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Lhasssa
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Posted - 2008.01.09 23:19:00 -
[1]
While a war dec is not mutual modify the declaring side so it can not dock for 15 minutes after engaging in hostilities rather then 30 seconds.
This would stop the great majority of pointless wardecs (merc corps looking for kicks) as they wouldn't be able to station hug when their targets decide to organize and fight back.
This would cause empire war to become much more strategic then it is now.
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chao226
Deadly Addiction
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Posted - 2008.01.09 23:39:00 -
[2]
great idea but a bit harsh i would limit it to if someone agro's a war target on the same grid as a station they cannot dock at that station in particular for 5-10 minites this gives them a chance if they can get out of scrable range to warp off to another station.
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ITTigerClawIK
Amarr PIE Inc.
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Posted - 2008.01.09 23:54:00 -
[3]
i for one love this idea though maybe reduce time to about 10 mins this would definately stop the tube tankers who come out with a huge tnak setup fire of a few shots and when they see they are loseing jsut wait 30 seconds and dock...though gates should stay the same as they are
Sig space reclaimed in the name of me -courtesy of Tiggy ([email protected]) |

Lhasssa
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Posted - 2008.01.10 19:40:00 -
[4]
Well my original intention was to make warfare much more strategic.
Anything that prevents a wardecing corp from having an easy out would achieve that goal.
Even a 3 minute timer would allow that goal to be realized.
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Horus Hathhalla
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Posted - 2008.01.12 01:02:00 -
[5]
Empire wars have a place, but those who are unwilling to do anything but grief shouldn't receive the same ability to defend themselves as those in a legitimate fight. I think this is an excellent idea. |

ZerKar
Caldari Zen'Tar
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Posted - 2008.01.12 07:09:00 -
[6]
The timer should likely be more like 10 Minutes and if the war is mutual it should be made to work against both sides to prevent the "Jump into station, heal, jump out" BS that is often assocaited with High Sec wars which makes Logistics uneeded. +++++++++++++++ I saw the Sign...!
O.o |

Sentinari
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Posted - 2008.01.12 21:21:00 -
[7]
I also think this is an excellent idea.
Means that grief corps will think twice before bothering a potential target outside of station.
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Shojin Kahn
Gallente Project F3
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Posted - 2008.01.13 18:40:00 -
[8]
I have to agree , and not just because I'm in the same corp as the OP . I have seen this in multiple war decs , where the declaring corp will camp a particular station just to kill 1 player . But as soon as they see any actual opposition , they'll dock and hide. Now I know this is part of the game , and that that tactic in and of itself is'nt that unreasonable . However , it is seriously overused . If a wardec isn't mutual , and the declaring side attacks someone , then they shouldn't be able to dock quickly to avoid reinforcements . It should be similar to the criminal timer . Trying to dock at a station where you just shot a hostile target should result in that station refusing to let you dock . The rational behind that is that who wants someone that just blew someone else up , someone they are at war with no less , docking at their station just as enemy reinforecments arrive ? In gameplay terms , how would they know that the station hasn't just become a war target ?
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Chakote Silva
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Posted - 2008.01.13 18:54:00 -
[9]
In the real world, fighters would both be able to dock and bring the fight into the station on foot. As game mechanics don't allow that, being able to station hug is an abuse of the game mechanics, right?
I don't really like the idea of a timer for all war-declaring alliances only, as that seems arbitrary. Perhaps the dockman's union rules prohibit towing into station anyone seen firing a weapon (where "seen" implies a timer of five/ten minutes or so).
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Lhasssa
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Posted - 2008.01.14 22:07:00 -
[10]
Originally by: Chakote Silva In the real world, fighters would both be able to dock and bring the fight into the station on foot. As game mechanics don't allow that, being able to station hug is an abuse of the game mechanics, right?
I don't really like the idea of a timer for all war-declaring alliances only, as that seems arbitrary. Perhaps the dockman's union rules prohibit towing into station anyone seen firing a weapon (where "seen" implies a timer of five/ten minutes or so).
Actually that is eminently reasonable... If your going to fight then fight...
I don't think station hugging is a valid tactic in terms of realism... Do you really think that a station would allow a battleship to dock at it's facilities while it's in active combat?
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2008.01.15 00:13:00 -
[11]
Edited by: Danton Marcellus on 15/01/2008 00:13:59 Just change the docking procedures for all and be done with it, it's been suggested to death over the years, it would be quite easy to implement but for some reason the devs fail to see the utter boredom that is the docking game.
Should/would/could have, HAVE you chav!
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