he has learned he will be prompted with a series of riddle like questions, depending on how well he has scanned (which was dependent on the archeology skill) , he can choose from an array of responses, make his own deductions based on incomplete information, or just damn well guess and hope for the best. Now once he has awnsered all the questions, he will get a reward depending on how well he did, but he can do this only ONCE. The archeology point is exhausted in the process.
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Raven Timoshenko
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Posted - 2008.01.05 17:10:00 -
[2]
3) Astrogeology (mining): Miners! no longer do you need to just keep shooting at roids all day! now you can play for high stakes! Here is how this works: After targeting an asteroid, and Scanning it, the computer will return with "Trace element anomalies". The miner can choose to examine the anomalies at this point, and this will pop the mini-game window. Imagine a square grid, that grows depending on the asteroid (i.e the more rare the roid, the bigger the grid, the more difficult the game) The idea is that the miner is now attempting to use his lasers to pin-point and extract the anomalous reading using his lasers. The grid will show up a 2d representation of the roid's interior, each square representing a portion of the ore in the roid, depending on his skills ( or guesswork , deduction, sheer dumb luck) the miner can attempt to burn away the surrounding ore and isolate the anomaly... each time he activates his laser on a particular square, and depending on his skills, a portion of the ore is destroyed , the rest claimed as usual, and a feedback clue comes up in the surrounding ore as a change of colour, a new written feedback etc. The anomaly may be a hidden item, or even a rare mineral that does not usually show up in the current type of roid or region. ( THis last gaem is still rather rough but I hope you get the idea) Thus miners can continue to mine as normal OR play this little game for high stakes..
COmments please!
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Raven Timoshenko
Flying While Intoxicated
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Posted - 2008.01.05 17:24:00 -
[3]
Originally by: Aneroi
The mining minigame using your example might have different amount of ore in different squares.
Low Content - 90% of normal ore amount. Standard Content - 100% of normal ore amount High Content - 110% of normal ore amount Pure - 120% of normal amount
Yes , That would be cool, it would make things even more interesting for the miner, should he avoid the square and claim the complete amount? should he go for it and get a better reading? Oh the agony of choice!
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Raven Timoshenko
Flying While Intoxicated
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Posted - 2008.01.06 11:03:00 -
[4]
/bump
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Raven Timoshenko
Flying While Intoxicated
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Posted - 2008.01.07 14:03:00 -
[5]
Originally by: Sahriah BloodStone /signed
Excellent ideas. The mining has a huge potential to stop/reduce macro mining. For example, this popup occurs when you first start mining as a "automatic initial scan of the roids in the area within X amount" you must manually accept(to start minigame)or bypass(to ignore it)this popup to start mining. At this stage the automatic scan will be put on a timer of X amount and appear again when the timer runs out. If no response to this popup is made the mining lazers on the ship terminate at the end of there last cycle.
No idea what X amount should be.. maybe every 1hr? 2 or 3? Anything under 1 hour is probably silly.
Thinking about this further i believe it should be a random occurence anytime after 1hr. This would stop macros from adapting (if its possible) to auto close the popup every 1hr 2min or whatever :) Thoughts?
Hmm, honestly I never thought about using the mining game as a deterrence to macro-miners, the game for mining is meant to be purely optional, so people who play it have a more involved experience in mining and may be rewarded for their trouble. Whether it should be a system which defeats macro-miners *shrug*
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Raven Timoshenko
Flying While Intoxicated
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Posted - 2008.01.08 03:31:00 -
[6]
Originally by: MenanceWhite Will we be able to buy things called "icepicks" that helps hacking?
Lol, Maybe, dunno 
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Raven Timoshenko
Flying While Intoxicated
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Posted - 2008.01.09 03:12:00 -
[7]
Well sure, keep it optional across the board, that way people who arent too keen on the games and go about their business the usual way while people who want to get something extra from the whole affair play the mini-game.
Good idea. 
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Raven Timoshenko
Flying While Intoxicated
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Posted - 2008.01.10 02:21:00 -
[8]
/bump
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Raven Timoshenko
Flying While Intoxicated
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Posted - 2008.01.11 03:49:00 -
[9]
Nice to see so many people keen on the idea 
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Raven Timoshenko
Flying While Intoxicated
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Posted - 2008.01.12 07:12:00 -
[10]
/bump
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Raven Timoshenko
Flying While Intoxicated
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Posted - 2008.01.14 12:34:00 -
[11]
/bump
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Raven Timoshenko
Flying While Intoxicated The Threshold
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Posted - 2008.01.16 05:49:00 -
[12]
no more inputs?
/bump The Great Game System Shock 2 and Mining, Hacking and Archealogy |

Raven Timoshenko
Flying While Intoxicated The Threshold
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Posted - 2008.01.18 14:19:00 -
[13]
/bump The Great Game System Shock 2 and Mining, Hacking and Archealogy |

Raven Timoshenko
Flying While Intoxicated The Threshold
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Posted - 2008.01.25 05:21:00 -
[14]
/bump The Great Game System Shock 2 and Mining, Hacking and Archealogy |

Raven Timoshenko
Flying While Intoxicated The Threshold
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Posted - 2008.01.26 12:31:00 -
[15]
Originally by: Fingapup Yeah... but you forget that Eve is not the kind of game where the skill of the player counts... it's the points you have trained in your skill books.
Player Skill does not count? Only SP? I sense a flame war coming!  The Great Game System Shock 2 and Mining, Hacking and Archealogy |

Raven Timoshenko
Flying While Intoxicated The Threshold
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Posted - 2008.01.29 02:53:00 -
[16]
/bump The Great Game System Shock 2 and Mining, Hacking and Archealogy |

Raven Timoshenko
Flying While Intoxicated The Threshold
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Posted - 2008.02.08 11:26:00 -
[17]
/bump The Great Game System Shock 2 and Mining, Hacking and Archealogy |

Raven Timoshenko
Flying While Intoxicated The Threshold
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Posted - 2008.02.26 15:26:00 -
[18]
/bump  The Great Game System Shock 2 and Mining, Hacking and Archeology |

Raven Timoshenko
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Posted - 2008.03.13 06:14:00 -
[19]
bump for old times sake  The Great Game System Shock 2 and Mining, Hacking and Archeology |

Raven Timoshenko
Flying While Intoxicated The Threshold
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Posted - 2008.03.27 14:02:00 -
[20]
nice to see people have taken a shine to my suggestions, would like to develop the concepts a bit more:
Exploration: You know the ship logs that basically no one ever uses? well how about this:
Killing rats of a certain type drop encrypted logs, each containing a portion of the location of a dead space complex located within a specific region. you have to collect the entire "Set" of logs before it spawns a location, and when you have all of em, you can combine and "activate" it to create a exploration mission in your journal.
For example: I am in Molden Heath killing Angel Rats. A rat drops a log with the following: Molden Heath Angel Military Complex 3 of 7. what this means is that by collecting all seven logs you gain access to a Molden Heath based Military Complex belonging to the Arch Angels.
The benefits are as follows: 1) Logs now become an item that can be sold and traded on the market as people try to collect them all to create a full set. 2) No more having to scan down complexes as they are only created when the player "activates" the completed log. 3) Players can now PLAN their exploration Operations rather than having to scan down a complex and then have to quickly organize a Operation with friends within the time frame of 48 hrs as it is done now. 4) there can be various types of complexes of varying difficulties and rewards. 5) A Complex is "Private" in that it is only generated when the log is activated. The Great Game System Shock 2 and Mining, Hacking and Archeology |

Raven Timoshenko
Flying While Intoxicated The Threshold
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Posted - 2008.04.01 14:09:00 -
[21]
*ahem* *Cough* *Cough* *huaakk* *Dislodges crumpet from throat* The Great Game System Shock 2 and Mining, Hacking and Archeology |

Raven Timoshenko
Flying While Intoxicated The Threshold
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Posted - 2008.04.22 11:08:00 -
[22]
/bump |

Raven Timoshenko
Flying While Intoxicated The Threshold
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Posted - 2008.05.02 03:36:00 -
[23]
/bump |

Raven Timoshenko
Flying While Intoxicated The Threshold
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Posted - 2008.05.05 02:26:00 -
[24]
Originally by: Stakhanov How comes you only get good feedback while bumping your own thread so much... probably due to mentioning system shock 2... 
Anyways , I suggested to also introduce minigames for for salvaging and probing. Well , the possibilities are endless , we just need devs to acknowledge the need.
Lol cool, wel if you have any further ideas post them here. Mining, Hacking and Archeology Mini Games
http://oldforums.eveonline.com/? a=topic&threadID=7463 |

Raven Timoshenko
Flying While Intoxicated The Threshold
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Posted - 2008.05.05 07:18:00 -
[25]
Originally by: Venkul Mul NO, I disagree with any minigame idea. They are fun if you meet them every so often but mining in EVE is a something you do for hours. Getting a minigame every time you start a stripminer on a roid (it mean 3 miningames every 3 minute with high sec roids) will become annoying very fast.
As all things that touch competition, if it increase production it will become a necessity to stay competitive so the net effect of this idea would be to annoy people for no results. The game wouldn't be more fun (60 minigame puzzles every hour? barf), macro would be automated to resolve it fast (so no deterring the macro) depending on how it is developed it can even make impossible to mine at a competitive level for some people (color blind people for exampe if the puzzle was based on colored dots).
Firstly the mini-game for mining is optional, you can choose to do it or not.
Secondly, what do you mean no results? playing the mini-game in mining means a chance for greater returns, and it seems your whole argument that people will be annoyed by it seems dubious, because even a cursory look at the posts in this forum shows that people are kinda bored with targeting roids all day long. And who says the games need any colour requirements? Thats just erecting a man of straw right there. Mining, Hacking and Archeology Mini Games
http://oldforums.eveonline.com/? a=topic&threadID=7463 |
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