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Lord Jeebus
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Posted - 2008.01.15 17:19:00 -
[1]
Edited by: Lord Jeebus on 15/01/2008 17:19:58 Been trying to set this up using EFT. This is what i got, will i be able to handle lvl mission in this?
Low - 2LARII, 1 Thermic, 2 Explosive, 1 Kinetic Active Hardener Mid - 2 Cap BoosterII, 100MN ABII Hi - 7x250mm RGII
Drones - prob beserkers.
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Eugenie
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Posted - 2008.01.15 18:16:00 -
[2]
First of all u can only fit 6 guns on domi 2nd, use cap recharger's 2's instead of boosters, why carry cap 800's with urself? 3rd, use all slots u can, u missed alot of mods, and nice low slot setup, but u missed 1 module like damage control
with this skills that u have, ud want to fly a better ship, for more damage..
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Lord Jeebus
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Posted - 2008.01.15 19:19:00 -
[3]
Aye i did forget DCUII but it was in my EFT plans. I tried doing a setup with Cap Recharger II but it left me with a CAP deficit. I dont mind carrying around the 800's as i use a cat (or perhaps a brutix later) to salvage. I set this up for a permatank.
To utilise my remaining 2 slots i figured i would fit a webber L2 and a Cap Recharger II just to insure good cap recharge.
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Scel Eratus
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Posted - 2008.01.15 19:23:00 -
[4]
Originally by: Lord Jeebus Edited by: Lord Jeebus on 15/01/2008 17:19:58 Been trying to set this up using EFT. This is what i got, will i be able to handle lvl mission in this?
Low - 2LARII, 1 Thermic, 2 Explosive, 1 Kinetic Active Hardener Mid - 2 Cap BoosterII, 100MN ABII Hi - 7x250mm RGII
Drones - prob beserkers.
I would go something like: L-2xLARs, 4xHardeners, 1xCPR M-1xWebifier, 4xRechargers H-5xLarge Blasters, 1xDrone Link Rigs-3xCCC or 2xCCC/1xAuxNanoPump depending on skill levels.
*Use 4x rat-specific hardeners instead of trying to do a general approach. Just check the mission enemies when you accept the mission and fit to suit.
*Dominix only has 6 high slots, and you'll probably want a drone link augmentor to get your control range beyond 45k.
*You will want a webifier to slow fast frigates/drones.
*Large blasters+Web would be more beneficial than medium rails. If not, you might as well use projectiles if you aren't going to use the ship bonus. You'd at least get longer range that way and use less cap.
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VicturusTeSaluto
Metafarmers
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Posted - 2008.01.15 19:41:00 -
[5]
Edited by: VicturusTeSaluto on 15/01/2008 19:41:55 You need a domi for level 4 missions?
First problem- make sure that you use sentry drones; they kick ass.
It is also hard to sustain 2 large reppers, you will run out of cap. The cap boosters may not last long enough for difficult missions. Maybe try 2x rep amount rigs and 1 CC rig. You should be able to do most missions with a single repper(ans the correct hardeners) this way.
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Lord Jeebus
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Posted - 2008.01.15 19:43:00 -
[6]
Sentry drones dont move tho :S
I dont know what a rep amount rig is or a CC?
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Princess Kyky
Caldari The Extremists
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Posted - 2008.01.15 20:04:00 -
[7]
CCC rigs are your friend
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Scel Eratus
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Posted - 2008.01.15 20:04:00 -
[8]
Originally by: Lord Jeebus Sentry drones dont move tho :S
I dont know what a rep amount rig is or a CC?
CCC = Capacitor Control Circuit. Increases capacitor recharge rate. rep amout rig = Auxiliary Nano Pump. Increases repair amount of armor repairers.
Both are rigs, found under Ship Modifications in the market. |

Lord Jeebus
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Posted - 2008.01.15 20:06:00 -
[9]
Ok thanks
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Eneela M
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Posted - 2008.01.15 20:52:00 -
[10]
this requires just level 4 in cap skills to perma run:
hi: 1x gun for agro, 3x salvager, 1x tractor, 1x drone link med: 4x CR II, 1x AB lo: 2x LAR II, 4x hardner, 1x cap relay
rigs: 2x CCC, 1x aux nano
nice tank and decent damage with good drone skills.
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