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Evelgrivion
Athanasius Inc.
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Posted - 2008.01.08 10:49:00 -
[1]
Premise: Jump-Drive Equipped Station-Ship
The Behemoth has been conceived as a new form of end-game vessel; a multi-billion ISK monstrosity of a construction, double or more the cost of a station, intended to provide the ultimate logistics platform of any organization: A transportable station.
This ship, which would cost approximately 75 billion ISK to build (plus blueprints), would provide 5 to 10 factory slots as well as a 35% efficiency refinery. To maintain a degree of balance, these vessels would have a limited hangar capacity of approximately 87,500,000 meters for docked ships. Additionally, each docked person would only be able to hold, perhaps, 10,000 meters of material.
These massive vessels would be nigh on twice the volume of even a titan class vessel; as such, standard drives would be completely unreasonable for such a ship. However, the Behemoth would come with a jump drive, allowing it to be jumped into whatever star-system was within range. Concord would not allow these ships to leave 0.0 space due to their immense gravitational fields (this has the added benefit of helping prevent the abuse of trade routes). It may only be capable of jumping once every twelve hours if so desired. Relocation fuel costs would represent an investment of several hundred million ISK, and would require either a cynosural field, a new class of cynosural field, or perhaps even a Jump Portal to reach its destination.
These vessels, representing a tremendous financial investment, would be destroyable by players. The Behemoths are not designed to self-defend, and would be thoroughly dependent on their owners providing protection. Should the vessel be caught and destroyed, it would provide very little insurance payout - however, unlike every other ship in EVE, the Behemoth is simply too massive to be permanently destroyed. The derelict hulks left after their destruction will forever float in space - until their creators, or another party, make the investment to rebuild them.
After a length of time, perhaps half as long, or maybe even longer than the original construction time of the ship, and a financial investment of half to two thirds of the original construction cost, the vessel could be restored to operational status, with all materials inside available to the new owners.
The Behemoth would be the last word in 0.0 logistics, capable of constructing battleship class and smaller vessels at its leisure, with the refinery on-board to make the needed materials accessible, and the health to make it durable enough for operations in deep null-sec space - but not enough to make the ship invincible.
Comments? Criticisms? 
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Aronis Contar
Caldari Independent Manufacturers
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Posted - 2008.01.08 11:18:00 -
[2]
I actually expected Titans to be something like that.
Ciao, Aronis!
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Lelulie
Minmatar Republic Military School
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Posted - 2008.01.08 11:19:00 -
[3]
What happens when the pilot logs out? ------------------------------------ |

Evelgrivion
Athanasius Inc.
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Posted - 2008.01.08 11:22:00 -
[4]
Originally by: Lelulie What happens when the pilot logs out?
I completely forgot to mention that this ship doesn't need to be piloted at all times, didn't I 
The ship is meant to remain in space at all times, but at the beck and call for whoever it is configured to allow for the remote-jump. More than likely, directors and the CEO of a corp would be the ones in charge of the Behemoth. It would be configured by the pilot while they were inside the vessel.
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OneSock
Crown Industries
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Posted - 2008.01.08 12:48:00 -
[5]
nice idea.
/signed.
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Alpha Martin
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Posted - 2008.01.08 13:13:00 -
[6]
You may want to have cost somewhere in the hundreds of billions, because I think titans hold the 50-80 Bill range already, and these are a HELL of a step up from titans... I'd say 200 Billion. At least.
But other then that a nice idea. (I've always wanted a ship that could pump out re-inforcements and have a clone bay that works >.>)
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Eleana Tomelac
Gallente Through the Looking Glass
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Posted - 2008.01.08 13:18:00 -
[7]
(This post should have been in features & ideas)
I think that Titan class vessels should just be capable of this. I hope much for the potential of supercapitals in the 'boost patch'.
If the supercaps could be anchored inside a POS shield (with their tank active, making them hard to destroy while the pilot is away at least defendable) and dockable, it would be very cool.
There's even more potential with ambulation as the supercaps would become real forward HQ with things like shared briefing rooms and such nice stuff with holographic maps to show tactics.
Much potential for actually underpowered ships for their price. -- Pocket drone carriers (tm) enthousiast !
Assault Frigates MK II |

Cailais
Amarr VITOC
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Posted - 2008.01.08 13:23:00 -
[8]
I agree - the ship you describe is in fact what the Titan Class should have been. Unfortunately CCP went all 'yeah! lets have BIGGER guns! More ARMOR! YEEEHHAA!' and forgot that such an idea was stupid.
C.
Originally by: Jenny Spitfire
Dehumanisation - griefers are cool and if you are not a griefer, you do not belong here.
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achoura
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Posted - 2008.01.08 13:44:00 -
[9]
Actually on the supercap level stations are dirt cheap. But i like the idea and too add to the other posters, this honestly what i expected of moms and titans. ***The EVE servers and their patches*** |

Eleana Tomelac
Gallente Through the Looking Glass
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Posted - 2008.01.08 15:07:00 -
[10]
Supercaps stations would be destroyable. Not conquerable. It changes a huge thing when leaving assets inside. Also, there are no offices, there is no market facility, no insurance, no reprocessing plant (unless we can have a rorqual like supercap), no repairshop (or it would need a supercap module like the VAT bay).
It's a moving medical station, it's limited, but already very very cool I think.
-- Pocket drone carriers (tm) enthousiast !
Assault Frigates MK II |
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Andreya
Murder-Death-Kill
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Posted - 2008.01.08 15:31:00 -
[11]
you know what, this is the ONLY 'give us another stupidly large ship' post that i dont think is completely moronic...
neat idea... i thought a flyable station would be pretty neat a while ago,, just never thought of a purpose
i always thhought a dockable massive luxury ship would be sweet ares with casino in it where poeple can bet isk... it would be a form of income for an alliance, and fun for hte member ... and it would be destructable of course _________________________________________________________ Only once you've lost everything, are you free to do anything.
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Redd Lenses
Murder-Death-Kill
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Posted - 2008.01.08 20:02:00 -
[12]
That is sweet, and I love the casino idea
------------- Remember: This is an underwater submarine game, not a galactic space game. |

Westly Synpa
GoonFleet GoonSwarm
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Posted - 2008.01.08 20:53:00 -
[13]
sounds intresting but they would never leave pos shields.
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Arvald
Caldari House of Tempers
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Posted - 2008.01.08 21:33:00 -
[14]
cool idea but what happens when someone parks it at a large pos with nothing but guns on it  ---------------------------
Originally by: Last Wolf I prefer smartass, but I like some variety now and then.
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Evelgrivion
Athanasius Inc.
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Posted - 2008.01.08 22:53:00 -
[15]
Edited by: Evelgrivion on 08/01/2008 22:53:57
Originally by: Arvald cool idea but what happens when someone parks it at a large pos with nothing but guns on it 
That is a bit of a problem isn't it. I doubt it would be hard to create a limitation in what kind of objects can be on-grid with this particular vessel.
Theres no worries about this thing never leaving a POS though; with how large it is, it wouldn't fit. It also has no drives to move itself in space, and for all intents and purposes, should probably be made an immovable object while in space.
Good grief this forum moves fast; this thread was already on page two 
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Mark Amarr
Roving Guns Inc. RAZOR Alliance
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Posted - 2008.01.08 22:57:00 -
[16]
Edited by: Mark Amarr on 08/01/2008 22:59:42 Yeah there's definite merit here...
Right now, the closest thing we have is the outposts which cost somewhere in the region of 25 - 30bn to put up - fairly small change next to a Titan, and it too can be attacked and taken over by hostile forces, maybe re-taken by the original owners again one day (I know - been there, done it!)
I like the idea of a mobile outpost, perhaps that once in a system would be 'anchored' at a moon, and behave like an outpost, only becoming a 'ship' when the de-anchoring process was started. One thing I'm not sure about is the idea of fitting clone vats or whatever, because that means module slots, which I don't think this should have. How about having it like a freighter in 'ship' mode where no mods will fit at all, and when you park it and put in station mode, you can anchor services externally that work a bit like the existing fitting, cloning, repair services etc that you get on outposts and conquerables right now?
The de-anchoring process could be 'locked down' in a similar way that a corp bpo can be locked down, with only certain trusted individuals able to initiate the process - not just the first tom, **** or harry with the relevant skills to come along.
The idea would need some exploration and development though - for example, should sovereignty be required to 'park' your behemoth? Should you be able to park your behemoth in systems that already have a regular station or outpost?
But on the whole, as someone else has already observed - this is the first non-r*t*rd*d ub3r-ship idea I've read for a while!
::EDITS:: LOL I can't believe the middle bit of Tom, **** & Harry is in the profanity filter - I used to read that as a cartoon when I was a kid, and they didn't star it out!!!
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Ramirez Dora
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Posted - 2008.01.09 03:34:00 -
[17]
Hmm, what would be the real benefit over the already existing 10x cheaper stations which have no chance of losing you your stuff?
Don't give it fittings, just like freighters. Race defines the difference just like stations do. Give them the same abilities as their respective station counterparts.
Upgrades for sov levels could be constructed and put into the rig slots (suppose that's a sort of fitting, but whatever) and activated in systems with the corresponding sov only.
They deploy 4 pairs of sentry guns on the horizontal and vertical axis (no not 8 in total). 2 small, 2 medium, 2 large, 2 capital sized guns. POS gun type capability or less.
Services have 1/3 the hp of normal stations.
Pros: Can be relocated Has some guns for protection Coolness factor for people that need 'coolness factors' in their life
Cons: Cost Can be completely destroyed Somewhat less robust than a stationary... station.
Much better.
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Antithysis
Gallente Athanasius Inc.
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Posted - 2008.01.09 07:22:00 -
[18]
Bloody killer idea Evel! 
I think this could allow logistics to evolve even further, since this will allow you to move the manufacturing to the frontline (or near), instead of creating a huge supply line. One thing I would say is that these should not be able to deploy in certain conditions:
1) Enemy Sov
2) Another station in System
Other than that, amazing idea. I think I'll sketch a little concept art for it. 
-Anti
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Cedric Diggory
Perfunctory Oleaginous Laocoon Mugwumps
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Posted - 2008.01.09 07:44:00 -
[19]
Quote: One thing I would say is that these should not be able to deploy in certain conditions:
1) Enemy Sov
2) Another station in System
I've got to disagree here, these are the situations into which these would come into their element. I feel these behemoths should not be able to enter a pos shield, but if that's true there's no reason why they could not be deployed into another alliance's sovereignty for aiding an assault.
However it turns out, /signed.
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Gibson Rothman
HOMELESS. Band of Bums
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Posted - 2008.01.09 11:59:00 -
[20]
Originally by: Evelgrivion Premise: Jump-Drive Equipped Station-Ship
The Behemoth has been conceived as a new form of end-game vessel; a multi-billion ISK monstrosity of a construction, double or more the cost of a station, intended to provide the ultimate logistics platform of any organization: A transportable station.
This ship, which would cost approximately 75 billion ISK to build (plus blueprints), would provide 5 to 10 factory slots as well as a 35% efficiency refinery. To maintain a degree of balance, these vessels would have a limited hangar capacity of approximately 87,500,000 meters for docked ships. Additionally, each docked person would only be able to hold, perhaps, 10,000 meters of material.
These massive vessels would be nigh on twice the volume of even a titan class vessel; as such, standard drives would be completely unreasonable for such a ship. However, the Behemoth would come with a jump drive, allowing it to be jumped into whatever star-system was within range. Concord would not allow these ships to leave 0.0 space due to their immense gravitational fields (this has the added benefit of helping prevent the abuse of trade routes). It may only be capable of jumping once every twelve hours if so desired. Relocation fuel costs would represent an investment of several hundred million ISK, and would require either a cynosural field, a new class of cynosural field, or perhaps even a Jump Portal to reach its destination.
These vessels, representing a tremendous financial investment, would be destroyable by players. The Behemoths are not designed to self-defend, and would be thoroughly dependent on their owners providing protection. Should the vessel be caught and destroyed, it would provide very little insurance payout - however, unlike every other ship in EVE, the Behemoth is simply too massive to be permanently destroyed. The derelict hulks left after their destruction will forever float in space - until their creators, or another party, make the investment to rebuild them.
After a length of time, perhaps half as long, or maybe even longer than the original construction time of the ship, and a financial investment of half to two thirds of the original construction cost, the vessel could be restored to operational status, with all materials inside available to the new owners.
The Behemoth would be the last word in 0.0 logistics, capable of constructing battleship class and smaller vessels at its leisure, with the refinery on-board to make the needed materials accessible, and the health to make it durable enough for operations in deep null-sec space - but not enough to make the ship invincible.
Comments? Criticisms? 
A really awesoem idea, and a great read. Seriously. More Heads, More Silver
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Kuolematon Rakentaja
Space Perverts Technologies
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Posted - 2008.01.09 12:47:00 -
[21]
It would need titan skill lvl5 to pilot? _______________________________________________ My main account Unnerf amarr!! |

Reggie Stoneloader
Teikoku Trade Conglomerate Visions of Warfare
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Posted - 2008.01.09 12:51:00 -
[22]
Why make it a ship? Why not a new sort of POS tower, where the structures are physically built onto the chassis? It would be modular, could be configured for any operation (research, industry, war) and could be remote-jumped by anyone with the corp roles to do the job. Jump it to a belt and mine into it, or jump it to a safespot and use it as an outpost, or jump it to a hostile base, bristling with cannons, to do the work of three dreadnoughts.
Link it to CEO skills, one such device per corp.
Crusades: Security Status |

Dark Voynix
Universal Exports FOUNDATI0N
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Posted - 2008.01.09 12:59:00 -
[23]
interesting idea but imho should be more an outpost instead of a ship. Like a T2 outpost ( can be invented from a t1 outpost).
tipical usage:
1) unanchor ( 12/16 hrs needed ) 2) jump 3) anchored somewhere else ( 12/16 hrs needed )
restrictions: U can anchor only if u already have the sovereinity. Its like a mobile head-quarter for invasion forces. You need obviusly a fleet to defend all the "moving time", and this time should be long enough to allow enemies for a sneacky attack. Nothing in eve should be totally invulnerable.
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Ghreymar LaNayeur
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Posted - 2008.01.09 21:07:00 -
[24]
i agree that this thing would be so expensive it would NEVER leave POS shields...unless...
what if this thing, when anchored, put up a shield of its own?
only other thing i can see is why give it such limited features when it already has a drawback compared to regular outposts: it costs way way more. maybe it has rig slots where it can fit station services. and instead of having guns, it has the equivalent of dreadnaught size guns that require other pilots to dock and command? when attacked it could go into a reinforced mode, something like dreadnaught siege mode, where it consumes massive amounts of strontium, puts up a shield that has to be first taken down, then once it drops the enemy fleet has to start pounding on its armour.
it would make sense that these things would stil be able to jump (even against heavy interdictor scrambling) since theyre just SO friggin big, so maybe they have so many hit points that it would take days to repair them to full, so that a hostile fleet would have to chase one of these around for quite a while to kill it, but would still be killable.
this way its very difficult to kill, but is still killable, without leaving the alliance who owns it too terrified to use it. it could be brought right up to the front lines to give station services that would be usable by the alliance without the worries of the outpost being conquered overnight and could be jumped forward or back with an advancing or retreating fleet.
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Typhado3
Ashen Lion Mining and Production Consortium
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Posted - 2008.01.09 23:51:00 -
[25]
sounds like an awesome idea. should be just a unmanned station most of time but when you want to move it unanchor it pilot it whereever you need to then anchor it again.... also about pos shields; I think makeing it so it can't be anchored in pos shields could work. Also I really think it needs some sort of defense or way to escape.... or can clone jump in pilots / cyno in dreads in the middle of battle.
My Opinions are my own, not my corp's, not my friend's, and not my pet fedo's |

ITTigerClawIK
Amarr PIE Inc.
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Posted - 2008.01.10 00:28:00 -
[26]
i honestly thought Titans carriers and Moms would be dockable like this but yea they didnt do it... this can be a good idea if its refined a bit more
Sig space reclaimed in the name of me -courtesy of Tiggy ([email protected]) |

Lagar
Caldari Core Domination
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Posted - 2008.01.10 08:54:00 -
[27]
origninaly titans were suposed to have this role however i think there were some issues that in a way hinderd them from using this concept and thus the curent superweapon titan came to being. i like this idea however.. ofcorse now they need it to be either as large as a titan but no guns or a bigger ship than a titan but far more costly.
the only thing i am not sure about if the class realy should be called behemoth.. well one never know. 
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Rjaiajik Kajvoril
Amarr Autonomous Systems
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Posted - 2008.01.10 11:14:00 -
[28]
/signed
RickRoll Avoidance Trolling EVE Knowledge |

Ghreymar LaNayeur
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Posted - 2008.01.10 11:59:00 -
[29]
Originally by: Lagar origninaly titans were suposed to have this role however i think there were some issues that in a way hinderd them from using this concept and thus the curent superweapon titan came to being. i like this idea however.. ofcorse now they need it to be either as large as a titan but no guns or a bigger ship than a titan but far more costly.
the only thing i am not sure about if the class realy should be called behemoth.. well one never know. 
my vote is for larger and more costly w/ guns :D
anyways, aside from behemoth what else are they going to call this thing? just about every synonym for "big" is already taken 
maybe something with a star, planet, or moon in the name or somn like that, kinda like "battlestar" from BSG. i still like behemoth tho
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Xander Deathstalker
Xan-Tek Inc.
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Posted - 2008.01.12 22:41:00 -
[30]
Me likes, though, I think it should have station services (and def dockable), without them their use becomes limited, perhaps either limit the services provided by setup or make the skill training for installation of station service modules into the station ship be quite high and so give the dev's long enough to choose the limit the number of services allowed at one time if they see it's affecting other sides of the game , I also like the station/ship idea where ye anchor it and say when in ship mode, it has like a small or medium pos defense stat's (shield/armour etc) mode when anchored it becomes a station with with say 3x large pos defense (like 100-110mill ish defence), enough to justify the investment and prevent casual destruction but still possible for folks with a serious capital fleet just will take longer, but should be ok on the basis if your going to try to a destroy a ship this size fielded by someone capable of creating it you ought to be big enough to field a fleet capable of such a thing.
Also create anchor de-anchor time's /anchoring times which prevent quick jump if the shields or armor is nearing depletion (maybe increased de-anchor times for them when less than certain % shield's and under attack say as power is being used by defense systems making the power available for the de-anchor process less as a fictional reason, however if anchored (say not anchorable at moons but at planets) it should be possible to anchor a limited number of offensive structures (outside the shield's present day pos style) which can be destroyed like pos batteries to prevent build up of forces outside the shield's of the station unmollested and to discourage the casual pot-shotter or minor fleet's provide at least some degree of protection to those anchored inside, if the station ship is destroyed whilst your docked inside you jump to a clone and your ship's considered a right off to boot, irregardless of weather ye online or not, as non-soverign pos can construct capital's to (just not super-cap's) perhaps it can construct standard capital's to... just take longer.
I'd pick maybe a bit more for hangar capacity even it out at 100,000,000 at least, and inrease personal store to 20-50k depending on skills of both the player and the ship owner/deployer(but also yes not a ship requiring a perm pilot i like that idea to) maybe some kind compression skill? I like the salvage and rebuild idea to, I can imagine fleet's fighting over the remain's like vultures :)
Comment's criticism's on my take's on the idea?
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