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Yaturi
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Posted - 2008.01.10 18:30:00 -
[1]
Edited by: Yaturi on 10/01/2008 18:38:48 I had to make another thread about this topic because imo the problem just needs to viewed at a different angle. As it is right now its not worth placing a bounty for over the sum of a jump clone because of trail accounts. People can and will pop themselves for the isk. Many have talked about tranferable kill rights. My idea is similiar but expands upon it. Heres my explanation:
First, consider player-made courier missions. A player must set the parameters in the contract. While another player must accept it as a contract and then try to complete it.
Ok, this is what i'm talking about doing. Take DED corporation stations strewn across the cluster and make them the bounty mission hubs, for realism sake. Then when its time for a player to place a hit on someone he or she creates it as a bounty mission at anyone of these DED stations.
The difference among these player-made missions with that of couriers is that more than one player can accept it and try to complete it at the same time. So its basically like transferable killrights but everyone can still act upon it just like the bounty system is now. It's still universal. I know this is sounding unoriginal but read on please.
The DED corp would keep tabs on the bounty hunters also. In that upon every successful bounty mission completed a rating much like regular npc corp ratings would rise. This number would be used as the creditials of a bounty hunter as to tell whether they are legitimate professionals or not. It would also give them well respected fame in EVE in general.
Now that I have the foundation of my idea set, i'll move on to the mechanics. Like transferable kill rights you choose who gets to go after your target. Except here that decision comes directly after the bounty hunter applies for your assigned hit. This would be executed in the same fashion as someone who wants to fleet up with you or join a private chat for example.
You would then want to review who this propect bounty hunter is. You would want to look at his or her DED rating and other things like past employment to make sure they are not an alt of your intended target. You could also keep track of how many bounty hunters take on the hit. Wouldn't it be nice to tell the guy who popped you that you put 15 cold hearted, blood thirsty killers on his tail.
Of couse, you cant be a hundred percent sure all the time whether they are an alt or not, and you may sometimes allow your target to collect on your behalf. But this is where the solution of the exploitation begins. Currently EVE cannot secure you a truthful bounty hunter, only you can. Thats what this system provides, a more interactive way of getting revenge.
And for those of you who are wondering what happens if someone destroys your intended target without being assigned the bounty first. - They dont get the money, duh .
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Yaturi
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Posted - 2008.01.10 19:12:00 -
[2]
Edited by: Yaturi on 10/01/2008 19:20:00

-and to add some ease and organization to the whole selecting a bounty hunter part.
Make a bounty mail box. I could be set up exactly like how an inside station agent list is (where you pick missions to run). Instead in this case you're the one assigning the missions and the agents are the bounty hunters awaiting your approval. Isn't that more realistic than a megacorporation that takes coffers on peoples' heads to randomly give them out to whoever gets the first kill.
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Yaturi
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Posted - 2008.01.10 19:38:00 -
[3]
Edited by: Yaturi on 10/01/2008 19:40:04 I also propose two types of bounty mission contracts:
The legal ones after a hostile pilot kills you (to be broadcasted by DED bounty list)
And the illegal ones that are for personal vendettas (you can have these broadcasted by any of the low standing faction corps)
The thing about illegal hit contracts is when the bounty hunter makes good on the kill you assigned him, you also share any sec status hit they take as well.
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Yaturi
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Posted - 2008.01.12 05:35:00 -
[4]
Bumpage
Not gonna let this slip to the third page. This idea doesn't really require a huge amount of coding to implement.
Whats your stance eve community. Devs?
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Seiji Hannah
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Posted - 2008.01.12 05:52:00 -
[5]
/signed
Makes sense, i like it.
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Yaturi
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Posted - 2008.01.12 06:02:00 -
[6]
Thanks Seiji, I appreciate the kudos. For a second there I was thinking my idea was a bit of information overload. Good to know my wall of text could be deciphered by you guys. 
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Yaturi
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Posted - 2008.01.12 06:53:00 -
[7]
And i'll make one more addition to all of this.
Merc Corps
We all know about them as a middle man in this dirty business of getting revenge. We trust them more than we do the current bounty system of course.
What we can do, to not only include them in this idea, but also make it easier for them to conduct their operations as well, is to expand on the options I spoke of in the starting post(s). Lets say a bounty hunter brightens up bounty mail box asking for a job. He also tells you who he's working for and that he wants the bounty to go to his corp bank box and not just to him. Since he's working with a gang they should all be rewarded, much like when you complete a mission with a fleet you have the option to share the rewards with its members. So, therefore have it so you can assign the bounty to his corp. Everybody wins in the end and you still control where your bounty money goes.
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Sunborne
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Posted - 2008.01.12 07:21:00 -
[8]
This is a nice idea. I also think that the security hit taken by "killing" the target should be diminished somehow.
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Yaturi
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Posted - 2008.01.12 07:53:00 -
[9]
Edited by: Yaturi on 12/01/2008 07:57:16 I agree Sunborne. Thanks for bringing that to light.
Well lets see, What could be done in this case is not to have it so the sec status penalty comes when the hit is made but when the bounty is setup maybe. Lets say you went deep into gurista territory to one of their stations.
You decide to put in an illegal bounty contract on someone. Right then, upon completing it, you take a negative hit on your sec status. I'm not sure exactly what would be the right amount of penalty. But it should be something significant as you are not acting out of retribution in this case.
Since, illegal contracts are equivalent to mafia-style wacks they should still be punishable to some degree. This seems to be an easier to code in option as well.
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Miranda Moneybags
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Posted - 2008.01.12 23:25:00 -
[10]
Edited by: Miranda Moneybags on 12/01/2008 23:26:14 I'm only here because Yaturi was spamming the link on the in-game Help channel, and then began acting like an arse to everyone in the channel when they told him not to advertise there. 
Keep up the spammi-- err, good work. You'll collect the signatures of curious/bored players yet to support your obviously attractive cause. 
Edit: I just noticed that you've been repeatedly bumping your own thread. Isn't there a 24-hour bump rule against that, or does that only apply to the trade forum...?
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Yaturi
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Posted - 2008.01.12 23:31:00 -
[11]
Edited by: Yaturi on 12/01/2008 23:37:14

And I'm only here again replying because I knew someone would come in here and whine about me doing that.
If its so much of a problem i'll stay out of the Help channel. I only did it because of the amount of players in it.
And yes I bumped this thread once within 2 days after the last post. But I'll give you points for calling it an "attractive cause"
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Zepharim
Caldari White Dagger
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Posted - 2008.01.12 23:49:00 -
[12]
Edited by: Zepharim on 12/01/2008 23:51:50 Edited by: Zepharim on 12/01/2008 23:50:25 /signed
However I feel like you may have overcomplicated the matter.
I would simply put it like this: Just like you have options available to you when you create a contract.. In essence, a bounty is a type of contract. So when you create the bounty, you can set the availability to 'public', which is the classic form and means the bounty is available to all. Or you can specify a list of names of people who can claim the bounty. Or you can assign it to a specific corp, or whatever you like.
The basic premise being, that you as the person placing the bounty should have some control over who can collect on your money.
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Yaturi
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Posted - 2008.01.13 00:04:00 -
[13]
Edited by: Yaturi on 13/01/2008 00:04:29 So what you are saying is the need for a free to all public option. Absolutely.
But this could be done within the bounty mail box. It could simply be a check box to automatically accept all incoming bounty hunters for that certain contract.
Good observation.
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Yaturi
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Posted - 2008.01.13 00:40:00 -
[14]
Let me also reiterate this. Bounty missions are not a fix to the problem, as its still ultimately your responsibility to decide the outcome.
It's a way around the exploit. Think of it as a counter-exploit exploit. 
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Yaturi
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Posted - 2008.01.13 00:51:00 -
[15]
I'll be checking this tomorrow. Adios
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Yaturi
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Posted - 2008.01.14 00:21:00 -
[16]
I DIDN'T.
You know what go ahead and lock this, you guys are being *******s and I dont give a **** anymore.
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Hanfling
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Posted - 2008.01.14 20:53:00 -
[17]
i like the idea, but like Zepharim i also think you overcomplicate things a little. what if you have several people putting a bounty on one guy - would the bounty hunter have to go a round applying for all these contracts just to get all the bounty from killing that one guy? it would be better to have some bounty contract options like making it accessible to certain individuals/corps or even alliances (as already mentioned). this way a bounty hunter would simply get the money from all the bounty contracts he is admitted to get. |

Kever Shigenaga
The Cool Kids Club
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Posted - 2008.01.15 00:54:00 -
[18]
Actually that brings a good idea to light. If one person has multiple bounties placed on them, then the bounty hunter can search for all bounties on "Kever Shigenaga" or whomever is being hunted. and then just 'apply to all'. fixed and /signed -------
"If ever you come across a rip in the space/time continuum, throw muffins at it. Muffins make everything better."
-morriseyCAT |

Kever Shigenaga
The Cool Kids Club
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Posted - 2008.01.15 01:09:00 -
[19]
Edited by: Kever Shigenaga on 15/01/2008 01:08:54 double post- deleted -------
"If ever you come across a rip in the space/time continuum, throw muffins at it. Muffins make everything better."
-morriseyCAT |

Zepharim
Caldari White Dagger
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Posted - 2008.01.16 18:11:00 -
[20]
Bump for the 'Bounty as a customizable contract' idea.
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Yaturi
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Posted - 2008.01.18 20:46:00 -
[21]
Edited by: Yaturi on 18/01/2008 21:03:45 *changed title to "(Bounty Contracts)"
*checks watch
Time for another bump. Like the addition Kever and thanks previous poster ^ btw, aren't you DJ Zepharim's main?
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Stakhanov
Metafarmers
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Posted - 2008.01.18 21:12:00 -
[22]
lol , bounty suggestion
The subject has been beaten to death for the last 5 years , bumping your thread 10 times isn't going to make people care about it any more.
Originally by: CCP Mitnal Thread now lacks an OP but the memories will live on.
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Yaturi
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Posted - 2008.01.18 21:15:00 -
[23]
Thanks pal, real inciteful there. Got anything else to share, like maybe how this idea could work where all the others have failed.
Get back to us when you actually got something to say
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Yaturi
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Posted - 2008.01.18 21:42:00 -
[24]
This thread has been bumped from the back pages a total number of _3_ times.
The reason I made this thread is basically because the bounty system, however inconsequential to the whole sheme of things, has never been made so it actually works, in any game for that matter as far as I know. Not even since the beginnings of Ultima Online.
So, if you're gonna come in here and criticize my idea, BY ALL MEANS, thats what this forum is for. Help me make it better.
But if you're gonna come in My thread to just show your ass and make smug forum troll comments like Stakhanovs' then prepare to get called out on it. That is all. Have a nice day.
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Polkageist
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Posted - 2008.01.18 22:03:00 -
[25]
im just gonna bump it, cause we need something like this. Bunty system as it is now is not very good :)
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