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Jenny Spitfire
Caldari SIVAKASI
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Posted - 2008.01.18 19:17:00 -
[31]
I am afraid it is. That is why the PVP is bad ass.
Well, situations might change if there are more people joining anti-pirates and be the griefers' griefers to balance up the game a bit. But I think it is not possible because of some in-game mechanics are lacking in substance. There are not many anti-pirates in game. --------- Technica impendi Caldari generis. Pax Caldaria!
Recruitment -KB- |

Cpt Branko
The Bloody Red Night's Dawn
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Posted - 2008.01.18 19:32:00 -
[32]
Originally by: Jenny Spitfire I am afraid it is. That is why the PVP is bad ass.
Well, situations might change if there are more people joining anti-pirates and be the griefers' griefers to balance up the game a bit. But I think it is not possible because of some in-game mechanics are lacking in substance. There are not many anti-pirates in game.
There's only like 3.3K outlaws in game, far too few targets to have a bunch of anti-pirates, honestly.
Plus, it would be much harder to make a profit as a anti-pirate, because you will either blob like there's no tommorow (and have reduced profits, plus people wouldn't engage you) or lose ships because you're fighting people who know their stuff (and have reduced profits or even losses).
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Fenderson
Einherjar Rising Cry Havoc.
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Posted - 2008.01.18 19:44:00 -
[33]
eve is the ultimate griefing experience. if you prefer to be protected from griefing by game mechanics rather than having to outsmart the griefers, this is not the game for you.
most people who thrive in this game do so because they enjoy the challenge presented by all the griefers.
DO YOU PLAY POKER???? Join ingame channels "DOA Poker" and "Eve Online Hold'em" |

Thornat
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Posted - 2008.01.18 19:55:00 -
[34]
I played a lot of Shadowbane so I know what your talking about when referencing griefing, but I don't think Eve really compares in the same way. Shadowbane had a type of griefing for which there was no defense, another words when you got targeted you were as helpless as baby and no amount of preperation, friends or skill for mechanicaly and as a player could prevent your dead. Yes you could avenge yourself in Shadownbane, but for the most part the grief tactics where impossibly unstoppable and its the very reason why when you mention Shadowbane today, most people say 'shadow what?'
Thats not really the case in Eve. In Eve for every form of griefng there is a way to protect yourself against it, however most gamers find the challenge and expectation of Eve to be too demanding. Eve is a game of skillful tactcs, collaboration and the use of extreme vigilance, in short, as mentioned already, it is a very challenging game. The questions is wether you play games to be truely challenged, or wether you play them for simple entertainment.
If you enjoyed games like World of Warcraft, you'll find that Eve is the oppossite in almost every respect. World of Warcraft is a game about team work against a digital challenge and its designed to be entertaining in the same way a movie is entertaining. It takes little personal skill and its mostly about what level you are and what level the challenge you are facing is, hence its all very easy to predict. In Eve there are no levels, no gauges to compare yourself against and the digital challenge (rats, missions, complexes) they are all just practice for PvP and a way to earn the nescessary ISK to compete in PvP appropratly. Its why there is no 'experiance points'.. in Eve real experiance is far more valuable then skill points.
I don't know if that helps you at all but sometimes its just a matter of perspectve.
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SirMoric
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Posted - 2008.01.18 19:56:00 -
[35]
Edited by: SirMoric on 18/01/2008 19:57:22
Originally by: Grytok EvE = PvP
Everywhere and everytime!
You undock... be prepared to die 
You fail.
EVE is only PvP when you want it to. Otherwise it's blob'n ganks vs. P.
rgds
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Angel DeMorphis
Gallente
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Posted - 2008.01.18 20:02:00 -
[36]
Originally by: Jenny Spitfire Well, situations might change if there are more people joining anti-pirates and be the griefers' griefers to balance up the game a bit. But I think it is not possible because of some in-game mechanics are lacking in substance. There are not many anti-pirates in game.
Being an anti-pirate is more difficult because the game mechanics in low sec favor the pirates. The anti-pirate can't take out the known pirate because he'll lose sec status, becoming a pirate himself (well, the appearance of a pirate). The pirate gets all the protection and benefits of low sec that the anti-pirate or carebears do. If the pirate's sec status is above -5, sentries will fire on the pirate hunters. Pirates can still easily sit in the docking perimeter and dock their ship, or jump through the gate. Am I saying I just want easier kills? No, not really. Just pointing things out.
The thing that this is really pointing to is this: It is easier for the pirate to raise his sec status than the anti-pirate. The anti-pirate is trying to do the region a service and eliminate, force move, or provide severe financial harm to the pirate. However, your sec status gains is a percentage of the difference of your current status and +10 when gaining sec. Your sec status loss is a percentage of the difference of your current status and -10. So the anti-pirate, who probably wishes to be in positive sec so as not to look like a pirate, have access to high sec, etc, etc, has a harder time raising security than the pirate, and his security loss is greater than the pirate, who has a negative sec status. This means, with security concerns, the anti-pirate can make fewer kills than the pirate (well, unless he works harder to raise that sec).
My sig taken from this site. [IMAGE REMOVED] |

Shwedagon Paya
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Posted - 2008.01.18 20:11:00 -
[37]
Edited by: Shwedagon Paya on 18/01/2008 20:11:48
There is no griefing in EVE after you leave the system you started in on your first day.
If something bad happens to you after this time period which you consider to be griefing, you'll need to learn to suck it up.
Bottom line: If you die, 90%+ of the time, there was something you could have done to prevent it.
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Del Narveux
Dukes of Hazard
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Posted - 2008.01.18 20:23:00 -
[38]
PVP in eve is a bit funky. On the one hand, if you stay in empire space and are smart and observant, you can avoid getting ganked 99.9% of the time. On the other, the PVP itself can be a bit boring as the steep death penalty means theres no incentive to leeroy and people generally only fight when theyre absolutely sure they have the advantage. _________________ [IMAGE REMOVED] -- aka Cpt Bogus -- Is that my torped sig cloaking your base?
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Adonis 4174
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Posted - 2008.01.18 20:30:00 -
[39]
If you stay out of lowsec and don't carry really expensive cargo in really cheap ships you should hardly see any pvp. Just be aware that you might be attacked at any time by a suicide ganker so don't fly what you can't afford to lose but overall I can't remember the last time I was involved in pvp I didn't choose. ---- Anything less is wasted effort |

Kruel
Beyond Divinity Inc
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Posted - 2008.01.18 20:42:00 -
[40]
Originally by: Angel DeMorphis Being an anti-pirate is more difficult because the game mechanics in low sec favor the pirates. The anti-pirate can't take out the known pirate because he'll lose sec status
Wrong. Being an antipirate is easier because you can engage a pirate whenever you want without sentries on your ass. Whereas for a pirate to engage a non-pirate at a gate or station, he has to deal with sentries.
And a player isn't a REAL pirate unless he is -5 or lower. You're talking about wannabe pirates. 
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Dark Sister
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Posted - 2008.01.18 20:44:00 -
[41]
Originally by: Baztah Is this game like shadowbane where you'll find yourself constantly getting ganked by griefers?
I'm pretty new to this game and so far I've been attacked and killed by a player in low sec 1 time. (I'm about 5 months into the game) If you stick to high sec space the game is pretty safe. I hear about people getting ganked in high sec every now and then but they are talking about losing stuff that is way out of my price range so it doesn't affect me much.
If you go flying around 0.0 or low sec a lot you'll get into lots of trouble I would imagine.
Overall I don't think most players have to worry about pvp, but if you are carry'ng valuables or are in low sec or 0.0 you should be prepared to get attacked.
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Del Narveux
Dukes of Hazard
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Posted - 2008.01.18 20:45:00 -
[42]
But the ratio of wannabes--and people with .0 access who game secrating--to real pirates is pretty high. So antipirate ends up having to spend some sec to do their thing. _________________ [IMAGE REMOVED] -- aka Cpt Bogus -- Is that my torped sig cloaking your base?
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Maximillian Dragonard
mUfFiN fAcToRy Sex Panthers
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Posted - 2008.01.18 20:53:00 -
[43]
Originally by: Kruel And a player isn't a REAL pirate unless he is -5 or lower. You're talking about wannabe pirates. [:p
qft
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Alowishus
Pastry Coalition Sex Panthers
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Posted - 2008.01.18 20:53:00 -
[44]
Originally by: Baztah Is this game like shadowbane where you'll find yourself constantly getting ganked by griefers?
The wording of your question tells me that:
1) The answer in your case will be yes. 2) We didn't want you anyway.
/makes fart noise |

Alowishus
Pastry Coalition Sex Panthers
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Posted - 2008.01.18 20:58:00 -
[45]
Originally by: Angel DeMorphis Being an anti-pirate is more difficult because the game mechanics in low sec favor the pirates.
MONUMENTAL FAIL.
The game mechanics favor anti-pirates. Outlaws (below -5.0) can be attacked anywhere without you taking a security status hit or getting a sentry gun response. That means that chances are that if we're fighting, you have the sentry guns helping you. Unless you fire first (but a good anti-pirate should bait the pirate to fire first).
Also, most pirates are anti-pirate because we don't set many people to blue.
/makes fart noise |

Haradgrim
The Wild Bunch INTERDICTION
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Posted - 2008.01.18 21:03:00 -
[46]
Edited by: Haradgrim on 18/01/2008 21:05:12
Originally by: Baztah Is this game like shadowbane where you'll find yourself constantly getting ganked by griefers?
This game is like being a pilot of a starship in space where you will find yourself constantly getting ganked by griefers. 
Originally by: CCP Oveur ...every forum whine feels like a baby pony is getting killed
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Andreask14
Alterum - Infinitus - Fabula Dragons Of Oceans
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Posted - 2008.01.18 21:09:00 -
[47]
The term griefing doesnt apply to eve. Its more like everybody is responsible to only fly when having assessed the situation and being positive that the goals of the flight can be reached while not falling victim to any of offensive actions other players may intend to cause on you.
If you think that killing monetary valuable targets for profit while being in a clearly superior position is griefeing, then yes, there is griefing in eve.
Meaningless kills dont exist in eve, as every kill is followed by a very valuable kill-mail.
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Xroxor
Minmatar Marines
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Posted - 2008.01.18 21:49:00 -
[48]
Originally by: Kruel
Originally by: Angel DeMorphis Being an anti-pirate is more difficult because the game mechanics in low sec favor the pirates. The anti-pirate can't take out the known pirate because he'll lose sec status
Wrong. Being an antipirate is easier because you can engage a pirate whenever you want without sentries on your ass. Whereas for a pirate to engage a non-pirate at a gate or station, he has to deal with sentries.
And a player isn't a REAL pirate unless he is -5 or lower. You're talking about wannabe pirates. 
WRONG.. I have a AP corp mate thats a -9.6. So sec status makes no difference.
To the OP. Follow the turtorial, stay in high sec till you learn the ropes and you will do fine.
Even after 3 years of playing, PvP still gets the adrenaline pumping... I love the rush!
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Gimpb
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Posted - 2008.01.18 22:01:00 -
[49]
Originally by: Baztah
Originally by: Nicole KholdStare Ok serious answer: EVE is PVP. You are not save anywhere, except when docked. Death penalty can be quite harsh - if you fly something you can't afford to lose. It's harsh, it's fast, one mistake can cost you months of work and that's why it's so addicting. Of course, it's not everybody's cup of tea. Hope that helped.
Hmm, yeah probably not my cup of tea...I don't see how losing months of work can possibly ever be addicting...thanks for the straight answer.
Maybe I'm not being creative enough, but I'm finding it quite difficult to think of ways to lose that much in one shot outside of capital ships which are more the corp's ship than your ship anyway.
Here's a more realistic example:
I recently bought a battleship for 52 mil and spent something like 18 mil to insure it for 60 mil. If I lose that battleship while playing this evening I'll be out 10 mil of ship plus another 10 mil in modules perhaps (probably a high estimate).
I'm a nub of 6 weeks played time and I could recover from that in somewhere between 40 minutes and 2 hours of time doing missions (depending on which missions I get).
It costs you to die, but unless you forget to hit the insurance button or you're flying T2, you'll get most of the money back. The money hit really isn't that bad.
That example is for a regular BS, it's nothing super special, but it's the biggest ship class people fly around for general purpose stuff. Using a smaller ship class means it's even less of a hit and in the case of frigates, two rats (5 mins maybe?) are enough to replace it in many cases.
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MenanceWhite
Amarr
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Posted - 2008.01.18 22:05:00 -
[50]
Originally by: Gimpb post
WoW people usually thing that omg EPIC 'quips means instawin. Thous they spend money I don't know how many times the ships worth on named and faction mods.
Others tend to exaggerate about their losses just to make it seem extra unfair towards them. ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
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Kuar Z'thain
Destructive Influence Band of Brothers
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Posted - 2008.01.18 22:10:00 -
[51]
Originally by: Richard Phallus You're just going to want to go and get someone to take a golf club and take a good swing at your nuts by surprise when you walk into a dark room some time. This will prepare you for PVP in Eve.
Bio material. 
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PhalHell
Minmatar Pastry Coalition Sex Panthers
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Posted - 2008.01.18 22:23:00 -
[52]
Reason why it is addictive is really simple. You build up adrenaline. Real adrenaline ! It happens when you do stuf for the first time that risks somehow your hard work. Like jumping in low security the first time. I never experienced it more than in my first Solo PvP fight. Yes, you might lose weeks or months of work. But that specific real life trill is what keeps me going.
The opinions expressed herein are not necessarily those of my corps, not necessarily mine, and probably not necessary.
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TheoTech
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Posted - 2008.01.18 22:42:00 -
[53]
How bad is the PVP?
Don't worry the pvp is great! Can happen everywhere, at any size, at any time.
Wait... I'm not looking at this from the right perspective am I? 
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Corstaad
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Posted - 2008.01.18 22:44:00 -
[54]
Place's like Amamake remind me of Mag Mell.
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Cpt Branko
The Bloody Red Night's Dawn
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Posted - 2008.01.18 22:50:00 -
[55]
Edited by: Cpt Branko on 18/01/2008 22:53:10
Originally by: Alowishus
Originally by: Angel DeMorphis Being an anti-pirate is more difficult because the game mechanics in low sec favor the pirates.
MONUMENTAL FAIL.
The game mechanics favor anti-pirates. Outlaws (below -5.0) can be attacked anywhere without you taking a security status hit or getting a sentry gun response. That means that chances are that if we're fighting, you have the sentry guns helping you. Unless you fire first (but a good anti-pirate should bait the pirate to fire first).
Also, most pirates are anti-pirate because we don't set many people to blue.
This, totally.
There were many situations where my corp-mates or me could not intervene because we were not in sentry tanking ships (or were in ones that are very weak at it, namely BCs). Hell, remote repping me causes a GCC even if I'm not agressed to anything, and that is just stupid - if someone remote reps me at a safespot, he gets a global criminal countdown. How lame is that?
Furthermore, the smallest ship at a gate I can use is a BC, and it is VERY risky to use a non-tanking bonused BC under sentries versus anything stronger then a hauler/frig/destroyer or a badly flown cruiser.
With 320 DPS on you from sentries on a Hurricane that tanks 210-215, it's extremely risk to even engage a properly flown PvP-fit cruiser. Advantage, riiight.
People can freely use interceptors on me if they choose so. And I am -favoured by the mechanics-?!??
Originally by: Angel DeMorphis
The thing that this is really pointing to is this: It is easier for the pirate to raise his sec status than the anti-pirate.
Yeah, bloody well try to raise your status from -9.8 w/out good 0.0 access and ratting like mad. It is next to impossible in low-sec. You have no clue what you're talking about, do you?
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

SiJira
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Posted - 2008.01.19 21:54:00 -
[56]
Originally by: Baztah Is this game like shadowbane where you'll find yourself constantly getting ganked by griefers?
no its even better - the griefers are ganked by pirates who are ganked by alliances who are ganked by alts of other alliances Trashed sig, Shark was here |

Terraform
Gallente Synthetic Frontiers Sex Panthers
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Posted - 2008.01.19 23:19:00 -
[57]
I can sum up the eve-experience for new players like this:
1. I started playing eve 2. i trained long and got my learning skills set 3. bought and fitted a vexor 4. took ONE jump out of my carebear system and into 0.4 space 5. Was immediately killed by a brutix 6. I cried at the loss of my ship and started killing random stuff 7. Happiness!
if you find my story strange, it's because you didn't get it.
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Law Enforcer
Deadly Addiction
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Posted - 2008.01.20 01:10:00 -
[58]
there's no griefing in eve my good friend. the very first thing you should do is head to what's known as a "low-sec" system. we give out free ships and we sit around veld roids mining and exchanging stories.
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