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David Suzuki
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Posted - 2008.01.22 20:00:00 -
[1]
Here is my story. I think everyone will agree that its pathetic and that CCP should do something about it.
I was flying with my alliance m8, running after some war targets in empire. Suddenly I hear on Vent : "Guys I'm engaged, move your ass here, I need support !". As I was 1 jump away, I made my way before the end of the phrase. As soon as I warped on my alliance m8, I sent my 5 little shield maintenance bots on him. And I engaged the target.
I was flying a fully tech2 fitted rokh with 2 rigs. The WT died in very little time. As I had 2 sensor booster, I was able to lock the pod. At that time, I was still repping my alliance m8.
Note here that I'm running EvE in 1920 x 1200.
So I started poping cap at the pod. But, by the time I had all my gun activated, a freaking single shot went to my alliance m8 because the pod was destroyed and EvE auto-changed target. Note that its impossible for my eye to see both target (up the screen) and my mods (bottom of the screen) at the same time. And BAM !!!, I got concorded.
I find it very strange that we can shoot and a corp member, but not at an alliance member. We are all on the same side, futhermore, we were in the same gang and I was repping this alliance m8.
So guys, 3 things :
1. Use the F keys and not clicking :P 2. Don't disable warning messages if you run logisitic in empire. 3. Or use logistics only in low-sec or 0.0 space :P
Maybe, in the next 20 patchs, CCP will fix this crap.
I hope this thread will save some of your ships !
Suzuki out.
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Nyana Gunne
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Posted - 2008.01.22 20:07:00 -
[2]
happens all the time ;) If you could freely shoot gangmembers, what do you think the whine level would grow to on the forums? I bet we could reach 20 whines per minute ;)
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David Suzuki
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Posted - 2008.01.22 20:09:00 -
[3]
I know ... but when this gang member is also in your alliance ... you should be able to shoot at him. Prevent my story, make it easier to test fittings, etc ...
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Miukie
Amarr Ministry of War
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Posted - 2008.01.22 20:28:00 -
[4]
Got to agree, we should be able to shoot at our alliance m8 without getting concorded
Originally by: David Suzuki
Maybe, in the next 20 patchs, CCP will fix this crap.
Yea, in other word: donÆt hold your breath for a fixà
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.01.22 20:32:00 -
[5]
better yet you should be able to separate friendly and hostiles targets as a logistics pilot.
some sort of tick that doesn't let you attack alliance or corp members. you know just a little button that says "prevent shooting gang members"
or separate targeting windows, one special for when you have logistics drones or remote reps.
anything.
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David Suzuki
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Posted - 2008.01.22 20:34:00 -
[6]
Originally by: MotherMoon better yet you should be able to separate friendly and hostiles targets as a logistics pilot.
some sort of tick that doesn't let you attack alliance or corp members. you know just a little button that says "prevent shooting gang members"
or separate targeting windows, one special for when you have logistics drones or remote reps.
anything.
Yep, Good idea, thought about it too. Just make friendlys green and not aggressable and enemys red not logisticable :P
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Sythyss
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Posted - 2008.01.23 11:05:00 -
[7]
yes...this is another personal gripe of mine as well. Has CCP ever given a reason why you can't shoot alliance mates? or at least alliance mates while in gang? seriously...there really is no reason I can see for this crap to happen
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Kasriel
Caldari Vengeance 8 Interceptors
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Posted - 2008.01.23 11:30:00 -
[8]
Originally by: David Suzuki
its impossible for my eye to see both target (up the screen) and my mods (bottom of the screen) at the same time.
that seems to be the problem more than anything, why are you unable to see targets and mods at the same time? is the resolution to large or is there some other problem?
also ignoring game mechanics about concord etc you might want to think about finding the little aim thing (think sniper crosshair) near your targets and moving them if your unable to see both at the same time.
although that doesn't mean the same thing won't happen ofc (i've done something similar myself a few times) ----------
Theres a wonderful world out there..
lets hope it doesn't hit this one |

Lindsay Fox
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Posted - 2008.01.23 11:40:00 -
[9]
Do what I did...move the target list to the bottom of the screen, and orient it vertically, so it runs from beside all your mods, up the left hand side of the overview.
I never get any mis-targetting since trinity.
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Tamia Clant
New Dawn Corp New Eden Research
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Posted - 2008.01.23 11:40:00 -
[10]
Edited by: Tamia Clant on 23/01/2008 11:40:03 When doing combat in high-sec it's very important to keep the "Engage Target?" pop-up on. I don't think it even shows up when you're attacking a war target, and even if it does it only takes a second to say yes, and prevents you from locking someone by accident or shooting your own guys.
Looking for queue-free research slots? Click here!
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Joey Meow
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Posted - 2008.01.23 11:43:00 -
[11]
You can use maintenance drones in Empire? I thought if you used any sort of Logistic drones in Empire Concord would pop you?
Did something change? Did the thing I am describing above get fixed? What is up?
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Chainsaw Plankton
IDLE GUNS
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Posted - 2008.01.23 11:46:00 -
[12]
why would you keep him locked 
and yes guns like to spill over, that would have happened in whatever resolution you were using.
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Tamia Clant
New Dawn Corp New Eden Research
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Posted - 2008.01.23 11:48:00 -
[13]
Originally by: Joey Meow You can use maintenance drones in Empire? I thought if you used any sort of Logistic drones in Empire Concord would pop you?
Did something change? Did the thing I am describing above get fixed? What is up?
It's been fixed for a LONG time now...
Looking for queue-free research slots? Click here!
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Chainsaw Plankton
IDLE GUNS
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Posted - 2008.01.23 11:51:00 -
[14]
Edited by: Chainsaw Plankton on 23/01/2008 11:51:36
Originally by: Nyana Gunne happens all the time ;) If you could freely shoot gangmembers, what do you think the whine level would grow to on the forums? I bet we could reach 20 whines per minute ;)
start an alt corp and wardec them and make it mutual so your always at war with at them and lofty scam your own alliance? only its not really scamming as the shooting yourself part was intended. 
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Grimm Myn
Caldari School of Applied Knowledge
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Posted - 2008.01.23 11:55:00 -
[15]
The main problem i see is that there is 1 targetting system/selection. It might make sense to have 2 seperate areas for targets. One for aggressive/red targets and another for friendly targets. Both with seperate selections. So you have 1 selection for your aggressive actions (attacking someone) and another selection for friendly which (like in this case) you are boosting/repairing/etc.
if you have no more aggressive targets, it wont auto-target your first non-aggressive target but just not do anything.
an idea with many holes but a possible path to a solution [404] Signature not found. |

David Suzuki
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Posted - 2008.01.23 17:30:00 -
[16]
Another real simple solution would be that when a target dies, it doesnt automaticly cycle to the next one, we would need to click the new one ...
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Snipe Ranger
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Posted - 2008.01.23 17:35:00 -
[17]
I refuse to fight in empire because of ABSOLUTLEY STUPID shat like this.
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BlackRain McMillan
Underworld Protection Agency The Crimson Federation
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Posted - 2008.01.23 19:50:00 -
[18]
Yeah, I have to agree with David on this one.
I just got into my brand new Lachesis today. Got it all fitted up and moved out to meet some alliance members to kill some war targets. (Actually, David was one of them.)
I met up with David, we found our target and we proceeded to set up shop on the gate we knew he would come through.
I locked David down and turned on the remote sensor booster on him to help him get his quicker lock as well.
Then the target popped into local...
Now this was my mistake... not the same as David's...
I clicked on my module for Warp Scram and Sensor Dampeners expecting to get the "flashing crosshair" to drop them on the war target as soon as he uncloaked. I got a message saying "attempting to active the module, please wait" and suddenly I was down to half armor and then sitting in my pod.
Now, I can't blame auto-target switching for my death... but certainly being able to agress members of your own alliance, if ganged up, would have prevented this otherwise pathetic loss.
On a good note... at least it wasn't a loss to a war target. HAHA (I'm trying to laugh at the loss when and where I can)
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MasterEnt
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Posted - 2008.01.23 19:53:00 -
[19]
Yeah.. this is F*CKING stupid...
How hard is that to fix
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Kaar Tath
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Posted - 2008.01.23 21:21:00 -
[20]
All thats realy needed is a tagging system FOFI - Friend Or Foe Identification - much as modern fighters do - for hecks sake EVE is in the future isnt it - then you can't target friendlies
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insidion
Caldari Last of the Technocracy Atrocitas
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Posted - 2008.01.23 21:32:00 -
[21]
Originally by: David Suzuki
Yep, Good idea, thought about it too. Just make friendlys green and not aggressable and enemys red not logisticable :P
This. It's because of this issue I won't do logistics of any type, it's just way too much hassle and seriously needs to be addressed. Frankly, it's beyond simple game mechanics, as it also ties in to the many UI issues that needs to be dealt with, preferably soon. I don't get why there isn't a 'UI team' and a patch coming up that's just dedicated to updating and overhauling the UI to finally deal with concerns such as these.
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Billy Sastard
Amarr Life. Universe. Everything.
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Posted - 2008.01.23 21:54:00 -
[22]
This kind of thing makes it so that the only way to safely operate in a logistics role is to go ONLY logistics and have no offense at all (meaning no fun at all XD).
It really would be an easy thing for CCP to simply make firing on alliance mates OK in empire. All it would do is put the policing of rogue parties into the hands of the alliance instead of CONCORD. -=^=-
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