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Gem Gafaar
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Posted - 2008.01.10 17:14:00 -
[1]
I've been training myself up on Inty skills and have got myself a nice fast Rocket armed Crow. As far as PvP goes I am fairly inexperienced so I'm after some advice on what would make good targets for an Inty, and more importantly, what make bad targets that need to be avoided when Pirating solo? 
TIA
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Gallant Nose
MAFIA
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Posted - 2008.01.10 17:19:00 -
[2]
Rockets will limit your range too much, use standards.
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Agent Li
Caldari Galactic Defence Consortium BLACKHAWK FEDERATION
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Posted - 2008.01.10 17:33:00 -
[3]
Well, don't orbit that smartbomb-fitted Rokh too close... ------------------
Please note: No Windows System files were harmed during the creation or deployment of this patch. |

Elles D
Caldari Endure Eternal DeStInY.
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Posted - 2008.01.10 17:51:00 -
[4]
Originally by: Gallant Nose Rockets will limit your range too much, use standards.
For solo rockets are fine, hell you can even use rages if your skills are upto standard. As for targets the best thing about an inty is that they can be anything; your versitile enough to go anywhere so just be creative - if your going to use rage rockets though i would reccomend to set your orbit to around 8k, taking speed into account the orbit will ellipse dropping you just outside web range but within rocket range.

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Gem Gafaar
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Posted - 2008.01.10 18:04:00 -
[5]
I've found that I can orbit rats at 10-15km and waste them pretty quickly using T2 Javlins. I carry some Rage's in the hold in case I need to hit a target a bit harder though.
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Elles D
Caldari Endure Eternal DeStInY.
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Posted - 2008.01.10 18:06:00 -
[6]
Originally by: Gem Gafaar I've found that I can orbit rats at 10-15km and waste them pretty quickly using T2 Javlins. I carry some Rage's in the hold in case I need to hit a target a bit harder though.
Jav's are fine for rats but not pvp, the speed nerf they give is just too much imo.

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Adelorae24
Caldari Black Podding
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Posted - 2008.01.10 18:39:00 -
[7]
I love the crow. It's one of the few ships that I feel truly comfortable doing solo pvp in. If you know how to fly it properly and stay out of web range, it's practically un-killable. I've only ever lost one, and that was to a speed tanked Machariel. But yeah... Feel free to have a go at whatever you want. If you can't bring it down, just bug out. I spent the better part of an hour doing straffing runs on an Abaddon one day. He never managed a hit.
Alien (1979): "Before we dock, I think we ought to discuss the bonus situation." |

Malka Badi'a
Suffoco Noctis
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Posted - 2008.01.10 18:49:00 -
[8]
Stay out of web range. That is all. ---------
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Si'dun Took
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Posted - 2008.01.10 18:50:00 -
[9]
I have the same question with my taranis. What mods do you use to approach the target would be best? I tend to get hit usually while approaching.
Also, any advice on fending off drones?
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Adelorae24
Caldari Black Podding
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Posted - 2008.01.10 19:08:00 -
[10]
As for the approach... Head in at an angle. Don't go straight to the target. At an angle you can keep your transversal velocity higher and hopefully avoid some hits. Drones, smartbombs, and webs are the death of inty's. I can usually mwd out of drone range, and then come back around, but then no points on the target. If you've got some spiffy gunnery skills then perhaps you can hold the target and pop the drones first. Assuming the target isn't capable of tearing you to shreds while you work on the drones.
Alien (1979): "Before we dock, I think we ought to discuss the bonus situation." |

Stakhanov
Metafarmers
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Posted - 2008.01.10 20:14:00 -
[11]
Avoid rapier , huginn and hyena. That's about it.
Originally by: Si'dun Took I have the same question with my taranis. What mods do you use to approach the target would be best? I tend to get hit usually while approaching.
That's because you aren't supposed to just approach targets with an inty. You need to keep your transversal up at all times. Lower your orbit radius until you're in blaster range , then circle your target at 500m without the MWD.
If dealing with drones , you either have to keep a high orbit and hope they can't track you , or just keep shooting your target and hope it pops before you do.
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Malka Badi'a
Suffoco Noctis
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Posted - 2008.01.10 20:19:00 -
[12]
Edited by: Malka Badi''a on 10/01/2008 20:20:02
Originally by: Stakhanov That's because you aren't supposed to just approach targets with an inty. You need to keep your transversal up at all times. Lower your orbit radius until you're in blaster range , then circle your target at 500m without the MWD.
This. To put into relative example:
A plane flying straight into an aircraft carrier has a greater chance of being shot down because it's coming straight at the target. This means that the gunners only have to account for one change, distance. If that plane were to fly near the aircraft carrier, at an angle, before making a sharp turn to crash into it... then the gunners have to account for distance, X location, Y location, course patterns. ---------
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Corstaad
Minmatar Brutor tribe
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Posted - 2008.01.10 20:20:00 -
[13]
Your going to want to stay out of web range. If not your going to get solo'd by rifters and feel pretty stupid for doing it.
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Si'dun Took
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Posted - 2008.01.10 23:45:00 -
[14]
I get the traverse speeds and tracking, but what if they are using missiles? just avoid? Is it wise to use a long range ECM or sensor dampener? or should I just equip a shield extender?
This is what I was thinking for my taranis.
high slots: 3x t2 125's with antimatter mid slots: 1 MWD, warp scammer (20k range), 1 medium shield extender low slots: 2x t2 overdrives, auxiliary power core, cap power relay (or overdrive if I dont need the cap recharge)
I was pretty much counting on the shield extender as a buffer to buy me more time.
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Cypress Cavalero
The Steel Ravens
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Posted - 2008.01.11 00:52:00 -
[15]
intys wil be hit by wrekcing shots regardles of range tracking speed etc- so think about this beofre u spend a ton pn the ship, i know how to fly inty, and i lost my first one to a t2 blester fitted hyperion whilct maininting an 18k orbit at 6000m/s. now i know people are going to argue with me on this, but i dont care. i know it to be true-the wrecking shot of a gun WILL hit regardless of what your doing- do not over-spend on a ceptor you will eventually loose it through no fault of ur own.
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Karrade Krise
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Posted - 2008.01.11 03:06:00 -
[16]
Originally by: Stakhanov Avoid rapier , huginn and hyena. That's about it.
.
If you run into a Hyena, just stay out of warp scram range, when he webs you, you can pretty much instawarp :D Sig locked, I will not make fun of the forum mods |

ThaDollaGenerale
Questionable Intentions
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Posted - 2008.01.11 05:10:00 -
[17]
Originally by: Cypress Cavalero intys wil be hit by wrekcing shots regardles of range tracking speed etc- so think about this beofre u spend a ton pn the ship, i know how to fly inty, and i lost my first one to a t2 blester fitted hyperion whilct maininting an 18k orbit at 6000m/s. now i know people are going to argue with me on this, but i dont care. i know it to be true-the wrecking shot of a gun WILL hit regardless of what your doing- do not over-spend on a ceptor you will eventually loose it through no fault of ur own.
Isn't that the fault of the MWD? Huge sig radius on a tiny ship will produce some pretty crazy hits.
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vinoveritas
Vale Heavy Industries Molotov Coalition
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Posted - 2008.01.11 12:21:00 -
[18]
Originally by: Karrade Krise
Originally by: Stakhanov Avoid rapier , huginn and hyena. That's about it.
.
If you run into a Hyena, just stay out of warp scram range, when he webs you, you can pretty much instawarp :D
Ad Curse to that list, it will drain your cap in less than 1 sec, no cap no mwd = dead crow
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Lavraen
Minmatar Black Podding
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Posted - 2008.01.11 12:38:00 -
[19]
Personally, I don't think it's about avoiding targets per se, it's more about staying out of web and neut range, regardless of ship type.
Give every target you engage a bit of respect and assume they will be neut and web fitted.
For example, an Osprey with a few extenders, neut, web, T2 precisions and warrior II's could be the death of a crow, but would probably seem like a juicy proposition to most crow pilots at first glance.
How embarrassing would it be to have your pimped out crow taken out by a mining vessel?
Lavraen |

Agor Dirdonen
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Posted - 2008.01.11 12:40:00 -
[20]
Originally by: ThaDollaGenerale
Originally by: Cypress Cavalero intys wil be hit by wrekcing shots regardles of range tracking speed etc- so think about this beofre u spend a ton pn the ship, i know how to fly inty, and i lost my first one to a t2 blester fitted hyperion whilct maininting an 18k orbit at 6000m/s. now i know people are going to argue with me on this, but i dont care. i know it to be true-the wrecking shot of a gun WILL hit regardless of what your doing- do not over-spend on a ceptor you will eventually loose it through no fault of ur own.
Isn't that the fault of the MWD? Huge sig radius on a tiny ship will produce some pretty crazy hits.
No, I've the same feeling as ThaDollaGenerale on this subject. In such situations, the only hits that every reach your ship are the wrecking ones.
Every so many shots (200? 300? not sure), a wrecking hit with 3x damage bonus WILL hit your ship, whatever your distance, speed, tracking and signature radius is. When you're orbiting a bs in an inty and he gets a wrecking on you, bye bye inty.
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Malka Badi'a
Suffoco Noctis
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Posted - 2008.01.11 14:27:00 -
[21]
I don't think this wrecking idea is true, especially when I've orbited players for 2-3 minutes waiting to break their capacitor and remain untouched the entire time despite their guns blazing. ---------
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Cpt Branko
The Bloody Red
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Posted - 2008.01.11 14:38:00 -
[22]
Originally by: Malka Badi'a I don't think this wrecking idea is true, especially when I've orbited players for 2-3 minutes waiting to break their capacitor and remain untouched the entire time despite their guns blazing.
It's not true, really. It's just that people overestimate the speed-tank on inties considering that MWD also gives you a massive sig boost.
Anyway, what people fail to realise that the chance of hitting related to tracking is really never 0; so there is always a chance to be hit.
It is possible that these shots which hit (probably done with a random number generator of some sort) are more likely to be wrecking shots, but it is quite definitely not the other way around or we'd see inties/frigs popping left, right and center. Then again, it's very possible people aren't being realistic, since chance-based mechanics often lead people to go "OMG, it always wrecks' ;P
At any rate, I can quite reliably say that shooting at inties doesn't always wreck, but they're not as hard to track as you may think actually, unless pimped to hell and fighting a stationary ship or something.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Considered
Caldari The Lost Prophets Euro Knights Of the Southerncross
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Posted - 2008.01.11 15:18:00 -
[23]
For inty's, you willl be orbiting a target so his big guns can't touch you. You'l be effective against Battlecruisers and Battleships as they fit those big guns which can't track you. Only thing is, once your triple-webbed you've had it. Similarly, as some BC's carry AB's/MWD's, fit a Web.
But ye, with speed tanking all you need is your AB or MWD and not any boosters or whatever.
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Cpt Branko
The Bloody Red
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Posted - 2008.01.11 15:34:00 -
[24]
Originally by: Considered For inty's, you will be orbiting a target so his big guns can't touch you. You'l be effective against Battlecruisers and Battleships as they fit those big guns which can't track you.
First off, BCs use medium guns. Medium guns track non-pimped inty pilots well enough if you know what you're doing and have 220s with Barrage M or a gun with similar tracking or better and are not standing there like a jerk. Been there, done that, got the killmails ;)
Even BS can get a shot off you occasionally since chance to hit is never 0, but it's preety unlikely; and BS should be packing heavy neutralisers if they want to deal with inties anyway.
Originally by: Considered
Only thing is, once your triple-webbed you've had it. Similarly, as some BC's carry AB's/MWD's, fit a Web.
BCs carrying a AB are silly and are going to have serious problems shaking off a tackler inty.
Being single-webbed in a MWD-ing inty is certain death, though. You'll explode before you get away. There is no reason you should go in webrange in a tackling inty anyway, ever. Or to fit a web on one 90% of the time...
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Agor Dirdonen
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Posted - 2008.01.12 11:20:00 -
[25]
As I said, I believe the idea about the wrecking shots, don't know if it's true though.
I've been playing a bit with a frigate around certain pos guns (medium railguns used, no webbers) and I can orbit the pos in my rifter with AB at 90km going 1km/s. No hits....
then I move closer to one gun, orbit it at the same speed and use 2 missile launchers to fire some missiles at the med gun. Slow damage, more fun then actually planning to do damage but I notice the guns are completely missing me.
Then at a certain moment.... all shields gone, 20 percent armor left, 10 secs later, another big hit and POOF... ship pops.
I check my logs, I had hundreds of shots that NEVER hit me, 0 damage constantly from any of the guns around the POS, only those two shots got me good and were wreckings.
Did my transversal drop to one of the other guns by accident? Possible, but it's quite a coincidence that they hit me twice with a wrecking in that case.
I've had similar things when an inty was outside my 2x falloff range (speeding away) when my guns were still activated while suddenly he goes deep into armor. I talk to him afterwards and he said I got a wrecking on him.
It's just based on those kind of things that I believe the idea that wreckings always hit.
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Agor Dirdonen
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Posted - 2008.01.12 11:27:00 -
[26]
Edited by: Agor Dirdonen on 12/01/2008 11:27:37 Maybe there is something extra going on with the wrecking shots.
Everybody knows that a wrecking has a 3x bonus for damage, but maybe it's also possible that a wrecking is calculated with 3x bonus to range, tracking and other things that might be related. That could explain that you get hit outside the normal parameters of a gun and that those hits are wreckings while you don't have the situation that a lot of inties are popping around battleships during long attacks.
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Nicholas Barker
MASS Ministry Of Amarrian Secret Service
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Posted - 2008.01.12 11:37:00 -
[27]
Originally by: Elles D
Originally by: Gallant Nose Rockets will limit your range too much, use standards.
if your going to use rage rockets though i would reccomend to set your orbit to around 8k, taking speed into account the orbit will ellipse dropping you just outside web range but within rocket range.
i used to use 7.5km, but i had an armor plate fitted. Havn't touched a rocketplate crow in almost a year now but i still know how to fly one good and proper. A domi web is good if you can afford one, along with a gisti mwd. If you can afford them (i think their price sky rocketed) get a set of tech1 rogue implants, except the one that only affects afterburners. I think a zor's modifered hyper link goes in there, which is also awesome/useful.
mail me if you need help fitting. ---
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Tane Mahuta
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Posted - 2008.01.12 12:07:00 -
[28]
Originally by: Stakhanov Lower your orbit radius until you're in blaster range , then circle your target at 500m without the MWD.
In the future, I too would like to fly a taranis and this is something that confuses me. 99.9% of PvP setups that I have seen have 1 or more webbers, and many people who rat in low sec also include a web/scram.
How does a blasteranis survive?
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Lord Zoran
Caldari House of Tempers
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Posted - 2008.01.12 12:34:00 -
[29]
Edited by: Lord Zoran on 12/01/2008 12:34:26
Originally by: Stakhanov Avoid rapier , huginn and hyena. That's about it.
don't forget the odd nanophoon 
Yarr!?!?!?!?! |

Jesnen
Amarr Murder-Death-Kill
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Posted - 2008.01.12 18:28:00 -
[30]
I fly a malediction for 1v1 and use it as an anti-inty. The rocketplate crow is somewhat comparable although im not sure about the exact dps it does. Look for other inties, t1 frigs, and cruisers to kill solo. For the inties and frigs the idea with the malediction is to get in fast, web them, and out-dps them until they die, keeping range on hybrid/autocannon users and holding a fast orbit on missile using frigs. For killing a cruiser you can either fit the longer range rockets and pick them apart from outside web range or you can test to see if they have a web or not, do this by pushing a fast orbit just inside web range and see what happens, make sure you have your keep at range set to 20km or so, if you start to drop speed then hurry and click keep at range to get out of webbing while you still have momentum. It's still a bit dangerous to do at times and you may die quite a lot before you get the hang of it. One nice thing about fitting an anti-inty ceptor though is that you dont necessarily have to be all that fast, 6k/s or so is generally fast enough to get in web range and web them. Be weary of taranis' and maledictions though until you feel quite confident as they are generally quite good at ripping apart other inties. Anywho, a bit long winded but hope it helps.
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