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doodah 6
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Posted - 2008.01.20 15:23:00 -
[1]
I was just wondering if there was a good combination between having cap batterys and cap rechargers fitted, i know the batterys increase capacity and rechargers increase recharge time, but as i my recharge time is best at 3/4 full is there a combination of batterys and rechargers that helps this....
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.01.20 15:43:00 -
[2]
Edited by: Meiyang Lee on 20/01/2008 15:44:57 it depends a lot on the ship (and how much spare CPU/Grid you have)
Cap batteries add a set amount to your total cap, leaving the recharge time alone resulting in an effective increase in peak-recharge rate (since more cap needs to fill in the same amount of time)
Cap rechargers decrease the time needed to fill the cap, increasing peak recharge because the same amount of cap needs to recharge in less time.
In many cases on a T1 ship fitting an appropriate size good quality battery gives a larger boost in peak recharge than the equivalent recharger .(Not on battleships though) An oversized battery is almost guaranteed to give a larger increase. T2 ships often have fairly large cap to begin with requiring oversized batteries to beat the boost a recharger gives.
Peak recharge rate is at about 30-40% of your max capacitor, meaning that if it stabilises above that your ship is cap-stable, and infact using less than it would produce at peak recharge.
As for fitting, batteries need quite a lot of grid and CPU, rechargers only need very little and as such are usually a better choice (since the tradeoff in grid and CPU usually limits what else you can fit on the ship)
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Ban Shui
Eve University Ivy League
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Posted - 2008.01.20 16:05:00 -
[3]
Edited by: Ban Shui on 20/01/2008 16:05:58 Generally cap rechargers are better, the cap batteries use a lot of powergrid/cpu, and rarely improve the max recharge rate by more than a recharger. That's why you won't see many fittings on here with them.
If you need a buffer for situations where you have a rapid but brief period of cap use, then cap boosters are better.
The only time I would seriously consider fitting a cap battery would be on a frig sized vessel (especially a covert ops) to improve warp range.
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Steyr Daghan
thx for all the fish Minuit.
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Posted - 2008.01.20 16:14:00 -
[4]
Edited by: Steyr Daghan on 20/01/2008 16:15:06 EDIT:
Deleted, I posted exactly what the above poster said.
So what he said.
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xyeLz
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Posted - 2008.01.20 16:22:00 -
[5]
Edited by: xyeLz on 20/01/2008 16:22:56 Using a base of 1 and 1 for cap and duration, and the 'formula' cap a second (on average) is maxcap / duration:
A cap recharger II (20%) adds 25% cap a second. (1/0.8 = 1.25)
Whereas a cap battery that adds 20 cap to a base of 100 cap units (20% extra) adds just 20% cap a second. (1.2/1 = 1.2) If it were to add 25 cap (25% increase) it'd be as much as a 20% cap recharger (The T2 version).
So, on the condition that you have spare powergrid, and the alternative is a T2 Cap recharger: A battery is better if it adds more or equal to 25% max cap.
So a 3000 capacitor with a battery that adds 700 cap adds just 23%, so that's not a good idea if you want the highest cap a second rate.
However, a capacitor of 2000 will increase your cap a second rate with a 700-cap battery by 35% as opposed to 25% of a T2 cap recharger.
That said, you must also factor in the 'buffer advantage'. A battery that adds 22% capacitor a second, is worse for recharge rate than a 20% cap recharger that adds 25% cap a second. However, the battery gives you a few hundred capacitor points as buffer getting into a fight, that you can use before capacitor rate even starts to matter.
So calculate how much the battery adds and make your decision. I'd go for any battery that adds over 23% max-capacitor, on the condition I could fit it and agility didnt matter much.
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doodah 6
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Posted - 2008.01.20 16:53:00 -
[6]
thanks guys/girls thats been real helpful
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Xanos Blackpaw
Amarr The Firestorm Cartel
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Posted - 2008.01.20 20:01:00 -
[7]
i havent tried this but wouldnt a mix of cap batteries and cap rechargers be better?
Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |
Lance Fighter
Amarr
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Posted - 2008.01.20 20:05:00 -
[8]
Originally by: Xanos Blackpaw i havent tried this but wouldnt a mix of cap batteries and cap rechargers be better?
From what I have found in experimentation, a cap recharger is almost ALWAYS better than a battery, UNLESS you fit an oversized battery.
*disclaimer: Nothing i say, do, think, or once have said, done, nor thought about can be held against me* |
Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.01.20 20:16:00 -
[9]
Originally by: Xanos Blackpaw i havent tried this but wouldnt a mix of cap batteries and cap rechargers be better?
Considering the modules are not stacking penalized a mix is not always better than all of 1 type. And as the previous poster said, rechargers often beat batteries in terms of peak-recharge gain.
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Riho
Drop of Blood
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Posted - 2008.01.20 20:20:00 -
[10]
i have 2 pvp ships where i effectively use cap battery and cap relay together to give me very good recharge ---------------------------------- This is Me |
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