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Sor'Ral
Ascendance Of New Eden
2
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Posted - 2011.09.07 04:20:00 -
[1] - Quote
Very interesting .... tweaking needed of course, but intriguing ... and controlling the bunker might let you, for example ... gain protection similar to a POS shield (so you could do some mining out there)? |

Sor'Ral
Ascendance Of New Eden
2
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Posted - 2011.09.08 01:26:00 -
[2] - Quote
Maybe you could call it "Anti-Pirate Deputization in Losec" or something better?
Edited:
I mean, something better than "Anti-Pirate Duputizatin in Losec". |

Sor'Ral
Ascendance Of New Eden
2
|
Posted - 2011.09.14 19:18:00 -
[3] - Quote
Tsubutai wrote:
Second, the idea of a beacon for a GCC event is kind of interesting (although also pretty redundant in a lot of cases, since non-terrible players can use the d-scanner to quickly find out where things are happening in system). However, the idea of a warpable marker that follows you wherever you go while GCC'd would instantly kill any form of solo roaming piracy because the ability to warp to a safe/disengage after snacking on some hostile gang's bait or otherwise picking off a few of their members is fundamental to roaming pvp in general.
The beacon would only be visible to "deputies" ... not the other roaming gangs, right? |

Sor'Ral
Ascendance Of New Eden
2
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Posted - 2011.09.24 18:21:00 -
[4] - Quote
There's plenty of room for piracy in 0.0 no? Why make it safer for pirates in losec? There's plenty of piracy there ..... doesn't seem in danger of being wiped out at all .... and since when do gate guns bother losec pirates - they sit and tank them all day ...
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Sor'Ral
Ascendance Of New Eden
2
|
Posted - 2011.09.25 14:44:00 -
[5] - Quote
The idea of Pirates being able to take (a similar level) of control actually makes sense when you say it like that .... so you could have some systems "under the influence" of Pirates, others "under the influence" of "Deputies" ....
I know a lot of ppl who would love to participate in "Faction Warfare - Like" experiences, but who don't want to have to sacrifice balanced standings or go into "total war" mode to do so ....
Seems like one key to making this work, is to make it somehow easier to get into and get out of .... i.e.-would be nice if your corp could easily take a weekend and play a pickup game of "Deputies and Pirates" in the nearby losec area, without having to ruin their high security standings, and for those of us that care (NRDS, near-NRDS, etc.), without having to "go rogue" and become Pirates (basically killing all targets you see) as current Losec roams really push you to do. |

Sor'Ral
Ascendance Of New Eden
3
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Posted - 2011.09.30 15:06:00 -
[6] - Quote
Spl0itz wrote:I like this proposal. Every reason to bring people to populate lowsec is good.
However, like others here, I do believe that this is a one-sided proposal. Strengthening the 'good side' is a valid idea, filling a missing piece of gameplay in low-sec, but it might as well discourage pirates to actually go fight in those player-secured systems.
My point being: could we imagine a system that gives a bit of reward to pirates in those player-secured systems? Deputies would gain Concord LPs for bringing pirates down, so why not give a similar reward to the latter?
The system could work as follow: - In unclaimed low-sec systems, pirates could gain tiny LP reward (based on ships, SS difference, etc) with the Cartel counterpart of the official empire for kills. - In player-secured low-secs, pirates would get an overall better LP reward, and a special bonus for taking down deputies themselves.
From a RP point of view, it would reinforce the idea of low-sec being a buffer area with the Null-Sec Cartel-controlled areas, and also give motives to Pirates to fight in those deputies-secured systems...
Just my 2 isks.
Great idea to help flesh out the Pirate side! |
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