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Merii Kha'sen
Amarr Metal Machine
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Posted - 2008.01.06 22:58:00 -
[1]
Edited by: Merii Kha''sen on 06/01/2008 22:59:28 Ok, I love em dearly. We all do. However, there's a problem with tech 2 cap boosters that needs to be addressed. Capacity.
Cap booster sticks have a certain m3 value of size. Cap injectors have a certain volume they can hold. However, sometimes that value is just wasted space.
Take the example of the Small Capacitor Booster II: it can hold 15m3 of cap sticks. Normally you are using Cap Booster 100s or 200s. These are 4m3 and 8m3 each. Neither fits cleanly into 15m3. Same thing with 150s - they're 6m3, which again doesn't fit cleanly. The reason no one uses smaller sticks in injectors is because the cycle time remains the same, which means you actually get less cap/second by fitting smaller sticks and reloading less often.
Solution: add 1m3 of capacity. Then we can use 4 100s, 3 150s or 2 200s - a nice boost over the named versions. As it stands now, the T2 version is pointless. You get the same cycle time as the top named version with more powergrid requirements.
The same problem occurs with Medium Capacitor Booster IIs vs the Medium Electrochemical Capacitor Booster I (top named). The tech 2 variant has 40m3 of space vs 32m3 for the top named. This means that in the Named version, you can cleanly fit 2 400s or 1 800. In the tech 2 version, neither cleanly fits.
Solution: The same as for small boosters, except a tad bigger - add 8 m3 of space. This still doesn't let you fit 2 800s cleanly, but you can fit 3 400s vs 2 in the named version.
Note that this problem DOES NOT occur in the Heavy versions. A Heavy Electrochemical booster fits 4 cap 800 charges. A Heavy Cap Booster II fits 5. No changes are needed here - this works perfectly.
TL;DR - Give Small cap injector IIs 1m3 more capacity and give Medium cap injector IIs 8m3 more so we can cleanly fit 1 more stick.
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Tammarr
Trident RMBK Rough Necks
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Posted - 2008.01.06 23:05:00 -
[2]
All in favour? Raise your hands.
*raises hand*
Nerfing carriers and most everything nice for a t2 freighter that should be tier 2 isnt balancing ccp :( |

Admiral Pelleon
Caldari White Shadow Imperium Burning Horizons
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Posted - 2008.01.06 23:13:00 -
[3]
SIGNED. The 15m3 is useless! ________
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Kessiaan
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Posted - 2008.01.06 23:45:00 -
[4]
I generally load my small T2 booster with Cap Booster 75 charges, for this reason (among others).
As far as cap restored per m3 goes, the smaller charges restore exactly the same amount as the large charges. The smaller charges restore less per tick of course but I don't need 100s to maintain cap stability. I also like not having to micromanage my cap booster, I have plenty of other things I need to pay attention to in a frig pvp engagement. ----- My in Eve Profile My BattleClinic Page |

Lyria Skydancer
Amarr Dark-Rising
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Posted - 2008.01.06 23:50:00 -
[5]
Imo they should remove cap boosters from the game. You need cap? You gotta pay with rigs, mids, lows and by fitting ab on your ship. 1 mid slot solving all your cap problems is meh. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Storm Strike
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Posted - 2008.01.06 23:55:00 -
[6]
Originally by: Lyria Skydancer Imo they should remove cap boosters from the game. You need cap? You gotta pay with rigs, mids, lows and by fitting ab on your ship. 1 mid slot solving all your cap problems is meh.
I smell a passive tanker.
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Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2008.01.07 00:01:00 -
[7]
Originally by: Lyria Skydancer Imo they should remove cap boosters from the game. You need cap? You gotta pay with rigs, mids, lows and by fitting ab on your ship. 1 mid slot solving all your cap problems is meh.
Though I agree with you, I think you're being short sited in your approach. There would need to be a 20-40% cap amount increase across the board. Amarr would need even bigger capacitors (maybe a 40-60% increase in cap size) because of the lasers.
I'd have to look at the numbers and play with it some before I settled down on any specific percentage.
-Liang --
Originally by: "QProQ"
When they said to put 'stabs on your 'cane, they meant GYROSTABS!
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Durethia
Momentum. The Reckoning.
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Posted - 2008.01.07 00:08:00 -
[8]
Originally by: Lyria Skydancer Imo they should remove cap boosters from the game. You need cap? You gotta pay with rigs, mids, lows and by fitting ab on your ship. 1 mid slot solving all your cap problems is meh.
I've been known to say stupid stuff... but this will do nicely to make me fade into the crowd.
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Lyria Skydancer
Amarr Dark-Rising
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Posted - 2008.01.07 00:58:00 -
[9]
Originally by: Durethia
Originally by: Lyria Skydancer Imo they should remove cap boosters from the game. You need cap? You gotta pay with rigs, mids, lows and by fitting ab on your ship. 1 mid slot solving all your cap problems is meh.
I've been known to say stupid stuff... but this will do nicely to make me fade into the crowd.
Youre funny  ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Cpt Branko
The Bloody Red
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Posted - 2008.01.07 01:00:00 -
[10]
Originally by: Lyria Skydancer Imo they should remove cap boosters from the game. You need cap? You gotta pay with rigs, mids, lows and by fitting ab on your ship. 1 mid slot solving all your cap problems is meh.
I approve of this; look at this imba Punisher setup, for example: 3x CCC Punisher of Doom.
This is what you must do 
Rifters!
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Lyria Skydancer
Amarr Dark-Rising
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Posted - 2008.01.07 01:00:00 -
[11]
Originally by: Storm Strike
Originally by: Lyria Skydancer Imo they should remove cap boosters from the game. You need cap? You gotta pay with rigs, mids, lows and by fitting ab on your ship. 1 mid slot solving all your cap problems is meh.
I smell a passive tanker.
Would it be horrible to boost caldari and amarr for pvp a bit? Frankly we are getting tired of gallente/minmatar tank+gank+mwd+ew+drones+all mods online at the same time doing everything at the same time because they have access to cap boosters. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Cpt Branko
The Bloody Red
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Posted - 2008.01.07 01:01:00 -
[12]
Edited by: Cpt Branko on 07/01/2008 01:03:08
Originally by: Lyria Skydancer
Would it be horrible to boost caldari and amarr for pvp a bit?
Caldari have a problem in PvP?
Also, show me a ship which can run guns, MWD, distruptor, EW and tank off a single cap booster with maximum capacitor skills. Do not dress up the truth to prove your point.
Rifters!
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Lyria Skydancer
Amarr Dark-Rising
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Posted - 2008.01.07 01:03:00 -
[13]
Edited by: Lyria Skydancer on 07/01/2008 01:02:52
Originally by: Cpt Branko
Originally by: Lyria Skydancer
Would it be horrible to boost caldari and amarr for pvp a bit?
Caldari have a problem in PvP?
Solo :-)
Because who has problems in groups? ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Cpt Branko
The Bloody Red
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Posted - 2008.01.07 01:04:00 -
[14]
Originally by: Lyria Skydancer
Solo :-)
Because who has problems in groups?
Well, OK, but a number of Caldari ships are much more desirable in a group then their Gallente/Minmatar/Amarr counterparts.
Rifters!
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Lyria Skydancer
Amarr Dark-Rising
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Posted - 2008.01.07 01:07:00 -
[15]
Edited by: Lyria Skydancer on 07/01/2008 01:07:53
Originally by: Cpt Branko
Originally by: Lyria Skydancer
Solo :-)
Because who has problems in groups?
Well, OK, but a number of Caldari ships are much more desirable in a group then their Gallente/Minmatar/Amarr counterparts.
Yeah, but in my opinion each race should have equally powerful ew, solo ability, gang ability, pve ability etc. These things should be split up amongst the ship types instead of the races. People should be able to train for each type of warfare WITHIN their race. Races should still be different but there are some stuff that should be available and viable within all the races boundaries. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Kessiaan
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Posted - 2008.01.07 01:15:00 -
[16]
Originally by: Lyria Skydancer Would it be horrible to boost caldari and amarr for pvp a bit? Frankly we are getting tired of gallente/minmatar tank+gank+mwd+ew+drones+all mods online at the same time doing everything at the same time because they have access to cap boosters.
Cap Boosters have some significant downsides though...- If you run out of charges, you die
- You can forget ever looting anything with your hold stuffed full of cap booster charges
- The charges themselves can get pretty pricey, especially if you eat a bunch of them in a long fight
- Did I mention that if you run out of charges, you die?
----- My in Eve Profile My BattleClinic Page |

Cpt Branko
The Bloody Red
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Posted - 2008.01.07 01:16:00 -
[17]
Edited by: Cpt Branko on 07/01/2008 01:18:15 Edited by: Cpt Branko on 07/01/2008 01:17:45
Originally by: Lyria Skydancer
Yeah, but in my opinion each race should have equally powerful ew, solo ability, gang ability, pve ability etc. These things should be split up amongst the ship types instead of the races. People should be able to train for each type of warfare WITHIN their race. Races should still be different but there are some stuff that should be available and viable within all the races boundaries.
Well, yes, but some will always be more desirable for certain purposes; and often ships of the same class have different purposes (for example, Falcon and Rook are both awesome gang support ships but utter fail as combat ships; while on the other hand, Pilgrim/Curse (ok, Pilgrim mostly sucks) are good combat ships but preety much fail for gang support).
I don't see a problem with Caldari solo-ability except for their preety bad gunship line (speaking about the Moa/Ferox here). They have preety decent frigs, two preety decent cruisers (Blackbird and Caracal), then they've got a preety good BC (Drake) and a very competitive BS (Raven).
Also the Cerb is a very good HAC. Plus, very good interceptor, if not one of the best. Oh, and the Harpy is a preety good AF too, if we ignore the fact that AFs suck in general for a minute.
Rifters!
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Storm Strike
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Posted - 2008.01.07 01:18:00 -
[18]
Originally by: Lyria Skydancer
Originally by: Storm Strike
Originally by: Lyria Skydancer Imo they should remove cap boosters from the game. You need cap? You gotta pay with rigs, mids, lows and by fitting ab on your ship. 1 mid slot solving all your cap problems is meh.
I smell a passive tanker.
Would it be horrible to boost caldari and amarr for pvp a bit? Frankly we are getting tired of gallente/minmatar tank+gank+mwd+ew+drones+all mods online at the same time doing everything at the same time because they have access to cap boosters.
Its not boosting anything its nerfing alot, including quite a few amarr ships.
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Fon Revedhort
Aeria Gloris Inc United Legion
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Posted - 2008.01.07 04:05:00 -
[19]
Originally by: Lyria Skydancer Imo they should remove cap boosters from the game. You need cap? You gotta pay with rigs, mids, lows and by fitting ab on your ship. 1 mid slot solving all your cap problems is meh.
Lol This will ruin all the fun, both in PvP and PvE.
For instance. I can hardly imagine my missioning Absolution w/out injector. The damn thing simply doesn't work in another way. ---
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Merii Kha'sen
Amarr Metal Machine
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Posted - 2008.01.07 04:26:00 -
[20]
Originally by: Lyria Skydancer
Originally by: Storm Strike
Originally by: Lyria Skydancer Imo they should remove cap boosters from the game. You need cap? You gotta pay with rigs, mids, lows and by fitting ab on your ship. 1 mid slot solving all your cap problems is meh.
I smell a passive tanker.
Would it be horrible to boost caldari and amarr for pvp a bit? Frankly we are getting tired of gallente/minmatar tank+gank+mwd+ew+drones+all mods online at the same time doing everything at the same time because they have access to cap boosters.
Bull-hockey. Amarr are fine for PvP. They're just reverse caldari. Instead of not being able to solo because of full mids, they can't solo because of lack of mids. Besides, PvP isn't about solo. I don't expect to be able to beat any and all comers with my BATTLESHIP OF DOOM.
Secondly, I really don't appreciate people derailing a perfectly sane thread with their cries of how things are overpowered or underpowered. I posted this as an improvement idea, not a stomping ground for the "amarr are underpowered" people.
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Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.01.07 05:02:00 -
[21]
Originally by: Kessiaan
Originally by: Lyria Skydancer Would it be horrible to boost caldari and amarr for pvp a bit? Frankly we are getting tired of gallente/minmatar tank+gank+mwd+ew+drones+all mods online at the same time doing everything at the same time because they have access to cap boosters.
Cap Boosters have some significant downsides though...- If you run out of charges, you die
- You can forget ever looting anything with your hold stuffed full of cap booster charges
- The charges themselves can get pretty pricey, especially if you eat a bunch of them in a long fight
- Did I mention that if you run out of charges, you die?
1. How many times do gallente gank ships run out of cap boosters before their target is dead?
2. If you loot a wreck you have been in battle. If you have been in battle you prolly used some boosters. Wich means there actually is space in your cargo mostly.
3. Pricey? Oh noes.
4. You dont... ---------------------------------------------
[Video]The Inquisition I - Swift Justice |
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