| Pages: 1 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Spiderman Blitz
Pator Tech School Minmatar Republic
1
|
Posted - 2012.02.11 09:45:00 -
[1] - Quote
(hypothetical)
People are pretty familiar with ppsd, but I mostly look for stuff that I can produce a week's worth at a time. Call it PP7SD if you will. If I look at a product that has a low vol such that I only want to produce 1d of stuff, then my pp7sd for that slot (if I return to the char weekly) is 1/7 of whatever the ppsd was of the item that I just made, because the rest of the week is empty. Typically this means that I'll make something for 7d, but if it's a bonanza item then it might make sense to sacrifice 7d of crap mfg for 1d of great mfg, as I said, hypothetically.
How would this kind of playstyle (one indy cycle per 7d) manage invention... inefficiently? I'm under the impression that invented BPC gives max run of 19, and that would ilkely involve much shorter than a weekly cycle. :(
is this true? I haven't done T2 mfg yet so I have no idea what the mfg times may be like.
|

Spiderman Blitz
Pator Tech School Minmatar Republic
1
|
Posted - 2012.02.11 10:25:00 -
[2] - Quote
also quick question re: invention:
Quote:http://wiki.eveonline.com/en/wiki/Invention
Base x (1 + E) x (1 + F x I) x D.
...
F - Science Skills
0.02xCombined Level of Science Skills (so something between 0.04 and 0.2)
I - Tech I Item
5 / (5 - metalevel) (so something between 1 and 5) Metalevel 0 item does not improve invention probability
So, does this mean that your science skills only matter (for invention success probability) when you're using a m1+ item?
|

Velicitia
Open Designs
533
|
Posted - 2012.02.11 13:52:00 -
[3] - Quote
no. your science skills matter all the time. Using a meta level item increases your chances a little too (note, Meta 0 is the same as not using anything at all, so don't bother using them).
for example, at all 5 skills, you can invent a T2 module approximately 50% of the time (base is 40%). Level 1 skills are 42% Adding Meta 4 gun increases the chance to approx. 84%
now, it's probably cost prohibitive to use Meta 4 guns (as they're really expensive...), so meta 2(56%) or Meta 3 (63%) might work out better. You can also use decrypters which modify you chances between 0.6 (+9 runs, -6/-3) and 1.8 (+4 runs -5/-2).
Edit --> Note that all percentages given (save where I explicitly mention L1 skills) are assuming L5 skills.
Rule of thumb is essentially: 3/3/3 -- you're inventing for yourself, maybe 1 or 2 items every so often. 4/4/4 -- invent to sell finished goods and/or BPC (stay away from large ships though -- e.g. hulk), good balance between success rate and time invested. 5/5/5 -- inventing ships, or hardcore inventor where the time investment makes sense. |

Spiderman Blitz
Pator Tech School Minmatar Republic
1
|
Posted - 2012.02.11 14:41:00 -
[4] - Quote
in the above formula, if meta=0, then i=0, then f x i = 0. If F is science skills, then you can say that science skills only matter when you have a non-zero meta level, from the above... right?
Is the formula above accurate?
Is my math ridiculous somehow?
 |

Professor Alphane
Alphane Research Co-operative
232
|
Posted - 2012.02.11 14:57:00 -
[5] - Quote
Spiderman Blitz wrote:in the above formula, if meta=0, then i=0, then f x i = 0. If F is science skills, then you can say that science skills only matter when you have a non-zero meta level, from the above... right? Is the formula above accurate? Is my math ridiculous somehow? 
If meta = 0
then i = 5 / (5-0) or 5/5 or 1
YOU MUST THINK FIRST.... |

Spiderman Blitz
Pator Tech School Minmatar Republic
1
|
Posted - 2012.02.11 15:27:00 -
[6] - Quote
ugh, sorry, must have glossed over that, thanks. |

Bath Sheeba
Another Success Story
36
|
Posted - 2012.02.12 08:23:00 -
[7] - Quote
Module T2 BPC's give 10 runs, not 19.
Ships are more variable, due to the use of decryptors, (which make no sense when doing module invention!) |

Gwen Waokno
Laurentson INC StructureDamage
0
|
Posted - 2012.02.14 11:50:00 -
[8] - Quote
10 runs on a BPC + max 9 from a decryptor is: 19  |

Skippermonkey
Tactical Knightmare
635
|
Posted - 2012.02.14 12:33:00 -
[9] - Quote
Gwen Waokno wrote:10 runs on a BPC + max 9 from a decryptor is: 19  Which leaves you with lots of runs for said item at its worst material level (not to mention the lowest chance to successfully invent it) there arent that many occasions where i would want this situation
|
| |
|
| Pages: 1 :: [one page] |