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paleiades
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Posted - 2008.01.20 19:41:00 -
[1]
is anyone able to clarify for me please how to best read negative bonus values when applying them to the appropriate attributes? sometimes the benefit of a bonus is clear to me, and sometimes it isn't therefore I'm left feeling confused and bemused.
atm it seems to me to be a case of 'it depends' - is there a clear strategy for determining the impact of a bonus on an attribute, or is it a deliberate obfuscation by CCP?
as ever, any thoughts or comments are appreciated.
pax.
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Estel Arador
Minmatar Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2008.01.20 19:45:00 -
[2]
The way effects are listed is inconsistent. Sometimes it's 3%, then it is just 3, or 0.03; sometimes a penalty is a negative bonus, other times it's a positive penalty. It's really something you'll have to figure out yourself. Using logic will help, but not even always. CCP could put some work in straightening it out...
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Tzar'rim
Minmatar Reckless Corsairs
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Posted - 2008.01.20 20:15:00 -
[3]
CCP is very consistent about being incosistent, bonuses and penalties are hard to read from the info unless you (already) know what they mean.
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F'nog
Amarr Celestial Horizon Corp. Valainaloce
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Posted - 2008.01.21 05:09:00 -
[4]
Originally by: Tzar'rim bonuses and penalties are hard to read from the info unless you (already) know what they mean.
Not necessarily. Once you get an idea of how things should be working you'll usually be able to figure out what other things actually mean, instead of what's listed.
Originally by: Kazuma Saruwatari
F'nog for Amarr Emperor. Nuff said
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paleiades
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Posted - 2008.01.22 13:39:00 -
[5]
Originally by: F'nog Not necessarily. Once you get an idea of how things should be working you'll usually be able to figure out what other things actually mean, instead of what's listed.
uummmm . . . from that remark I take it that what is listed is not necessarily what is meant; which in turn leads me to the question(s) - is that deliberate on the part of CCP?, or a sloppy approach to coding?, or is it just plain stupid?
answers on a postcard please to . . .
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F'nog
Amarr Celestial Horizon Corp. Valainaloce
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Posted - 2008.01.22 23:43:00 -
[6]
Originally by: paleiades
Originally by: F'nog Not necessarily. Once you get an idea of how things should be working you'll usually be able to figure out what other things actually mean, instead of what's listed.
uummmm . . . from that remark I take it that what is listed is not necessarily what is meant; which in turn leads me to the question(s) - is that deliberate on the part of CCP?, or a sloppy approach to coding?, or is it just plain stupid?
answers on a postcard please to . . .
It's not a coding issue, as things work as they should. It's more of a sloppy and inconsistent job of filling in what we see.
Originally by: Kazuma Saruwatari
F'nog for Amarr Emperor. Nuff said
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Helen Hunts
Gallente Red Dragon Mining inc Red Dragon Industries
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Posted - 2008.01.23 01:08:00 -
[7]
The code on the module bonus is pretty well straight. It's the user documentation that's always been buggy. (that is whenever it even exists) _______________________________
Mine da rocks, make more ships. Pop da rats, make more rigs. Sell da gear, make more money.
Any Questions? |

Falka Lakadaka
Gallente
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Posted - 2008.01.23 03:03:00 -
[8]
Usuallly you can work it out. A negative value on something that you want less of is good. e.g. you want to reduce your cap recharge time, a negative bonus would be good for this.
Positive values are good for things you want more of - like capacitor capacity.
In general they seem to make sense. If in doubt the descriptions will help out. Increase X at the expense of Y makes things clear.
I'm no genius, but these things generally make sense to me - maybe I just have the same mindset as the devs (that's scary actually).
Cheers Falka
________________________________________
Check out the Guides Sticky for answers to many questions |

Letouk Mernel
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Posted - 2008.01.23 04:14:00 -
[9]
Yeah, sometimes CCP mislabels things. For example, ROF (rate of fire) isn't bullets/second, it's actually the number of seconds between each bullet, but they call it ROF. I always get confused about agility and inertia (esp. inertia). "Recharge rate" isn't the rate (how much energy / second) but actually how long it'll take to get to full. So a negative bonus on ROF or "recharge rate" means the gun will fire faster, and things will charge faster, so it's good.
They mis-label things, then they fix it with the - sign in the math. Bad UI design.
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