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Gariuys
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Posted - 2004.03.24 11:44:00 -
[1]
Edited by: Gariuys on 24/03/2004 11:47:30 People avoid our damage by keeping outside our abismal range. We can't ECM, we can't armour tank proper, and we can't shield tank either, we've got too little CPU for our guns, everyone and their mother uses the same amount of drones we do, we've got huge cap problems trying to get within range.
edit: minmatar are faster then us and they rely on ranged guns, while we rely on 2km optimal range guns, we need more speed.
Anyone feel free to ad more reasons why gallente suck. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Dust Puppy
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Posted - 2004.03.24 11:51:00 -
[2]
Isn't the megathrone BS of the week? And thorax is a pretty powerful cruiser. And the incursus and tristan not all bad frigates.
Blasters ofcourse have very bad range but they have awesome damage and besides they can always use railguns if they like to get better range. __________ Capacitor research |

Ruffles
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Posted - 2004.03.24 11:55:00 -
[3]
One of the reasons I don't really like the power grid usage on the current medium armour repairers, as it is quite restrictive on cruisers, especially those not quite amarr, but that will still rely on armour defense for close range work. (Gallante was the ships I had in mind :)
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Juan Andalusian
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Posted - 2004.03.24 11:56:00 -
[4]
Just fix the orbit mechanics. Rest is all in loading out.
**Pain is meant to be felt** |

TGIF
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Posted - 2004.03.24 11:56:00 -
[5]
Only ships i fear in my interceptor is a megathron and thorax both setup with blasters and drones  - - -
Absinthe Fueled |

Gariuys
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Posted - 2004.03.24 12:00:00 -
[6]
a thorax sucks dinkies, it's paper thin ( no a spot more structure then other comparable ships doesn't help ) it doesn't have the grid too armour tank, it doesn't have the med slots or cpu too shield tank. And drones suck donkies from the total damage I do those 8 ogres only do like 20% or so. And a thorax can't even defend itself proper against the favored weapon of it's enemy, a thorax needs a missile slot smartbombs are useless for gallente you just end up blowing up your own drones, and they die fast enough without em helping.
Short range projectiles do as much damage as blasters with the same tracking but don't need any cap, and minmatar ships are faster. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

bugeye
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Posted - 2004.03.24 12:07:00 -
[7]
Quote: One of the reasons I don't really like the power grid usage on the current medium armour repairers, as it is quite restrictive on cruisers, especially those not quite amarr, but that will still rely on armour defense for close range work. (Gallante was the ships I had in mind :)
Gallente cruiser got big drone bay's to supplement their weapons, so dropping a gun for an armor repairer is not a big deal. And armor tanking free's med slots for web+scrambler, a must have for blaster setup's.
business is war! |

Gariuys
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Posted - 2004.03.24 12:12:00 -
[8]
Oh and did I mention that gallente have the most skills to train just too use their ships of any race. Drones skills, engineering skills (we're as cap dependant as amarr), turret skills ( our turrets have all the weaknesses of the other turrets so we need to train much more ) cpu skills, we use as much CPU as caldari but have much less of it, navigation skills ( we actually rely on those too be able to fight not too run away ) ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
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Posted - 2004.03.24 12:34:00 -
[9]
Quote:
Quote: One of the reasons I don't really like the power grid usage on the current medium armour repairers, as it is quite restrictive on cruisers, especially those not quite amarr, but that will still rely on armour defense for close range work. (Gallante was the ships I had in mind :)
Gallente cruiser got big drone bay's to supplement their weapons, so dropping a gun for an armor repairer is not a big deal. And armor tanking free's med slots for web+scrambler, a must have for blaster setup's.
Only a thorax can hold enough heavy drones too make up for the lost damage of a single blaster, and seriously drones aren't all that usefull in most situations, they lag you to death are extremely slow, die in 2 shots, and they lag you to death. And it's the other way round the med slot layout of a thorax forces you too uses armour tanking since you don't have the slots too use a shield booster
~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Dark Uncle
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Posted - 2004.03.24 12:38:00 -
[10]
Quote: Oh and did I mention that gallente have the most skills to train just too use their ships of any race. Drones skills, engineering skills (we're as cap dependant as amarr), turret skills ( our turrets have all the weaknesses of the other turrets so we need to train much more ) cpu skills, we use as much CPU as caldari but have much less of it, navigation skills ( we actually rely on those too be able to fight not too run away )
well a caldari had about 4 or more EW skills to train so whats your point? almost any BS can use drones so thats not a very good arguement either, plus caldari have to train up their missle skills. Most of the skills you mention are required for ANY ship if you want to be good at PvP or PvE.
So I dont see how you can say the Thrax & other gallente ships require more training than any other ship. And anyway you can always train to fly an other races ship. ___________________________________________
I don't suit pink and the frilly bits itch |

Laone
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Posted - 2004.03.24 12:46:00 -
[11]
Quote: And anyway you can always train to fly an other races ship.
Well thats kinda what every does not want to do....
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Rodj Blake
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Posted - 2004.03.24 12:56:00 -
[12]
Edited by: Rodj Blake on 24/03/2004 12:58:38 Speaking from personal experience, a Megathron with the right mid-slot loadout is one of the most powerful battleships in the game.
To compensate for the short range of blasters on Gallente ships, you can do two things - increase your speed, and decrease your opponent's speed
Dolce et decorum est pro imperator mori |

Gariuys
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Posted - 2004.03.24 13:00:00 -
[13]
Quote:
Quote: Oh and did I mention that gallente have the most skills to train just too use their ships of any race. Drones skills, engineering skills (we're as cap dependant as amarr), turret skills ( our turrets have all the weaknesses of the other turrets so we need to train much more ) cpu skills, we use as much CPU as caldari but have much less of it, navigation skills ( we actually rely on those too be able to fight not too run away )
well a caldari had about 4 or more EW skills to train so whats your point? almost any BS can use drones so thats not a very good arguement either, plus caldari have to train up their missle skills. Most of the skills you mention are required for ANY ship if you want to be good at PvP or PvE.
So I dont see how you can say the Thrax & other gallente ships require more training than any other ship. And anyway you can always train to fly an other races ship.
EW skills are low lvl and are good ( if not better ) at low lvl. Missile skills are on par with drone skills ( atleast they used to be ) and even then you're forgetting the insane cap dependancy of gallente which needs a lot of training to try too ease the pain a little, and navigational skills are vital for gallente, for everyone else they're nice to have but not vital. And with low base cpu and high cpu using guns we also need a lot of cpu skills. and for the turret skills, a minmatar has no use for controlled bursts or sharpshooter, and a amarr has little to no use for motion prediction and rapid firing. Gallente need em all. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
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Posted - 2004.03.24 13:18:00 -
[14]
Quote: Edited by: Rodj Blake on 24/03/2004 12:58:38 Speaking from personal experience, a Megathron with the right mid-slot loadout is one of the most powerful battleships in the game.
To compensate for the short range of blasters on Gallente ships, you can do two things - increase your speed, and decrease your opponent's speed
Most powerful, nope, most damaging, nope. Minmatar do just as much damge but do it more easily ( faster and lighter ) for a lot less cap.
Increase my speed sure, go right ahead CCP, THE short range fighters of EVE should be the fastest of EVE. The fact that the race that dominates cap less fighting is also the fastest race while they got a crapload more cap too spend on mwd'ing is unfair unbalanced and makes gallente useless. And to make the enemy slower you've got to be inside 10km, if I can get within 10km the problem is already solved, you don't use a web to get in range, you use a webber cause it's cheaper cap wise too stop the enemy from moving then it is too use the mwd too keep up with em ( and webbers have some other uses but those are not important for this discussion ) ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Joshua Calvert
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Posted - 2004.03.24 13:20:00 -
[15]
I'm happy with the Megathron.
It could do with an agility boost but other than that it's fine.
Drones are much the same as missiles - good but could be so much better.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Thor Adam
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Posted - 2004.03.24 13:32:00 -
[16]
I like my megathron, it has served me pretty damn well. On the other hand I tried 1400's on it last night when NPC hunting and as far as I could tell they were even better than the 425's bcause how flexible they are with range. Even without any skill bonuses from the ship they seem to destroy the pirates just as well as the 425's with all the ship bonuses 
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Gariuys
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Posted - 2004.03.24 13:44:00 -
[17]
A megathron has it's uses but anything it does can be done better by another ship and that holds true for all gallente ships. And pls don't discuss race balance based on a single ship. Saying I like my megathron so gallente are fine is the exact same thing as saying missiles don't need work cause my Scorpion is fine. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

hellwarrior
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Posted - 2004.03.24 13:47:00 -
[18]
i should punch joo... i setup a blaster'apoc' on chaos last nite and ate some raven.
joyous fun. wish i could fly a megathron :[
7 x neutron
the extra grid on apoc lets me fit more dmg mods to equal the bonus from the megathron making an apoc better because of its thicker armor *note* this was NO DEFENSE setup.
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Admiral IceBlock
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Posted - 2004.03.24 13:50:00 -
[19]
Edited by: Admiral IceBlock on 24/03/2004 13:51:30 the gallente ships just need a little agility boost, but not too much...
But Caldari ships should be most agil, then Gallente, then Minmatar and then last Amarr ships..
a man can dream though... a man can dream...
"We brake for nobody"
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lash
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Posted - 2004.03.24 13:59:00 -
[20]
Edited by: lash on 24/03/2004 14:00:34 The drone issue I will actually agree about. Simply, the galentine ships need a bonus that allows the user to operate 2x his or her current drone interfacing skill. So the max you would get is 15 drone usage at 5/5. Should make the drone fiends happy, and give the galentine somthign notable other than just a 5% increased hybrid dmg bonus.
But before the galentines get beefed up beyond insane limits I thinkt eh devs seriously need to look at both Amarr and Caldari Ships. Both are in a serious world of hurt right now.
-------------- "You ever hear of the Seattle Seven? That was me. And, um, six other guys." |

Gariuys
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Posted - 2004.03.24 14:08:00 -
[21]
Missiles are getting reworked, and besides that caldari ships are not in a world of hurt ( but there's 20million threads about them so discuss that there ) the whole relay nerf thing makes them king of the shields again, people just have too adapt a little. Amarr ships are just fine, people just need to learn how to setup a armour dependant ship, the relay nerf doesn't make them a nono to fit on amarr ships, people are just overreacting.
And if you think using 7 modules that are supposed to take shield and give cap to turn a armour tank into a almost impossible to take down shield tank is balanced or intended get the hell out my thread, plenty of threads with idiots commenting on ship balance already. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Rodj Blake
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Posted - 2004.03.24 14:15:00 -
[22]
Edited by: Rodj Blake on 24/03/2004 14:18:57
Quote:
Quote:
To compensate for the short range of blasters on Gallente ships, you can do two things - increase your speed, and decrease your opponent's speed
Most powerful, nope, most damaging, nope. Minmatar do just as much damge but do it more easily ( faster and lighter ) for a lot less cap.
DOT for a neutron blaster cannon is significantly higher than that for a 1400. The same is true for the best blaster vs the best projectile in the frigate and cruiser classes too. Then take into account the higher drone capacity of Gallent ships, and you have a high damage dealing ship.
Dolce et decorum est pro imperator mori |

Gariuys
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Posted - 2004.03.24 14:24:00 -
[23]
Quote:
Quote:
Quote:
To compensate for the short range of blasters on Gallente ships, you can do two things - increase your speed, and decrease your opponent's speed
Most powerful, nope, most damaging, nope. Minmatar do just as much damge but do it more easily ( faster and lighter ) for a lot less cap.
DOT for a mega neutron blaster is significantly higher than that for a 1400. The same is true for the best blaster vs the best projectile in the frigate and cruiser classes too. Then take into account the higher drone capacity of Gallent ships, and you have a high damage dealing ship.
Ehm HELLO you're comparing DOT of a short range and a long range gun. try doing it for 2 guns of the same flavor. How about comparing 800 repeating with Ions. ( nope not gonna do it for you but I already know the result ) And I never said gallente ships can't deal damage, it's the only thing they can do, I just don't think the price they pay to do it is balanced. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Rodj Blake
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Posted - 2004.03.24 16:20:00 -
[24]
Edited by: Rodj Blake on 24/03/2004 16:29:56 Edited by: Rodj Blake on 24/03/2004 16:29:35
Quote:
Quote:
Quote:
Quote:
To compensate for the short range of blasters on Gallente ships, you can do two things - increase your speed, and decrease your opponent's speed
Most powerful, nope, most damaging, nope. Minmatar do just as much damge but do it more easily ( faster and lighter ) for a lot less cap.
DOT for a mega neutron blaster is significantly higher than that for a 1400. The same is true for the best blaster vs the best projectile in the frigate and cruiser classes too. Then take into account the higher drone capacity of Gallent ships, and you have a high damage dealing ship.
Ehm HELLO you're comparing DOT of a short range and a long range gun. try doing it for 2 guns of the same flavor. How about comparing 800 repeating with Ions. ( nope not gonna do it for you but I already know the result ) And I never said gallente ships can't deal damage, it's the only thing they can do, I just don't think the price they pay to do it is balanced.
Unless I'm very much mistaken, the DOT for the worst of the large blasters is higher than all of the the large projectiles. The same goes with the small and medium categories.
To use your example, I believe that the 800mm and the dual heavy ion blaster have the same basic damage modifier, but the blaster has a far better rate of fire, hence more DOT.
Dolce et decorum est pro imperator mori |

Marcus Aurelius
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Posted - 2004.03.24 16:31:00 -
[25]
Rodj, that's right afaik.
The problem being here that blasters use much cap, and the typicial blaster BS , megathron, is low in that. This directly conflicts with the need for cap for guns and the MWD, resulting in lowslots being used to cap up.
Tempest and Typhoon however, don't need cap for their 800mm's, and as such can use their cap and slots for other things, like armor/shield tanking or EW.
Megathron on blasters is an all or nothing setup. Tempest on 800's can still do some tanking, and is more versatile in setting up.
I think that's the point being made here.
Oh, and the dronespace on the mega isnt much use since most BS's can carry as many as any one person can use anyway.
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Admiral IceBlock
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Posted - 2004.03.24 16:33:00 -
[26]
the Tempest gives a RoF and Dmg bonus, so a Tempest with 800mm can deal more dmg then a megathron with neutrons/ions over time... and since projectiles doesnt need cap, the Tempest user can boost its shield or armor for some time, while the megathron cant...
"We brake for nobody"
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Miriel Arkonis
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Posted - 2004.03.24 16:35:00 -
[27]
Quote:
Quote:
Quote:
Quote:
To compensate for the short range of blasters on Gallente ships, you can do two things - increase your speed, and decrease your opponent''''''''s speed
Most powerful, nope, most damaging, nope. Minmatar do just as much damge but do it more easily ( faster and lighter ) for a lot less cap.
DOT for a mega neutron blaster is significantly higher than that for a 1400. The same is true for the best blaster vs the best projectile in the frigate and cruiser classes too. Then take into account the higher drone capacity of Gallent ships, and you have a high damage dealing ship.
Ehm HELLO you''''''''re comparing DOT of a short range and a long range gun. try doing it for 2 guns of the same flavor. How about comparing 800 repeating with Ions. ( nope not gonna do it for you but I already know the result ) And I never said gallente ships can''''''''t deal damage, it''''''''s the only thing they can do, I just don''''''''t think the price they pay to do it is balanced.
--------Name-------- -Optimum- -RoF- Damage DPM
Neutron Blaster Cannon 6000m 7.875 3.5000 1280 --800mm Repeating Art. 4000m 6.300 1.7500 733.33333
-----Ion Blaster Cannon 5000m 6.750 2.8125 1200 -Dual 650mm Repeating 3600m 5.625 1.5000 704
---------Dual Heavy Ion 4000m 4.500 1.7500 1120 ---Dual 425 Autocannon 3200m 4.500 1.2500 733.33333
Sorry for the formating. Whenever I try to use [ code] I get a huge font.
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Gariuys
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Posted - 2004.03.24 16:40:00 -
[28]
Edited by: Gariuys on 24/03/2004 16:46:56 Miriel now try doing it again while comparing the guns that have the same grid requirement ( and yes that means you can't compare neutrons with a projectile weapon but they're not usable anyway ) and factor in ship bonus and guess what... oh and pls do it against shield/armour straight numbers are useless ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

fras
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Posted - 2004.03.24 16:57:00 -
[29]
The worst ship and the biggest travesty in the Gallente linup is the Dominix, by far the worst PvP BS in the game imo. Sure it can pack blasters, but even in the very few situations blasters are applicable you have to deal with it's crappy speed and struct/shield/armour attributes. Long range you are looking at 4x 425 or 5x 425 with badly compromised low slots. That's probably less damage output than the 'infamously low damage' Scorpion. I was listening in on a conversation on the bounty channel not long ago, and someone described the Dominix as "the gimp battleship". I think that sums it up nicely 
As far as other ships go in the lineup, it seems pretty balanced. The cruisers are certainly much better than the Amarr, man they suck. I don't seem to be able to get the Megathron together very well defensively, but that may well be my setup/skills/experience. Sometimes fights go my way, sometimes they don't...
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Rod Blaine
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Posted - 2004.03.24 17:02:00 -
[30]
Also, please factor in the tempest's shieldboosting ability assuming midslot setup a blasterthron should use, adapted to the Tempest:
(MWD+Web+scrambler+cap booster)- cap booster + shieldbooster and hardener= MWD, Web, scrambler, hardener, shieldbooster. (just a possible one).
Use damage related to cap-use per minute, relate this to shieldboosting ability gain for the Tempest due to extra medslot and less capuse:
Result: if the cap holds the megathron will win due to ³ber damage. If the mega runs out of cap too soon it dies due to better tanking by Tempest.
conclusion: endless discussion = m00t
I think projectiles should start using cap. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |
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