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Veng3ance
Prophets Of a Damned Universe Elemental Fury
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Posted - 2008.01.17 17:08:00 -
[1]
Edited by: Veng3ance on 17/01/2008 17:08:51
I personally think the focused warp disruption script is over powered with its unlimited point. The whole reason the focused script was implemented was so HIC's could tackle super-capital class vessels in low-sec. But why does the focused script have to become an unlimited point. Wouldn't one or two points be perfectly sufficient? I wouldn't expect any mothership pilot to use a warp core stab, and definitely not two.
The only thing the focused script does is nerf blockade runners, and other transport vessels. We now have guys sitting in low-sec with triple sensor boosters grabbing every single stabbed vessel that comes through the gate.
A short time ago transport ships were buffed, im sure the focused script was not designed to nerf these vessels. However giving the focused script its unlimited strength was not very well thought out.
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Omarvelous
Destry's Lounge
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Posted - 2008.01.17 17:40:00 -
[2]
Have friends - use scouts - or convoys.
Maybe you could use a sensor booster and ECM? __________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2008.01.17 19:08:00 -
[3]
Originally by: Omarvelous Have friends - use scouts - or convoys.
Maybe you could use a sensor booster and ECM?
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Xangetzu Kenirou
Gallente Southern Cross Incorporated
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Posted - 2008.01.17 21:12:00 -
[4]
the super capital classes have invulnerability to war jamming equipment. the infinite point was the counter to it. perhaps, instead what needs to be done is a definition change. maybe transport ships should have gotten invulnerability to the jammers to. but why should the be completely suspect to freely roaming. it was to give them an edge, not a definite escape out. perhaps the answer is if they fit more WCs it counters the script, but in either case the design of the HID was what you have said, to catch super capitals. with how super caps description and design is handled currently, that is how the HID has to operate to nab them, leaving little room for your blockade runners.
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Jesnen
Amarr Murder-Death-Kill
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Posted - 2008.01.17 21:21:00 -
[5]
Oh noes!!! You mean there are people actually killing people in a video game? Apparently you don't remember how lowsec was before warp to zero, t2 ammo nerfs, hp buffs, and invention driving loot prices down. If you are still complaining about pirates with as few around as there are now you should probably play a different game tbh.
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Yamichi Wiggin
Caldari Rising Knights SMASH Alliance
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Posted - 2008.01.17 21:45:00 -
[6]
as somebody else said, supercaps have an infinite warp core so having infinite scramble is the only way to make it effective. "Not like they'll fit a stab" countered by "not like one interceptor is going to tackle a supercap. As for hurting blockade runners, to be blunt, that's life. Both my characters use them and yes I've lost one to a hactor but that's part of the game. Don't go in low sec if you don't like risk. As was also said, the blockade runners are like a condom. They're safer but they're not perfect. ------ Pain is weakness leaving the body.
There is no love in fear |

Veng3ance
Prophets Of a Damned Universe Elemental Fury
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Posted - 2008.01.17 22:01:00 -
[7]
Wow such lovely responses 
Originally by: Jesnen Oh noes!!! You mean there are people actually killing people in a video game? Apparently you don't remember how lowsec was before warp to zero, t2 ammo nerfs, hp buffs, and invention driving loot prices down. If you are still complaining about pirates with as few around as there are now you should probably play a different game tbh.
I am a pirate. How about a rebutle to the argument. This is the features and ideas forum. Not the smack like a ******* re-tard forum.
Originally by: Omarvelous Have friends - use scouts - or convoys.
Maybe you could use a sensor booster and ECM?
Sensor booster and ECM? This is not a combat ship its a blockade runner.
Originally by: Yamichi Wiggin as somebody else said, supercaps have an infinite warp core so having infinite scramble is the only way to make it effective. "Not like they'll fit a stab" countered by "not like one interceptor is going to tackle a supercap. As for hurting blockade runners, to be blunt, that's life. Both my characters use them and yes I've lost one to a hactor but that's part of the game. Don't go in low sec if you don't like risk. As was also said, the blockade runners are like a condom. They're safer but they're not perfect.
This is actually a decent reason why the HIC has an unlimited point. HOWEVER, game mechanics should not be determined by small programming issues such as this. AND are we even positive that this is true? For example: Why is the super-cap immune to webbing? Or why can't officer spawns get webbed? Its because you literally can't activate the module against the ship its not because it has some attribute that makes webs ineffective against it. Why can't a disruptor just fail to work? Why does the MOM have to have unlimited warp strength?
And lastly, BLOCKADE RUNNER im pretty sure the a blockade is not one guy sitting there with a HIC 
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Verys
The Black Ops
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Posted - 2008.01.17 22:10:00 -
[8]
Originally by: Veng3ance The only thing the focused script does is nerf blockade runners, and other transport vessels. We now have guys sitting in low-sec with triple sensor boosters grabbing every single stabbed vessel that comes through the gate.
Why if i may ask. The transport ship takes roughly 30 days in total if not less and well the HIC about 60 days. Starting from basic. So why should the transport ship be able to outrun a HIC?
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VoYvod
Murder-Death-Kill
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Posted - 2008.01.17 22:20:00 -
[9]
Originally by: Jesnen Oh noes!!! You mean there are people actually killing people in a video game? Apparently you don't remember how lowsec was before warp to zero, t2 ammo nerfs, hp buffs, and invention driving loot prices down. If you are still complaining about pirates with as few around as there are now you should probably play a different game tbh.
jesnen is right. Motherships , which are "immune to electronic warfare" get scrambled by the things so why cant a transport ship which has less immunity to scrams not be allowed to be scrammed by these modules? You must of gotten killed in your transport ship because of 1 of these ships.
easy counter. most transport ships can NANO , nano back to the gate fi you don't have a scout and hope for the best.
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VoYvod
Murder-Death-Kill
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Posted - 2008.01.17 22:33:00 -
[10]
Originally by: Veng3ance
And lastly, BLOCKADE RUNNER im pretty sure the a blockade is not one guy sitting there with a HIC 
In this case it is the blockcade.
Blockade: the isolating, closing off, or surrounding of a place, as a port, harbor, or city, by hostile ships or troops to prevent entrance or exit.
The guy is probably completely gimping their setup if they have 3 sensor boosters fitted , at a low sec gate with sentry aggro , in a t2 cruiser , he cant stay there forever. and if they do and the ''wrong type of people'' such as somebody combat ready came along , that solo HIC is now a pod. but a combat ship killing an industrial , oh how dare ccp for making a single ship class that can catch "blockade runners" in low sec (in 0.0 ofc dictors can , mass amount of inties can do the same thing)
there is nothing wrong with this ship other than the fact that it can't be remote repped with the bubble activated. so the ship activates bubble , goes slow as hell , cant be remote repped , cant jump because of aggro , can't MWD out , and is primary , LOL so who wants to suicide a t2 cruiser ?
this entire argument is a waste of time , if you're going to rant about something please do it about POS warfare and/or jump bridges/station service HP/cyno jammers - because that stuff is what's broken 
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Nicoli Voldkif
Caelli-Merced INC. Gunboat Diplomacy
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Posted - 2008.01.17 22:41:00 -
[11]
The problem is not the focused warp scramble script but the crappy transport skill bonuses on transports. Give blockade runners the stealth bomber cloak speed bonus (not relevant to this but DSTs a + armor and Shield hitpoints) and it all settles back the way it was. It starts requiring a quick team to lock and grab a Blockade runner before its capable of moving off the gate and getting aligned to warp. Also requires more of a skill on the Blockade runner pilot to make sure he can clear the gate with out getting decloaked.
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