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Xavior Mousepractice
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Posted - 2008.01.11 08:47:00 -
[1]
Hi there. A few quick questions about suicide ganking in hi-sec and how to protect against it. For the record - this isn't a whine. I haven't been suicide ganked and have no particular views on whether it should be allowed or not. I fly Amarr (I know, I know ) and so armor tank. I mission run in a bs and have reasonable skills - Amarr bs lvl 5 and all tanking / capacitor / grid / cpu skills to lvl 4 or 5 (mostly 5). This gives me base armor of around 19k with a cap of over 10k. From reading other posts, I understand that you paint a big target on yourself if you start to use top end faction kit. I'm not in that league yet but my mission running ship is around the 1.5 billion mark so am getting a bit concerned as I am still adding shiney bits to it  From what I have read, a typical suicide gank tactic would be to neut the cap of their victim as quickly as possible to kill active modules (armor rep / armor hardener / damage control) leaving gank ships to deal with victims base resists = quick kill. Questions 1. Heavy T2 energy neut drains 600 cap every 24 seconds. With cap of 10k plus it seems like it would take around 16 hits to kill my cap which looks like 2 bs's each with 8 heavys. Am I reading this right? 2. If I were to use a heavy injector with 800's, would it be possible (with careful timing) to inject cap and immediately re-start hardeners before neut cycle killed cap again? These take around 40 enery to power up and would then last for 20 seconds. 3. If Q2 is possible, then I believe it should be possible to keep hardeners going even if armor repper is un-useable. That would leave gank team to kill around 19k armor with resists across the board of around 75 to 80% before Concord spoils their fun. If my sums are right, that looks like around 76k raw damage required. Can anyone tell me if my sums stack up, and if that would be achievable for a realistic gank team before being concorded? Cheers. P.S. - In advance, please don't respond with "don't fly what you can't afford to loose". I could afford to loose this but would really rather not, so want to understand the risks and develop an appropriate strategy.
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Xavior Mousepractice
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Posted - 2008.01.11 08:54:00 -
[2]
Cookie
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Xavior Mousepractice
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Posted - 2008.01.11 09:30:00 -
[3]
Thanks Malcanis. Completely understand that if enough people want me dead then it's going to happen. I am trying to get a feel for the balance of whether I would be an attractive target for a suicide gank team scanning out mission runners with an aim to profit from dropped modules.
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Xavior Mousepractice
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Posted - 2008.01.11 11:49:00 -
[4]
Thanks for the advice
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Xavior Mousepractice
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Posted - 2008.01.11 15:51:00 -
[5]
Thanks for all the feedback but it has gone slightly off course.... OP was to try to work out whether my bs would be an attractive target for suicide gangs while I was mission running so we are only talking about installed mods, not cargo contents. I was trying to understand what sort of firepower (cost of fleet) would be needed to kill me before concorde arrived. Please see op for specifics.

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