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DigitalCommunist
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Posted - 2004.03.23 03:10:00 -
[1]
what would be the best setups for flying 1mil km in a straight path with regular frigs and with interceptors
the best ive gotten was a tristan with 3 mwd's bursting at 67km/s but even then thats a long time to travel
ps: and no i cant simply warp to this location _____________________________________ Perpetually driven, your end is our beginning. "Can I be a consultant for EVE II?" - WhiteDwarf |

Lord Grim
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Posted - 2004.03.23 04:15:00 -
[2]
Someone said they got 227km/s in an elite frig, but ofcourse your never ever going to keep it running.
thats 2 3rds of an AU isnt it. well. try draining all your cap and warping to an object right behind where u wanna go, if your lucky you may go such a short distance that you dont have so far to travel.
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DigitalCommunist
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Posted - 2004.03.23 04:31:00 -
[3]
227km is not 2/3rds of an AU
one au = 150mil km,
the distance i'm talking about is not even 1% of an AU
what I did was log on and off many many times and log on just as my ship stopped going to the 1mil km emergency warp.. since the direction is random i had to do this many times but the closest i got was to 470,000km
more than half way there, i dunno.. any other ideas? _____________________________________ Perpetually driven, your end is our beginning. "Can I be a consultant for EVE II?" - WhiteDwarf |

Elithiomel
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Posted - 2004.03.23 07:38:00 -
[4]
Best sustainable speed i have got is about 4.5km/s in an interceptor. That was with 1mwd and 3 overdrive I's. The longest i can sustain a 2 mwd setup is about 2 mins i think. With the correct nav skils (probably at level 5), the correct ship (most likely an ares, crusader or claw - 4 low slots) and named mwd's and cap power relays it might be possible to get an inteceptor to sustain 2 mwd's. This would give you a speed of somewhere around 20km/s, so it would still take you 14hrs to get there --------------------------------------------- Engineers motto; If it doesn't fit, force it. If it breaks it needed replacing anyway. |

Brom
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Posted - 2004.03.23 07:40:00 -
[5]
You can sustain a decent MWD output for a while flying a kestrel. Just mount two capacitor boosters and it more than triples your fuel tank.
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Sara Kerrigan
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Posted - 2004.03.23 07:53:00 -
[6]
My silver magnate goes 272km/sec ;)
3x Catalyzed Cold Gas MWD 4x Local Hull Conversion Overdrive Injector Nav 5 Accel Control 4 ______________
The Kerrigan Chronicles |

Shamis Orzoz
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Posted - 2004.03.23 08:18:00 -
[7]
A punisher can easily maintain 8km/s.
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Luc Boye
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Posted - 2004.03.23 08:38:00 -
[8]
Apoc with 3 mwd's and bunch of cap relays? I have no idea really. --
2004.12.29 23:33:40combatMining Pollution Cloud hits you, doing 140.0 damage. |

Jarjar
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Posted - 2004.03.23 08:39:00 -
[9]
Edited by: Jarjar on 23/03/2004 08:41:20
Quote: A punisher can easily maintain 8km/s.
That's 34 hours of travel. Edit: More like 35 actually. What he wants is at least 138k/sec speed maintainable for 2 hours, or more speed / less time. Pretty hard. 
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bugeye
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Posted - 2004.03.23 09:02:00 -
[10]
Edited by: bugeye on 23/03/2004 09:16:19 Get a Dominix/Typhoon/Tempest, put 3 mwd's and large cap batteries in med-slots, low slots should be a combination of overdrives and cap power relay's. Thats the only thing i can think of, most important is the right balance of CPR's so u can fit as many overdrives as possible
EDIT: probably a good idea to put a 3 sec delay between the activation of the mwd's. And there's a gang skill that gives 2% speed/lvl, not sure if that will help you
business is war! |

Viga Skuld
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Posted - 2004.03.23 09:08:00 -
[11]
Edited by: Viga Skuld on 23/03/2004 09:10:59 Well DC you did it again... I donÆt know what to say 
I have 2 methods for you to get those 1mil km.
1. Set up for as much speed as possible and run out of cap reputedly (not very fun)
2. Set up for as much speed as you can while still maintaining cap to keep going. Then you calculate how many hours you need to fly to get there and instead of logging off you go to your starting point and start flying and start your clock. When you want to do "start" playing again, stop your ship, make a bookmark and warp back. Then when you got to stop playing again, go to the starting point, warp to the bookmark and then start flying in the right direction again (and start the clock again)
That is the best way that I could think of. Takes about 24-36 hours of flying time depending on setup and skills (1mwd, 1-2AB's and some overdirves on a fast frigg)
-VÝga Skuld The Mad Science Officer. |

Zorglub Kosmos
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Posted - 2004.03.23 11:48:00 -
[12]
Edited by: Zorglub Kosmos on 23/03/2004 11:49:28 Tempest, 3 mwd, 2 large cap batteries, dunno how many low slot cap relays or those with cap recharge on the cost of shield (it's however fubarred the shield i.e.)
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Lurk
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Posted - 2004.03.23 11:50:00 -
[13]
If the point you wanna go is in between two object, you could do the following to close in on your destination. Get a corpmate warp into the direction you wanna travel and warp to him shortly after he warped while he is still accelerating. I used to do this when trying to catch ppl at save spots, it works. Once you got about 10-50k km close you can use MWD to close in.
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Absurd
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Posted - 2004.03.23 13:33:00 -
[14]
Might want to use a scorp with multiple mwd¦s.
Should toss you way out in one boost, recharge cap and do again if needed and when you are relatvily close you can bookmark it and use the frig.
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N0b0dy
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Posted - 2004.03.23 14:32:00 -
[15]
Math check:
1,000,000km is your desired travel distance. Sustained MWD on a frig is typically between 2000-3000 m/sec (or 2-3km/sec).
1,000,000km / 2km/s = 500,000 seconds = 8,333 min = 138.8 hours = 5.78 days.
The quick way is to take 1,000,000 / (86,400 * sustained speed in km/sec)
So if you had some frig class ship that could sustain 3km/s it would take you 3.85 days.
All math aside, there are at least 2 techniques that you have not listed for covering that distance. One of them is probably the way the people you are trying to reach got there in the first place.
The problem here is that CCP has not addressed the issue of people using game mechanics to avoid other players, and not giving the others any method of addressing the issue. If we find someone on scanner, we still can't warp to them. We can't simply right click and select "Warp Forward" 150k, 250k, 500k, 1M, 2M, etc. Which would save CCP the storage of a vast number of bookmarks that people have made.
It's rather stupid that I can see exactly what type a ship is, exactly how far it is away, and even narrow it down to a 15 degree angle, but have no way to warp even in the general direction.
Yea, black ops ships or whatever they will be. Bleh. We need solutions now, not gimmicks later.
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Ruffles
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Posted - 2004.03.23 14:56:00 -
[16]
Scorp would probably be the only way, or try to fit more mwd's on a blackbird.
Warp to an object behind where your target is, and try to bookmark in warp nearer to their point.
Sadly I can't think of many other options available to you.
Its hard to find people, it takes soo much time.
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Phaethon
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Posted - 2004.03.23 15:50:00 -
[17]
If you know where the point you want to warp to is, or the point you want to be 1 mill km from, I'd suggest you get the worst frigate cap/warp pr cap-vise that you can get your hands on, and try to warp as much of the way as possible, hoping for a little luck from lady "not enough cap to warp all the way" to smile on you.
If you can at least warp half or 3/4 of the way you'll have saved yourself a lot of time.
something like a starter frigate with some micro aux powercores and 2 mwd's if possible. Then try to warp with as little cap remaining as possible
WTB. Infifitrator I drones |

DigitalCommunist
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Posted - 2004.03.23 16:22:00 -
[18]
Ok, thanks for the suggestions, a quick update.
The warping to an object behind with low cap is not an option as there isnt an object to warp to behind at all. I've considered battleships but came to the conclusion that the acceleration is too slow even on multiple mwd's... using a scorpion stocked with a ton of mwds isnt possible because you'd run out of cap to provide the boosts with... Everything else is way too slow, double mwd battleship is only a few km/s while double mwd frig is way more and can sustain it sometimes.
The bookmark I made is almost half the distance to the location through the use of emergency warps, and using a punisher at 8km/s (which it could sustain with high skills) then thats approx 15 hours of flight! I may just have to leave it overnight and make bookmarks in the morning..  _____________________________________ Perpetually driven, your end is our beginning. "Can I be a consultant for EVE II?" - WhiteDwarf |

DigitalCommunist
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Posted - 2004.03.23 16:24:00 -
[19]
If you're wondering what I'm doing, well you'll just have to wait and see if i'm successfull  _____________________________________ Perpetually driven, your end is our beginning. "Can I be a consultant for EVE II?" - WhiteDwarf |

Rod Blaine
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Posted - 2004.03.23 16:29:00 -
[20]
Edited by: Rod Blaine on 23/03/2004 16:31:18 i think we can skip the usual "warp to object behind 'or 'warp and make BM's midwarp until you get close' - kind of solutions as he would have thought of those himself.
Best sustainable speed while afk should be gotten from any ship (smaler is better) that can fit 2-3 MWD's and has lots of lowslots to keep the cap coming up.
What is another viable solution however, is petitioning it, telling the GM the object there is yours and asking him to place it in your hangar  _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Bellicose
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Posted - 2004.03.23 16:30:00 -
[21]
Quote: If you're wondering what I'm doing, well you'll just have to wait and see if i'm successfull 
well iam 
but looking forward to hearing more Who needs a shovel when you have a nice big cannon?
KittenArmy capn' crimson |

Tripoli
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Posted - 2004.03.23 16:49:00 -
[22]
The Ares and Crusader interceptors are both capable of sustaining 2 MWDs. I've got the Ares and it will sustain 23 km/s with 2 MWDs and 4 cap relays. (and pretty good skills: high speed man 4, energy sys ops 5, energy mgmt 4) You have to stagger activating the 2 MWDs 5 seconds apart.
---
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drunkenmaster
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Posted - 2004.03.23 17:48:00 -
[23]
Basically, you found someone's deep-space stash of ships, and you want to go in and steal them.
Either that, or you have a deep-space stash of ships yourself, and you deleted the bookmark.
Let's say it was the first one. I've had a similar situation myself. Interesting waste of 6/7 hours.
Best advice = give it up now, and spend the time getting the money together and buying your own.
** of course I may be wrong, but if it's even close to the reasons I put forth, then my solution is the best one. .
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DigitalCommunist
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Posted - 2004.03.23 18:37:00 -
[24]
Edited by: DigitalCommunist on 23/03/2004 18:40:54 sorry drunk, its not a stash of ships, its just.. lets say.. "a point of interest" 
and we tracked this location down after 3 hours, we're within 400,000km and yes we got some corpmates willing to spend hours flying afk while sleeping
question is how do we do it in the least possible time _____________________________________ Perpetually driven, your end is our beginning. "Can I be a consultant for EVE II?" - WhiteDwarf |

Kovak
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Posted - 2004.03.23 20:04:00 -
[25]
Edited by: Kovak on 23/03/2004 20:06:18 I found such a place in FE territory, its a ruined station if memory serves, it was literally straight down from a planet around half a mil k away with no warpable objects inbetween, depending where DC is it might the same one ;) no idea.
At any rate, I didn't bother trying to get to it, for the simple reason that there probably would be nothing of interest there other than the usual frigate pirate spawn and a few drifting casks.
If on the otherhand you've got yourself an abandoned stargate or abandoned station then its certainly probably worth the effort. If its a standard POI I wouldn't hold out too many hopes.
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