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Gallente Pilot
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Posted - 2008.01.24 16:14:00 -
[31]
I like all of Endless's ideas to make self destruct more balanced. Any combination of them could help the situation I believe. One more idea I had was to take away cancel self destruct as an option. This would force the ship being attacked to decide very quickly at the beginning of the fight if they wanted to use self destruct as an option and there would be no turning back. This way if they waited to see if the fight was a losing one, by then it might be too late. In essence this would give smaller gangs and lower dps setups some more room to get the job done and I believe make self destructing a little more balanced. Just an idea.
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Kery Syander
The Illuminati. Triumvirate.
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Posted - 2008.01.24 19:57:00 -
[32]
Excellent suggestions, imo. Self destruct really is quite broken as it does favor blobs and has no drawbacks whatsoever. -----
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SirMoric
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Posted - 2008.01.24 21:43:00 -
[33]
No drawbacks? You loose your ship when you selfdestruct, that must be considered a drawback.
No, keep the selfdestruct-option, but since people may hit it inadvertly you have to keep the cancel-button as well, maybe shorten the cancel-time to 1 minute though.
But the point of a selfdestruction is depriving the enemy of the ship and it's parts, like scuttling.
Kill-mail? I really don't care...... I'll gladly throw myself against a blob a thousand times if that makes them feel good about themselves.
rgds
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Endless Subversion
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Posted - 2008.01.24 22:52:00 -
[34]
Edited by: Endless Subversion on 24/01/2008 22:55:48
Originally by: SirMoric No drawbacks? You loose your ship when you selfdestruct, that must be considered a drawback.
Go back and read the original post. I'm serious, you obviously failed the first round. In a PvP fight if you're already going to lose the ship than self destructing has no drawback.
Quote: But the point of a self destruction is depriving the enemy of the ship and it's parts, like scuttling.
This isn't the intended role of self destruct. This is a PvP game with extensive PvP mechanics in place. You aren't supposed to be able to deny your opponents your loot just by dieing. The only times self destructs works is versus low dps gangs or where the target has a massive HP buffer.
The way self-destruct is now it penalizes solo and small gang gangs and penalizes lower dps gangs versus capitals. Each of those situations should be encouraged, since it makes for a better game, rather than the blobbing self destruct currently encourages.
Everyone wants to win. I get that, I know you think it's romantic that you can self destruct as you're dying to someone. Too bad it's bad for the game. The LOSER of a fight shouldn't be dictating anything about the loot, he lost!
Quote: Kill-mail? I really don't care...... I'll gladly throw myself against a blob a thousand times if that makes them feel good about themselves.
Don't post nonsense on the forums.
Currently if I warp scramble someone while rats blow them up I get on the killmail. It only makes sense that the killmail of a self destructed player shows involved player parties. That's the whole purpose of killmails. It's a minor point here compared to the loot issue, but it's still inconsistent with the killmail design.
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Mara Rinn
Minmatar
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Posted - 2008.01.24 23:26:00 -
[35]
If self-destruct shouldn't be used as a way of cheating pirates out of the loot, what should it be used for?
You're the pirate. You're the one that chose to attack my huge passive tank. You're the one that's got me warp scrambled, webbed and jammed. I can choose to sit here for the next hour while you nibble away at my shields, or I can self-destruct and deprive you of the very thing you were hoping to achieve by attacking me. More power to the victim!
After you kill me or I self-destruct, you can still salvage the wreck.
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Kailahn
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Posted - 2008.01.24 23:36:00 -
[36]
my my, but this has been the most amusing read. lol
its also the biggest load of bull ive ever heard in my life. oh boo hoo, someone self destructed and you didnt get loot. well duh, thats the point of a self destruct. self destruct devices in real life are sometimes found in high security data storage devices, the purpose of which is that when the self destruct goes off, there is no data to be retrieved.
what you are suggesting is similar to something like "the fuel shutoff switch at a gas station should still allow gas to be pumped, cause i need my gas." the fact that you would suggest otherwise only displays your ignorance in the purpose and intent of the feature.
to the suggestion that bigger ships should take longer is ridiculous. just because the bomb going off is bigger doesnt mean there needs to be a longer fuse. i understand why you want it, but its stupid. because pirates didnt invent the self destruct. traders did, to make it not worth the pirates time.
i do agree that perhaps insurance should not be paid for self destruct though. i also agree that after a short time, the self destruct cannot be deactivated.
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Thargat
Caldari North Star Networks Triumvirate.
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Posted - 2008.01.24 23:47:00 -
[37]
Remove the insurance for self destruction. Have an extra "are you SURE" box appear for self destruct (noone can complain about it afterwards then). Make self destruct un-abortable after 1min. Ships in self destruct mode should stop completely and be unable to warp. Drain the CAP COMPLETELY of the self destructing ship after 1min (and disable all modules). Destroy the POD instantly when the ship pops (captain goes down with his ship). Keep POD selfdestruct as it is (for the pod-express way of travel).
There's only one sig that matters... and that's Radius. |
Cpt Branko
The Bloody Red Night's Dawn
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Posted - 2008.01.25 00:06:00 -
[38]
Originally by: Kailahn
i do agree that perhaps insurance should not be paid for self destruct though. i also agree that after a short time, the self destruct cannot be deactivated.
That'd fix it as well.
Basically, not dropping loot and still getting whatever insurance and it being cancel-able in case you're winning even if you do it at the last second is quite a bad mix. Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Endless Subversion
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Posted - 2008.01.25 00:10:00 -
[39]
Originally by: Kailahn drivel.
Time to stop roleplaying and think about the implications of self destruct on Eve gameplay.
I'm sure your corp eats up your riveting history lessons on those long mining ops. But don't pretend is has some relevance to eve pvp. All I'm interested in is the state of EvE PvP. This is one of the few pure PvP MMOs of any worth and I want to keep it this way.
Harsh death penalties coupled with pvp incentives helps lead to an active, aggressive pvp environment, this should be heavily encouraged. Self-destruct runs totally contrary to this goal (a goal that CCP periodically states is what they want for the game).
What do you think the best solution is to dealing with a ship that takes a large amount of DPS to kill but has to be killed inside two minutes of the time you start shooting or you don't get any loot?
More dps! More ships! Blob that baby down.
Now let's assume you're roaming, so you need to be able to move quickly and avoid/run gatecamps.
Nano-blob!
This game mechanic is BAD for the game. It discourages small gang pvp, solo pvp and using anything besides pure gank (ewar anyone? cap warfare?) to win fights. As players become more aware of it, it will be more and more abused.
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Thargat
Caldari North Star Networks Triumvirate.
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Posted - 2008.01.25 00:21:00 -
[40]
There should also be a notification in your character sheet on every self-destruct you've completed. Available for all to see. Reputation is actually worth something in this game.
There's only one sig that matters... and that's Radius. |
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Vested Interest
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Posted - 2008.01.25 01:18:00 -
[41]
I came in here thinking another one of these threads.
But there is one little thing that would help:
Initiating should auto-cancel your insurance policy.
Only change out of this thread I could support. Loot has to go, killmail is not earned.
Maybe a visible flag with the countdown timer on a ship that's initiated SD so the shooters can start crying in local before it blows.
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ZerKar
Caldari Zen'Tar
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Posted - 2008.01.25 06:26:00 -
[42]
Self Destruct should probably take longer on larger ships actually. 1 Min for small vessels up to BS's where it should be more like 3 Mins, then 5 for Carriers, 8 For Dreads, 10 For Moms, and maybe an Hour or so for a Titan.
That would make it more of a real decision for the pilot. It should also come with a likewise scaling timer for shutting it down. So that for instance a Capital Pilot cannot decide at 1 minute to go that he wants to cancel because he has to wait 2 to 3 Minutes for it to cancel. Essentailly putting in a "Point of No Return" into the Self Destruct.
Otherwise, I think the it works fine as intended. To Screw over those who are just going to gank you imperviously.
I know someone who flies through 0.0 a lot (Does Ratting) and he sets his countdown so that should he run into a bubble the Campers have around 30 Seconds to kill him before his ship explodes of its own volition. It has come to that once so far, the rest of the time he just turns it off because the coast is clear. +++++++++++++++ I saw the Sign...!
O.o |
Endless Subversion
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Posted - 2008.01.26 17:02:00 -
[43]
Yah, your friend runs around unscouted in a potentially hostile environment and (especially if he's ratting in a battleship) effectively denies his killers his loot at 0 additional risk for himself.
Your example is a perfect example of what is wrong with self-destruct. Fix Self Destruct & Missions |
Skeiron
Wretched Industries New Eden Research
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Posted - 2008.01.28 20:40:00 -
[44]
There is a load of stuff that needs balancing in Eve and self-destruct is not close to the most important ones. To be honest, for maybe 0.5% of the players that self-destruct their ship, meh tough luck. The feature has been here forever and afaik noone has complained before. Really, you do make some valid points, but other imbalances have a WAY higher priority as far a I'm concerned. Maybe if every single player would self-destruct instead of getting killed then it's a different story, but at the moment it happens maybe once a day?! that someone self-destructs? Really no big deal, move on to the next kill. ------------------------- No more alt-posts!!!
Originally by: Derek Sigres Minmatar ships look like someone built a racecar with parts out of a junkyard. |
SirMoric
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Posted - 2008.01.28 22:31:00 -
[45]
Originally by: Endless Subversion Edited by: Endless Subversion on 24/01/2008 22:55:48
Originally by: SirMoric No drawbacks? You loose your ship when you selfdestruct, that must be considered a drawback.
Go back and read the original post. I'm serious, you obviously failed the first round. In a PvP fight if you're already going to lose the ship than self destructing has no drawback.
Quote: But the point of a self destruction is depriving the enemy of the ship and it's parts, like scuttling.
This isn't the intended role of self destruct. This is a PvP game with extensive PvP mechanics in place. You aren't supposed to be able to deny your opponents your loot just by dieing. The only times self destructs works is versus low dps gangs or where the target has a massive HP buffer.
The way self-destruct is now it penalizes solo and small gang gangs and penalizes lower dps gangs versus capitals. Each of those situations should be encouraged, since it makes for a better game, rather than the blobbing self destruct currently encourages.
Everyone wants to win. I get that, I know you think it's romantic that you can self destruct as you're dying to someone. Too bad it's bad for the game. The LOSER of a fight shouldn't be dictating anything about the loot, he lost!
Quote: Kill-mail? I really don't care...... I'll gladly throw myself against a blob a thousand times if that makes them feel good about themselves.
Don't post nonsense on the forums.
Currently if I warp scramble someone while rats blow them up I get on the killmail. It only makes sense that the killmail of a self destructed player shows involved player parties. That's the whole purpose of killmails. It's a minor point here compared to the loot issue, but it's still inconsistent with the killmail design.
Well, actually there's a drawback when loosing the ship and not selfdestructing it. You "give" your opponent a lot of equipment, equipment you gladly deprive him off, especially when you're at war with him.
Selfdestruction is a fine balance between being able to pull through and gain a victory or simply give up the fight and destroy your ship including the equipment.
If you're in a 10 vs. 10 fight there's no point in destroying your ship and possibly deny your "gang" the victory they may have gained from the damage you could've dealt. But if you're caught, all alone, in a 20-man gate-camp and don't stand the slightest chance of winning, selfdestruction is the last resort of denying your enemy the equipment you're carrying and aiding their war-effort. Remember, you still loose your ship and what it's worth.
Remember that every time you deprive your enemy any loot, they have to go and get it somewhere else. They actually have to mine/run missions/trade/haul, like real armies has to get supplies from somewhere <--
And guess what? Mining, trading and mission-running are as much as PvP an integrated part of EVE You really have to see the larger perspective of EVE, it's not just a PvP-game, if it was, the population would decrease drasticaly.
But I, as I said in my previuos post, concur with the "cancel selfdestruct"-thing, that seems odd and I don't mind it being changed. Oddly enough you were to busy "killing" my post with critisism to see that.
So please crawl back in your dark cave, read what I just wrote and understand that I actually concur with one thing, the cancel selfdestruct, but I do not agree with the leave loot when you self-destruct due the above reasons.
Oh, and killmails... Like I said, I don't really care about them, if you want them for selfdestructions, fine with me <-- did I agree with you again
rgds
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Wet Ferret
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Posted - 2008.01.29 12:11:00 -
[46]
This is hilarious.
Loot isn't why people PvP, PvP is. If you really rely on PvP for income, there's ransoming (since loot is the very definition of UNreliable).
Too socially inept to get people to pay you? Try harder or find someone with a little more charm to do the talking.
People don't trust you? Then you dun' screwed up, son!
Not enough time to ransom? Definitely not enough time for them to self-destruct, then, eh?
Can't be bothered? Well then why are you reading this?
You don't need killmails at all. They are worthless statistics. Unless you can see into the wallets of everyone you kill and all of their corp and alliance members, you will never know how much financial damage you did to them. For all you know they have a stack of GTCs waiting to burn.
But this is all about killmails, anyway. As we all know killmails are the #1 reason people don't ransom. No killmail from ransom + no killmail from self-destruct = waaaaaaaaah.
tl;dr : Self-destruct is fine. Lrn2Pirate.
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Cpt Branko
The Bloody Red Night's Dawn
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Posted - 2008.01.29 12:32:00 -
[47]
Edited by: Cpt Branko on 29/01/2008 12:33:03
Originally by: Wet Ferret This is hilarious. Loot isn't why people PvP, PvP is. If you really rely on PvP for income, there's ransoming (since loot is the very definition of UNreliable).
If someone won't pay a ransom out of priniciple, what then? And, yes, you meet idiots of that sort as well.
Anyway, all I'm saying, make it drop loot. If you think loot is irrelevant, why object to it?
Or void the insurance. Both are fine really. Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Maglietto
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Posted - 2008.01.29 13:19:00 -
[48]
Edited by: Maglietto on 29/01/2008 13:20:09
Originally by: Cpt Branko Self-destructed ships should drop loot. Killmail? Who cares, but OK.
They shouldn't. That's not an external intrusion to the structure, but a planned destruction of it. PLANNED. Every WC had a bomb mounted under it. No poo will be left for anyone.
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Kuranta
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Posted - 2008.01.29 14:22:00 -
[49]
I think SD should leave some loot. Less than when blown up by other players, but still some. Perhaps more of the cargo than ship mods.
An no, there should be no killmail. He was killed by himself...maybe he should get the KM.
But, as posted by some before, the SD should turn unstoppable after 1 min. Being able to turn it off in the last second is cheating.
suggestions 1 -4: Nonsense, and you know it. suggestion 5: I'd vote for even no notification at all. Why would my ship tell anyone. suggestion 6: sounds good if balanced right suggestion 7: see top
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Endless Subversion
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Posted - 2008.01.29 18:10:00 -
[50]
Originally by: SirMoric more empty verbage
There is no downside to iniating self-destruct in a pvp fight if you can cancel at any time. Worst case scenario for someone self-destructing is still the best case scenario for everyone not abusing this game mechanic.
The losers of a fight should not be dictating what items their ship drops. Eve allows player looting and loot drops for
ill be back after my lunch break to finish thios Fix Self Destruct & Missions |
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Sir Cyco
Caldari The Arcanum
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Posted - 2008.01.29 19:51:00 -
[51]
I cant believe this isnt a joke.The OP wants the self destruct to stop functioning the way it should because it is contrary to his own agenda....lol.He even states he has " no idea what the idea was behind implementing this feature".So let me tell why it was implemented : to deprive my enemy of valueable resources. Why not complain about players being able to shoot back at you(oh wait you can target jam them so they cant return fire).Hey lets complain about them being able to warp away(oops...you can warp jam them).Umm...I know ...lets cry about them taking away our kill-mail and loot by self-destructing ,now that we outnumber them 5-1 and they cant get away or return fire. To the people who want the self destruct timer based on ship size I would say:I can see how that would make sense in game terms,but think of the pilot's side would be effected.It doesnt take a frig or a battleship more or less time to activate the weapons or hardeners or MWDs.Why would a self destruct?Like I wrote above,the point of scuttling a ship is to keep those resources out of enemy hands. After saying what i have said I would like to mention that I have never SDed any of my ships,but now if I find myself getting gang-raped I certainately will consider it.That has to be the worst part of this game....minding my own business and getting ganked by people w/ nothing better to do than ruin my fun. In closing I would like to thank Endless Subversion for bringing to my attention a way to give a final FU to cowardly butt-"Pirates".Thanx
I will burn that bridge when I come to it!!! |
Alz Shado
Ever Flow
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Posted - 2008.01.29 20:28:00 -
[52]
I'll go the other way.
Self destructing should not only destroy your ship, it should also cause an AOE similar to a few smartbombs going off, depending on the size of the ship.
Kamikaze battleships 4tw!
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Wet Ferret
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Posted - 2008.01.30 03:29:00 -
[53]
Originally by: Alz Shado I'll go the other way.
Self destructing should not only destroy your ship, it should also cause an AOE similar to a few smartbombs going off, depending on the size of the ship.
Kamikaze battleships 4tw!
I like this idea. Let's make it instantaneous while we're at it. Let's even add a skill for it
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Sir Cyco
Caldari The Arcanum
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Posted - 2008.01.30 04:51:00 -
[54]
Originally by: Endless Subversion[/quote
I'm being robbed of my victories
How?That person lost their ship and your Gang lost nothing.Sounds like you are victorious.If you can call 5vs1 a victory.I call it cowardly and criminal.
Originally by: Endless Subversion[/quote
Again, the fact that it isn't always exploited, doesn't mean that it can't be. Wait until enough players start really figuring it out. This allows the losers to strike at their victors with no additional cost to them. See the post just below me for an example of why it's a bad mechanic. I really don't feel that it's in there to prevent loot from dropping.
Didnt you just say you were being robbed of your victory?One paragraph later and you are stating that the loser (the self-destructee)is allowed to srike back at the victor(presumeably you)at no additional cost.How much more than the loss of their ship should it cost them?Are you really that upset that after you have violated someone that you cant steal their possesions?
Originally by: Endless Subversion[/quote
See the post just below me for an example of why it's a bad mechanic. I really don't feel that it's in there to prevent loot from dropping.
This is an example of why being caught up in your own self interest blinds you from the truth.I dont work for CCP so I cant say why they put self destruct into the game,but I can take an educated guess that it mirrors real life in the sense that you would want to destroy resources and sensative materials to keep your enemies from having them. I didnt come here to disrespect you.I came to share the other side of this situation.Just for a minute imagine you are driving to work(or school) and you stop at a traffic light.Several armed men come up to you and force you out of your vehicle and do horrendous things to your lower intestinal tract.Would you like them to drive away w/ your car?Wouldnt you like to deprive them of atleast that?Now apply that to Eve terms.OK,while we are pretending,let us pretend you arent a Pirate ,but you belong to a legitamate Corp and your Corp is at war w/ another Corp.You and your Patrol fleet come across an enemy in your Corp's territory.You ask them to leave or you will be forced to destroy them. They refuse and you engage them in combat.As their demise grows emminent they self destruct.Just because you didnt lay the killing blow doesnt mean you didnt accomplish your mission.Far from it ,you put fear so deep into his heart that he saw no way out but to kill his ship.He takes that fear back to his Corp where it grows and undermines their moral....they will think twice before entering your territory. I will burn that bridge when I come to it!!! |
Berrik Radhok
GoonFleet GoonSwarm
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Posted - 2008.01.30 05:10:00 -
[55]
Let's turn this around.
What makes you entitled to my loot? Killmail, sure, fine. Put the self-destructing guy on the killmail with damage dealt to his ship = to remaining HP at the time it goes boom.
Modules should stay gone. Laughing at someone so petty as to self destruct is more than enough compensation for not getting loot.
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Endless Subversion
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Posted - 2008.01.31 23:57:00 -
[56]
It isn't all right. One of the risks of using things like officer and faction equipment is that whatever survives is lootable by whoever killed you.
Suddenly because you chose to run a setup that takes awhile to die your loot isn't there anymore.
I'm sick and tired of the roleplaying. This isn't about getting carjacked in real life or 'striking a deep fear (wtf?) into the heart of your enemy. This is about game balance. Why should passive shield tankers, passive, buffer armor tankers and capital ships not have to risk their modules versus low dps styles or fights when every other ship class does?
Fix Self Destruct & Missions |
Endless Subversion
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Posted - 2008.02.01 00:29:00 -
[57]
Originally by: Berrik Radhok Let's turn this around.
What makes you entitled to my loot? Killmail, sure, fine. Put the self-destructing guy on the killmail with damage dealt to his ship = to remaining HP at the time it goes boom.
Modules should stay gone. Laughing at someone so petty as to self destruct is more than enough compensation for not getting loot.
Im entitled to your loot because I caused your death. Your argument is that because I caused it alone or in a low dps gang I'm less entitled to it than some 100 man blob?
It's bad logic and I don't buy it. Fix Self Destruct & Missions |
doctorstupid2
Blood Corsair's Blood Blind
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Posted - 2008.02.01 00:40:00 -
[58]
Originally by: Endless Subversion
Quote: OK,while we are pretending,let us pretend you arent a Pirate ,but you belong to a legitamate Corp and your Corp is at war w/ another Corp.You and your Patrol fleet come across an enemy in your Corp's territory.You ask them to leave or you will be forced to destroy them. They refuse and you engage them in combat.
Pirate corps are legitimate corps. Pirating is supported in eve. Ask him to leave? What are you on? Have you ever pvp'd? Show up on grid with me as a hostile, espeically in a war dec and start demanding things from me before aggressing me, see what happens.
I'm going to start just convoing people without even undocking and ransoming them. I like this idea
MOVIES: Deadspace Deadspace 2 |
Coda Forstak
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Posted - 2008.02.03 19:48:00 -
[59]
I liked the suggestions about the self-destruct. It definitely has some oddities. I'd just like to quickly give my take on it.
Being able to scuttle your own ship and destroy the internals, this is a realistic option and exists to protect your technology from being stolen. In EVE it does deny the attackers from loot and that's not good.
However, if the SD option was non-reversible then the value of forcing someone to kill themself still holds. You can always pod them if you really want to hurt them. No-one would accidentally press self destruct and confirm if they didn't mean it. If they did, they are too dumb to survive and will learn a valuable lesson - "don't press self destruct and confirm it unless you want your ship to blow up" - lol..
The idea that you get your insurance from pressing self destruct is just stupid. In real life you have to prove you didn't do it yourself otherwise you lose the insurance. I think the whole insurance system could do with an overhaul anyway. You can still get your ship destroyed, and claim insurance but doing it via self destruct is clearly a bug in my humble opinion.
I think then that there is a simple solution: remove the insurance from those who self destruct and make it non-reversible. That way, you can still scuttle your ship, and the attackers know they've hurt the enemy.
As for the attack on a freighter to steal the cargo and that cargo being scuttled, if I was on a ship and pirates were coming to board me and I knew I had no defence, i'd go and scuttle the cargo too..
Oh, i just had a thought - if you can scramble the warp, maybe you could scramble the electronics? or hack the ship to prevent self-destruct?
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Cyne Spurr
MacroIntel
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Posted - 2008.02.08 06:31:00 -
[60]
I must admit I was suprised to learn that self destruct still allowed you to claim on your insurance, and though I can see how people may see it as damaging to the game, I myself do not see a problem with the concept of a ships selfdestruct to deny the enemy your ships equipment.
I have only had experience of small scale battles by small corps so far in game (on various alts) and for those types of conflicts where resources ARE important the concept of SD as an act of resource denial is an important part of the game.
If SD did not destroy the ships mods, then it would make it totaly pointless as a tool of war.
Regarding the OPs ideas:
1:Your modules enter a state similar to offline when you self destruct. They give no ship bonuses and can't be activated. Modules return to normal when self-destruct is cancelled.--Good idea, it certainly makes sense that the ship should be adversly effected once the SD is active.
2:Self destructed ships give no insurance payout If they cannot introduce a more robust and diverse insurance system then yes I agree.
3:Ships cannot activate self destruct and self-destruct ceases when they are warp scrambled. No. This is a bad idea and makes little to no sense. If you want an ability to counter SD I would rather see a use for Hacking, maybe as a type of e-war. would happily have SD unable to be activated if the ship is out of power/cap.
4:If a player is aggressed by another player they cannot self destruct. Kinda defeats the purpose.
5:Self destruct messages need more prominence in the combat log. Something like an icon on a self destructing ship with a countdown timer would be nice. I agree
6:from below Ship self destruct time scales as a function of class size. The larger or maybe higher tech the ship is the longer it takes to go pop Sure, if that time can be scaled down by training in a skill.
7:Self Destruct doesn't destroy all modules like it currently does This defies the entire purpose of the SD...
Thinking about it, a SD skill or item would not be a bad idea. A low slot item like the Damage control units/hull modifications that would take up XX amount of cargo once installed (or XX hull points)) and depending upon levels in a skill and SD-unit quality ,it would allow for greater levels of destruction of the ship and its contents.
-Without a SD module fitted, SD still destroys the ship but standard item destruction rules apply as if the ship was destroyed by an external force, and the timer is set at a default time for each class of ship. This timer can only be deactivated within a certain time of activation. After XX units of time the cap and power grid starts to crash/is reduced by XX amount as energy is diverted to the SD and the ships normal crews abandon ship.
-With it fitted you can reduce the timer duration by X amount per level of relevent skill
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