| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Meer
|
Posted - 2004.03.24 17:41:00 -
[1]
I'm one of the many who came over from Earth and Beyond. I started playing about a month ago. Each time I play I keep waiting to get hooked, yet it never really has that effect on me. I tired to figure it out yet nothing came to mind. I mean it is a space game, it has plenty to do, and the community seems to be nice. I'm in a good corp with lots of friendly people. Everything that makes a game good seems to be in place, so what is it? Well it came to me last night when I tried Anarchy Online... Eve is dead. Before you flame me, let me explain.
When I have been playing Eve the game itself is really missing the feeling that anything is alive. With the exception of police around gates, the occosional npc convoy, and the pirates you find in asteroid fields the game lacks any non-player activity.
It's not just what I see around the galaxy either. It's the missions also. Usually the missions are setup in a way that they help bring the story and background more into focus. I just don't get that feeling from the missions or npc's of this game.
Maybe I'm just used to something Eve isn't meant to be. Maybe I'm expecting too much in the way of game atmosphere. Maybe I'm too used to having more face to face contact with other players. Whatever it is, the game isn't connecting to me the way I wish it would.
|

Swift
|
Posted - 2004.03.24 17:55:00 -
[2]
Edited by: Swift on 24/03/2004 17:58:24 I think the issue is that the game is a lot like real life than other mmporgs - with a player based economoy and no classes/levels, you can really carve out a life as you wish and do whatever you want to make you happy. Often this means that if one doesn't belong to a corp, you will not get as much contact with other people (like real life and not havign a job or going to school... your life would be isolated to home/relatives or maybe a circle of friends, but lets say you don't have those).
What I am getting at is that finding a corp that does what you love is the key to this - there is a lot of 'society' especially outside 0.5 secs because you can't survive easily in 0.0 alone. And when that happens, whether you are with the pirates or against the pirates, you will always be playing with other gang members and working closely with corp mates and alliance mates.
Still the feeling of closer grouping and social aspects are right around the corner with Shiva - with more player created constructions that need team work, Lvl 4 Agent missions that also need group work and of course a huge increase in npc 'targets' and even 'dungeon' areas, what you want will be just around the corner.
I often remind myself that we are less than one year into EVE - mmporgs are always in teethnig stages during the first 12 months and then they end up finding themselves in their true character. I am thinking that this summer and with Shiva, the game is going to have anything that it misses, and that is still early days. Keep with it, and vary your time within activities and there is a lot to look forward to. Think of any other mmporg within their first 12 months and compare them to how they ended up being whether its Everquest, DAOC or AO, and you'll see a world of difference with many serious issues being eased later (and in this respect EVE I think is light years ahead of how any of the competition were faring at their start). -----
--- 'The truth about low sec space is that it reveals humanity - the 'essence' of all the races, in its purest form. A place where Concord no longer polices or protects, 'human nature' thrives in all its distilled destructive self-serving glory. Welcome to hell ladies and gentlemen, welcome to what it really is to be human.'
-Swiftare 'Swift' Sarum. |

Dirtball
|
Posted - 2004.03.24 18:41:00 -
[3]
I know what you're saying Meer, Eve is the first mmo I've played and never really thought much of it being "dead". I've been in the lineage 2 beta now for a week and now I see what you mean, you'll be running around "miles" from town and you see a couple people go running by or something where on eve they are either in your local or they are not or at your planet or not. I understand what you're saying... but at the same time the lonliness of 0.0 before those god damn smuggler gates were introduced was pretty cool too. It is like you say but I don't see that as a bad thing.
|

Maud Dib
|
Posted - 2004.03.24 18:57:00 -
[4]
Maybe EVE just isn't for you. I hope you enjoy AO.
|

Silverlancer
|
Posted - 2004.03.24 19:12:00 -
[5]
That's because EVE is just like real space--its not some DnD-based fluffy monster game like Earth and Beyond.
Go to Yulai and sit at the New Caldari gate... tons of activity.
|

Kashre
|
Posted - 2004.03.24 20:10:00 -
[6]
I agree... the atmosphere is certainly dark and cold. I think it could benifeit from some little touches, like NPC ships actually jumping through gates, city lights on the dark side of the planets, etc etc.
On the other hand, the missions here have nothing to do with the story really. There are no lame cookiecutter missions-in-a-can like you get with EnB. Here you have to find real people to give you missions, and the real people make the majority of the interesting story lines.
I think you need to get involved with some inter-corp or inter-alliance polotics, especially if you can find some RP corps... then you'll find the life your looking for. +++
It's called "low security space" for a reason. |

Enoch Dagor
|
Posted - 2004.03.24 20:13:00 -
[7]
Space is meant to big. I think EVE wanted to capture this feeling and I believe they did a magnificent job.
I have travelled through many systems with my corporation doing various activities. Some systems are almost completely empty of any civilization at all (One system I visited had a company called Zoar and Son's and they were the only station in the system, very very empty). Then again, hub systems like Yulai and the empire-specific systems are very lively. With PC's and NPC's alike. For example, I have often times come out of a station and found several NPC ships starting a convoy.
It is very cold and lonely in real space. The way it is meant to be in a more realistic environment.
With that being said, I would like to add that I believe more things need to be NPC-driven and that CCP can add a ton more depth by adding NPC-driven situations (ie, wars and such).
However, on CCP's behalf, I would like to say that I encountered a very cool situation last night. I was fighting some pirates last night trying a new config for my ship. One of the looted items was a log from one of the pirates speaking about a hidden base and gave a somewhat detailed description of where it was located. So, I decided to try it out and plotted my trip and engaged the autopilot. Sure enough, there was the hidden base. Surrounded by tons of pirates (mostly lower level pirates that I could easily destroy). So I decided to wade in and won.
Well, after looting all the debris, I couldn't do anything to destroy the station but I did receive another log and I might try to investigate the new location it gave me soon. Would anyone have ever found this place? Probably not. Very obscure location in a very large universe. Only makes me wonder what else CCP has hidden in the cosmos.
Sure, the game feels 'dead' at times but I honestly believe that the 'deadness of space' was what EVE was meant to feel like. I would probably feel as you do if I hadn't found a great corporation that almost always works together.
Anyway, just my thoughts.
-Enoch Dagor =C22=
|

Barilko Kith
|
Posted - 2004.03.24 20:49:00 -
[8]
I can see your point. In most other games I've played there definitely is more face to face contact with other players and NPCs. In EnB space seemed like a busy and even overcrowded place at times but in my opinion the feeling of lonliness and isolation is more appropriate for a game of this genre. It lends a completely different atmosphere to EVE than I'm used to in other MMORPGs but I seem to be enjoying it. However I can understand how some people may be put off by it.
|

DREAMWORKS
|
Posted - 2004.03.24 23:15:00 -
[9]
Edited by: DREAMWORKS on 24/03/2004 23:16:48 I don't need nor want to convince you that you are wrong, because its your opinion but this is mine:
When i started eve there was even less to do, there were no highway systems so there was monopolie but also seperation. All these races didn't or hardly melted together as it is now. So in other words you were pretty pinned down on the region you were in cuz it was not worth traffel so much. It took about 53 jumps to do 7 jumps i do now.
And that is what eve has become: A game that does not have many content but one day will, it is a game driven by its players. All made by themselves. Now im no roleplayer, and i don't have the desire to do so... But there are loads of other ways to create own content, and if you need gamecreators to do that for you then EvE isn't your kind of spot. Nothing to be a shamed of and nothing worth to debate hours about, its a mather of opinion and all i can wish you is goodluck in your next game.
=edit= gate = game lol __________________________
http://www.nin.com/visuals/thtf_hi.html |

Wrangler
|
Posted - 2004.03.24 23:42:00 -
[10]
To clear things up, this thread isn't trolling, so I've cleaned out that discussion.
In the future, if anyone finds a problem in a thread, don't post about it. Email us instead, [email protected], and we'll come and handle it.
On topic again, I must admit I miss some NPC activity, but it's ok, I still love to play EVE. 
[Read the Rules!] - [Email the Moderators] |

Rally
|
Posted - 2004.03.25 02:43:00 -
[11]
I have to agree... I'm not hooked yet in the way I am with WWIIOL.
The reason Iõm not hooked yet is that I really would like to be part of the Eve world. And in my book the eve world does not only include all the men and women who travel the space. I find the emptiness very real and true. I would like to include the people who live on the staton and the planets (or isn't there people living on the planets?). I don't have to see these people, but it would be nice if they were included. As by telling us in the info screen of a planet, how many lives there and so on. The same goes for stations.
Instead of letting our ships hover in a huge room (which in many cases are not proportional to the size of the station) we could have a real hangar, where there are mechanics and soldier walking around in the distance.
in space we could see, as mentioned before, city lights on the dark side of a planet/moon. We could also have passenger ships traffic space and shuttles going back and forth from station to planet/moon (a planet/moon that are habitated). The stations would then also act like ports.
planets/moon that are habitated should have names and not just numbers.
|

Origim
|
Posted - 2004.03.25 02:56:00 -
[12]
Quote: I have to agree... I'm not hooked yet in the way I am with WWIIOL.
The reason Iõm not hooked yet is that I really would like to be part of the Eve world. And in my book the eve world does not only include all the men and women who travel the space. I find the emptiness very real and true. I would like to include the people who live on the staton and the planets (or isn't there people living on the planets?). I don't have to see these people, but it would be nice if they were included. As by telling us in the info screen of a planet, how many lives there and so on. The same goes for stations.
Instead of letting our ships hover in a huge room (which in many cases are not proportional to the size of the station) we could have a real hangar, where there are mechanics and soldier walking around in the distance.
in space we could see, as mentioned before, city lights on the dark side of a planet/moon. We could also have passenger ships traffic space and shuttles going back and forth from station to planet/moon (a planet/moon that are habitated). The stations would then also act like ports.
planets/moon that are habitated should have names and not just numbers.
Well, lots of us from EnB are coming over. I hope CCP will allocate some resources to these issues. --------------
Posting Efficiency / Rank 1 / SP: 68542 of 256000 | 
|

Danton Marcellus
|
Posted - 2004.03.25 03:05:00 -
[13]
I for one would welcome more NPC ships in space of a great variety, if only to keep you guessing when encountering NPC in a place they'd not usually be if it wasn't a special mission and they needed to be destroyed.
That way people would take time to investigate NPC vessels more and in doing so possibly be approached and assigned a mission outside of the in station agents...
Of course these NPCs would become much less common as you went down into less and less secure space.
Convert Stations
|

SYCO
|
Posted - 2004.03.25 03:07:00 -
[14]
i dunno i guess if eve the 1rst u plaed like this then u hooked....can't say i really hooked...tho all the other games on hd kinda on the delete path.....so i play this.....gives me somthin to do when bored and out of work
|

SYCO
|
Posted - 2004.03.25 03:44:00 -
[15]
oooo WWII online i played that afew times...aight game ...thor grfx could be better
|

Lysender
|
Posted - 2004.03.25 04:21:00 -
[16]
Eve-online grows on you with time man. Just wait until it happens to you. 
|

Darodem
|
Posted - 2004.03.25 04:33:00 -
[17]
Eve is an odd game. I know exactly what you mean Meer. The thing is that you have to learn more about what you want to do then you need to find folks to help you do it. It is not a game that will expose the casual player to lots of other players without some effort on their part. There are plenty of chat channels and in game websites to keep you busy though and to provide that chatter and activity you crave.
|

svetlana
|
Posted - 2004.03.25 04:43:00 -
[18]
if you are not hooked to eve yet then you are one of the lucky ones;) get out while you still have a rl. eve has a free enough game structure that you can really make it whatever you want. just don't expect it to spoonfeed you to keep you entertained. been playing since release <literally> and can't stop...
-svet
|

Presidio
|
Posted - 2004.03.25 06:07:00 -
[19]
The game play in EVE really depends on who you're playing the game with, if you find a good corporation you may have more fun. -
"Passivity is fatal to us. Our goal is to make the enemy passive." Mao Tse-tung
|

SlightlyMad
|
Posted - 2004.03.25 08:39:00 -
[20]
Well, I don't know if I should say "sorry" or not about your feelings. Since liking this game is very personal. And wether or not you choose to waste time on it is entirely up to you.
I think I agree on the dead part though. As far as NPC activity goes that is. There is a lack of NPC activity. This do not bother me much though.
I think EVE is based more on player interaction than a lot of other games. Personally, I can't understand why people play games where you have to farm countless of mindless npc to get skillpoints. That must be stupidly boring. I'd buy a good singleplayergame instead since that would be as thrilling.
Main feature of Eve is that you get the skills for free. Which means you got all the time you play for interacting with other players.
How did the skills work in EnB?
You play EVE against other players, not against npc (and then against others comparing lvls etc). For me, the soul of a game is made up out of its player community. And this community is alive and kicking. And it got some really interesting, stupid, annoying, good, funny, not_funny_at_all characters I've seen in a long time.
Another important thing for me is that we all share the same world. You can compete, interact, and meet every player that plays EVE.
* -"You know, we play the "good guys" right? We kill pirates, griefers, retards and general subversive elements in the EVE-Community. To the rest, we are friendly and always prepared to help out. Peo |

Haxar
|
Posted - 2004.03.25 08:45:00 -
[21]
I am glad that EVE isn't a "being hooked" game for me, it's a bliss. I can log in, do some stuff and just log out if I feel like... I love it. I got my two years of being hooked to some MMORPG and it wasn't always funny. 
|

Yangja Isuko
|
Posted - 2004.03.25 09:05:00 -
[22]
i was with eve since beta, then a few months ago, i got bored and left.
now i'm back again, i just couldn't stay away.
|

DX Cancri
|
Posted - 2004.03.25 09:35:00 -
[23]
EVE is very "dead" but that is no problem for me, but I do think that the central NCP regions should be teeming with NPC life. Some inhabited planets, more NPC ships a.s.o.
|

Harakiri
|
Posted - 2004.03.25 10:27:00 -
[24]
Yeh , Eve is vast ... big , empty space ;) - but that is what space is!
Its a nice idea to have NPC ships jump trough the gates , it will add to the atmosphere , especially in busy empire systems.
What I miss is other tasty stuff , roaming asteriods , black holes , damage clouds and nebulas that disrupt sensoers or make your warping harder etc..
Last but not least - I want Rouge drones! 
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |