
Athule Snanm
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Posted - 2004.03.19 21:29:00 -
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Edited by: Athule Snanm on 19/03/2004 22:16:03 Here's the actual formula:
RP per day = (1+(Effective Rating/100))*((MySkill+HisSkill)^2)
Research agent level affects what the maximum 'HisSkill' is that will be available, sooo...to maximise your RP points per day you need to find a level 3 agent with a high effective rating (which you can influence with the negotiation skill) and train your own science area field up as high as you can. These points are doubled for weapon fields and tripled for starship fields.
In addition to this you also get research missions offered 1.3 (apparently) times a day. Each one you complete gives you a bonus equal to your daily RP.
Each time a BP is released, a field is chosen and all the RPs from that field are totalled. One is picked from the total at random and whoever that is gets a BP. Effectively each RP is a ticket in a BP lottery.
Before you get all excited by doing research missions, take the following into account. Apparently a few days ago the field with the highest total RP was 5396681 points, with the highest individual RP at 41232. That is a 0.76% chance of winning. I think it's pretty safe to assume that that person has been rigorously doing R&D missions pretty much every day for the last 4 months. If that person simply idled their agent they'd have a 0.29% (edit, I'd originally put 0.58 here, logic still holds though) chance of winning. Not a great difference is it?
Assuming that that R&D researcher had the same chance of winning on each draw (unlikely, actually in most circumstances he stands to lose his edge as other people catch up or start idling R&D projects) that researcher would have to sit through 131 BP draws before getting a BP. Of course he might have to wait a lot longer, and if you think that is a long time think about how long, on average, a low level idling project will have to wait before expecting a BP? Unfortunately due to the large number of small projects, real specialists like the one above have pulled the short straw as the sheer quantity of them cripples their chances of winning (hence the 0.76% chance - less than 1 in 100).
Personally I think the best way of increasing chances is to increase the number of draws your RPs are involved in - which means getting the RPM skill and starting multiple different projects, but I have to say that's mostly speculation on my part as no data has been released on which to do any estimating.
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