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Grumpy Owly
Royal Amarr Institute Amarr Empire
176
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Posted - 2012.02.16 03:33:00 -
[31] - Quote
The Mittani wrote:Your sig says:
"All griefers are lazy cowards with the current climate of broken player policing systems."
Get out of my thread.
"All griefers are lazy cowards with the current climate of broken player policing systems." |
Grumpy Owly
Royal Amarr Institute Amarr Empire
181
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Posted - 2012.02.16 06:09:00 -
[32] - Quote
T'amber Anomandari Demaleon wrote:There have been so many good suggestions for Bounty Systems and still we've yet to see a viable solution implimented to both secure the system from abuse and to create a "proper" mini profession out of Bounty Hunting. Alot of CSMs candidates have supported various Bounty ideas but they're still sitting rotting in the to-do vault at a secret location in the CCP lair. As a supporter of mini professions this topic interests me and I'm definately willing to support it again. Two interesting conversations with Dierdra Vaal and Evelgrivion who've both come up with similar ideas on Bounty Hunting last week reignited my hope that there is a solution - and Evel's idea from his blog follows: Evelgrivion wrote:Fixing the Bounty system It occurred to me the other day that everything that is wrong with the bounty system can be expressed in a single sentence:
"Bounties don't work because the payouts are worth more than the clones."
Now that implants are included in pod-mails, the market value of a destroyed clone is public knowledge; this has created an opportunity to implement a new bounty system. As the nature of the current problem is that a friend or an alt can claim an outstanding bounty, the fix is actually relatively straightforward; change the mechanics of bounty payment to only supply a portion of the value of each clone and treat the total bounty on a pilot's head as a payout pool.
With a proportional payout pool, pilots will no longer be able to take a bounty for themselves without suffering more in losses than payouts. By supplying small payments rather than a lump sum, a new incentive is created to keep podding a given pilot as long as there's money in the bounty pool.
Voila! The eternally broken bounty system is fixed! Combined with suggestions from posters like Malcanis and Lana Torrin (whos original thread alot of us supported during CSM4 and CSM5) we've got a pretty solid foundation for a decent system. As I'm not a professional bounty hunter nor have I spent much time in this profession (although I've been on the recieving end ) I must rely on others who do and I'm open to suggestions from those in the know aslong as they're relevant. While all these suggestions could be potential fixes to the current system theres possibly some room left for increasing the viability of this being a fulltime profession if a pilot so wished - some sort of non-isk but i have a big ***** reward that can be shown off to all and sundry.
"All griefers are lazy cowards with the current climate of broken player policing systems." |
Grumpy Owly
Royal Amarr Institute Amarr Empire
191
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Posted - 2012.02.16 17:43:00 -
[33] - Quote
Lyris Nairn wrote:I disagree entirely with your desire not to include a Boba Fett outfit in the NeX store.
I agree entirely with transferable kill rights and believe that in no way could this become easily exploitable. Griefers are lazy cowards with the current climate of broken player policing systems.
Stop EvE Apathy |
V's Damsel
0
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Posted - 2012.02.16 18:52:00 -
[34] - Quote
I believe fixing the bounty system is one of Wusti's items to take to CCP. Though he didn't specify (as most other candidates aren't specifying) about how. Ask him. |
Grumpy Owly
Royal Amarr Institute Amarr Empire
196
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Posted - 2012.02.17 01:49:00 -
[35] - Quote
Asuri Kinnes wrote:Tradeable kill rights. That's about the only thing I can think of that doesn't *immediately* mean giving the target the isk... still, just look yourself up, buy your own contract
/whack yourself
/profit....
So I'm not sure where to go from here...
/bump for Keld. Griefers are lazy cowards with the current climate of broken player policing systems.
Stop EvE Apathy |
Grumpy Owly
Royal Amarr Institute Amarr Empire
196
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Posted - 2012.02.17 02:19:00 -
[36] - Quote
Hans JagerBlitzen wrote:From my platform document:
Any hope of a player-driven security solution is DOA while we are hampered by archaic kill right and bounty mechanics. The problem with each is simple. Kill rights are only useable by the victim, and bounties are only redeemable on pods.
It doesnGÇÖt matter how old your toon is, or how rich you are, or whether you're strong enough to engage in PvP, CONCORD currently says that only you can take care of your issues. That's bullshit. This is EvE, its a sandbox, being able to pay someone else to take out a revenge hit just makes sense, no matter where you live.
When Mittens catches one of my Mackinaw pilots with their pants down, fapping away while mining a belt, he won't hesitate to blast it into oblivion, tech 2 rigs and all. I deserve the right to make him pay, but my Mackinaw pilot will never be able to enact the revenge herself. I should be able to head to the nearest CONCORD office, pony up 100 million isk, and relinquish my kill rights to create a bounty upon his property. Nope, not upon his pod GÇô no one's going to catch that in empire space, without the assistance of bubbles. And he'd simply pod himself to take my isk, which would be completely wasted.
Until the kill right period has expired, the 100 million isk placed on the contract should be paid out in the form of bounties equal to a fixed percentage of the values of the ships and modules Mittens loses to those that accept the contract. This prevents exploitation. If a partial bounty is only worth 75% of the property destroyed, there's zero economic incentive to deliver on your own contract, unless you just want it off your back. Some pilots may WANT to do this, because lifting a bounty will mean they won't be actively hunted anymore. That freedom shouldn't come cheap though, you'll still have to incur a stack of loss mails.
CONCORD should also provide me the option of exactly who I can offer the bounty contract to. For example, I could pay an individual to take on the task (such as a professional, skilled assassin) GÇô or pay my own corp-mates to assist in retribution. I just don't want anyone being able to accept the contract, otherwise The Mittani might just take care of it himself.
Bounty contracts should also be able to be used to transfer kill rights to the general public, but we could limit this to a subset of licensed bounty hunters who would be authorized to accept such a public contract. Remember those Navy Comets with the police skins? Let's give em back to players so they can punch those blinky lights and yell "WHOOP WHOOP" to their hearts content while they chase down the bad guys. Of course, any publicly licensed bounty hunter would have to have a high security status to pass CONCORD's background check and be accepted into the program. That just makes sense! Griefers are lazy cowards with the current climate of broken player policing systems.
Stop EvE Apathy |
Grumpy Owly
Royal Amarr Institute Amarr Empire
215
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Posted - 2012.02.21 15:52:00 -
[37] - Quote
Elise Randolph wrote:This dove-tails into the bounty question quite well. I agree that the current system is dated and, moreover, inherently flawed; I would love for this barely-existent profession to get some love, but I think a complete overhaul is necessary. I like Malcanis' idea to a point - the overall idea is sound but the devil is in the details. I think it is very dangerous to have a bounty system with payouts based on the player-driven market. Eve players are devious, if there exists a way to cheat the system we will figure it out fast. Perhaps a simple fix is to calculate payoffs from a mass-base. That is to say, killing a bigger ship would entitle the players into bigger portion of the payout. When adding a bounty, perhaps allowing the bounty-payer the ability to stipulate how many times he wants the target killed (up to a certain cap) could be a cool tweak.
I see a lot of people saying "now that we have implants on pod mails, yada yada yada". The bounty system, ideally, would be a low-sec thing. This is low-sec, a competent low-sec pilot only gets podded going through Rancer (or your favorite smartbombing pipe system) or when he wants to. We shouldn't base a new system on the foundations of the broken one. Griefers are lazy cowards with the current climate of broken player policing systems.
Stop EvE Apathy |
Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
945
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Posted - 2012.02.21 18:55:00 -
[38] - Quote
Bounty hunting was broken the moment they implemented it. I would love to see something replace what we have. It is a tricky problem but I like the idea of a bounty hunting revamp that introduces some sort of player run police force. Introduction of player law enforcement could also be a big part of fixing low sec.
The key would have to be somehow tying the bounty to a "crime" and restricting rewards to an appropriate part. Tricky problem but I know a lot of folks are brainstorming a way to make it better.
I don't consider this something I personally have thought much about (other than the player law enforcement idea) so I can't say it is part of my CSM 7 efforts but I do support getting CCP to revamp this long broken game mechanic.
Issler |
Darius III
Interstellar eXodus BricK sQuAD.
874
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Posted - 2012.02.21 19:56:00 -
[39] - Quote
I think bounty hunting is a fine example of CCP's competency. So you want to get revenge on another player-Great! We'll have this mechanic where you think you are paying someone to get even, and really you are just giving the player you hate, all your cash that you spend. Brilliant +1 CCP and even the CSM have a lot of hardworking men and women who are very intelligent, working on making New Eden a better place-it is CCP management that I fear the most. |
Grumpy Owly
Royal Amarr Institute Amarr Empire
218
|
Posted - 2012.02.21 20:47:00 -
[40] - Quote
Seleene wrote:Having had a chance to give that proposal a complete read, I have to say that I think it's got potential but is ultimately too convoluted. There are pieces of it that I like with regard to ensuring that the system could not be completely exploited but, as others have said, I don't really agree with tying it into the player-controlled market in terms of how payouts are determined. I would like to see players be able to take direct control over this mechanic and tweak it as much as possible.
A long time ago after the Dominion expansion, there was supposed to be a feature implemented called 'Treaties' which would have re-vamped the current contract system and made proper bounty hunting and mercenary work actually workable. I bring this up a lot because of the fact that I've spent the majority of my EVE career in mercenary alliances / hunting people down. Having an in-game mechanic, an officially supported system, that formalizes player agreements / assassination through a modified contract system is something that I've been a proponent of from the day my corp took its first mercenary contract back in April of 2004. Having gotten very close as a CCP dev to getting that into the game only pushes me to want it and demand it that much more. Bounty Hunting for CSM 7
Stop EvE Apathy |
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Grumpy Owly
Royal Amarr Institute Amarr Empire
218
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Posted - 2012.02.21 21:06:00 -
[41] - Quote
Vincent Athena wrote:The bounty system as it stands is an almost useless part of the game. I have seen several suggestions to make it better, many following my line of thinking, such as those from Malcanis. Here are ideas I like, and those I do not.
I like the idea that the bounty payout should be proportional to the value lost by the target. There should be payouts for both ship destruction as well as pod destruction. By doing the payout this way a player with a bounty on them could not make money by having an alt kill them. Also as it is likely that any given payout would be less than the total bounty, the target can be killed multiple times before the entire bounty gets used up.
I also like the idea that the person placing the bounty can limit it to certain groups of players, such as their corp or alliance, or have it based on standings. I also think that the person placing the bounty should have the option that it cannot be collected by someone in the same corp, alliance, or with good standings to the target.
I think bounties should not be tied to kill rights. A GÇ£White KnightGÇ¥ with lots of ISK should be able to place a bounty on any criminal. Then again, anyone with kill rights should be able to place a bounty whoever killed them, even non-criminals, although those would expire with the kill rights. Bounties on criminals should not expire, unless the criminal goes straight and gets positive security rating. I also think that if I see someone with a bounty, I should be able to shoot without having to accept some sort of GÇ£bounty contractGÇ¥ first.
The bounty system should be set up to encourage people shooting at each other and making explosions in space, what we all came here to see.
Bounty Hunting for CSM 7
Stop EvE Apathy |
Grumpy Owly
Royal Amarr Institute Amarr Empire
223
|
Posted - 2012.02.22 04:25:00 -
[42] - Quote
Leboe wrote:It would make sense to do over bounty hunting during sweeping lowsec pass, which I am pushing for. The lack of a working bounty system isn't as pressing as other things (0.0 in general)
I'd support scrapping it in favour of more fleshed out pirate/antipirate mechanics and some wardec tweaks. Bounty Hunting for CSM 7
Stop EvE Apathy |
Korvin
Shadow Kingdom Best Alliance
240
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Posted - 2012.02.22 10:51:00 -
[43] - Quote
Replied here. __________________________________ Member of CSM 4&5, your CSM 7 candidate. |
Grumpy Owly
231
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Posted - 2012.02.23 01:24:00 -
[44] - Quote
Korvin wrote:I can see 2 proposals on a link, concerning 2 different systems in EVE. 1st is a bounty hunting system. 2nd is a killrights system.
The 2nd proposal is pretty clear for me. Allowing players to contract their killrights to revenge seems like a good idea for me.
The 1st is much more complex. I agree, that the current bounty hunting system in EVE does not fulfill it's goal - to punish the bad guy. On the other hand, in a complex game of EVE, every player have it's own values, and keeping his pod alive is just a single option through all other available. Making most of my ingame money as a mercenary, I'm aware of these issues. The problem is, that every time you want to revenge and seek a mercenary, you need to find out - what type of damage should be more painful to your victim: Is it a pod, or the most expensive ship he owns, or a pos, or you want him to stay docked forever? The second step is to make sure that the mercenary did the job the way you want it. This is a real issue, all you can check at the moment is a reputation of the "punisher" corp. Some tools could be improved to control this. Lucky for us we have an API killmail verification now. The most difficult question is the payment. Each side does not tend to trust the other. The KPI determining the success of the revenge are hard to define. Obviously, the only way this could be solved in a current time is a third party service. Sigh, we need more Chribbas.
We had alot of discussions on the subject in CCP during CSM4 and 5 terms, I remember same discussions on a last fanfest, I can assure you, CCP are aware on this issue. Bounty Hunting for CSM 7
Stop EvE Apathy |
Grumpy Owly
242
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Posted - 2012.02.23 01:43:00 -
[45] - Quote
riverini wrote:The thing is the bounty hunty system is bound to be abused of, how many times don't u see an alt in a noobship reclaiming your bounty?
The bounty system should be tied to ship-losses, and the hullprice substracted from the bounty to pay whoever killed the outlaw.
Many guys ask their corp mate to put a price on their head to gain some street creed. This is a perfect example on how flawed the concept of bounty hunting is right now.
Unless there is a skill-point loss once podded, there is no real treat on getting a bounty on you.That would be a step forward into turning bounty hunting into a decent career.
Courthouse is right in many ways regarding the rework needed to locate and provide "content" to bounty hunters, also how do you claim a bouty when while on the run the outlaw will simply log or disappear into null-sec/w-sec?
R Bounty Hunting for CSM 7
Stop EvE Apathy |
Ironlenny
Providential Holdings
0
|
Posted - 2012.02.24 01:12:00 -
[46] - Quote
Bounties should affect the player, and not just the character. Towards that end I'd like the introduction of associates.
Associates are characters that have had financial dealings with the bountied character. Giving and receiving money, contracts, and window trades.
Using a player defined filter, a locator agent will display all the matching characters, who can then have bounties placed on their heads.
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Grumpy Owly
245
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Posted - 2012.02.24 08:47:00 -
[47] - Quote
Alekseyev Karrde wrote:My presence in the thread has led to a question from a single-issue alt (troll person?) who wants to know where candidates stand on bounty hunting. While Grumpy Owly may have sent his original questions to a very bewildered Alexyayef Card, I figured he's probably not the only person with bounty hunting in his mind so i tackled the issue: Quote:Originally Posted by Grumpy Owly
I have been waiting for Alekseyev Karrde to answer about the topic I'm specifically interested in, that of Bounty Hunting. At yet despite sending a reminder in addition to my original request he seems to have completely ignored them, so I'm assuming he doesn't even want to enter into any dialouge about it, what does that say about your own candidate? I can't ignore you if you never sent me a question let alone a reminder ;p But I'll answer Grumpy anyway cause I'm just SO NICE OF A PERSON and I'll even make it a blog post, since it's on Kelduum's thread (sorry bro). The current bounty system is one of the biggest jokes in the lowsec PVP community. Large sums of ISK on a pirate's head usually just wind up making their way to that pirate's alt with the exception of those that try to build up a bounty as a badge of honor. Even so, large sums of ISK on a pilot''s pod have not seemed to do enough get players to go out of their way and really hunt the target (not to mention the actually difficulty of finding him logged in, undocked, not with friends around, not in a WH or so far deep into 0.0 he's effectively untouchable, the task of actually killing him, and probably trying to nab his pod without a warp bubble). However I can say first hand that assassination contract requests (where mercs are hired to kill/pod one particular pilot) are one of the most frequently requested contract types in the entire mercenary industry. They are also the most frequently declined, because of the sec status loss and/or the above difficulty making mercs not want the job entirely or the fee demanded exceeds the pilots willingness to pay. This tells me three things: 1. The current mechanics and incentives are broke 2. There is great demand from the EVE player base for this functionality to be supported 3. Mechanics and incentives the replace the current ones will need to be sufficiently annoying to exploit, enticing to players, and address the current difficulties which make bounty hunting so unappealing to those who would otherwise be doing it. I am doubtful The Mitanni/CCP will see this as a 2012 development priority (unless the war dec changes are including mercs and we can sneak in some added functionality there but I doubt that would be substantial enough to address all of the above issues). Hopefully I could lay some groundwork for the idea if/when, lowsec gets looked at beyond Faction Warfare (2013? Soon tm?).
Glad to see the comment, not happy to see the insinuation I fabricated a posting to the extent I didn't contact him formally as a request to the subject, especially when you can clearly see two requests for details in his campaign thread prior to this commentary.
Request 1
Request 2 Bounty Hunting for CSM 7
Stop EvE Apathy |
core trader
Deep Core Mining Inc. Caldari State
0
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Posted - 2012.02.25 20:48:00 -
[48] - Quote
good idea |
corebloodbrothers
Volition Cult The Volition Cult
128
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Posted - 2012.02.25 20:56:00 -
[49] - Quote
Bounty as it is is not working and u might as well take it out completely, fun if u come across it, but hard to make life as a bounty hunter.
There is more to be said for formalising contracts on players and corps, merc corps now are hired outside of EVE mechanisms, would be awsome if u can put out contracts on people and corps in a contract market for hunters.
so u would see contracts like:
i offer 10 bill for pos xxx at xx spot to be blown up i offer xx for killing player/corp i offer xx for inflicting xxx isk damage too certian persons or corps
ways to set payment and when details are met too fill the contract as wished for.
you got to be carefull too balance it though. grief and hate are a part of eve but it can go to far, if i just dislike someone for the fun of it i can put contracts up forever, pushing him out of eve.
so your question is is the current system ok, its not its not adding too alot of fun, what a game shoudl be about. rating over other topics it woulnt be the highest on my list though.
https://forums.eveonline.com/default.aspx?g=posts&t=72482
above my CSM post, u can also see stuff i care about in my bio, i try to write down there what comes up in my mind people point out
greetz, Corebloodbrothers,
ps, thanks for your comment and the chance to respond
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Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
1714
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Posted - 2012.02.26 17:57:00 -
[50] - Quote
I'm on record as being in favor of tweaks to bounty hunting.
As long as the rewards of a bounty are less than the cost to the wanted podpilot, it seems like a decent idea. Re-Elect Trebor to the CSM - because I have not yet plumbed the depths of my inherent masochism!
My CSM Blog |
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Grumpy Owly
276
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Posted - 2012.02.26 21:47:00 -
[51] - Quote
Voloses wrote:The ideas that Malcanis has posted are very similar to what myself and a few corp mates had come up with. I was very sad reading this because I really thought we had come up with an amazing idea, but it seems someone beat us there. Most of the big points where the same. A contract that would transfer "kill rights" to the person accepted the contract. A transfer of "kill rights" can only be accepted by one person. You can put up a contract on anyone, but all rules apply. Gate guns, system security level, and all other low sec/high sec rules. Yes, that means no ganking freighters in high sec under this mechanic. If they person is -5 sec status then low sec rules apply again. Corp/alliance can accept contracts but not for a transfer of "kill rights" that can only go to one player. Now, and alliance/alliance can accept that contract but has to pick one person to receive the "kill rights." Now, where my idea is different was the pay out. We thought keep it simple. The contract can up to pay different values depending on the ship that died. For Example. I am going to put a contract up for player X. For killing player X you will always get 50 million, but if you kill him in a T2 Cruiser the hunter will get an extra 50 million, If you kill him in a Battleship the hunter will get 75 million. Then if the hunter gets the pod kill he will get 50 million. So if the hunter kills player X in a t2 cruiser but missed the pod he will get 100 million. If it is accepted at the corp/alliance level then the isk goes to the corp/alliance. This would allow for the player placing the contract more options. While may make the hunter wait for the target to bring a bigger ship out. Now you would have to set so that there are only a few different categories to place prices on. I'm thinking about 4 to 5 categories, should be more than enough. This would give more options but without having to set prices for all ship classes. Malcanis's post... https://forums.eveonline.com/default.aspx?g=posts&m=344786#post344786Really the ideas are very similar with a few differences. But the big point is still the same. Bounty hunting needs a fix and bad.
Bounty Hunting for CSM 7
Stop EvE Apathy |
Oreb Wing
Black Guards
24
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Posted - 2012.02.28 01:54:00 -
[52] - Quote
I'm enjoying this post. I'd like to add my 10 cents to the mix of changes that could be implemented.
EVE Bounty system.
GÇóintroduce an npc element that governs bounties for empire space infringements: 50% fit+hull price of destroyed neutral victim/target added to pirates wanted $$ in corresponding faction space the crime was committed in.
GÇópenalty of a temporary red status change of 24 hours of each offense in corresponding faction space with no limit to how long the red status remains with each additional gank.
GÇómake bounty payable on 15%xBounty Hunter skill lvl to a maximum of 75% of total accumulated wanted amount or the fitted+hull value of pirate's destroyed VESSEL (whichever is greater) payable to whoever scored the last hit, adding the option of collecting the Bounty in its entirety if a pod kill can be achieved. What if pirates gank in uber destroyer/cruiser fits? Congratulations! then, we just gave high sec pubbies a fighting chance, incidentally having the probability of the birth of a pissed off new wave of vigilantes. Concord response must reflect the Empire space security lvl for response time to give pirates a chance to flee to neighbor faction space.
GÇónow the real fun. Incentive for pirates being the accumulation of massive bounties and bragging rights and add a .05% (of course, only if your Ganking is at lvl 5 with respective cartel) payout from opposing faction pirate, i.e. Serpentis, gurristas, angel cartel, for the wanted bountie amount every downtime.
In one fell swoop, you fix the bounty system AND Factional Warfare, giving and leaving it to the players, where it oughta be. EvE would never be the same again. Too stupid of an idea? |
Oreb Wing
Black Guards
24
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Posted - 2012.02.28 18:02:00 -
[53] - Quote
Hell, something like this could even save low-sec.
Oreb Wing wrote:I'm enjoying this post. I'd like to add my 10 cents to the mix of changes that could be implemented.
EVE Bounty system...
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Chira'Relael
Habeaus Corpus
4
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Posted - 2012.03.03 19:09:00 -
[54] - Quote
Mintrolio wrote:CONFRIMIGN LIK MAN OTHRE YOU NEFER TO ASKIGN MINTROLIO,.
ALSO THESE IST OK, I WIL POAST HEAR MINE THINKIGN AND SAFIGN YOU TRUBLE. ALSO MOR CSM NEED TO BE PROACTIGN LIK MINTROLIO.
BONTY HUNTIGN
HELL YES. ALSO IST VER IGNOR PART OF GAME EXPRIENCE. ANY CHANG TO BONTY HUNTIGN NEEDIGN TO CONSIDRE OTHRE MECHANIC. MECHANIC LIKE SECRITY STATUS AND AGRESS AND OTHRES.
ALSO WOLD LIK TO SEA BONTY HUNTIGN BECOME USEFULL, MAENFULL AND A VALID WAYS TO SPENDIGN TIME IN EVE.
PEHAPS CHANGE TO GAME MECHANIC ELSEWHER BAS ON BONTY / SEC STS. SOMETHINGS LIKE UNABLE TO CLOAK IF BONTY PRESANT AND SEC STS < X. PERHAPS LOSE ABILITY OF SHIP/WEAPNS BASE ON BONTY / SEC STS.
ALSO ANY THINKIGN HEAR NEED TO CONSIDRE THET IT NEED NOT TO BE ABEL TO BE USE TO GRIEF UNECSARILY.
CONFRIMIGN IS MINE THINK BONTY HUNT IS NEED ATTNETIONS AS MUCH AS WAR DECS SYTEMS.
KEEP UP GOOD POASTIGN.
PSS))) THESE JUS MINE INITSIAL THINKIGN ON SUBJECT, SO NEED TO FRIM UP AND GARNER SUPPROT AND IDEA FROM OTHRE INTREST PARTY LIKE YOU.
your spelling/capping offend my sensibilities... DIAF |
Grumpy Owly
298
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Posted - 2012.03.05 15:17:00 -
[55] - Quote
Blake Armitage wrote:We all know that the current system is broken and offers nothing to the attacker or person with the target on their head. I would love to see a revamped bounty system where enterprising people or corporations could become known for their skills or kill efficiency. People will seek out these skilled killers and pay them for their work. Reputations would be built.
Having a contract out on you and a price for your ship/corpse/whatever, should be taken seriously. It means that you did something really rotten and people want to take revenge. You need to travel lightly and maintain awareness of your surroundings. This is how the system should make you feel.
As with any new design in Eve, careful consideration will need to be taken to make sure to close exploits. Any structure put into place will be picked apart by players looking for ways to beat the system in ways never intended.
Bounty Hunting for CSM 7
Stop EvE Apathy |
Volturius Maximus-Fur
Pro Synergy ACE WRECKING COMPANY
0
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Posted - 2012.03.07 23:45:00 -
[56] - Quote
Bounty hunting certainly needs to be near the top of the list for things to be fixed, right alongside killrights which are currently of little use to someone who has been wrongfully destroyed in empire. Due to the simple fact that they are generally incapable of seeking revenge themselves.
Relevant posts on the subject:
ESBS - A new bounty system for eve
Bounties, Hunters, and Killrights |
Asuri Kinnes
Adhocracy Incorporated Adhocracy
303
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Posted - 2012.03.15 14:06:00 -
[57] - Quote
Malcanis wrote:No Boba Fett outfit? Seriously though, it's really important that we finally get a working bounty system into hi-sec. The absence of a viable player-driven "revenge" mechanism is a large part of what's driving the continual pressure to buff CONCORD, nerf pirates etc etc. So many of the things that are broken in hi-sec are broken at least partly because we don't have a bounty system. Agree - players knowing that their "aggressors" can be reached, with the assets they have at hand would go a long way towards mitigating pressure towards less aggressive play in Hi-Sec.
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |
Xen Solarus
Inner 5phere
32
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Posted - 2012.03.25 17:36:00 -
[58] - Quote
I completely agree and support any efforts that go towards fixing the broken Bounty Hunter system that CCP enjoys tricking people into believing in order to get their cash.
Considering we've all been crying out for this fix for years and years now, i'm convinced that it will never be fixed. |
Grumpy Owly
410
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Posted - 2012.03.26 13:37:00 -
[59] - Quote
In responce to an enquiry about BH at Fanfest:
CCP Design panel wrote:It's on the list of things to do.
"We have a space ships game, but you can't be han solo or boba fett, that's not clever." Bounty Hunting for CSM7
It's just criminal - Smuggling |
Psichotic
Blue Republic RvB - BLUE Republic
8
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Posted - 2012.04.13 20:26:00 -
[60] - Quote
Make killrights transferable via contract. Problem solved. |
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