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Joana Darklight
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Posted - 2008.01.16 05:08:00 -
[1]
People have said they want to dock these so they are safe from people who steal, which sounds fair but we cant really have them being docked people seem to be quite for sure about that.
So I have a simple option that can be applied to any ship at all.
Boarding password ! booya!.
Its simple set a password on your ship, wont stop it from being blown up but will stop untrustworthy people from taking it. afterall in a RP standpoint you got lets say 100,000 crew on a mom or more you would think they would question some new captain boarding lol.
Now to a more extreme idea, what about when a player leaves his mom or titan it self erects its own POS sized forcefield to further protect it while its pilot is away. anyways thats just an idea , but i think passwords are needed and wouldnt hurt anything.
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PCaBoo
RennTech SMASH Alliance
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Posted - 2008.01.16 05:10:00 -
[2]
Originally by: Joana Darklight People have said they want to dock these so they are safe from people who steal, which sounds fair but we cant really have them being docked people seem to be quite for sure about that.
So I have a simple option that can be applied to any ship at all.
Boarding password ! booya!.
Its simple set a password on your ship, wont stop it from being blown up but will stop untrustworthy people from taking it. afterall in a RP standpoint you got lets say 100,000 crew on a mom or more you would think they would question some new captain boarding lol.
Now to a more extreme idea, what about when a player leaves his mom or titan it self erects its own POS sized forcefield to further protect it while its pilot is away. anyways thats just an idea , but i think passwords are needed and wouldnt hurt anything.
So having it blown up, is a much better solution than having it stolen? Space is not a personal parking garage. ________________________________ Stop nerfing everything! |

Joana Darklight
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Posted - 2008.01.16 05:15:00 -
[3]
Im reffering to putting passwords on ships that are left inside POS sheils to keep safe from greedy corp theives. and in general wouldnt hurt to have a password on a ship anyways.
if you leave a titan parked at some random safespot without a pos and levae it there hoping the password will keep it there when you return well you deserve to have it blown up.
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Ursula LeGuinn
Versus Gloria Omnis
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Posted - 2008.01.16 05:32:00 -
[4]
Edited by: Ursula LeGuinn on 16/01/2008 05:36:42
Guy has a point. In a universe where tiny metal Easter eggs can warp across a star system in the blink of an eye, and phallus-shaped golden space ships more massive than sixteen million Eiffel Towers can blow up half a planet, you'd think they could invent locks and alarms for ships.
Looks like the sacred ancient advanced technology of keypads, car alarms and The ClubÖ was lost after humanity entered the EVE gate. 
EDIT: And yes, having your ship blown up is better than your enemy making billions of ISK in profit by stealing it. Either way, you're not getting it back.
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Korizan
Oort Cloud Industries
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Posted - 2008.01.16 05:35:00 -
[5]
I am sorry but that is one thing just about everyone hears from the day they start talking about Capitals.
TItans & Motherships can not dock.
So if you have have choosen to fly those ships then that is the price you pay period. THere is no reason for CCP to change it.
If that means less people choose NOT to fly those ships then in some respects that is a good thing.
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Del Narveux
Dukes of Hazard
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Posted - 2008.01.16 05:36:00 -
[6]
I dont really see the point as it pertains to the problem at hand. As has been discussed in other threads, a pos can be set up such that only its owner can enter it and the cost of running such a pos is negligible for anyone with the resources to field a supercapital. So effectively, what you suggest already exists. _________________ [SAK] Alumnus--And Proud Of It! -- aka Cpt Bogus Is that my torped sig cloaking your base?
Originally by: Wrangler Well, at least we have forum PvP..
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Ursula LeGuinn
Versus Gloria Omnis
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Posted - 2008.01.16 05:38:00 -
[7]
Originally by: Del Narveux I dont really see the point as it pertains to the problem at hand. As has been discussed in other threads, a pos can be set up such that only its owner can enter it and the cost of running such a pos is negligible for anyone with the resources to field a supercapital. So effectively, what you suggest already exists.
There's no denying that. If you can afford a supercapital, you can afford an alt or a POS.
/thread
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Jurgen Cartis
Caldari Interstellar Corporation of Exploration
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Posted - 2008.01.16 07:22:00 -
[8]
Buy a Carrier alt and stick him in it when you're not using it. Log him out a few hundred AU from the star. He should have the skills for it, and they shouldn't be too expensive these days, compared to the MS itself (and due to the continuous uncertaitny about the fate of Carriers/MS). -------------------- ICE Blueprint Sales FIRST!! -Yipsilanti Pfft. Never such a thing as a "last chance". ;) -Rauth |

Apocryphai
Caldari
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Posted - 2008.01.16 07:25:00 -
[9]
There's not a single reason posted yet in this thread why a ship password is a bad idea.
The excuses for not having this are the same as the excuses CCP have for the enormous number of bad design decisions, UI stupidities and bugs that have been around for YEARS never getting fixed - 50% laziness, 50% lack of focus.
Optional ship passwords for all ships is a great idea and I really can only think of one reason why this won't be implemented - CCP couldn't give a rat's ass. ________________________________________________________________
Originally by: Victor Valka What the skull-chick said.
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Drasked
North Face Force
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Posted - 2008.01.16 07:39:00 -
[10]
Edited by: Drasked on 16/01/2008 07:40:00
Originally by: Apocryphai There's not a single reason posted yet in this thread why a ship password is a bad idea.
The excuses for not having this are the same as the excuses CCP have for the enormous number of bad design decisions, UI stupidities and bugs that have been around for YEARS never getting fixed - 50% laziness, 50% lack of focus.
Optional ship passwords for all ships is a great idea and I really can only think of one reason why this won't be implemented - CCP couldn't give a rat's ass.
It stops people from being able to steal ships?
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Belch Verbyl
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Posted - 2008.01.16 13:06:00 -
[11]
http://oldforums.eveonline.com/?a=topic&threadID=680911
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Dr McTurtle
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Posted - 2008.01.16 13:44:00 -
[12]
Originally by: Apocryphai There's not a single reason posted yet in this thread why a ship password is a bad idea.
The excuses for not having this are the same as the excuses CCP have for the enormous number of bad design decisions, UI stupidities and bugs that have been around for YEARS never getting fixed - 50% laziness, 50% lack of focus.
Optional ship passwords for all ships is a great idea and I really can only think of one reason why this won't be implemented - CCP couldn't give a rat's ass.
I can give you 3 very good reasons why passwords are bad on ships:
1. It takes away the possibility of offering a person to eject from his ship (so you can take it) in return for not killing his pod, leaving isk as the only possible ransom option.
2. It makes it almost impossible to steal ships that stupid people leave floating in space.
3. It makes it a lot less profitable and more time consuming to clean up the mess left in space when people forget to refuel their POS's.
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Grimm Myn
Caldari School of Applied Knowledge
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Posted - 2008.01.16 14:02:00 -
[13]
Dont spaceships have doors and need keys to open em?
Add to each ship a key (if you have many keys...keychain!) you need to enter it. without it, youre buggered.
Want to give someone your ship? give em your key! :D
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D Eland
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Posted - 2008.01.16 14:29:00 -
[14]
What ccp also need to address id on supercap sales
At current time pod warps to pos hands over his cash but isk transfer, then they in theory board it.
Now it has been known that some 1 pays for ship then he gets podded.
There needs to be a safer way to transfer super caps, yes some people use a 3rd party, but how can you know if that 3rd party is legit and not an alt working for them????
1 idea would be like a mini station that both people can dock at or the capital ship maintenance array can open a trade window with both pilots sat within range of it, and use normal trade window as like in a station, guy enters ship in trade window, cash in other, when both r happy they both click accept like normal then the supercap gets automatically ejected soon as accept it clicked by both parties, then the customer baords and does what he pleases.
The security here is supercap owner gives pass to enter pos, normal exchange done by trade window allowable via ship maintance array, both partys happy ship auto ejects for customer to board. Another extra bit of security could be that the seller has a 30 second delay before he could reboard super cap, that way no frauds / rip offs can take place
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Asestorian
Domination.
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Posted - 2008.01.16 14:36:00 -
[15]
This comes back to the whole point of what Supercapitals actually are. Think about how they are built: You need to be in an alliance, and that alliance needs to have sovereignty over a 0.0 system. This should be a bit of a clue here.
Supercaptials are, and always were designed to be, an alliance tool. You can say "well some people have them personally", and that's true. I know several people with personal Motherships. However, when using these things outside their intended area of operation you have to accept all the problems that come with it; just like jettison containers. An alliance has absolutely no problem storing Supercapitals, it's easy for them. It's the small corps and solo people that have problems. There isn't anything wrong with that because Supercapitals aren't designed for them, there's just nothing stopping them from using them. They need to work around the problem that they put themselves into, not CCP.
And to the sales comment: Scamming is part of the game. And don't forget the whole alliance thing anyway. Chribba is a well known and very trustworthy third party anyway, and pretty much every Supercap sale I've seen uses him.
---
MOZO
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2008.01.16 14:51:00 -
[16]
Originally by: D Eland What ccp also need to address id on supercap sales
At current time pod warps to pos hands over his cash but isk transfer, then they in theory board it.
Now it has been known that some 1 pays for ship then he gets podded.
There needs to be a safer way to transfer super caps, yes some people use a 3rd party, but how can you know if that 3rd party is legit and not an alt working for them????
1 idea would be like a mini station that both people can dock at or the capital ship maintenance array can open a trade window with both pilots sat within range of it, and use normal trade window as like in a station, guy enters ship in trade window, cash in other, when both r happy they both click accept like normal then the supercap gets automatically ejected soon as accept it clicked by both parties, then the customer baords and does what he pleases.
The security here is supercap owner gives pass to enter pos, normal exchange done by trade window allowable via ship maintance array, both partys happy ship auto ejects for customer to board. Another extra bit of security could be that the seller has a 30 second delay before he could reboard super cap, that way no frauds / rip offs can take place
One Word.
Chribba. [IMAGE REMOVED] Welcome to EvE |

EliteSlave
Minmatar Tau Ceti Global Production SMASH Alliance
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Posted - 2008.01.16 15:08:00 -
[17]
Originally by: Asestorian This comes back to the whole point of what Supercapitals actually are. Think about how they are built: You need to be in an alliance, and that alliance needs to have sovereignty over a 0.0 system. This should be a bit of a clue here.
Supercaptials are, and always were designed to be, an alliance tool. You can say "well some people have them personally", and that's true. I know several people with personal Motherships. However, when using these things outside their intended area of operation you have to accept all the problems that come with it; just like jettison containers. An alliance has absolutely no problem storing Supercapitals, it's easy for them. It's the small corps and solo people that have problems. There isn't anything wrong with that because Supercapitals aren't designed for them, there's just nothing stopping them from using them. They need to work around the problem that they put themselves into, not CCP.
And to the sales comment: Scamming is part of the game. And don't forget the whole alliance thing anyway. Chribba is a well known and very trustworthy third party anyway, and pretty much every Supercap sale I've seen uses him.
excuse me do u know anything about supercaps? do you understand how crazy boring it is to log onto your supercap pilot in a home system? here let me break it down to you...
Log on..
Wait as you lag-warp to the the Deathstar / Sponge POS you parked at... As you warp in... your hoping no other supercaps or caps are sitting where you logged off... or else you get one hell of a nasty bump... ok so you have loaded the grid / pos and thankfully no one was there to bump you... Ok sitting here at the belt... oh wait my clone needs to be updated... crap... my garage alt sub expired.. hmm do i chance ejecting from a supercap and run the risk of someone stealing it? wait if i put a pw on the pos ill be fine! ejects from ship... and whammo that Aeon jus got propelled moving 1800ms a sec and by the time you realize what happend the aeon is over 200km away... lawlz
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Cyne Spurr
Caldari Provisions
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Posted - 2008.01.16 15:46:00 -
[18]
Passwords would be nice, of course if they were balanced by hacking rigs that allowed you to hack PW protected objects that would be even better .
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