Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Pizi
Gallente
|
Posted - 2008.01.16 08:55:00 -
[1]
Jeff Strain, one of the co-founders of ArenaNet speech interresting read _______________________________________________ EVEpedia[Deutsch] Sign this to bring EvE TV back |
MotherMoon
Huang Yinglong FOUNDATI0N
|
Posted - 2008.01.16 09:08:00 -
[2]
hmmm as this is in general and not out of pod... what are trying to get at?
mastered by Soulita bigger rez |
Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2008.01.16 09:16:00 -
[3]
Originally by: MotherMoon hmmm as this is in general and not out of pod... what are trying to get at?
He clearly is an amarr spy and considers your people inferior.
But interesting read is interesting indeed
|
Sphynx Stormlord
Gallente Anqara Tech
|
Posted - 2008.01.16 09:22:00 -
[4]
I guess it is in general, because Eve IS a successful MMO, but only just.
Eve succeeds on quite a few of the points Jeff makes, but fails on others.
|
Chainsaw Plankton
IDLE GUNS
|
Posted - 2008.01.16 09:33:00 -
[5]
hes from guild wars meh.
they don't care if you stick around they have you 50$, oh and when you quit its less sever load for them
and yes i played the first 2
|
goodby4u
Logistic Technologies Incorporated
|
Posted - 2008.01.16 09:37:00 -
[6]
mmm interesting...But you need.
1)shiny stuff. 2)lots of the before said stuff. 3)a forum where people can whine about shiny stuff. 4)different types of shiny stuff. 5)the ductape race. Signature removed. Contains no Eve content. Navigator ([email protected]) |
Lazuran
Gallente Time And ISK Sink Corporation
|
Posted - 2008.01.16 09:52:00 -
[7]
I love it how they advertise their latest expansion:
* PvP or roleplayingùyou choose the gameplay style * No loot stealing, spawn camping, and endless travel
...
Disclaimer: I do not speak for the fanbois. |
Banana Torres
The Green Banana Corporation
|
Posted - 2008.01.16 11:00:00 -
[8]
This guy is saying that you should avoid subscriptions and have a big development teams. Which is why Guild Wars is so sucessfull cause you only pay once.
Guild Wars is an NCSoft title.
NCSoft have just released Tabula Rasa which requires a subscription. Also in their stable is Dungeon Runners which has a development team of about a dozen.
So even his own organisation does not support this argument.
However he does say some good things. His remarks on solo play vs group play are very valid.
|
Jessica Lorelei
Minmatar Decimus Corp FOUNDATI0N
|
Posted - 2008.01.16 11:18:00 -
[9]
Originally by: Banana Torres This guy is saying that you should avoid subscriptions and have a big development teams. Which is why Guild Wars is so sucessfull cause you only pay once.
Guild Wars is an NCSoft title.
NCSoft have just released Tabula Rasa which requires a subscription. Also in their stable is Dungeon Runners which has a development team of about a dozen.
So even his own organisation does not support this argument.
However he does say some good things. His remarks on solo play vs group play are very valid.
NCsoft only published it, they didnt make it, GW is made by ex diablo(i.e. non WoW blizzard) programmers iirc
|
Xtro 2
Caldari Pre-nerfed Tactics SOUL CARTEL
|
Posted - 2008.01.16 11:49:00 -
[10]
How to make a successful MMO then ruin it over time alienating your original customers...
Xtro 2 - Tactically Insane Tradesman. Insanity, or madness, is a semi-permanent, severe mental disorder. |
|
Qui Shon
|
Posted - 2008.01.16 11:56:00 -
[11]
Originally by: Xtro 2 How to make a successful MMO then ruin it over time alienating your original customers...
You need a bigger font in your sig
|
Anhammerad
|
Posted - 2008.01.16 12:04:00 -
[12]
Originally by: Chainsaw Plankton hes from guild wars meh.
they don't care if you stick around they have you 50$, oh and when you quit its less sever load for them
and yes i played the first 2
Good read.
Off topic but I burst out laughing when I saw your sig for some reason. They look like nerf darts!! haha
|
Orgos Khenn
Minmatar
|
Posted - 2008.01.16 12:15:00 -
[13]
Originally by: Xtro 2 How to make a successful MMO then ruin it over time alienating your original customers...
Door's that way. Bye.
|
Syraine
|
Posted - 2008.01.16 12:50:00 -
[14]
Guild Wars is rubbish, interesting read though.
|
Kvaell
Minmatar Terra Incognita Dark Matter Coalition
|
Posted - 2008.01.16 12:54:00 -
[15]
Quote: As a general rule, be nice to your players! With each generation of MMOs, players become less tolerant of being forced to spend time resting after battles to restore health, onerous consequences for dying, the length of time required to level up and reach the mid-game, and high failure rates for activities such as crafting. Early MMOs could be "meaner" because there were fewer choices, but today players have options, so be nice to them.
Aww, EVE is going down
He is just glorifying his own business model and saying everybody else suck.
|
Kirjava
Lothian Quay Industries Zzz
|
Posted - 2008.01.16 12:56:00 -
[16]
Started on working on my own MMO after getting burned for sugegsting Commodores in Eve..... will take a look through this atricle.
~Nyron
Originally by: Minerva Vulcan But poor victimized Ulf...I weep lavender scented tears for you.
|
|
CCP Navigator
C C P
|
Posted - 2008.01.16 13:04:00 -
[17]
Moved to Out of Pod Navigator, Community Representative EVE Online, CCP Games Email/Netfang |
|
Li Eson
|
Posted - 2008.01.16 15:02:00 -
[18]
Originally by: Jessica Lorelei NCsoft only published it, they didnt make it, GW is made by ex diablo(i.e. non WoW blizzard) programmers iirc
You are talking about Flagship Studios which recently released Hellgate. Makers of GW, ArenaNet, is comprised of ex Blizzard employees, lead designers who worked on Starcraft and even on earlier stages of WoW.
|
Mavil
|
Posted - 2008.01.16 15:55:00 -
[19]
Do the opposite of everything SOE did with SWG and you're heading for success.
|
Micheal Dietrich
Caldari The Delta Source Dread Sovereign
|
Posted - 2008.01.16 16:27:00 -
[20]
Don't even have to read the article to tell you it's wrong. No MMO is ever truly successful. No matter what the dev's do, they will always be at the bottom of the pile. It is simply impossible to please each and every player.
|
|
Rawr Cristina
Caldari Cult of Rawr
|
Posted - 2008.01.16 16:30:00 -
[21]
Quote: It is risky to try to make decisions that appeal to all players equally. Don't fall into the trap of making decisions based on what causes the least amount of pain, because this can lead to a game that is just kind of "okay" and doesn't really excite anybody.
something CCP could learn
WTS Moros |
SpiritOne
Amarr Blue.
|
Posted - 2008.01.16 17:23:00 -
[22]
Let me get this straight, CO-Founder of arenanet who have never had a successful MMO is giving speeches on making them?
|
Kirjava
Lothian Quay Industries Zzz
|
Posted - 2008.01.16 17:39:00 -
[23]
Originally by: SpiritOne Let me get this straight, CO-Founder of arenanet who have never had a successful MMO is giving speeches on making them?
Guildwars afaik was successful.
~Nyron
Originally by: Minerva Vulcan But poor victimized Ulf...I weep lavender scented tears for you.
|
Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.01.16 17:43:00 -
[24]
Edited by: Tarminic on 16/01/2008 17:43:35 What publishers believe the formula for creating a successful MMO is:
Quote: COPY WOW COPY WOW COPY WOW COPY WOW COPY WOW COPY WOW COPY WOW COPY WOW COPY WOW COPY WOW COPY WOW COPY WOW COPY WOW COPY WOW COPY WOW COPY WOW COPY WOW COPY WOW COPY WOW COPY WOW COPY WOW COPY WOW COPY WOW COPY WOW COPY WOW COPY WOW COPY WOW COPY WOW COPY WOW COPY WOW COPY WOW COPY WOW COPY THE MOTHER ******* **** OUT OF WOW
---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.2 |
SpiritOne
Amarr Blue.
|
Posted - 2008.01.16 18:01:00 -
[25]
Originally by: Kirjava
Originally by: SpiritOne Let me get this straight, CO-Founder of arenanet who have never had a successful MMO is giving speeches on making them?
Guildwars afaik was successful.
even though it turns in very little money for them and is essentially wow but more arena based pvp with a much lower and much easier to achieve level cap?
|
Rawr Cristina
Caldari Cult of Rawr
|
Posted - 2008.01.16 18:08:00 -
[26]
I like how he talks about creating something new/original when Guild Wars is a blatent copy of WoW. Or rather "Like WoW" without the subs and a bit more "PvP" (if you can really call it that)
The moment anyone makes an MMO featuring night elves (or lookalikes with different names for copyright reasons) they've made a WoW clone. Likewise, if they implement the grindtastic and linear level system of "Level 15 stands no chance vs Level 20" they haven't made anything special either.
too many MMOs are far too keen on making every single player feel like some kind of hero or making an MMO that 'suits everyone'. Out of all the MMOs out there only EVE really feels like it's worth playing and even then I'm pretty bored of it atm
WTS Moros |
Eriol Hiiragizawa
Empyreal Paradox
|
Posted - 2008.01.16 18:16:00 -
[27]
Originally by: Rawr Cristina I like how he talks about creating something new/original when Guild Wars is a blatent copy of WoW. Or rather "Like WoW" without the subs and a bit more "PvP" (if you can really call it that)
How can GW be a "copy of WoW"? There's only a two month gap between their release dates, and both GW and WoW had been in development for years. -------------------- In Soviet HED, Gate camps YOU! |
Isiskhan
Gnostic Misanthropy
|
Posted - 2008.01.16 19:25:00 -
[28]
Guild Wars is certainly not a WoW clone - it is actually a pretty innovative MMO.
Theme-wise they are both fantasy games, yes, (though Guild Wars' player races are limited to humans dwelling in one of the different human civilizations), but that's pretty much where the similarities end.
The leveling in GW is so restricted it can even be considered a non-feature - you can attain the max level (20) *very* quickly (particularly in the campaigns that came after the original Prophecies), and is more intended to be a training period to get familiar with the game mechanics. In Factions for instance, you'll probably leave the "noob island" around level 16 already, reaching level 20 in just a few more play hours. You can even roll a PVP character already at level 20 if you wish.
By design, another thing they got rid of was the concept of "uber-gear". All the items are very balanced, and is rather a matter of finding just the right pieces of equipment for the build that best fit want to play. All the "elite" armor sets have the same stats as basic equipment - they just look much better, so it's purely for visuals and bragging rights.
The campaigns are very linear, following a good story that actually had me engaged, with interesting twists and turns (as well as cut scenes I kept looking forward to, similar to Diablo II). But once you are done with completing each of the campaigns, (which can take a good while), it's when the most PVE (as well as PVP) fun starts: you now have access to a lot of the elite areas, which can be pretty challenging and requiring good team work, and start experimenting with different builds / professions / skills, as well as hunting for the aforementioned "just the right items" and specific skills you may want to try out in your builds.
Some of these drop from bosses that you can solo (therefore dramatically increasing your chance of getting one), with specific builds tailored for that encounter - figuring these out, tweaking them and learning to use them is a lot of fun.
And that's the essence of GW: you can switch secondary professions at any time, and each offers hundreds of different skills - though you can only equip 8 at any given time - so collecting them, learning, experimenting, exploiting synergies between primary and secondary professions, and figuring out counters to commonly used builds (the game is balanced so that every build has a weakness) offers a lot of the depth that makes GW a pretty unique MMOG.
Another innovative feature is the use of "heroes": NPCs that you build, control and take with you. You eventually get to collect a good number of them, and choosing the right ones with the right builds / skills / equipment to provide a good synergy between them and your own build at facing the specific encounter (or Arena) you are going to tackle is one of the things I love about GW.
|
Rawr Cristina
Caldari Cult of Rawr
|
Posted - 2008.01.16 19:27:00 -
[29]
Originally by: Eriol Hiiragizawa
Originally by: Rawr Cristina I like how he talks about creating something new/original when Guild Wars is a blatent copy of WoW. Or rather "Like WoW" without the subs and a bit more "PvP" (if you can really call it that)
How can GW be a "copy of WoW"? There's only a two month gap between their release dates, and both GW and WoW had been in development for years.
I suppose, but then take their influences into account and you could at least call them siblings
WTS Moros |
Micheal Dietrich
Caldari The Delta Source Dread Sovereign
|
Posted - 2008.01.16 19:32:00 -
[30]
I've always wondered about the logic of calling everything a wow clone. Dark Age of Camelot is consistently called a wow clone even though it's been running for some 4 years longer than wow.
Which makes me wonder about LOTRO. Would this be a wow-clone too? I mean it's based on the movies which are based on the books which came out decades before wow, but since it has elves and goblins does it automatically default to being a wow clone? Should I actually tell people I'm gonna go watch Lord of the WOW now?
And does WOW have the patent on elves and goblins? OR can I walk in and say I invented the elf therefore these would no longer be WOW clones but rather Dietrich clones.
And since everything comes from something and everything is a clone of wow, then where did wow come from?
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |