Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Zelle MacLeod
SkREW CREW
1
|
Posted - 2012.02.10 12:38:00 -
[1] - Quote
Remove the option to self-destruct while engaged in combat.
- as a member of small pvp corporation, the tactics and effort we employ to tackle a capital ship in a small fleet is hugely diminished when the hostile capital pilot simply 'self-destructs' just to deny a killmail or perhaps save himself corp embarrassment.
|
Steelrattty
No.Mercy Merciless.
6
|
Posted - 2012.02.10 12:40:00 -
[2] - Quote
Agreed. Almost every supercap kill ive been involved in was a self destruct also. |
Copter Pilot
SkREW CREW
13
|
Posted - 2012.02.10 12:49:00 -
[3] - Quote
Yes, agreed.
Why should someone be able to deny an enemy a kill just because he has more EHP and can survive the 'self-destruct' countdown. This definitely needs fixing.
CMS, we're counting on you to save small gang PVP. This is an easy fix and a step in the right direction.
Thanks |
Revresbo Drawrof
Sneaky Blue Eye
0
|
Posted - 2012.02.10 12:54:00 -
[4] - Quote
I like this idea. Don't let the big boys have an easy out. At least make the self-destruct while agressed a 30 minute timer. Anything but an easy out. Give the small guys a chance to fill their killboards....they have earned it.
Yes, Yes, Yes.
do this please. |
Alavetni
Passive Income
0
|
Posted - 2012.02.10 13:02:00 -
[5] - Quote
No idea why self-destruct was put in the game in the first place, as it serves no other purpose than to deny killmails or loot which depends on the loot fairy. |
Jason Edwards
Internet Tough Guy Spreadsheets Online
32
|
Posted - 2012.02.10 13:06:00 -
[6] - Quote
What eve could have is a subsystem targetting system; be able to destroy such subsystems as:
Jumpdrives, Self-destructs, Overheating, Sub-warp Engines, Warp Engines, Weapon mounts, POS shield password stuff, Drones bandwidth.
Then the only way to repair these would be hull reppers and RR hull heppers.
"He commenced self-destruct. every refocus and shoot his self-destruct." Stuff like weapon mounts ought to be very hard to take out but jumpdrives should be so fragile that they fall apart near instantly. |
Ricarda Esubria
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.02.10 13:14:00 -
[7] - Quote
I do not like all the self-destruct stuff going on either, so I am supporting this plea. |
Dior Saursi
Agony Unleashed Agony Empire
0
|
Posted - 2012.02.10 13:37:00 -
[8] - Quote
Agreed. At the very least self destructs should still generate killmails for those who are attacking the ship. |
Engrail
Agony Unleashed Agony Empire
0
|
Posted - 2012.02.10 13:40:00 -
[9] - Quote
I'll chime in with support for this. There shouldn't be a way for capital ships to escape getting a bad killmail. Agression mechanics and logoff timers were fixed, this should be fixed as well. |
Reiisan
Agony Unleashed Agony Empire
0
|
Posted - 2012.02.10 14:11:00 -
[10] - Quote
Easy +1 from me |
|
Miss Granger
Agony Unleashed Agony Empire
0
|
Posted - 2012.02.10 14:13:00 -
[11] - Quote
Yep - it's not fair on two counts - deny agressors a KM and of course the loot factor |
Theronth Valarax
draketrain Confederation of xXPIZZAXx
4
|
Posted - 2012.02.10 14:15:00 -
[12] - Quote
WHY OUR 4 MANTICORES COULDNT BREAK CARRIER AND HE GOES BOOM, PETITION FIX IT CSM HEAR ME WHITE TREE? |
The Darker
Ministry of War Amarr Empire
0
|
Posted - 2012.02.10 14:40:00 -
[13] - Quote
agree! |
Davader
Space Cleaners
17
|
Posted - 2012.02.10 14:42:00 -
[14] - Quote
Either that, either the KM should have come after SD (final blow may belong to the victim or to whom inflicted last hit). |
Othran
Brutor Tribe Minmatar Republic
168
|
Posted - 2012.02.10 15:48:00 -
[15] - Quote
Either remove the option to self-destruct or generate a killmail regardless of whether its a self-destruct or not. Highest damage from a player on-grid gets the killmail.
I can see an argument for denying people loot by self-destructing but it shouldn't be a way to protect your killboard. |
reaver2145
Deep Core Mining Inc. Caldari State
11
|
Posted - 2012.02.10 16:04:00 -
[16] - Quote
Bring more dps and nutes or cry some more for your deficiencies |
Lownah
SniggWaffe EVE Corporation 123566322353
5
|
Posted - 2012.02.10 16:35:00 -
[17] - Quote
self destructing is a valid game mechanic that has its place in the game. I disagree with all these people calling for the total removal of the self destruct option. However, a killmail should be generated. |
Yanky Wanky
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2012.02.10 16:55:00 -
[18] - Quote
reaver2145 wrote:Bring more dps and nutes or cry some more for your deficiencies
aww, sounds like you're the one crying. Seriously, how about some constructive comments instead of this childish post.
I think the whole point of this thread was to get a killmail for small gangs that are incapable of brining 'more dps and nutes'. To have a ship tackled, in particular a capital ship, with hard work, not a blob fight. In the scenario described above, the capital pilot is losing his ship one way or another so how about at a minimum generating a killmail for those responsible so they can decorate their board and show some accomplishment.
Lownah wrote:self destructing is a valid game mechanic that has its place in the game. I disagree with all these people calling for the total removal of the self destruct option. However, a killmail should be generated.
Yes, obviously there is purpose for self-destruct.
Agree with you in generating a killmail for those self-destructs during a fight.
|
SpaceChief
SchlongBong
0
|
Posted - 2012.02.10 17:27:00 -
[19] - Quote
100% agreed.. |
FloppieTheBanjoClown
The Skunkworks Petition Blizzard
934
|
Posted - 2012.02.10 17:29:00 -
[20] - Quote
Self destruct should:
-Destroy all cargo and modules, denying the aggressor loot. -Generate a combat log entry, the same as a Concord kill. -Not pay insurance, or at least reduce insurance payout by 50%.
That way victims can still thumb their noses if someone fails to bring the firepower to get loot out of their freighter, but the aggressors get the killmail so they can prove they got the kill. |
|
Azual Skoll
Agony Unleashed Agony Empire
8
|
Posted - 2012.02.10 17:56:00 -
[21] - Quote
The danger or removing self destruct entirely is that it would become a very effective griefing tool - tackle something (but don't kill it), and simply hold them there for as long as you wish. Particularly in combat involving hisec aggression mechanics, you could easily generate a situation where the target is simply unable to do anything about the situation and is completely prevented from playing (in fact, you could even just leave your ship orbiting with tackle on and go afk). While I admit this would be pretty funny, it would also be detrimental to fun and is definitely something to consider.
That said, I completely support the generation of killmails for combat involving a self destruct, or any mechanic which prevents self destructing simply for the purpose of denying killmails.
The current state of affairs makes combat involving capitals less exciting, and has a particularly large effect on newer players and smaller groups. Getting on a capital (or even supercapital) killmail is something that newer PVPers can get really excited about, particularly for smaller groups where a capital kill is a real rarity. Getting a kill like this is a really big achievement for these guys, and giving them something to show for it would, in my opinion, increase the quality of their experience. Eve Blogger at www.evealtruist.com Director of Agony Unleashed, and Head of PVP-University |
Tiger's Spirit
Troll Hunters INC.
41
|
Posted - 2012.02.10 19:04:00 -
[22] - Quote
Zelle MacLeod wrote: Remove the option to self-destruct while engaged in combat.
- as a member of small pvp corporation, the tactics and effort we employ to tackle a capital ship in a small fleet is hugely diminished when the hostile capital pilot simply 'self-destructs' just to deny a killmail or perhaps save himself corp embarrassment.
No. -1 |
Vertisce Soritenshi
Varion Galactic Tragedy.
1039
|
Posted - 2012.02.10 19:25:00 -
[23] - Quote
FloppieTheBanjoClown wrote:Self destruct should:
-Destroy all cargo and modules, denying the aggressor loot. -Generate a combat log entry, the same as a Concord kill. -Not pay insurance, or at least reduce insurance payout by 50%.
That way victims can still thumb their noses if someone fails to bring the firepower to get loot out of their freighter, but the aggressors get the killmail so they can prove they got the kill. This and only this. Denying me my sandbox choice of self destructing instead of letting you kill me is unacceptable. Self destructing should be like driving your car into the lake and getting caught. No insurance for you! Self destructing is controlled and therefor should be a total destruction of all modules and possible loot with the exception of salvage. A kill mail should still be generated for the last person to land a hit before the self destruct for those who even care for killmails but the killmail should clearly state that it was a self destruct. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |
X Gallentius
Quantum Cats Syndicate Villore Accords
122
|
Posted - 2012.02.10 19:29:00 -
[24] - Quote
Let them self destruct, but there should be a killmail generated.
|
Toterra
Walking Dead Pilots
1
|
Posted - 2012.02.10 21:36:00 -
[25] - Quote
I agree... no self destruct while in combat. I think it would be great for pirates among others. Pin down a ship and order them to eject. It would be sort of like a new form of ransoming. |
Vertisce Soritenshi
Varion Galactic Tragedy.
1040
|
Posted - 2012.02.10 22:47:00 -
[26] - Quote
Wtf...are you two the same person? You look like twins...you got the pissed off brother and the overly happy brother... EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |
Sakurako Kimino
Volatile Nature
12
|
Posted - 2012.02.10 23:57:00 -
[27] - Quote
FloppieTheBanjoClown wrote:Self destruct should:
-Destroy all cargo and modules, denying the aggressor loot. -Generate a combat log entry, the same as a Concord kill. -Not pay insurance, or at least reduce insurance payout by 50%.
That way victims can still thumb their noses if someone fails to bring the firepower to get loot out of their freighter, but the aggressors get the killmail so they can prove they got the kill.
i'm for this but the modules should still have a chance to drop, once your in self destruct mode modules should not be removable, you risk moving it in space you risk someone taking it away on your death
no insurance payout at all.
killmail yes
eve is about sin |
Smiling Menace
Star Nebulae Holdings Inc.
127
|
Posted - 2012.02.11 09:53:00 -
[28] - Quote
I don't agree with removing self destruct even in combat but if you are agressed by others then a killmail should list all involved in forcing the self destruct in the first place.
As others have stated, it's only sensible to deny your enemies some nice shiny loot if you die and that's fine. If you can't kill them before the timer is up, bring more people. |
JitaPriceChecker2
State War Academy Caldari State
13
|
Posted - 2012.02.11 13:52:00 -
[29] - Quote
To be fair there should be module that renders self destruction impossible.
Dont make it to easy for the wolf. |
Caldari Citizen 786478786
School of Applied Knowledge Caldari State
61
|
Posted - 2012.02.12 00:49:00 -
[30] - Quote
The issue with self-destruct boils down to no Killmail being generated. Make self-destructs generate a Killmail, but do not provide insurance or loot drops. Problem solved. |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |