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Aneu Angellus
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Posted - 2004.03.19 19:12:00 -
[1]
Ok, it is vertually impossible to use this feature within a fight, if you do your cap drops too low and your dead before you know it. This was surley implimented to add some more tactics to the game, but all its doing is making it more dull.
What i propose:- Insted of wiping your cap to 33% change it so it takes only 15% of your capactitor, this will add to the gameplay, tactics and fun of YOUR ONLINE COMMUNITY. As a fighter iv tried using this tactic to change modules, but it just seems to be the biggest mistake anyone can make in a fight...
In the recent patches you have upped the ability to loose a battleship tenfold, this is ofcorse fine with me, the game is more imersive, but with this feature being like it currently is, its useless.
Please change it...
Regards Aneu Angellus ________________ Aneu Angellus Vengeance Of The Fallen - WolfPack Military Captain
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Orestes
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Posted - 2004.03.19 19:14:00 -
[2]
What if it's not intended for fighting?
Join the IC! |

Shar Tegral
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Posted - 2004.03.19 19:16:00 -
[3]
To be honest I would make one small request. Could "Put Offline" be a subnested confirmation selection like eject.
Went to 'show info' on a weapon, midfight, to check it (again) and a bit of lag hit, -}bloop{-, it's offline. And of course I'm not exactly in a position to wait for 95% cap or willing to burn off 66% to get it back online.
Only annoying though... in that instance. I'm sure that someone will find it worth screaming over though.
Eve Guardian - Former Reporter
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Aneu Angellus
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Posted - 2004.03.19 19:17:00 -
[4]
Quote: What if it's not intended for fighting?
Then tell me what else can it be used for...? Why was it implimented if not to use within a fight? ________________ Aneu Angellus Vengeance Of The Fallen - WolfPack Military Captain
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Orestes
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Posted - 2004.03.19 19:21:00 -
[5]
I don't know. I haven't found a use for it yet.
Join the IC! |

Aneu Angellus
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Posted - 2004.03.19 19:25:00 -
[6]
Quote: I don't know. I haven't found a use for it yet.
Exactly my point! In its current form it has no use... ________________ Aneu Angellus Vengeance Of The Fallen - WolfPack Military Captain
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Christa Larne
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Posted - 2004.03.19 19:27:00 -
[7]
This facility allows players with less advanced skills to make use of slots that they would otherwise have to leave free due to insufficient CPU or Powergrid. For example, if running an agent mission I can equip an MWD and an AB with the MWD enabled for speed in getting there then disabled (to give me shields & cap back) for the combat session with the AB enabled for some manuverability.
This game is already seriously skewed towards the older players with advanced skills and, in most cases, Battleships. Making the on/offline toggling of modules a combat-usable tactic simply increases the advantages of the experienced player with the skills and equipment and will increase the gank-factor in the game.
This feature will be great in preparation for combat, being able to choose which race specific ECM or dampener to enable once an enemy is sighted for example, but once combat is commenced swapping modules should be impractical.
Dont increase the gap between the 'have' and 'have not' players any more. This change as it stands helps to reduce it.
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Drogon
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Posted - 2004.03.19 19:27:00 -
[8]
i think what this is intended for is to switch between travel mode and combat mode without docking. Say you're the guy doing the npc cover for a mining op in 0.0. you are currently like 30 jumps away from the mining site. you mount a mwd on your tempest but rather than having to take one of your 1400's off you toggle it offline and then when you get there you toggle off your mwd and toggle on your 1400. It's not a combat tactic ... people trying to have their mwd off-line then in mid combat turn it on is cheap. the penalties associated with a mwd are stiff and they should be ... anyways this is a feature that allows you to set up your ship to travel and fight it's not intended to be a new tactic for combat. Director, Divine Retribution
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Reah
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Posted - 2004.03.19 19:27:00 -
[9]
actually this module help a bit, because u can turn off a mwd for, say turning a gun on as u have more power left after u deactivate ur microwarp drive 
tho tbh, i have to admit i really doubt i will ever use this feature 
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Reah
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Posted - 2004.03.19 19:32:00 -
[10]
Quote: This feature will be great in preparation for combat, being able to choose which race specific ECM or dampener to enable once an enemy is sighted for example, but once combat is commenced swapping modules should be impractical.
you can only turn modules online, or offline. Meaning they dont take cpu/power needed for other modules. You can'not refit your ship in space :)
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Brother Victae
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Posted - 2004.03.19 19:34:00 -
[11]
Quote: This facility allows players with less advanced skills to make use of slots that they would otherwise have to leave free due to insufficient CPU or Powergrid. For example, if running an agent mission I can equip an MWD and an AB with the MWD enabled for speed in getting there then disabled (to give me shields & cap back) for the combat session with the AB enabled for some manuverability.
This game is already seriously skewed towards the older players with advanced skills and, in most cases, Battleships. Making the on/offline toggling of modules a combat-usable tactic simply increases the advantages of the experienced player with the skills and equipment and will increase the gank-factor in the game.
This feature will be great in preparation for combat, being able to choose which race specific ECM or dampener to enable once an enemy is sighted for example, but once combat is commenced swapping modules should be impractical.
Dont increase the gap between the 'have' and 'have not' players any more. This change as it stands helps to reduce it.
Exactly, this isnt meant as a way for people too bypass the negative effects of equipping a MWD, its intended to give you the ability to get to a fight quicker, but still be at full combat effectiveness when you engage your opponent.
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Tenacha Khan
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Posted - 2004.03.19 19:51:00 -
[12]
Quote:
Quote: What if it's not intended for fighting?
Then tell me what else can it be used for...? Why was it implimented if not to use within a fight?
If you have not brought it online in fitting..
equip a mwd to get to a fight then bring it offline when your there to get back 25%cap and sheilds.
I can think of a hundered reasons for it.
Also the cap usage is perfect, its a penalty not a feature.
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Aneu Angellus
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Posted - 2004.03.19 20:40:00 -
[13]
Quote:
Quote: This facility allows players with less advanced skills to make use of slots that they would otherwise have to leave free due to insufficient CPU or Powergrid. For example, if running an agent mission I can equip an MWD and an AB with the MWD enabled for speed in getting there then disabled (to give me shields & cap back) for the combat session with the AB enabled for some manuverability.
This game is already seriously skewed towards the older players with advanced skills and, in most cases, Battleships. Making the on/offline toggling of modules a combat-usable tactic simply increases the advantages of the experienced player with the skills and equipment and will increase the gank-factor in the game.
This feature will be great in preparation for combat, being able to choose which race specific ECM or dampener to enable once an enemy is sighted for example, but once combat is commenced swapping modules should be impractical.
Dont increase the gap between the 'have' and 'have not' players any more. This change as it stands helps to reduce it.
Exactly, this isnt meant as a way for people too bypass the negative effects of equipping a MWD, its intended to give you the ability to get to a fight quicker, but still be at full combat effectiveness when you engage your opponent.
I see, so you fit a MWD to get to a fight, turn it off, get your shields/cap back and loose 1 mid slot, great !!
That really is the only use for it then? To fit a MWD then to nock it off? If it was put as i said, people could use it more effectivley in combat, changing from shield tanking to armour tanking with a few clicks, it would add much more to the game than it currently is, and it would make fighting alot more tactical...
Regards ________________ Aneu Angellus Vengeance Of The Fallen - WolfPack Military Captain
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Joshua Calvert
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Posted - 2004.03.19 20:48:00 -
[14]
Fleet battles will be different.
People will fit armour repairers in lo-slot (instead of, say, a cap relay) and if they take a beating, they warp to a safespot, recharge cap/shields, then switch off a gun and turn on an armour repairer.
In a couple of minutes they are fully healed and raring to go.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Aneu Angellus
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Posted - 2004.03.19 20:53:00 -
[15]
Quote:
Also the cap usage is perfect, its a penalty not a feature.
Excuse me? Im sure you said this wrong... its a FEATURE NOT a penalty... sheesh... its meant to be used, yet it wouldnt be in the game now would it?
For more info go to:- Feature ________________ Aneu Angellus Vengeance Of The Fallen - WolfPack Military Captain
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Cuisinart
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Posted - 2004.03.19 20:54:00 -
[16]
Quote: To be honest I would make one small request. Could "Put Offline" be a subnested confirmation selection like eject.
Please
Vision without action is a daydream
Action without vision is a nightmare |
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