
Xander Deathstalker
Xan-Tek Inc.
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Posted - 2008.01.12 22:41:00 -
[1]
Me likes, though, I think it should have station services (and def dockable), without them their use becomes limited, perhaps either limit the services provided by setup or make the skill training for installation of station service modules into the station ship be quite high and so give the dev's long enough to choose the limit the number of services allowed at one time if they see it's affecting other sides of the game , I also like the station/ship idea where ye anchor it and say when in ship mode, it has like a small or medium pos defense stat's (shield/armour etc) mode when anchored it becomes a station with with say 3x large pos defense (like 100-110mill ish defence), enough to justify the investment and prevent casual destruction but still possible for folks with a serious capital fleet just will take longer, but should be ok on the basis if your going to try to a destroy a ship this size fielded by someone capable of creating it you ought to be big enough to field a fleet capable of such a thing.
Also create anchor de-anchor time's /anchoring times which prevent quick jump if the shields or armor is nearing depletion (maybe increased de-anchor times for them when less than certain % shield's and under attack say as power is being used by defense systems making the power available for the de-anchor process less as a fictional reason, however if anchored (say not anchorable at moons but at planets) it should be possible to anchor a limited number of offensive structures (outside the shield's present day pos style) which can be destroyed like pos batteries to prevent build up of forces outside the shield's of the station unmollested and to discourage the casual pot-shotter or minor fleet's provide at least some degree of protection to those anchored inside, if the station ship is destroyed whilst your docked inside you jump to a clone and your ship's considered a right off to boot, irregardless of weather ye online or not, as non-soverign pos can construct capital's to (just not super-cap's) perhaps it can construct standard capital's to... just take longer.
I'd pick maybe a bit more for hangar capacity even it out at 100,000,000 at least, and inrease personal store to 20-50k depending on skills of both the player and the ship owner/deployer(but also yes not a ship requiring a perm pilot i like that idea to) maybe some kind compression skill? I like the salvage and rebuild idea to, I can imagine fleet's fighting over the remain's like vultures :)
Comment's criticism's on my take's on the idea?
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