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Jones Maloy
Minmatar Unified Naval Command
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Posted - 2008.01.21 16:39:00 -
[1]
the last thing a can flipper would expect after getting his ship destroyed is an alpha from a cruiser.
heh heh heh. anyway, as with all other major crimes in high sec you would be instapwned by concord. my question is would they be in a clone that had implants and would those implants + the cost of a new clone outweigh a cruiser or destroyer or 5 frigates? even if the cost is higher to the can owner would it discourage can-flipping as it would make it less profitable?
it is not against the rules to shoot random objects in high-sec, concord is the consequence. randomly podding people is ligit as far as i can tell. even if it is not i'm sure ccp can make exceptions for griefers. --- Originally by: Kagura Nikon .......That is why I started an alt to be completely specced in ammar. Because eventually CCP will buff it......
rofl p.s. I fly Amarr and they blow. |

Angel DeMorphis
Gallente
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Posted - 2008.01.21 16:41:00 -
[2]
Originally by: Jones Maloy heh heh heh. anyway, as with all other major crimes in high sec you would be instapwned by concord. my question is would they be in a clone that had implants and would those implants + the cost of a new clone outweigh a cruiser or destroyer or 5 frigates? even if the cost is higher to the can owner would it discourage can-flipping as it would make it less profitable?
If the countdown isn't up, and they're still flashy red, you should be able to pod them, I believe.
My sig taken from this site. [IMAGE REMOVED] |

PhantomVyper
Darkness Inc. Blood Blind
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Posted - 2008.01.21 16:44:00 -
[3]
If the guy as +3 implants or better than sure, he would loose more than a cruiser is worth.
Doubt that he would be discouraged by it though, at most he would stop attacking you personally. But most can flippers are more interested in getting a fight than in the profits from the ore theft IMO.
Also, be advised that podding carries a hefty sec penalty, so you can't do it in a regular basis or you'll be locked out of high-sec.
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PhantomVyper
Darkness Inc. Blood Blind
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Posted - 2008.01.21 16:45:00 -
[4]
Originally by: Angel DeMorphis
If the countdown isn't up, and they're still flashy red, you should be able to pod them, I believe.
Nope, you'll get Concordokken for your troubles if you kill a pod in high-sec outside a corp war situation.
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Jones Maloy
Minmatar Unified Naval Command
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Posted - 2008.01.21 16:46:00 -
[5]
their ship is the only thing flashing red. one it blows up the pod has to commit a crime to get flagged. pods cant attack anything or carry cargo so....>_> --- Originally by: Kagura Nikon .......That is why I started an alt to be completely specced in ammar. Because eventually CCP will buff it......
rofl p.s. I fly Amarr and they blow. |

Jones Maloy
Minmatar Unified Naval Command
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Posted - 2008.01.21 16:51:00 -
[6]
i believe a good choice for a throwaway ship would be a few rifters with arty or a thrasher. high alphas as you are not going to get a second shot. --- Originally by: Kagura Nikon .......That is why I started an alt to be completely specced in ammar. Because eventually CCP will buff it......
rofl p.s. I fly Amarr and they blow. |

Tzar'rim
Minmatar Reckless Corsairs
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Posted - 2008.01.21 17:25:00 -
[7]
Originally by: Jones Maloy i believe a good choice for a throwaway ship would be a few rifters with arty or a thrasher. high alphas as you are not going to get a second shot.
You DO get a second shot, even with light arties, Concord takes some time to react (somewhere from 6-20 seconds iirc, depending on system sec).
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Lubomir Penev
interimo
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Posted - 2008.01.21 17:39:00 -
[8]
Originally by: Jones Maloy the last thing a can flipper would expect after getting his ship destroyed is an alpha from a cruiser.
No need for alpha strike, noob ship with scram ftw.
When you attack the pod of someone with aggression timer you get a warning saying you'll be concordoken. This doesn't actually happen that way. CONCORD will come only when the pod pops. So you can take all your time.
You get criminal flagged and get the 12.5% sec status loss but your victim doesn't get killrights.
I have been known to grab pods in highsec, getting them in hull and letting them sweat for a while.
(the behaviour described is as observed as a few month ago, as most think implying CONCORD there are lots of bugs involved, some may have been fixed and some may be fixed before the next century) -- Heat, easy to burn your mods by mistake, hard to get it to work when you need it the most. Well designed interface CCP! |

Tchell Dahhn
Amarr Deny Reality
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Posted - 2008.01.21 17:39:00 -
[9]
Edited by: Tchell Dahhn on 21/01/2008 17:39:40
Originally by: Tzar'rim Concord takes some time to react (somewhere from 6-20 seconds iirc, depending on system sec).
I got podded by a guy in hisec a couple of weeks ago. After he blew my ship, he scrammed my pod and tried to ransom. I told him if he podded me, that Concord would pwn him, but he didn't believe me.
He actually took my pod down to half structure, and waited about 10 seconds, but Concord never showed up. Finally, I guess he thought they weren't going to come, so he podded me.
I had a buddy watching in the belt, and he lol'd and told me that he'd never seen so many big ships appear so fast to take out the other guy.
I'm not certain if they were just slow to arrive, or if they don't appear until after the actual pod is blown up. I can't say for sure.
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Kwedaras
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Posted - 2008.01.21 20:05:00 -
[10]
Originally by: Jones Maloy the last thing a can flipper would expect after getting his ship destroyed is an alpha from a cruiser.
heh heh heh. anyway, as with all other major crimes in high sec you would be instapwned by concord. my question is would they be in a clone that had implants and would those implants + the cost of a new clone outweigh a cruiser or destroyer or 5 frigates? even if the cost is higher to the can owner would it discourage can-flipping as it would make it less profitable?
it is not against the rules to shoot random objects in high-sec, concord is the consequence. randomly podding people is ligit as far as i can tell. even if it is not i'm sure ccp can make exceptions for griefers.
thats second thread of yours concerning can flipping, i bet somebody is butthurt.
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Wind Ictiva
Delta Kappa Gamma
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Posted - 2008.01.21 20:11:00 -
[11]
Originally by: Jones Maloy the last thing a can flipper would expect after getting his ship destroyed is an alpha from a cruiser.
heh heh heh. anyway, as with all other major crimes in high sec you would be instapwned by concord. my question is would they be in a clone that had implants and would those implants + the cost of a new clone outweigh a cruiser or destroyer or 5 frigates? even if the cost is higher to the can owner would it discourage can-flipping as it would make it less profitable?
it is not against the rules to shoot random objects in high-sec, concord is the consequence. randomly podding people is ligit as far as i can tell. even if it is not i'm sure ccp can make exceptions for griefers.
say, Jones, where are you based? i might be willing to come and protect your ore.
Originally by: Admiral Love
Hmm creating a thread like this is perhaps a little like sitting naked with bleeding balls in a pool of piranhas. I Won't do it again - most of you guys are pretty nasty.
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Chainsaw Plankton
IDLE GUNS
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Posted - 2008.01.22 04:57:00 -
[12]
Originally by: Tchell Dahhn Edited by: Tchell Dahhn on 21/01/2008 17:39:40
Originally by: Tzar'rim Concord takes some time to react (somewhere from 6-20 seconds iirc, depending on system sec).
I got podded by a guy in hisec a couple of weeks ago. After he blew my ship, he scrammed my pod and tried to ransom. I told him if he podded me, that Concord would pwn him, but he didn't believe me.
He actually took my pod down to half structure, and waited about 10 seconds, but Concord never showed up. Finally, I guess he thought they weren't going to come, so he podded me.
I had a buddy watching in the belt, and he lol'd and told me that he'd never seen so many big ships appear so fast to take out the other guy.
I'm not certain if they were just slow to arrive, or if they don't appear until after the actual pod is blown up. I can't say for sure.
its until the pod blows up. make sure to web/scram canflippers pods and hold them there until they log off for 15mins 
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hellsknights
RennTech SMASH Alliance
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Posted - 2008.01.22 05:26:00 -
[13]
TBH who doesn't fly around in implants??? I do 24/7 so ya, i think it would be hilarious and worth the sec hit and ship loss.
Kill the bastards, im all for this violence.....
YAAaAaaAaARrrRrrRR
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Jones Maloy
Minmatar Unified Naval Command
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Posted - 2008.01.22 05:41:00 -
[14]
Originally by: Kwedaras thats second thread of yours concerning can flipping, i bet somebody is butthurt.
i don't jet mine. some corpmates do. actually i've got a story i'd like to tell.
corpmate jet mining in isinokka. covops ship (lol) flips his can. whole corp (5 guys on at the time) jump him. he cloaks. shinanigans ensue. poor soul uncloaks after i have jumped in in my hurricane with sniper fit. 45km away, 25% shields, f1, f2, f3, f4, f5, f6, click ship on overview, 6 720mm arty with carbonized lead unload first volly, ship in half armor, 2nd volly, 25% structure, 3rd vo- oh, dang he warped out.
i was maybe 2 seconds away from my third volly. it would have killed him. i kick myself for not noticing my guns hadn't activated for 4 seconds >_>
and yes, i would have locked him and podded him in my 50 mil battlecruiser. not exactly smart but i was mad and had money to blow. besides i had a harbringer in my hanger....oh, wait. --- Originally by: Kagura Nikon .......That is why I started an alt to be completely specced in ammar. Because eventually CCP will buff it......
rofl p.s. I fly Amarr and they blow. |

hellsknights
RennTech SMASH Alliance
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Posted - 2008.01.22 05:47:00 -
[15]
Originally by: Jones Maloy
Originally by: Kwedaras thats second thread of yours concerning can flipping, i bet somebody is butthurt.
i don't jet mine. some corpmates do. actually i've got a story i'd like to tell.
corpmate jet mining in isinokka. covops ship (lol) flips his can. whole corp (5 guys on at the time) jump him. he cloaks. shinanigans ensue. poor soul uncloaks after i have jumped in in my hurricane with sniper fit. 45km away, 25% shields, f1, f2, f3, f4, f5, f6, click ship on overview, 6 720mm arty with carbonized lead unload first volly, ship in half armor, 2nd volly, 25% structure, 3rd vo- oh, dang he warped out.
i was maybe 2 seconds away from my third volly. it would have killed him. i kick myself for not noticing my guns hadn't activated for 4 seconds >_>
and yes, i would have locked him and podded him in my 50 mil battlecruiser. not exactly smart but i was mad and had money to blow. besides i had a harbringer in my hanger....oh, wait.
Lame you can't Alpha kill a covert ops....where do you mine again
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Wolf Koch
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Posted - 2008.01.22 06:15:00 -
[16]
Originally by: Tzar'rim
Originally by: Jones Maloy i believe a good choice for a throwaway ship would be a few rifters with arty or a thrasher. high alphas as you are not going to get a second shot.
You DO get a second shot, even with light arties, Concord takes some time to react (somewhere from 6-20 seconds iirc, depending on system sec).
Before you pod the flipper, can you try to pre-align yourself to warp in order to escape concord? ______________________
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Jones Maloy
Minmatar Unified Naval Command
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Posted - 2008.01.22 06:21:00 -
[17]
Originally by: hellsknights Lame you can't Alpha kill a covert ops....where do you mine again
43 km optimal : 45km to target. carbonized lead. sniper fit. 125 m sig resoulution : 35 m target signature radius. amarr t2 vs explosive and kenetic.
no i can't alpha it with that. yes i'm a crappy sniper. i don't jet mine without an escort. isinokka.
happy? --- Originally by: Kagura Nikon .......That is why I started an alt to be completely specced in ammar. Because eventually CCP will buff it......
rofl p.s. I fly Amarr and they blow. |

Jones Maloy
Minmatar Unified Naval Command
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Posted - 2008.01.22 06:26:00 -
[18]
Originally by: Wolf Koch Before you pod the flipper, can you try to pre-align yourself to warp in order to escape concord?
it is nearly impossible to escape concord's wrath. 8 sentry's are not kind to destroyers. concord insta locks/jams/scrams/webs = you're totaly screwed. that is why you need a throwaway ship.
my friends tanking typhoon got killed in 2 seconds after a repair drone incident (don't use repair drones, if you tag a rat there is no concord warning, just death) --- Originally by: Kagura Nikon .......That is why I started an alt to be completely specced in ammar. Because eventually CCP will buff it......
rofl p.s. I fly Amarr and they blow. |

Inertial
Blood Reavers
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Posted - 2008.01.22 06:44:00 -
[19]
Originally by: Wolf Koch Before you pod the flipper, can you try to pre-align yourself to warp in order to escape concord?
Escaping from concords justice is deemed a exploit, so even if you get away, you loose your ship (GMs remove it). * Reavers are recruiting
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Setana Manoro
Gallente Firefly Inc.
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Posted - 2008.01.22 08:11:00 -
[20]
Originally by: Inertial
Originally by: Wolf Koch Before you pod the flipper, can you try to pre-align yourself to warp in order to escape concord?
Escaping from concords justice is deemed a exploit, so even if you get away, you loose your ship (GMs remove it).
If you do that, the last thing you should be worried about is losing your ship. :)
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PhantomVyper
Darkness Inc. Blood Blind
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Posted - 2008.01.22 08:52:00 -
[21]
This^^
Losing your entire account is a realistic prospect if you manage to escape Concord...
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Dimagus
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Posted - 2008.01.22 09:17:00 -
[22]
Do not deliberately attempt to evade Concord. There are things worse than Concordokken.
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Morgan Bivale
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Posted - 2008.01.22 10:15:00 -
[23]
I dont see why evading CONCORD is deemed an exploit, if a player is able to do it legitimately then all the more power to them. Now if they evade CONCORD using means that have already been deemed exploits, then yes, I can see the penalties, but...
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Suitonia
Gallente interimo
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Posted - 2008.01.22 11:35:00 -
[24]
Originally by: Wolf Koch Before you pod the flipper, can you try to pre-align yourself to warp in order to escape concord?
Managed to pull it off on the test server sometime in august VS my alt, not sure if it still works. Using this on tranq may get your ship removed and/or warnings, so I wouldn't recommend it. Also, attacking someone on SiSi may also get you banned/warned from sisi, unless target gave you permission.
You need to be in a system, in a BS or well tanked cruiser about 80+ au away from a lowsec gate. Be aligned to the lowsec gate, Attack/kill your target, then warp to the gate, by the time you accelerate/make the 80au/decelerate, the 'stargate denies you permission to jump because of agression' shouldn't stop you, and you should land in lowsec. Needs to be tanked well enough to withstand a bit of sentry punishment from either ends of the gate.
--- I've always wondered about those Vagabond pilots... |

Inertial
Blood Reavers
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Posted - 2008.01.22 11:45:00 -
[25]
Originally by: Morgan Bivale I dont see why evading CONCORD is deemed an exploit, if a player is able to do it legitimately then all the more power to them. Now if they evade CONCORD using means that have already been deemed exploits, then yes, I can see the penalties, but...
I agree, if a player is smart enough to evade Concord, he should be allowed to reap the rewards, it makes about as much sense as Concord ships being as god-like as they are. The whole, High-sec is limited PVP space is bull if you ask me, I would have prefered a high-sec is difficult PVP space, instead. * Reavers are recruiting
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