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HeadWar
North Star Networks Triumvirate.
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Posted - 2008.01.08 00:32:00 -
[1]
Edited by: HeadWar on 08/01/2008 00:32:39
Is it just me that thinks turrets (and launchers) on Titans are woefully underpowered?
Essentially, a Titan has the same firepower as two dreadnoughts, and a dreadnought that isn't in siege mode has all the amazing DPS of a sniper BS...
So, you get a 50B+ ship that once an hour can wreak absolute havoc, and in between can throw it's weight around like it's two sniper BS.
Small wonder everyone goes for the officer smartbomb fit...
So, to actually make turrets a meaningful fit on a Titan, I'd suggest the following role bonuses: (Yes Ithildin, I know it's called bonii, but only nerds say that.)
+300% damage (just ramping up the damage to a meaningful level) +300% tracking (should be enough to hit an orbiting cruiser, at least some of the time) -50% signature resolution (allowing them to actually do some damage to smaller ships)
The numbers might need some tweaking, but I think if they are in this range, we might actually see some Titan pilots fitting turrets instead of smartbombs. (Might want to increase the signature resolution as well, so they can lock stuff in a reasonable time frame.)
If someone is worried about the "realism" of this suggestion, it seems perfectly reasonable to me that a ship the size of a Titan has superior electronics, allowing it to fire with pinpoint accuracy, a larger power core, letting it power it's weapons to levels that would have ripped a dreadnought apart, and providing a very stable platform, letting the turrets traverse at increased speeds.
I'll confess to never even having seen a Titan in action, much less flown one, so I could be completely and utterly off base here, but hey, I'm sure someone will enlighten me shortly.
The Leviathan would need similar bonuses, but I'll leave that to someone who has more experience with missiles.
--- Не поговорите русского. F1, F2, F3... |
Xavia Cameron
Caldari Southern Cross Incorporated Southern Cross Alliance
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Posted - 2008.01.08 03:43:00 -
[2]
A good thought, Although perhaps only give it enough resolution/tracking, Explosion Radius/Velocity To deal a world of hurt to capital ships. Surely a Titan should be able scare of anything that can think of doing decent dps to it. -- Fix Clone Vat Bays Fix Local
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Washell Olivaw
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Posted - 2008.01.08 07:03:00 -
[3]
Originally by: HeadWar I'd suggest the following role bonuses: (Yes Ithildin, I know it's called bonii, but only nerds say that.)
Based on latin the plural is boni, only one i. Based on english, it's bonuses. Bonii is wrong either way. Unless you want to start spelling bonus as bonius.
Quote: Everybody has a photographic memory, some people just don't have film.
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Reggie Stoneloader
Teikoku Trade Conglomerate Visions of Warfare
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Posted - 2008.01.08 07:13:00 -
[4]
How about a Doomsday script in the spirit of the heavy interdictor that lets it fire at a single target for 100k damage, Death Star-style, once every ten minutes? Turrets are for suckers.
Crusades: Security Status |
Eleana Tomelac
Gallente Through the Looking Glass
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Posted - 2008.01.08 10:59:00 -
[5]
Hitting an orbiting cruiser with a capital turret? Good luck! It's really hard to hit, the tracking is low of the low, that's all.
It's just the escort job to take out the smaller ships and the drones jobs, don't titan have large dronebays?
But, the titan should be a threat to other capitals just with gunnery and a threat to battleships (or far static targets).
I used tracking calculator to see what you can do with a capital blaster (should be the highest tracking capital gun) with 300% bonus to tracking, I am not sure that a properly fitted caldari or gallente HIC won't tank your damage while orbiting at 15 km. If the HIC is race specific fitted to tank the titan, the escort can break it.
I would more like the titan to be a real threat against big ships than focusing on shooting a HIC orbiting (no, the titan should not eb a solo ship). So, a signature resolution trick should allow for battleship shooting, and with a permanent siege like damage bonus, it should just rock, wiping out the battleships and hitting hard the other capitals.
Titans may need help in many other areas, and maybe the important one is not to go down too fast, maybe huge resistance bonuses would help but nothing to help on the reparing, so they go down slowly. (The titan destroying videos looked like they would go down too fast) -- Pocket drone carriers (tm) enthousiast !
Assault Frigates MK II |
Adrienne Sorbonne
Gallente Silent Sisters of the Bloody Rose
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Posted - 2008.01.08 11:05:00 -
[6]
How about 25% turret/launcher damage bonus per titan level and being able to mount a siege mod?
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Law Enforcer
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Posted - 2008.01.08 12:35:00 -
[7]
Edited by: Law Enforcer on 08/01/2008 12:35:29 I really hate pulling the "realistic card" but a ship of that size should have internal mechanisms to give xl turrets halfway descent tracking. who in the right mind would build a 50+ billion isk ship that couldn't take down a dreadnought or two?
I don't favor the damage bonus but give the ship a +280/330 percent tracking bonus and allow it to use a siege mode.
I know ccp is going to pull the "solopwn machine" excuse but really, who in the right mind is gonna try and solo with a 50 billion isk ship?
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Jaketh Ivanes
Amarr Do Or Die And Live Or Try The Kano Organisation
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Posted - 2008.01.08 14:40:00 -
[8]
Originally by: HeadWar
So, you get a 50B+ ship that once an hour can wreak absolute havoc, and in between can throw it's weight around like it's two sniper BS.
But how many sniping BS's tank do you get out of just 1 titan? DPS is only half (or less) of the story.
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HeadWar
North Star Networks Triumvirate.
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Posted - 2008.01.08 14:57:00 -
[9]
Originally by: Jaketh Ivanes
Originally by: HeadWar
So, you get a 50B+ ship that once an hour can wreak absolute havoc, and in between can throw it's weight around like it's two sniper BS.
But how many sniping BS's tank do you get out of just 1 titan? DPS is only half (or less) of the story.
Less than 500 BS at least, I'm pretty sure.
--- Не поговорите русского. F1, F2, F3... |
Eleana Tomelac
Gallente Through the Looking Glass
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Posted - 2008.01.08 15:11:00 -
[10]
Maybe reduced ROF huge alphastrike guns for titans? BS instapopper?
That's kind of a dreamed fleet role, if you aquire a lock, it's dead. -- Pocket drone carriers (tm) enthousiast !
Assault Frigates MK II |
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Mark Amarr
Roving Guns Inc. RAZOR Alliance
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Posted - 2008.01.08 21:11:00 -
[11]
I suspect you may have missed the point of Titans somewhat.....
The Titan as I understand it is supposed to be less a ship, more a sort of flying space station. The value of the Titan lies in mobilising your fleet - allowing you to deploy your fleet with greater speed and effectiveness.
I always imagined the idea was to drop your titan on the enemy fleet, soften up the hostiles with a well placed DD blast, and use jump portal to deploy your fleet to mop up.
I'm not sure that at any point the titan was intended to concern itself with the donkey work af actually firing guns itself - it's supposed to be above that!!
That said, same as you I never flew a Titan, probably never will, SO I'll leave it to the movers and shakers of the eve world to figure out what best to do with them!
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HeadWar
North Star Networks Triumvirate.
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Posted - 2008.01.09 13:59:00 -
[12]
If it isn't supposed to fire it's guns, why does it have six turret slots and two level based bonuses?
The idea here isn't to make the Titan a solo-pwn-mobile (even though some people already use them for that), just to make it a viable option to fit turrets to a Titan instead of a full rack of smartbombs.
--- Не поговорите русского. F1, F2, F3... |
Praetor Novak
Macabre Votum Imperial Republic Of the North
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Posted - 2008.01.09 18:05:00 -
[13]
Edited by: Praetor Novak on 09/01/2008 18:12:20 Make a Capital turret that is designed to hit multiple smaller targets simultaneously. Similar to the Dual-150mm rails for Cruisers that can counter smaller ships but on a much more massive scale. It would be able track and hit these pesky HICs and BSs.
Like the idea of a focusing script for the DD that would focus it's damage partially (perhaps on an area) and give it a higher DD ROF.
Seen a Titan in action recently (49-U6U incident), in between laggy grid loads in excess of 30min. Got hit by the DD 3 times and survived so that seems a bit unrealistic to be certain, although IÆm glad to still have my BS. This battle was a poor excuse for what should have occurred but once again game mechanics are not fully supported by the game architecture; i.e. the ôsandboxö blew way the f*ck up and then disappeared leaving all the people playing in the ôsandboxö out of luck and without a place to play.
Overall Titans are now just a huge bug zapper that attracts everything and everyone in the region to come get on the kill. Titan = grid warfare (attract more ships than the grid can handle then crash the grid and win the day)
Shouldn't the idea of an enemy Titan around make pilots want to avoid that system until their caps can rally?
There needs to be changes to Titans or they are just going to become a massively huge waste of ISK (CCP has implemented a perfect Alliance ISK sink) and a worthless liability.
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Mark Amarr
Roving Guns Inc. RAZOR Alliance
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Posted - 2008.01.09 20:01:00 -
[14]
Originally by: HeadWar If it isn't supposed to fire it's guns, why does it have six turret slots and two level based bonuses?
Good question!
Far be it from me to suggest that CCP might have had a half-baked idea.........
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Draekas Darkwater
Moons of Pluto
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Posted - 2008.01.10 02:15:00 -
[15]
Or make a DD script that for all intents and purposes turns the titan into a mini-deathstar POS. Very much like seige mode, but it makes weapons it fits high/track like POS guns. Small/med/large would imitate thier POS gun counterparts in terms of effectiveness while base mode is on. Webs, warp disruptors and other things that have POS equivalents would also get boosted.
Similarly the titan's resists would increase, and it would be unable to move, jump or warp while in base mode. =D
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HeadWar
North Star Networks Triumvirate.
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Posted - 2008.01.10 13:14:00 -
[16]
Originally by: Mark Amarr Far be it from me to suggest that CCP might have had a half-baked idea.........
They would never!
Err. Or maybe they would.
--- Не поговорите русского. F1, F2, F3... |
vinnymcg
eXceed Inc.
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Posted - 2008.01.10 15:09:00 -
[17]
I like the idea of give bonuses to the Titans so that they can hit ships, but I think the smallest they should be able to kill is a crusier (and be bad at doing it) Titans should have there role changed a little, maybe make them the ultimate pos basher capable of dealing out the equivalent damage of 5 dreads.
Quickbar tread |
Suoh Amshar
Amarr Sane Industries Inc.
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Posted - 2008.01.10 16:55:00 -
[18]
Originally by: Reggie Stoneloader How about a Doomsday script in the spirit of the heavy interdictor that lets it fire at a single target for 100k damage, Death Star-style, once every ten minutes? Turrets are for suckers.
ok i admit that i only got this far (so far) in reading this thread but that idea sounds freakin awesome, especially if they put in an effect that looks like ye olde superlaser. also, since it would only affect one ship, the cut in the recharge time is a must. cause honestly, killing one ship an hour is pathetic. (seriously damaging/killing a bunch of ships per hour is ok tho, dont change that)
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Suoh Amshar
Amarr Sane Industries Inc.
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Posted - 2008.01.10 17:01:00 -
[19]
ok finished reading now...basically, alot of these ideas are good. but something hasta be done. atm titans are just a big waste of isk...
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Andreya
Murder-Death-Kill
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Posted - 2008.01.11 02:03:00 -
[20]
waste of isk? whatever you say, ive seen them DD 100 man fleets. underpowered? i dont think so
its job isnt to shoot caps, or shoot pos's. its to doomsday. AND you can jump in fleets. how much more do you want
at least this is. it stops everyone from wanting to be in one, unlike the 1000's of carriers we see everywhere.. eventually one day, with the inflation and amount of isk people can make in this game, you going to be seeing titans everywhere.
better idea. how bout we just remove all cap ships from game? and actually go back to pvping instead of cap blobbing _________________________________________________________ Only once you've lost everything, are you free to do anything.
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HeadWar
North Star Networks Triumvirate.
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Posted - 2008.01.11 16:01:00 -
[21]
Just to be clear, the idea here isn't to boost Titans, but rather to boost turrets (and launchers) on Titans, to a level where someone would actually consider fitting them, instead of smartbombs.
Smartbombs should still be a viable option, but you should at least have to think a little bit before using them instead of turrets.
--- Не поговорите русского. F1, F2, F3... |
Reggie Stoneloader
Teikoku Trade Conglomerate Visions of Warfare
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Posted - 2008.01.11 19:50:00 -
[22]
Covops have a weapon bonus, too. I think it's what CCP does when they can't think of anything else to do with a ship. Putting turrets on a Titan is a bit silly, to be sure. Maybe the bonus could be removed, and it could get a boost to something else, like smartbomb range. Let's face it, Titan's are pretty much the only energy-pulse specialized ships in EvE.
Crusades: Security Status |
Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2008.01.11 23:24:00 -
[23]
Originally by: HeadWar Small wonder everyone goes for the officer smartbomb fit...
I've seen (as in physically observed hostiles) several Titan's with XL Turret fittings, fyi.
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Buyerr
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Posted - 2008.01.12 06:56:00 -
[24]
unless you give it a siege type style to get these insane bonusses and let it be stuck for around 30 minutes, i really don't think it is okey for it to do let it have a dps of 3,5k+ to anything from bc's and above, while having an insane tank and you wanted it to be able to hit cruisers as well ?! O.o, it will do the dps of 2 blasterthorn without even using fighters.. that's just way too much, unless you got some uber drawback for it (remember it is not made to superpwnage whole fleet solohanded, which with 3,5k+ dps and the abillity to do this maxed on bc's and bigger, well... it wouldn't need much support to be unstoppable.. I declare war on stupidity |
Koyama Ise
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Posted - 2008.01.12 09:06:00 -
[25]
Edited by: Koyama Ise on 12/01/2008 09:06:48
Originally by: Buyerr it will do the dps of 2 blasterthorn without even using fighters
I don't agree with the op here but I felt I must correct you on that Titans can't use fighters, heavy drones, yes, fighters, no. Now for Titans being underpowered, they're not. They have a huge smart bomb that may not be able to be activated alot at once and uses ice fuel as ammo, it can take out a whole fleet on a grid so that's pretty powerful. -------- Yes, I know I'm an alt, what are you going to do about it? |
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